net.minecraft.world.level.block.state

public class StateDefinition$Builder<O, S extends StateHolder<O, S>>

cef$a
net.minecraft.world.level.block.state.StateDefinition$Builder
net.minecraft.class_2689$class_2690
net.minecraft.state.StateManager$Builder
net.minecraft.state.StateContainer$Builder
net.minecraft.server.v1_16_R2.BlockStateList$a

Field summary

Modifier and TypeField
private final O
a
owner
field_12318
owner
field_206895_a
private final Map<String, Property<?>>
b
properties
field_12319
namedProperties
field_206896_b

Constructor summary

ModifierConstructor
public (O owner)

Method summary

Modifier and TypeMethod
public StateDefinition$Builder<O, S>
a(cfg<?>... arg0)
add(Property<?>... arg0)
method_11667(class_2769<?>... arg0)
add(Property<?>... properties)
func_206894_a(Property<?>... arg0)
private <T extends Comparable<T>> void
a(cfg<T> arg0)
validateProperty(Property<T> arg0)
method_11669(class_2769<T> arg0)
validate(Property<T> property)
func_206892_a(Property<T> arg0)
public StateDefinition<O, S>
a(Function<O, S> arg0, cef$b<O, S> arg1)
create(Function<O, S> arg0, StateDefinition$Factory<O, S> arg1)
method_11668(Function<O, S> arg0, class_2689$class_2691<O, S> arg1)
build(Function<O, S> ownerToStateFunction, StateManager$Factory<O, S> factory)
func_235882_a_(Function<O, S> arg0, StateContainer$IFactory<O, S> arg1)