net.minecraft.world.level.block

public class WallBlock

extends Block implements SimpleWaterloggedBlock

All mapped superinterfaces:

ItemLike, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

cbh
net.minecraft.world.level.block.WallBlock
net.minecraft.class_2544
net.minecraft.block.WallBlock
net.minecraft.block.WallBlock
net.minecraft.server.v1_16_R2.BlockCobbleWall

Field summary

Modifier and TypeField
public static final BooleanProperty
a
UP
field_11717
UP
field_176256_a
UP
public static final EnumProperty<WallSide>
b
EAST_WALL
field_22156
EAST_SHAPE
field_235612_b_
public static final EnumProperty<WallSide>
c
NORTH_WALL
field_22157
NORTH_SHAPE
field_235613_c_
public static final EnumProperty<WallSide>
d
SOUTH_WALL
field_22158
SOUTH_SHAPE
field_235614_d_
public static final EnumProperty<WallSide>
e
WEST_WALL
field_22159
WEST_SHAPE
field_235615_e_
public static final BooleanProperty
f
WATERLOGGED
field_22160
WATERLOGGED
field_235616_f_
private final Map<BlockState, VoxelShape>
g
shapeByIndex
field_22161
shapeMap
field_235617_g_
private final Map<BlockState, VoxelShape>
h
collisionShapeByIndex
field_22162
collisionShapeMap
field_235618_h_
private static final VoxelShape
i
POST_TEST
field_22163
TALL_POST_SHAPE
field_235619_i_
private static final VoxelShape
j
NORTH_TEST
field_22164
TALL_NORTH_SHAPE
field_235620_j_
private static final VoxelShape
k
SOUTH_TEST
field_22165
TALL_SOUTH_SHAPE
field_235621_k_
private static final VoxelShape
o
WEST_TEST
field_22166
TALL_WEST_SHAPE
field_235622_o_
private static final VoxelShape
p
EAST_TEST
field_22167
TALL_EAST_SHAPE
field_235623_p_

