History - net.minecraft.world.level.block.RespawnAnchorBlock

1.21.3

Names

dmh

dqx

Fields

IntegerProperty: d, CHARGE, field_23153, CHARGES, f_55833_

IntegerProperty: d, CHARGE, field_23153, CHARGES

com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_

com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS

com.google.common.collect.ImmutableList<Vec3i>: f, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_

com.google.common.collect.ImmutableList<Vec3i>: f, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS

int: b, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_

int: b, MIN_CHARGES, field_31231, NO_CHARGES

int: c, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_

int: c, MAX_CHARGES, field_31232, MAX_CHARGES

com.mojang.serialization.MapCodec<RespawnAnchorBlock>: a, CODEC, field_46427, CODEC, f_302996_

com.mojang.serialization.MapCodec<RespawnAnchorBlock>: a, CODEC, field_46427, CODEC

Constructors

Methods

boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, m_55848_

boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem

boolean (BlockState): m, canBeCharged, method_29290, canCharge, m_55894_

boolean (BlockState): o, canBeCharged, method_29290, canCharge

boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, m_55887_

boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater

void (BlockState, Level, BlockPos): d, explode, method_29561, explode, m_55890_

void (BlockState, Level, BlockPos): e, explode, method_29561, explode

boolean (Level): a, canSetSpawn, method_27353, isNether, m_55850_

boolean (Level): a, canSetSpawn, method_27353, isNether

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput

int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, m_55861_

int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, m_55839_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, findRespawnPosition, m_55843_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, findRespawnPosition

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick

void (Entity, Level, BlockPos, BlockState): a, charge, method_26382, charge, m_269573_

void (Entity, Level, BlockPos, BlockState): a, charge, method_26382, charge

com.mojang.serialization.MapCodec<RespawnAnchorBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<RespawnAnchorBlock> (): a, codec, method_53969, getCodec

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dlj

dmh

Fields

Constructors

Methods

1.20.6

Names

dcx

dlj

Fields

Constructors

Methods

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState): h, canBeCharged, method_29290, canCharge, m_55894_

boolean (BlockState): m, canBeCharged, method_29290, canCharge, m_55894_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

czc

dcx

Fields

IntegerProperty: c, CHARGE, field_23153, CHARGES, f_55833_

IntegerProperty: d, CHARGE, field_23153, CHARGES, f_55833_

com.google.common.collect.ImmutableList<Vec3i>: d, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_

com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_

com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_

com.google.common.collect.ImmutableList<Vec3i>: f, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_

int: a, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_

int: b, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_

int: b, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_

int: c, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_

com.mojang.serialization.MapCodec<RespawnAnchorBlock>: a, CODEC, field_46427, CODEC, f_302996_

Constructors

Methods

com.mojang.serialization.MapCodec<RespawnAnchorBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cvu

czc

Fields

Constructors

Methods

1.20.1

Names

cvl

cvu

Fields

Constructors

Methods

1.19.4

Names

csu

cvl

Fields

Constructors

Methods

void (Level, BlockPos, BlockState): a, charge, method_26382, charge, m_55855_

void (Entity, Level, BlockPos, BlockState): a, charge, method_26382, charge, m_269573_

1.19.3

Names

cpr

csu

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cou

cpr

Fields

Constructors

Methods

1.19

Names

cjh

cou

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

Names

cip

cjh

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cfg

cip

Fields

Constructors

Methods

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

1.17.1

Names

cff

cfg

Fields

Constructors

Methods

1.17

Names

bzj

cff

net.minecraft.block.RespawnAnchorBlock

net.minecraft.src.C_1881_

net.minecraft.server.v1_16_R3.BlockRespawnAnchor

net.minecraft.world.level.block.BlockRespawnAnchor

Fields

IntegerProperty: a, CHARGE, field_23153, CHARGES, field_235559_a_

IntegerProperty: c, CHARGE, field_23153, CHARGES, f_55833_

com.google.common.collect.ImmutableList<Vec3i>: b, RESPAWN_HORIZONTAL_OFFSETS, field_26442, field_26442, field_242676_b

