net.minecraft.world.level.block

public class RespawnAnchorBlock

extends Block

All mapped superinterfaces:

ItemLike

bzj
net.minecraft.world.level.block.RespawnAnchorBlock
net.minecraft.class_4969
net.minecraft.block.RespawnAnchorBlock
net.minecraft.block.RespawnAnchorBlock
net.minecraft.server.v1_16_R3.BlockRespawnAnchor

Field summary

Modifier and TypeField
public static final IntegerProperty
a
CHARGE
field_23153
CHARGES
field_235559_a_
private static final com.google.common.collect.ImmutableList<Vec3i>
b
RESPAWN_HORIZONTAL_OFFSETS
field_26442
field_26442
field_242676_b
private static final com.google.common.collect.ImmutableList<Vec3i>
c
RESPAWN_OFFSETS
field_26443
field_26443
field_242677_c

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public InteractionResult
a(ceh arg0, brx arg1, fx arg2, bfw arg3, aot arg4, dcj arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5)
private static boolean
a(bmb arg0)
isRespawnFuel(ItemStack arg0)
method_29289(class_1799 arg0)
isChargeItem(ItemStack stack)
func_235561_a_(ItemStack arg0)
private static boolean
h(ceh arg0)
canBeCharged(BlockState arg0)
method_29290(class_2680 arg0)
canCharge(BlockState state)
func_235568_h_(BlockState arg0)
private static boolean
a(fx arg0, brx arg1)
isWaterThatWouldFlow(BlockPos arg0, Level arg1)
method_29560(class_2338 arg0, class_1937 arg1)
hasStillWater(BlockPos pos, World world)
func_235566_a_(BlockPos arg0, World arg1)
private void
d(ceh arg0, brx arg1, fx arg2)
explode(BlockState arg0, Level arg1, BlockPos arg2)
method_29561(class_2680 arg0, class_1937 arg1, class_2338 arg2)
explode(BlockState state, World world, BlockPos explodedPos)
func_235567_d_(BlockState arg0, World arg1, BlockPos arg2)
public static boolean
a(brx arg0)
canSetSpawn(Level arg0)
method_27353(class_1937 arg0)
isNether(World world)
func_235562_a_(World arg0)
public static void
a(brx arg0, fx arg1, ceh arg2)
charge(Level arg0, BlockPos arg1, BlockState arg2)
method_26382(class_1937 arg0, class_2338 arg1, class_2680 arg2)
charge(World world, BlockPos pos, BlockState state)
func_235564_a_(World arg0, BlockPos arg1, BlockState arg2)
protected void
a(cei$a<buo, ceh> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public boolean
a(ceh arg0)
hasAnalogOutputSignal(BlockState arg0)
method_9498(class_2680 arg0)
hasComparatorOutput(BlockState arg0)
func_149740_M(BlockState arg0)
isComplexRedstone(IBlockData arg0)
public static int
a(ceh arg0, int arg1)
getScaledChargeLevel(BlockState arg0, int arg1)
method_26157(class_2680 arg0, int arg1)
getLightLevel(BlockState state, int maxLevel)
func_235565_a_(BlockState arg0, int arg1)
public int
a(ceh arg0, brx arg1, fx arg2)
getAnalogOutputSignal(BlockState arg0, Level arg1, BlockPos arg2)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2)
getComparatorOutput(BlockState arg0, World arg1, BlockPos arg2)
func_180641_l(BlockState arg0, World arg1, BlockPos arg2)
public static Optional<Vec3>
a(aqe<?> arg0, brg arg1, fx arg2)
findStandUpPosition(EntityType<?> arg0, CollisionGetter arg1, BlockPos arg2)
method_26156(class_1299<?> arg0, class_1941 arg1, class_2338 arg2)
findRespawnPosition(EntityType<?> entity, CollisionView world, BlockPos pos)
func_235560_a_(EntityType<?> arg0, ICollisionReader arg1, BlockPos arg2)
private static Optional<Vec3>
a(aqe<?> arg0, brg arg1, fx arg2, boolean arg3)
findStandUpPosition(EntityType<?> arg0, CollisionGetter arg1, BlockPos arg2, boolean arg3)
method_30842(class_1299<?> arg0, class_1941 arg1, class_2338 arg2, boolean arg3)
method_30842(EntityType<?> arg0, CollisionView arg1, BlockPos arg2, boolean arg3)
func_242678_a(EntityType<?> arg0, ICollisionReader arg1, BlockPos arg2, boolean arg3)
public boolean
a(ceh arg0, brc arg1, fx arg2, cxe arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public void
a(ceh arg0, brx arg1, fx arg2, Random arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)