private static WorldGenSettings | | a(gn arg0, cht arg1, dsd arg2, bss arg3) | | fromBuffetSettings(RegistryAccess arg0, WorldGenSettings arg1, WorldPreset arg2, Biome arg3) | | method_29079(class_5455 arg0, class_5285 arg1, class_5317 arg2, class_1959 arg3) | | createFixedBiomeOptions(DynamicRegistryManager registryManager, GeneratorOptions generatorOptions, GeneratorType type, Biome biome) | | func_243452_a(DynamicRegistries arg0, DimensionGeneratorSettings arg1, BiomeGeneratorTypeScreens arg2, Biome arg3) |
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private static Biome | |
public static Optional<WorldPreset> | |
public Component | | a() | | description() | | method_29075() | | getTranslationKey() | | func_239077_a_() |
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public WorldGenSettings | | a(gn$b arg0, long arg1, boolean arg2, boolean arg3) | | create(RegistryAccess$RegistryHolder arg0, long arg1, boolean arg2, boolean arg3) | | method_29077(class_5455$class_5457 arg0, long arg1, boolean arg2, boolean arg3) | | createDefaultOptions(DynamicRegistryManager$Impl registryManager, long seed, boolean generateStructures, boolean bonusChest) | | func_241220_a_(DynamicRegistries$Impl arg0, long arg1, boolean arg2, boolean arg3) |
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protected abstract ChunkGenerator | | a(gm<bss> arg0, gm<chm> arg1, long arg2) | | generator(Registry<Biome> arg0, Registry<NoiseGeneratorSettings> arg1, long arg2) | | method_29076(class_2378<class_1959> arg0, class_2378<class_5284> arg1, long arg2) | | getChunkGenerator(Registry<Biome> biomeRegistry, Registry<ChunkGeneratorSettings> chunkGeneratorSettingsRegistry, long seed) | | func_241869_a(Registry<Biome> arg0, Registry<DimensionSettings> arg1, long arg2) |
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