com.google.common.collect.ImmutableList<Vec3i>: d, RESPAWN_HORIZONTAL_OFFSETS, field_26442, VALID_HORIZONTAL_SPAWN_OFFSETS, f_55834_

com.google.common.collect.ImmutableList<Vec3i>: c, RESPAWN_OFFSETS, field_26443, field_26443, field_242677_c

com.google.common.collect.ImmutableList<Vec3i>: e, RESPAWN_OFFSETS, field_26443, VALID_SPAWN_OFFSETS, f_55835_

int: a, MIN_CHARGES, field_31231, NO_CHARGES, f_154330_

int: b, MAX_CHARGES, field_31232, MAX_CHARGES, f_154331_

Constructors

Methods

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, func_235561_a_

boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, m_55848_

boolean (BlockState): h, canBeCharged, method_29290, canCharge, func_235568_h_

boolean (BlockState): h, canBeCharged, method_29290, canCharge, m_55894_

boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, func_235566_a_

boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, m_55887_

void (BlockState, Level, BlockPos): d, explode, method_29561, explode, func_235567_d_

void (BlockState, Level, BlockPos): d, explode, method_29561, explode, m_55890_

boolean (Level): a, canSetSpawn, method_27353, isNether, func_235562_a_

boolean (Level): a, canSetSpawn, method_27353, isNether, m_55850_

void (Level, BlockPos, BlockState): a, charge, method_26382, charge, func_235564_a_

void (Level, BlockPos, BlockState): a, charge, method_26382, charge, m_55855_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, func_235565_a_

int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, m_55861_

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, m_55839_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, method_30842, func_242678_a

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, findRespawnPosition, m_55843_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bzg

bzj

net.minecraft.server.v1_16_R2.BlockRespawnAnchor

net.minecraft.server.v1_16_R3.BlockRespawnAnchor

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

cam

bzg

net.minecraft.server.v1_16_R1.BlockRespawnAnchor

net.minecraft.server.v1_16_R2.BlockRespawnAnchor

Fields

com.google.common.collect.ImmutableList<Vec3i>: b, RESPAWN_HORIZONTAL_OFFSETS, field_26442, field_26442, field_242676_b

com.google.common.collect.ImmutableList<Vec3i>: c, RESPAWN_OFFSETS, field_26443, field_26443, field_242677_c

Constructors

Methods

Optional<Vec3> (EntityType<?>, LevelReader, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, boolean): a, findStandUpPosition, method_30842, method_30842, func_242678_a

1.16.1

Names

cam

net.minecraft.world.level.block.RespawnAnchorBlock

net.minecraft.class_4969

net.minecraft.block.RespawnAnchorBlock

net.minecraft.block.RespawnAnchorBlock

net.minecraft.server.v1_16_R1.BlockRespawnAnchor

Fields

IntegerProperty: a, CHARGE, field_23153, CHARGES, field_235559_a_

Constructors

(BlockBehaviour$Properties)

Methods

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

boolean (ItemStack): a, isRespawnFuel, method_29289, isChargeItem, func_235561_a_

boolean (BlockState): h, canBeCharged, method_29290, canCharge, func_235568_h_

boolean (BlockPos, Level): a, isWaterThatWouldFlow, method_29560, hasStillWater, func_235566_a_

void (BlockState, Level, BlockPos): d, explode, method_29561, explode, func_235567_d_

boolean (Level): a, canSetSpawn, method_27353, isNether, func_235562_a_

void (Level, BlockPos, BlockState): a, charge, method_26382, charge, func_235564_a_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (BlockState, int): a, getScaledChargeLevel, method_26157, getLightLevel, func_235565_a_

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

Optional<Vec3> (EntityType<?>, LevelReader, BlockPos): a, findStandUpPosition, method_26156, findRespawnPosition, func_235560_a_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c