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
private static VoxelShape
a(dde arg0, cfm arg1, dde arg2, dde arg3)
applyWallShape(VoxelShape arg0, WallSide arg1, VoxelShape arg2, VoxelShape arg3)
method_24426(class_265 arg0, class_4778 arg1, class_265 arg2, class_265 arg3)
method_24426(VoxelShape arg0, WallShape arg1, VoxelShape arg2, VoxelShape arg3)
func_235631_a_(VoxelShape arg0, WallHeight arg1, VoxelShape arg2, VoxelShape arg3)
private Map<BlockState, VoxelShape>
a(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
makeShapes(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
method_24420(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
getShapeMap(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
func_235624_a_(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
public VoxelShape
b(cee arg0, bqz arg1, fx arg2, dcp arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public VoxelShape
c(cee arg0, bqz arg1, fx arg2, dcp arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public boolean
a(cee arg0, bqz arg1, fx arg2, cxb arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
private boolean
a(cee arg0, boolean arg1, gc arg2)
connectsTo(BlockState arg0, boolean arg1, Direction arg2)
method_16704(class_2680 arg0, boolean arg1, class_2350 arg2)
shouldConnectTo(BlockState state, boolean faceFullSquare, Direction side)
func_220113_a(BlockState arg0, boolean arg1, Direction arg2)
public BlockState
a(bnv arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public BlockState
a(cee arg0, gc arg1, cee arg2, brv arg3, fx arg4, fx arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
private static boolean
a(cee arg0, cfg<cfm> arg1)
isConnected(BlockState arg0, Property<WallSide> arg1)
method_24424(class_2680 arg0, class_2769<class_4778> arg1)
method_24424(BlockState arg0, Property<WallShape> arg1)
func_235629_a_(BlockState arg0, Property<WallHeight> arg1)
private static boolean
a(dde arg0, dde arg1)
isCovered(VoxelShape arg0, VoxelShape arg1)
method_24427(class_265 arg0, class_265 arg1)
method_24427(VoxelShape arg0, VoxelShape arg1)
func_235632_a_(VoxelShape arg0, VoxelShape arg1)
private BlockState
a(brw arg0, cee arg1, fx arg2, cee arg3)
topUpdate(LevelReader arg0, BlockState arg1, BlockPos arg2, BlockState arg3)
method_24421(class_4538 arg0, class_2680 arg1, class_2338 arg2, class_2680 arg3)
method_24421(WorldView arg0, BlockState arg1, BlockPos arg2, BlockState arg3)
func_235625_a_(IWorldReader arg0, BlockState arg1, BlockPos arg2, BlockState arg3)
private BlockState
a(brw arg0, fx arg1, cee arg2, fx arg3, cee arg4, gc arg5)
sideUpdate(LevelReader arg0, BlockPos arg1, BlockState arg2, BlockPos arg3, BlockState arg4, Direction arg5)
method_24423(class_4538 arg0, class_2338 arg1, class_2680 arg2, class_2338 arg3, class_2680 arg4, class_2350 arg5)
method_24423(WorldView arg0, BlockPos arg1, BlockState arg2, BlockPos arg3, BlockState arg4, Direction arg5)
func_235627_a_(IWorldReader arg0, BlockPos arg1, BlockState arg2, BlockPos arg3, BlockState arg4, Direction arg5)
private BlockState
a(brw arg0, cee arg1, fx arg2, cee arg3, boolean arg4, boolean arg5, boolean arg6, boolean arg7)
updateShape(LevelReader arg0, BlockState arg1, BlockPos arg2, BlockState arg3, boolean arg4, boolean arg5, boolean arg6, boolean arg7)
method_24422(class_4538 arg0, class_2680 arg1, class_2338 arg2, class_2680 arg3, boolean arg4, boolean arg5, boolean arg6, boolean arg7)
method_24422(WorldView arg0, BlockState arg1, BlockPos arg2, BlockState arg3, boolean arg4, boolean arg5, boolean arg6, boolean arg7)
func_235626_a_(IWorldReader arg0, BlockState arg1, BlockPos arg2, BlockState arg3, boolean arg4, boolean arg5, boolean arg6, boolean arg7)
private boolean
a(cee arg0, cee arg1, dde arg2)
shouldRaisePost(BlockState arg0, BlockState arg1, VoxelShape arg2)
method_27092(class_2680 arg0, class_2680 arg1, class_265 arg2)
method_27092(BlockState arg0, BlockState arg1, VoxelShape arg2)
func_235628_a_(BlockState arg0, BlockState arg1, VoxelShape arg2)
private BlockState
a(cee arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4, dde arg5)
updateSides(BlockState arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4, VoxelShape arg5)
method_24425(class_2680 arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4, class_265 arg5)
method_24425(BlockState arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4, VoxelShape arg5)
func_235630_a_(BlockState arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4, VoxelShape arg5)
private WallSide
a(boolean arg0, dde arg1, dde arg2)
makeWallState(boolean arg0, VoxelShape arg1, VoxelShape arg2)
method_24428(boolean arg0, class_265 arg1, class_265 arg2)
method_24428(boolean arg0, VoxelShape arg1, VoxelShape arg2)
func_235633_a_(boolean arg0, VoxelShape arg1, VoxelShape arg2)
public FluidState
d(cee arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
func_204507_t(BlockState arg0)
public boolean
b(cee arg0, bqz arg1, fx arg2)
propagatesSkylightDown(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9579(class_2680 arg0, class_1922 arg1, class_2338 arg2)
isTranslucent(BlockState arg0, BlockView arg1, BlockPos arg2)
func_200123_i(BlockState arg0, IBlockReader arg1, BlockPos arg2)
protected void
a(cef$a<bul, cee> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public BlockState
a(cee arg0, bzj arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
public BlockState
a(cee arg0, byd arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)