History - net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$MansionPiecePlacer
1.21.3
Names
emn$d
erg$d
Fields
StructureTemplateManager: a, structureTemplateManager, field_15444, manager, f_230073_
StructureTemplateManager: a, structureTemplateManager, field_15444, manager
int: c, startX, field_15446, entranceI, f_230075_
int: c, startX, field_15446, entranceI
int: d, startY, field_15445, entranceJ, f_230076_
int: d, startY, field_15445, entranceJ
RandomSource: b, random, field_15447, random, f_230074_
RandomSource: b, random, field_15447, random
Constructors
Methods
void (BlockPos, Rotation, List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$MansionGrid): a, createMansion, method_15050, generate, m_230080_
void (BlockPos, Rotation, List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$MansionGrid): a, createMansion, method_15050, generate
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addOuterWall, m_230088_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addOuterWall
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, addRoof, m_230102_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, addRoof
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): a, entrance, method_15054, addEntrance, m_230085_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): a, entrance, method_15054, addEntrance
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): b, traverseWallPiece, method_15052, addWallPiece, m_230129_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): b, traverseWallPiece, method_15052, addWallPiece
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): c, traverseTurn, method_15058, turnLeft, m_230132_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): c, traverseTurn, method_15058, turnLeft
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): d, traverseInnerTurn, method_15060, turnRight, m_230135_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): d, traverseInnerTurn, method_15060, turnRight
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom1x1, method_15057, addSmallRoom, m_230108_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom1x1, method_15057, addSmallRoom
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_230121_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection, boolean): a, addRoom1x2, method_15059, addMediumRoom
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2, method_15056, addBigRoom, m_230114_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2, method_15056, addBigRoom
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_230097_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2Secret, method_15053, addBigSecretRoom
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
elh$d
emn$d
Fields
Constructors
Methods
1.20.6
Names
ecb$d
elh$d
Fields
Constructors
Methods
1.20.4
Names
dxw$d
ecb$d
Fields
Constructors
Methods
1.20.2
Names
duo$d
dxw$d
Fields
Constructors
Methods
1.20.1
Names
dud$d
duo$d
Fields
Constructors
Methods
1.19.4
Names
drd$d
dud$d
Fields
Constructors
Methods
1.19.3
Names
dnp$d
drd$d
Fields
Constructors
Methods
1.19.2
Names
net.minecraft.src.C_213297_
net.minecraft.src.C_213293_$C_213297_
Fields
Constructors
Methods
1.19.1
Names
dms$d
dnp$d
Fields
Constructors
Methods
1.19
Names
dfu$d
dms$d
net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces$MansionPiecePlacer
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$MansionPiecePlacer
net.minecraft.src.C_2592_$C_2597_
net.minecraft.src.C_213297_
net.minecraft.world.level.levelgen.structure.WorldGenWoodlandMansionPieces$d
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$d
Fields
StructureManager: a, structureManager, field_15444, manager, f_73774_
StructureTemplateManager: a, structureTemplateManager, field_15444, manager, f_230073_
Random: b, random, field_15447, random, f_73775_
int: c, startX, field_15446, field_15446, f_73776_
int: c, startX, field_15446, entranceI, f_230075_
int: d, startY, field_15445, field_15445, f_73777_
int: d, startY, field_15445, entranceJ, f_230076_
RandomSource: b, random, field_15447, random, f_230074_
Constructors
(StructureTemplateManager, RandomSource)
Methods
void (BlockPos, Rotation, List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$MansionGrid): a, createMansion, method_15050, generate, m_73781_
void (BlockPos, Rotation, List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$MansionGrid): a, createMansion, method_15050, generate, m_230080_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_73789_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addOuterWall, m_230088_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, method_15055, m_73803_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, addRoof, m_230102_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): a, entrance, method_15054, addEntrance, m_73786_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): a, entrance, method_15054, addEntrance, m_230085_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): b, traverseWallPiece, method_15052, method_15052, m_73830_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): b, traverseWallPiece, method_15052, addWallPiece, m_230129_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): c, traverseTurn, method_15058, method_15058, m_73833_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): c, traverseTurn, method_15058, turnLeft, m_230132_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): d, traverseInnerTurn, method_15060, method_15060, m_73836_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): d, traverseInnerTurn, method_15060, turnRight, m_230135_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom1x1, method_15057, addSmallRoom, m_73809_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom1x1, method_15057, addSmallRoom, m_230108_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_73822_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_230121_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2, method_15056, addBigRoom, m_73815_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2, method_15056, addBigRoom, m_230114_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_73798_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_230097_
1.18.2
Names
dfk$d
dfu$d
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
dbr$d
dfk$d
Fields
Constructors
Methods
1.17.1
Names
dbq$d
dbr$d
Fields
Constructors
Methods
1.17
Names
cry$d
dbq$d
net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Placer
net.minecraft.src.C_2592_$C_2597_
net.minecraft.server.v1_16_R3.WorldGenWoodlandMansionPieces$d
net.minecraft.world.level.levelgen.structure.WorldGenWoodlandMansionPieces$d
Fields
StructureManager: a, structureManager, field_15444, manager, field_191134_a
StructureManager: a, structureManager, field_15444, manager, f_73774_
Random: b, random, field_15447, random, field_191135_b
Random: b, random, field_15447, random, f_73775_
int: c, startX, field_15446, field_15446, field_191136_c
int: c, startX, field_15446, field_15446, f_73776_
int: d, startY, field_15445, field_15445, field_191137_d
int: d, startY, field_15445, field_15445, f_73777_
Constructors
Methods
void (BlockPos, Rotation, List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$MansionGrid): a, createMansion, method_15050, generate, func_191125_a
void (BlockPos, Rotation, List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$MansionGrid): a, createMansion, method_15050, generate, m_73781_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, func_191130_a
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_73789_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, method_15055, func_191123_a
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, method_15055, m_73803_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): a, entrance, method_15054, addEntrance, func_191133_a
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): a, entrance, method_15054, addEntrance, m_73786_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): b, traverseWallPiece, method_15052, method_15052, func_191131_b
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): b, traverseWallPiece, method_15052, method_15052, m_73830_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): c, traverseTurn, method_15058, method_15058, func_191124_c
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): c, traverseTurn, method_15058, method_15058, m_73833_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): d, traverseInnerTurn, method_15060, method_15060, func_191126_d
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): d, traverseInnerTurn, method_15060, method_15060, m_73836_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom1x1, method_15057, addSmallRoom, func_191129_a
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom1x1, method_15057, addSmallRoom, m_73809_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection, boolean): a, addRoom1x2, method_15059, addMediumRoom, func_191132_a
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_73822_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2, method_15056, addBigRoom, func_191127_a
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2, method_15056, addBigRoom, m_73815_
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2Secret, method_15053, addBigSecretRoom, func_191128_a
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_73798_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
crv$d
cry$d
net.minecraft.server.v1_16_R2.WorldGenWoodlandMansionPieces$d
net.minecraft.server.v1_16_R3.WorldGenWoodlandMansionPieces$d
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
cuc$d
crv$d
net.minecraft.server.v1_16_R1.WorldGenWoodlandMansionPieces$d
net.minecraft.server.v1_16_R2.WorldGenWoodlandMansionPieces$d
Fields
Constructors
Methods
1.16.1
Names
cly$d
cuc$d
net.minecraft.server.v1_15_R1.WorldGenWoodlandMansionPieces$d
net.minecraft.server.v1_16_R1.WorldGenWoodlandMansionPieces$d
Fields
int: c, startX, field_15446, field_191136_c
int: c, startX, field_15446, field_15446, field_191136_c
int: d, startY, field_15445, field_191137_d
int: d, startY, field_15445, field_15445, field_191137_d
Constructors
Methods
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, func_191123_a
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, method_15055, func_191123_a
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): b, traverseWallPiece, method_15052, func_191131_b
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): b, traverseWallPiece, method_15052, method_15052, func_191131_b
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): c, traverseTurn, method_15058, func_191124_c
