public static Vec3 | |
public static Vec3 | |
public static Vec3 | |
public static Vec3 | | a(gr arg0, double arg1) | | upFromBottomCenterOf(Vec3i arg0, double arg1) | | method_26410(class_2382 arg0, double arg1) | | ofCenter(Vec3i vec, double deltaY) | | func_237490_a_(Vector3i arg0, double arg1) |
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public Vec3 | |
public Vec3 | | d() | | normalize() | | method_1029() | | normalize() | | func_72432_b() |
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public double | |
public Vec3 | |
public Vec3 | |
public Vec3 | | a(double arg0, double arg1, double arg2) | | subtract(double arg0, double arg1, double arg2) | | method_1023(double arg0, double arg1, double arg2) | | subtract(double x, double y, double z) | | func_178786_a(double arg0, double arg1, double arg2) |
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public Vec3 | |
public Vec3 | | b(double arg0, double arg1, double arg2) | | add(double arg0, double arg1, double arg2) | | method_1031(double arg0, double arg1, double arg2) | | add(double x, double y, double z) | | func_72441_c(double arg0, double arg1, double arg2) | | add(double arg0, double arg1, double arg2) |
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public boolean | |
public double | |
public double | |
public double | | c(double arg0, double arg1, double arg2) | | distanceToSqr(double arg0, double arg1, double arg2) | | method_1028(double arg0, double arg1, double arg2) | | squaredDistanceTo(double x, double y, double z) | | func_186679_c(double arg0, double arg1, double arg2) |
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public Vec3 | | a(double arg0) | | scale(double arg0) | | method_1021(double arg0) | | multiply(double mult) | | func_186678_a(double arg0) |
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public Vec3 | |
public Vec3 | | d(double arg0, double arg1, double arg2) | | multiply(double arg0, double arg1, double arg2) | | method_18805(double arg0, double arg1, double arg2) | | multiply(double multX, double multY, double multZ) | | func_216372_d(double arg0, double arg1, double arg2) |
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public double | | f() | | length() | | method_1033() | | length() | | func_72433_c() |
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public double | | g() | | lengthSqr() | | method_1027() | | lengthSquared() | | func_189985_c() |
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public Vec3 | | a(float arg0) | | xRot(float arg0) | | method_1037(float arg0) | | rotateX(float angle) | | func_178789_a(float arg0) |
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public Vec3 | | b(float arg0) | | yRot(float arg0) | | method_1024(float arg0) | | rotateY(float angle) | | func_178785_b(float arg0) |
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public Vec3 | |
public double | |
public final double | | a() | | x() | | method_10216() | | getX() | | func_82615_a() | | getX() |
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public final double | | b() | | y() | | method_10214() | | getY() | | func_82617_b() | | getY() |
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public final double | | c() | | z() | | method_10215() | | getZ() | | func_82616_c() | | getZ() |
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public static Vec3 | | a(int arg0) | | fromRGB24(int arg0) | | method_24457(int arg0) | | unpackRgb(int rgb) | | func_237487_a_(int arg0) |
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public Vec3 | | e() | | reverse() | | method_22882() | | negate() | | func_216371_e() |
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public Vec3 | | c(float arg0) | | zRot(float arg0) | | method_31033(float arg0) | | method_31033(float arg0) | | func_242988_c(float arg0) |
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public static Vec3 | |
public static Vec3 | | a(float arg0, float arg1) | | directionFromRotation(float arg0, float arg1) | | method_1030(float arg0, float arg1) | | fromPolar(float pitch, float yaw) | | func_189986_a(float arg0, float arg1) |
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