net.minecraft.world.level.levelgen.structure

class WoodlandMansionPieces$MansionPiecePlacer

cry$d
net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces$MansionPiecePlacer
net.minecraft.class_3471$class_3475
net.minecraft.structure.WoodlandMansionGenerator$LayoutGenerator
net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Placer
net.minecraft.server.v1_16_R3.WorldGenWoodlandMansionPieces$d

Field summary

Modifier and TypeField
private final StructureManager
a
structureManager
field_15444
manager
field_191134_a
private final Random
b
random
field_15447
random
field_191135_b
private int
c
startX
field_15446
field_15446
field_191136_c
private int
d
startY
field_15445
field_15445
field_191137_d

Constructor summary

ModifierConstructor
public (StructureManager manager, Random random)

Method summary

Modifier and TypeMethod
public void
a(fx arg0, bzm arg1, List<cry$i> arg2, cry$c arg3)
createMansion(BlockPos arg0, Rotation arg1, List<WoodlandMansionPieces$WoodlandMansionPiece> arg2, WoodlandMansionPieces$MansionGrid arg3)
method_15050(class_2338 arg0, class_2470 arg1, List<class_3471$class_3480> arg2, class_3471$class_3474 arg3)
generate(BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator$Piece> pieces, WoodlandMansionGenerator$MansionParameters arg3)
func_191125_a(BlockPos arg0, Rotation arg1, List<WoodlandMansionPieces$MansionTemplate> arg2, WoodlandMansionPieces$Grid arg3)
private void
a(List<cry$i> arg0, cry$e arg1, cry$g arg2, gc arg3, int arg4, int arg5, int arg6, int arg7)
traverseOuterWalls(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, WoodlandMansionPieces$PlacementData arg1, WoodlandMansionPieces$SimpleGrid arg2, Direction arg3, int arg4, int arg5, int arg6, int arg7)
method_15051(List<class_3471$class_3480> arg0, class_3471$class_3476 arg1, class_3471$class_3478 arg2, class_2350 arg3, int arg4, int arg5, int arg6, int arg7)
addRoof(List<WoodlandMansionGenerator$Piece> arg0, WoodlandMansionGenerator$GenerationPiece arg1, WoodlandMansionGenerator$FlagMatrix arg2, Direction arg3, int arg4, int arg5, int arg6, int arg7)
func_191130_a(List<WoodlandMansionPieces$MansionTemplate> arg0, WoodlandMansionPieces$PlacementData arg1, WoodlandMansionPieces$SimpleGrid arg2, Direction arg3, int arg4, int arg5, int arg6, int arg7)
private void
a(List<cry$i> arg0, fx arg1, bzm arg2, cry$g arg3, cry$g arg4)
createRoof(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$SimpleGrid arg3, WoodlandMansionPieces$SimpleGrid arg4)
method_15055(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_3471$class_3478 arg3, class_3471$class_3478 arg4)
method_15055(List<WoodlandMansionGenerator$Piece> arg0, BlockPos arg1, BlockRotation arg2, WoodlandMansionGenerator$FlagMatrix arg3, WoodlandMansionGenerator$FlagMatrix arg4)
func_191123_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$SimpleGrid arg3, WoodlandMansionPieces$SimpleGrid arg4)
private void
a(List<cry$i> arg0, cry$e arg1)
entrance(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, WoodlandMansionPieces$PlacementData arg1)
method_15054(List<class_3471$class_3480> arg0, class_3471$class_3476 arg1)
addEntrance(List<WoodlandMansionGenerator$Piece> arg0, WoodlandMansionGenerator$GenerationPiece arg1)
func_191133_a(List<WoodlandMansionPieces$MansionTemplate> arg0, WoodlandMansionPieces$PlacementData arg1)
private void
b(List<cry$i> arg0, cry$e arg1)
traverseWallPiece(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, WoodlandMansionPieces$PlacementData arg1)
method_15052(List<class_3471$class_3480> arg0, class_3471$class_3476 arg1)
method_15052(List<WoodlandMansionGenerator$Piece> arg0, WoodlandMansionGenerator$GenerationPiece arg1)
func_191131_b(List<WoodlandMansionPieces$MansionTemplate> arg0, WoodlandMansionPieces$PlacementData arg1)
private void
c(List<cry$i> arg0, cry$e arg1)
traverseTurn(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, WoodlandMansionPieces$PlacementData arg1)
method_15058(List<class_3471$class_3480> arg0, class_3471$class_3476 arg1)
method_15058(List<WoodlandMansionGenerator$Piece> arg0, WoodlandMansionGenerator$GenerationPiece arg1)
func_191124_c(List<WoodlandMansionPieces$MansionTemplate> arg0, WoodlandMansionPieces$PlacementData arg1)
private void
d(List<cry$i> arg0, cry$e arg1)
traverseInnerTurn(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, WoodlandMansionPieces$PlacementData arg1)
method_15060(List<class_3471$class_3480> arg0, class_3471$class_3476 arg1)
method_15060(List<WoodlandMansionGenerator$Piece> arg0, WoodlandMansionGenerator$GenerationPiece arg1)
func_191126_d(List<WoodlandMansionPieces$MansionTemplate> arg0, WoodlandMansionPieces$PlacementData arg1)
private void
a(List<cry$i> arg0, fx arg1, bzm arg2, gc arg3, cry$b arg4)
addRoom1x1(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, Direction arg3, WoodlandMansionPieces$FloorRoomCollection arg4)
method_15057(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_3471$class_3473 arg4)
addSmallRoom(List<WoodlandMansionGenerator$Piece> arg0, BlockPos arg1, BlockRotation arg2, Direction arg3, WoodlandMansionGenerator$RoomPool arg4)
func_191129_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, Direction arg3, WoodlandMansionPieces$RoomCollection arg4)
private void
a(List<cry$i> arg0, fx arg1, bzm arg2, gc arg3, gc arg4, cry$b arg5, boolean arg6)
addRoom1x2(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$FloorRoomCollection arg5, boolean arg6)
method_15059(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_2350 arg4, class_3471$class_3473 arg5, boolean arg6)
addMediumRoom(List<WoodlandMansionGenerator$Piece> arg0, BlockPos arg1, BlockRotation arg2, Direction arg3, Direction arg4, WoodlandMansionGenerator$RoomPool arg5, boolean staircase)
func_191132_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$RoomCollection arg5, boolean arg6)
private void
a(List<cry$i> arg0, fx arg1, bzm arg2, gc arg3, gc arg4, cry$b arg5)
addRoom2x2(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$FloorRoomCollection arg5)
method_15056(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_2350 arg4, class_3471$class_3473 arg5)
addBigRoom(List<WoodlandMansionGenerator$Piece> arg0, BlockPos arg1, BlockRotation arg2, Direction arg3, Direction arg4, WoodlandMansionGenerator$RoomPool arg5)
func_191127_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$RoomCollection arg5)
private void
a(List<cry$i> arg0, fx arg1, bzm arg2, cry$b arg3)
addRoom2x2Secret(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$FloorRoomCollection arg3)
method_15053(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_3471$class_3473 arg3)
addBigSecretRoom(List<WoodlandMansionGenerator$Piece> arg0, BlockPos arg1, BlockRotation arg2, WoodlandMansionGenerator$RoomPool arg3)
func_191128_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$RoomCollection arg3)