net.minecraft.world.level.biome

public class BiomeSpecialEffects

bsz
net.minecraft.world.level.biome.BiomeSpecialEffects
net.minecraft.class_4763
net.minecraft.world.biome.BiomeEffects
net.minecraft.world.biome.BiomeAmbience
net.minecraft.server.v1_16_R3.BiomeFog

Field summary

Modifier and TypeField
public static final com.mojang.serialization.Codec<BiomeSpecialEffects>
a
CODEC
field_24714
CODEC
field_235204_a_
private final int
b
fogColor
field_22067
fogColor
field_235205_b_
private final int
c
waterColor
field_22068
waterColor
field_235206_c_
private final int
d
waterFogColor
field_22069
waterFogColor
field_235207_d_
private final int
e
skyColor
field_26418
skyColor
field_242523_e
private final Optional<Integer>
f
foliageColorOverride
field_26419
foliageColor
field_242524_f
private final Optional<Integer>
g
grassColorOverride
field_26420
grassColor
field_242525_g
private final BiomeSpecialEffects$GrassColorModifier
h
grassColorModifier
field_26421
grassColorModifier
field_242526_h
private final Optional<AmbientParticleSettings>
i
ambientParticleSettings
field_22070
particleConfig
field_235208_e_
private final Optional<SoundEvent>
j
ambientLoopSoundEvent
field_22491
loopSound
field_235209_f_
private final Optional<AmbientMoodSettings>
k
ambientMoodSettings
field_22492
moodSound
field_235210_g_
private final Optional<AmbientAdditionsSettings>
l
ambientAdditionsSettings
field_22493
additionsSound
field_235211_h_
private final Optional<Music>
m
backgroundMusic
field_24113
music
field_235212_i_

Constructor summary

ModifierConstructor
private (int fogColor, int waterColor, int waterFogColor, int skyColor, Optional<Integer> foliageColor, Optional<Integer> grassColor, BiomeSpecialEffects$GrassColorModifier grassColorModifier, Optional<AmbientParticleSettings> particleConfig, Optional<SoundEvent> loopSound, Optional<AmbientMoodSettings> moodSound, Optional<AmbientAdditionsSettings> additionsSound, Optional<Music> music)

Method summary

Modifier and TypeMethod
public int
a()
getFogColor()
method_24387()
getFogColor()
func_235213_a_()
public int
b()
getWaterColor()
method_24388()
getWaterColor()
func_235216_b_()
public int
c()
getWaterFogColor()
method_24389()
getWaterFogColor()
func_235218_c_()
public int
d()
getSkyColor()
method_30810()
getSkyColor()
func_242527_d()
public Optional<Integer>
e()
getFoliageColorOverride()
method_30811()
getFoliageColor()
func_242528_e()
public Optional<Integer>
f()
getGrassColorOverride()
method_30812()
getGrassColor()
func_242529_f()
public BiomeSpecialEffects$GrassColorModifier
g()
getGrassColorModifier()
method_30814()
getGrassColorModifier()
func_242531_g()
public Optional<AmbientParticleSettings>
h()
getAmbientParticleSettings()
method_24390()
getParticleConfig()
func_235220_d_()
public Optional<SoundEvent>
i()
getAmbientLoopSoundEvent()
method_24939()
getLoopSound()
func_235222_e_()
public Optional<AmbientMoodSettings>
j()
getAmbientMoodSettings()
method_24940()
getMoodSound()
func_235224_f_()
public Optional<AmbientAdditionsSettings>
k()
getAmbientAdditionsSettings()
method_24941()
getAdditionsSound()
func_235226_g_()
public Optional<Music>
l()
getBackgroundMusic()
method_27345()
getMusic()
func_235228_h_()