private static <T> T | |
private static <T> T | |
private static LootTable$Builder | |
private static LootTable$Builder | | a(buo arg0, dbo$a arg1, czq$a<?> arg2) | | createSelfDropDispatchTable(Block arg0, LootItemCondition$Builder arg1, LootPoolEntryContainer$Builder<?> arg2) | | method_10381(class_2248 arg0, class_5341$class_210 arg1, class_79$class_80<?> arg2) | | drops(Block drop, LootCondition$Builder conditionBuilder, LootPoolEntry$Builder<?> child) | | func_218494_a(Block arg0, ILootCondition$IBuilder arg1, LootEntry$Builder<?> arg2) |
|
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | | a(buo arg0, brw arg1, czb arg2) | | createSingleItemTableWithSilkTouch(Block arg0, ItemLike arg1, RandomIntGenerator arg2) | | method_10386(class_2248 arg0, class_1935 arg1, class_59 arg2) | | drops(Block dropWithSilkTouch, ItemConvertible drop, LootTableRange count) | | func_218530_a(Block arg0, IItemProvider arg1, IRandomRange arg2) |
|
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static <T extends Comparable<T>, StringRepresentable> LootTable$Builder | | a(buo arg0, cfj<T> arg1, T arg2) | | createSinglePropConditionTable(Block arg0, Property<T> arg1, T arg2) | | method_10375(class_2248 arg0, class_2769<T> arg1, T arg2) | | dropsWithProperty(Block drop, Property<T> arg1, T arg2) | | func_218562_a(Block arg0, Property<T> arg1, T arg2) |
|
private static LootTable$Builder | | f(buo arg0) | | createNameableBlockEntityTable(Block arg0) | | method_10396(class_2248 arg0) | | nameableContainerDrops(Block drop) | | func_218481_e(Block arg0) |
|
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | | a(buo arg0, buo arg1, float... arg2) | | createLeavesDrops(Block arg0, Block arg1, float... arg2) | | method_10390(class_2248 arg0, class_2248 arg1, float... arg2) | | leavesDrop(Block leaves, Block drop, float... chance) | | func_218540_a(Block arg0, Block arg1, float... arg2) |
|
private static LootTable$Builder | | b(buo arg0, buo arg1, float... arg2) | | createOakLeavesDrops(Block arg0, Block arg1, float... arg2) | | method_10378(class_2248 arg0, class_2248 arg1, float... arg2) | | oakLeavesDrop(Block leaves, Block drop, float... chance) | | func_218526_b(Block arg0, Block arg1, float... arg2) |
|
private static LootTable$Builder | | a(buo arg0, blx arg1, blx arg2, dbo$a arg3) | | createCropDrops(Block arg0, Item arg1, Item arg2, LootItemCondition$Builder arg3) | | method_10391(class_2248 arg0, class_1792 arg1, class_1792 arg2, class_5341$class_210 arg3) | | cropDrops(Block crop, Item product, Item seeds, LootCondition$Builder condition) | | func_218541_a(Block arg0, Item arg1, Item arg2, ILootCondition$IBuilder arg3) |
|
private static LootTable$Builder | |
private static LootTable$Builder | |
public static LootTable$Builder | | a() | | noDrop() | | method_10395() | | dropsNothing() | | func_218482_a() |
|
public void | |
private void | |
public static LootTable$Builder | |
public void | |
public void | |
public void | |
public void | |
public void | |
private void | | a(buo arg0, Function<buo, cyy$a> arg1) | | add(Block arg0, Function<Block, LootTable$Builder> arg1) | | method_16293(class_2248 arg0, Function<class_2248, class_52$class_53> arg1) | | addDrop(Block block, Function<Block, LootTable$Builder> lootTableFunction) | | func_218522_a(Block arg0, Function<Block, LootTable$Builder> arg1) |
|
private void | |