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): c, traverseTurn, method_15058, method_15058, func_191124_c
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): d, traverseInnerTurn, method_15060, func_191126_d
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): d, traverseInnerTurn, method_15060, method_15060, func_191126_d
1.15.2
Names
clv$d
cly$d
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
ciz$d
clv$d
net.minecraft.server.v1_14_R1.WorldGenWoodlandMansionPieces$d
net.minecraft.server.v1_15_R1.WorldGenWoodlandMansionPieces$d
Fields
Constructors
Methods
1.14.4
Names
ciu$d
ciz$d
net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces$MansionPiecePlacer
Fields
DefinedStructureManager: a, field_15444, manager, field_191134_a
StructureManager: a, structureManager, field_15444, manager, field_191134_a
Random: b, field_15447, random, field_191135_b
Random: b, random, field_15447, random, field_191135_b
int: c, field_15446, field_15446, field_191136_c
int: c, startX, field_15446, field_191136_c
int: d, field_15445, field_15445, field_191137_d
int: d, startY, field_15445, field_191137_d
Constructors
Methods
void (BlockPosition, EnumBlockRotation, List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$c): a, method_15050, generate, func_191125_a
void (BlockPos, Rotation, List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$MansionGrid): a, createMansion, method_15050, generate, func_191125_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e, WorldGenWoodlandMansionPieces$g, EnumDirection, int, int, int, int): a, method_15051, addRoof, func_191130_a
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, func_191130_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, method_15055, method_15055, func_191123_a
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, func_191123_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): a, method_15054, addEntrance, func_191133_a
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): a, entrance, method_15054, addEntrance, func_191133_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): b, method_15052, method_15052, func_191131_b
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): b, traverseWallPiece, method_15052, func_191131_b
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): c, method_15058, method_15058, func_191124_c
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): c, traverseTurn, method_15058, func_191124_c
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): d, method_15060, method_15060, func_191126_d
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, WoodlandMansionPieces$PlacementData): d, traverseInnerTurn, method_15060, func_191126_d
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, WorldGenWoodlandMansionPieces$b): a, method_15057, addSmallRoom, func_191129_a
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom1x1, method_15057, addSmallRoom, func_191129_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b, boolean): a, method_15059, addMediumRoom, func_191132_a
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection, boolean): a, addRoom1x2, method_15059, addMediumRoom, func_191132_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b): a, method_15056, addBigRoom, func_191127_a
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, Direction, Direction, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2, method_15056, addBigRoom, func_191127_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$b): a, method_15053, addBigSecretRoom, func_191128_a
void (List<WoodlandMansionPieces$WoodlandMansionPiece>, BlockPos, Rotation, WoodlandMansionPieces$FloorRoomCollection): a, addRoom2x2Secret, method_15053, addBigSecretRoom, func_191128_a
1.14.3
Names
ciq$d
ciu$d
net.minecraft.structure.WoodlandMansionGenerator$LayoutGenerator
Fields
DefinedStructureManager: a, field_15444, field_191134_a
DefinedStructureManager: a, field_15444, manager, field_191134_a
Random: b, field_15447, field_191135_b
Random: b, field_15447, random, field_191135_b
int: c, field_15446, field_191136_c
int: c, field_15446, field_15446, field_191136_c
int: d, field_15445, field_191137_d
int: d, field_15445, field_15445, field_191137_d
Constructors
Methods
void (BlockPosition, EnumBlockRotation, List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$c): a, method_15050, func_191125_a
void (BlockPosition, EnumBlockRotation, List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$c): a, method_15050, generate, func_191125_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e, WorldGenWoodlandMansionPieces$g, EnumDirection, int, int, int, int): a, method_15051, func_191130_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e, WorldGenWoodlandMansionPieces$g, EnumDirection, int, int, int, int): a, method_15051, addRoof, func_191130_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, method_15055, func_191123_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, method_15055, method_15055, func_191123_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): a, method_15054, func_191133_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): a, method_15054, addEntrance, func_191133_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): b, method_15052, func_191131_b
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): b, method_15052, method_15052, func_191131_b
