net.minecraft.world.level.block

public class BambooBlock

extends Block implements BonemealableBlock

All mapped superinterfaces:

ItemLike, BonemealableBlock

btu
net.minecraft.world.level.block.BambooBlock
net.minecraft.class_2211
net.minecraft.block.BambooBlock
net.minecraft.block.BambooBlock
net.minecraft.server.v1_16_R3.BlockBamboo

Field summary

Modifier and TypeField
protected static final VoxelShape
a
SMALL_SHAPE
field_9912
SMALL_LEAVES_SHAPE
field_220261_a
protected static final VoxelShape
b
LARGE_SHAPE
field_9915
LARGE_LEAVES_SHAPE
field_220262_b
protected static final VoxelShape
c
COLLISION_SHAPE
field_9913
NO_LEAVES_SHAPE
field_220263_c
public static final IntegerProperty
d
AGE
field_9914
AGE
field_220264_d
public static final EnumProperty<BambooLeaves>
e
LEAVES
field_9917
LEAVES
field_220265_e
public static final IntegerProperty
f
STAGE
field_9916
STAGE
field_220266_f

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
protected void
a(cei$a<buo, ceh> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public BlockBehaviour$OffsetType
ah_()
getOffsetType()
method_16841()
getOffsetType()
func_176218_Q()
public boolean
b(ceh arg0, brc arg1, fx arg2)
propagatesSkylightDown(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9579(class_2680 arg0, class_1922 arg1, class_2338 arg2)
isTranslucent(BlockState arg0, BlockView arg1, BlockPos arg2)
func_200123_i(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public VoxelShape
b(ceh arg0, brc arg1, fx arg2, dcs arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public boolean
a(ceh arg0, brc arg1, fx arg2, cxe arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public VoxelShape
c(ceh arg0, brc arg1, fx arg2, dcs arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockState
a(bny arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public void
a(ceh arg0, aag arg1, fx arg2, Random arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
tickAlways(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3)
public boolean
a_(ceh arg0)
isRandomlyTicking(BlockState arg0)
method_9542(class_2680 arg0)
hasRandomTicks(BlockState arg0)
func_149653_t(BlockState arg0)
isTicking(IBlockData arg0)
public void
b(ceh arg0, aag arg1, fx arg2, Random arg3)
randomTick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
randomTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
func_225542_b_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
tick(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3)
public boolean
a(ceh arg0, brz arg1, fx arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
public BlockState
a(ceh arg0, gc arg1, ceh arg2, bry arg3, fx arg4, fx arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public boolean
a(brc arg0, fx arg1, ceh arg2, boolean arg3)
isValidBonemealTarget(BlockGetter arg0, BlockPos arg1, BlockState arg2, boolean arg3)
method_9651(class_1922 arg0, class_2338 arg1, class_2680 arg2, boolean arg3)
isFertilizable(BlockView arg0, BlockPos arg1, BlockState arg2, boolean arg3)
func_176473_a(IBlockReader arg0, BlockPos arg1, BlockState arg2, boolean arg3)
public boolean
a(brx arg0, Random arg1, fx arg2, ceh arg3)
isBonemealSuccess(Level arg0, Random arg1, BlockPos arg2, BlockState arg3)
method_9650(class_1937 arg0, Random arg1, class_2338 arg2, class_2680 arg3)
canGrow(World arg0, Random arg1, BlockPos arg2, BlockState arg3)
func_180670_a(World arg0, Random arg1, BlockPos arg2, BlockState arg3)
public void
a(aag arg0, Random arg1, fx arg2, ceh arg3)
performBonemeal(ServerLevel arg0, Random arg1, BlockPos arg2, BlockState arg3)
method_9652(class_3218 arg0, Random arg1, class_2338 arg2, class_2680 arg3)
grow(ServerWorld arg0, Random arg1, BlockPos arg2, BlockState arg3)
func_225535_a_(ServerWorld arg0, Random arg1, BlockPos arg2, BlockState arg3)
public float
a(ceh arg0, bfw arg1, brc arg2, fx arg3)
getDestroyProgress(BlockState arg0, Player arg1, BlockGetter arg2, BlockPos arg3)
method_9594(class_2680 arg0, class_1657 arg1, class_1922 arg2, class_2338 arg3)
calcBlockBreakingDelta(BlockState arg0, PlayerEntity arg1, BlockView arg2, BlockPos arg3)
func_180647_a(BlockState arg0, PlayerEntity arg1, IBlockReader arg2, BlockPos arg3)
getDamage(IBlockData arg0, EntityHuman arg1, IBlockAccess arg2, BlockPosition arg3)
protected void
a(ceh arg0, brx arg1, fx arg2, Random arg3, int arg4)
growBamboo(BlockState arg0, Level arg1, BlockPos arg2, Random arg3, int arg4)
method_9385(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3, int arg4)
updateLeaves(BlockState state, World world, BlockPos pos, Random random, int height)
func_220258_a(BlockState arg0, World arg1, BlockPos arg2, Random arg3, int arg4)
protected int
a(brc arg0, fx arg1)
getHeightAboveUpToMax(BlockGetter arg0, BlockPos arg1)
method_9387(class_1922 arg0, class_2338 arg1)
countBambooAbove(BlockView world, BlockPos pos)
func_220259_a(IBlockReader arg0, BlockPos arg1)
protected int
b(brc arg0, fx arg1)
getHeightBelowUpToMax(BlockGetter arg0, BlockPos arg1)
method_9386(class_1922 arg0, class_2338 arg1)
countBambooBelow(BlockView world, BlockPos pos)
func_220260_b(IBlockReader arg0, BlockPos arg1)