public static RenderChunkRegion | | a(bru arg0, fx arg1, fx arg2, int arg3) | | createIfNotEmpty(Level arg0, BlockPos arg1, BlockPos arg2, int arg3) | | method_3689(class_1937 arg0, class_2338 arg1, class_2338 arg2, int arg3) | | create(World world, BlockPos startPos, BlockPos endPos, int chunkRadius) | | func_212397_a(World arg0, BlockPos arg1, BlockPos arg2, int arg3) |
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public static boolean | | a(fx arg0, fx arg1, int arg2, int arg3, cge[][] arg4) | | isAllEmpty(BlockPos arg0, BlockPos arg1, int arg2, int arg3, LevelChunk[][] arg4) | | method_30000(class_2338 arg0, class_2338 arg1, int arg2, int arg3, class_2818[][] arg4) | | method_30000(BlockPos arg0, BlockPos arg1, int arg2, int arg3, WorldChunk[][] arg4) | | func_241718_a_(BlockPos arg0, BlockPos arg1, int arg2, int arg3, Chunk[][] arg4) |
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protected final int | |
protected int | | a(int arg0, int arg1, int arg2) | | index(int arg0, int arg1, int arg2) | | method_3690(int arg0, int arg1, int arg2) | | getIndex(int x, int y, int z) | | func_217339_a(int arg0, int arg1, int arg2) |
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public BlockState | |
public FluidState | |
public float | |
public LevelLightEngine | | e() | | getLightEngine() | | method_22336() | | getLightingProvider() | | func_225524_e_() |
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public BlockEntity | |
public BlockEntity | |
public int | |