History - net.minecraft.world.level.block.RespawnAnchorBlock
1.21.3
Names
dmh
dqx
Fields
IntegerProperty: d, CHARGE, field_23153, CHARGES, f_55833_
IntegerProperty: d, CHARGE, field_23153, CHARGES
com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_
com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS
com.google.common.collect.ImmutableList<Vec3i>: f, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_
com.google.common.collect.ImmutableList<Vec3i>: f, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS
int: b, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_
int: b, MIN_CHARGES, field_31231, NO_CHARGES
int: c, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_
int: c, MAX_CHARGES, field_31232, MAX_CHARGES
com.mojang.serialization.MapCodec<RespawnAnchorBlock>: a, CODEC, field_46427, CODEC, f_302996_
com.mojang.serialization.MapCodec<RespawnAnchorBlock>: a, CODEC, field_46427, CODEC
Constructors
Methods
boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, m_55848_
boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem
boolean (BlockState): m, canBeCharged, method_29290, canCharge, m_55894_
boolean (BlockState): o, canBeCharged, method_29290, canCharge
boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, m_55887_
boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater
void (BlockState, Level, BlockPos): d, explode, method_29561, explode, m_55890_
void (BlockState, Level, BlockPos): e, explode, method_29561, explode
boolean (Level): a, canSetSpawn, method_27353, isNether, m_55850_
boolean (Level): a, canSetSpawn, method_27353, isNether
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput
int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, m_55861_
int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, m_55839_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, findRespawnPosition, m_55843_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, findRespawnPosition
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick
void (Entity, Level, BlockPos, BlockState): a, charge, method_26382, charge, m_269573_
void (Entity, Level, BlockPos, BlockState): a, charge, method_26382, charge
com.mojang.serialization.MapCodec<RespawnAnchorBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<RespawnAnchorBlock> (): a, codec, method_53969, getCodec
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dlj
dmh
Fields
Constructors
Methods
1.20.6
Names
dcx
dlj
Fields
Constructors
Methods
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): h, canBeCharged, method_29290, canCharge, m_55894_
boolean (BlockState): m, canBeCharged, method_29290, canCharge, m_55894_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
Names
czc
dcx
Fields
IntegerProperty: c, CHARGE, field_23153, CHARGES, f_55833_
IntegerProperty: d, CHARGE, field_23153, CHARGES, f_55833_
com.google.common.collect.ImmutableList<Vec3i>: d, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_
com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_
com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_
com.google.common.collect.ImmutableList<Vec3i>: f, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_
int: a, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_
int: b, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_
int: b, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_
int: c, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_
com.mojang.serialization.MapCodec<RespawnAnchorBlock>: a, CODEC, field_46427, CODEC, f_302996_
Constructors
Methods
com.mojang.serialization.MapCodec<RespawnAnchorBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
cvu
czc
Fields
Constructors
Methods
1.20.1
Names
cvl
cvu
Fields
Constructors
Methods
1.19.4
Names
csu
cvl
Fields
Constructors
Methods
void (Level, BlockPos, BlockState): a, charge, method_26382, charge, m_55855_
void (Entity, Level, BlockPos, BlockState): a, charge, method_26382, charge, m_269573_
1.19.3
Names
cpr
csu
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cou
cpr
Fields
Constructors
Methods
1.19
Names
cjh
cou
Fields
Constructors
Methods
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
Names
cip
cjh
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cfg
cip
Fields
Constructors
Methods
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
1.17.1
Names
cff
cfg
Fields
Constructors
Methods
1.17
Names
bzj
cff
net.minecraft.block.RespawnAnchorBlock
net.minecraft.src.C_1881_
net.minecraft.server.v1_16_R3.BlockRespawnAnchor
net.minecraft.world.level.block.BlockRespawnAnchor
Fields
IntegerProperty: a, CHARGE, field_23153, CHARGES, field_235559_a_
IntegerProperty: c, CHARGE, field_23153, CHARGES, f_55833_
com.google.common.collect.ImmutableList<Vec3i>: b, RESPAWN_HORIZONTAL_OFFSETS, field_26442, field_26442, field_242676_b
com.google.common.collect.ImmutableList<Vec3i>: d, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_
com.google.common.collect.ImmutableList<Vec3i>: c, RESPAWN_OFFSETS, field_26443, field_26443, field_242677_c
com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_
int: a, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_
int: b, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_
Constructors
Methods
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, func_235561_a_
boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, m_55848_
boolean (BlockState): h, canBeCharged, method_29290, canCharge, func_235568_h_
boolean (BlockState): h, canBeCharged, method_29290, canCharge, m_55894_
boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, func_235566_a_
boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, m_55887_
void (BlockState, Level, BlockPos): d, explode, method_29561, explode, func_235567_d_
void (BlockState, Level, BlockPos): d, explode, method_29561, explode, m_55890_
boolean (Level): a, canSetSpawn, method_27353, isNether, func_235562_a_
boolean (Level): a, canSetSpawn, method_27353, isNether, m_55850_
void (Level, BlockPos, BlockState): a, charge, method_26382, charge, func_235564_a_
void (Level, BlockPos, BlockState): a, charge, method_26382, charge, m_55855_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, func_235565_a_
int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, m_55861_
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, m_55839_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, method_30842, func_242678_a
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, findRespawnPosition, m_55843_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bzg
bzj
net.minecraft.server.v1_16_R2.BlockRespawnAnchor
net.minecraft.server.v1_16_R3.BlockRespawnAnchor
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
cam
bzg
net.minecraft.server.v1_16_R1.BlockRespawnAnchor
net.minecraft.server.v1_16_R2.BlockRespawnAnchor
Fields
com.google.common.collect.ImmutableList<Vec3i>: b, RESPAWN_HORIZONTAL_OFFSETS, field_26442, field_26442, field_242676_b
com.google.common.collect.ImmutableList<Vec3i>: c, RESPAWN_OFFSETS, field_26443, field_26443, field_242677_c
Constructors
Methods
Optional<Vec3> (EntityType<?>, LevelReader, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, method_30842, func_242678_a
1.16.1
Names
cam
net.minecraft.world.level.block.RespawnAnchorBlock
net.minecraft.class_4969
net.minecraft.block.RespawnAnchorBlock
net.minecraft.block.RespawnAnchorBlock
net.minecraft.server.v1_16_R1.BlockRespawnAnchor
Fields
IntegerProperty: a, CHARGE, field_23153, CHARGES, field_235559_a_
Constructors
Methods
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, func_235561_a_
boolean (BlockState): h, canBeCharged, method_29290, canCharge, func_235568_h_
boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, func_235566_a_
void (BlockState, Level, BlockPos): d, explode, method_29561, explode, func_235567_d_
boolean (Level): a, canSetSpawn, method_27353, isNether, func_235562_a_
void (Level, BlockPos, BlockState): a, charge, method_26382, charge, func_235564_a_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, func_235565_a_
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
Optional<Vec3> (EntityType<?>, LevelReader, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c