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): c, method_15058, func_191124_c
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): c, method_15058, method_15058, func_191124_c
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): d, method_15060, func_191126_d
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): d, method_15060, method_15060, func_191126_d
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, WorldGenWoodlandMansionPieces$b): a, method_15057, func_191129_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, WorldGenWoodlandMansionPieces$b): a, method_15057, addSmallRoom, func_191129_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b, boolean): a, method_15059, func_191132_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b, boolean): a, method_15059, addMediumRoom, func_191132_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b): a, method_15056, func_191127_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b): a, method_15056, addBigRoom, func_191127_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$b): a, method_15053, func_191128_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$b): a, method_15053, addBigSecretRoom, func_191128_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
cio$d
ciq$d
Fields
Constructors
Methods
1.14
Names
bxi$d
cio$d
net.minecraft.class_3471$class_3475
net.minecraft.server.v1_13_R2.WorldGenWoodlandMansionPieces$d
net.minecraft.server.v1_14_R1.WorldGenWoodlandMansionPieces$d
Fields
DefinedStructureManager: a, field_191134_a
DefinedStructureManager: a, field_15444, field_191134_a
Random: b, field_191135_b
Random: b, field_15447, field_191135_b
int: c, field_191136_c
int: c, field_15446, field_191136_c
int: d, field_191137_d
int: d, field_15445, field_191137_d
Constructors
Methods
void (BlockPosition, EnumBlockRotation, List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$c): a, func_191125_a
void (BlockPosition, EnumBlockRotation, List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$c): a, method_15050, func_191125_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e, WorldGenWoodlandMansionPieces$g, EnumDirection, int, int, int, int): a, func_191130_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e, WorldGenWoodlandMansionPieces$g, EnumDirection, int, int, int, int): a, method_15051, func_191130_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, func_191123_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, method_15055, func_191123_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): a, func_191133_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): a, method_15054, func_191133_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): b, func_191131_b
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): b, method_15052, func_191131_b
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): c, func_191124_c
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): c, method_15058, func_191124_c
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): d, func_191126_d
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): d, method_15060, func_191126_d
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, WorldGenWoodlandMansionPieces$b): a, func_191129_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, WorldGenWoodlandMansionPieces$b): a, method_15057, func_191129_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b, boolean): a, func_191132_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b, boolean): a, method_15059, func_191132_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b): a, func_191127_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b): a, method_15056, func_191127_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$b): a, func_191128_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$b): a, method_15053, func_191128_a
1.13.2
Names
bxh$d
bxi$d
Fields
Constructors
Methods
1.13.1
Names
bwz$d
bxh$d
net.minecraft.server.v1_13_R1.WorldGenWoodlandMansionPieces$d
net.minecraft.server.v1_13_R2.WorldGenWoodlandMansionPieces$d
Fields
Constructors
Methods
1.13
Names
bwz$d
net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Placer
net.minecraft.server.v1_13_R1.WorldGenWoodlandMansionPieces$d
Fields
DefinedStructureManager: a, field_191134_a
Random: b, field_191135_b
int: c, field_191136_c
int: d, field_191137_d
Constructors
(DefinedStructureManager, Random)
Methods
void (BlockPosition, EnumBlockRotation, List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$c): a, func_191125_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e, WorldGenWoodlandMansionPieces$g, EnumDirection, int, int, int, int): a, func_191130_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, func_191123_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): a, func_191133_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): b, func_191131_b
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): c, func_191124_c
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): d, func_191126_d
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, WorldGenWoodlandMansionPieces$b): a, func_191129_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b, boolean): a, func_191132_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b): a, func_191127_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$b): a, func_191128_a