net.minecraft.world.level.block

public class JigsawBlock

extends Block implements EntityBlock

All mapped superinterfaces:

ItemLike, EntityBlock

bxo
net.minecraft.world.level.block.JigsawBlock
net.minecraft.class_3748
net.minecraft.block.JigsawBlock
net.minecraft.block.JigsawBlock
net.minecraft.server.v1_16_R2.BlockJigsaw

Field summary

Modifier and TypeField
public static final EnumProperty<FrontAndTop>
a
ORIENTATION
field_23262
ORIENTATION
field_235506_a_

Constructor summary

ModifierConstructor
protected (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
protected void
a(cef$a<bul, cee> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public BlockState
a(cee arg0, bzj arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
public BlockState
a(cee arg0, byd arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
public BlockState
a(bnv arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public BlockEntity
a(bqz arg0)
newBlockEntity(BlockGetter arg0)
method_10123(class_1922 arg0)
createBlockEntity(BlockView arg0)
func_196283_a_(IBlockReader arg0)
createTile(IBlockAccess arg0)
public InteractionResult
a(cee arg0, bru arg1, fx arg2, bft arg3, aoq arg4, dcg arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5)
public static boolean
a(csy$c arg0, csy$c arg1)
canAttach(StructureTemplate$StructureBlockInfo arg0, StructureTemplate$StructureBlockInfo arg1)
method_16546(class_3499$class_3501 arg0, class_3499$class_3501 arg1)
attachmentMatches(Structure$StructureBlockInfo info1, Structure$StructureBlockInfo info2)
func_220171_a(Template$BlockInfo arg0, Template$BlockInfo arg1)
public static Direction
h(cee arg0)
getFrontFacing(BlockState arg0)
method_26378(class_2680 arg0)
getFacing(BlockState arg0)
func_235508_h_(BlockState arg0)
public static Direction
l(cee arg0)
getTopFacing(BlockState arg0)
method_26379(class_2680 arg0)
getRotation(BlockState arg0)
func_235509_l_(BlockState arg0)