net.minecraft.world.level.levelgen.feature

public class OceanMonumentFeature$OceanMonumentStart

extends StructureStart<NoneFeatureConfiguration>

cke$a
net.minecraft.world.level.levelgen.feature.OceanMonumentFeature$OceanMonumentStart
net.minecraft.class_3116$class_3117
net.minecraft.world.gen.feature.OceanMonumentFeature$Start
net.minecraft.world.gen.feature.structure.OceanMonumentStructure$Start
net.minecraft.server.v1_16_R2.WorldGenMonument$a

Field summary

Modifier and TypeField
private boolean
e
isCreated
field_13717
field_13717
field_175790_d

Constructor summary

ModifierConstructor
public (StructureFeature<NoneFeatureConfiguration> arg0, int arg1, int arg2, BoundingBox arg3, int arg4, long arg5)

Method summary

Modifier and TypeMethod
public void
a(gn arg0, cfv arg1, cst arg2, int arg3, int arg4, bss arg5, cme arg6)
generatePieces(RegistryAccess arg0, ChunkGenerator arg1, StructureManager arg2, int arg3, int arg4, Biome arg5, NoneFeatureConfiguration arg6)
method_28643(class_5455 arg0, class_2794 arg1, class_3485 arg2, int arg3, int arg4, class_1959 arg5, class_3111 arg6)
init(DynamicRegistryManager arg0, ChunkGenerator arg1, StructureManager arg2, int arg3, int arg4, Biome arg5, DefaultFeatureConfig arg6)
func_230364_a_(DynamicRegistries arg0, ChunkGenerator arg1, TemplateManager arg2, int arg3, int arg4, Biome arg5, NoFeatureConfig arg6)
private void
b(int arg0, int arg1)
generatePieces(int arg0, int arg1)
method_16588(int arg0, int arg1)
method_16588(int chunkX, int chunkZ)
func_214633_b(int arg0, int arg1)
public void
a(bso arg0, bsk arg1, cfv arg2, Random arg3, cqx arg4, bra arg5)
placeInChunk(WorldGenLevel arg0, StructureFeatureManager arg1, ChunkGenerator arg2, Random arg3, BoundingBox arg4, ChunkPos arg5)
method_14974(class_5281 arg0, class_5138 arg1, class_2794 arg2, Random arg3, class_3341 arg4, class_1923 arg5)
generateStructure(StructureWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockBox arg4, ChunkPos arg5)
func_230366_a_(ISeedReader arg0, StructureManager arg1, ChunkGenerator arg2, Random arg3, MutableBoundingBox arg4, ChunkPos arg5)