net.minecraft.world.level.levelgen.feature

public class WeepingVinesFeature

extends Feature<NoneFeatureConfiguration>

cli
net.minecraft.world.level.levelgen.feature.WeepingVinesFeature
net.minecraft.class_4784
net.minecraft.world.gen.feature.WeepingVinesFeature
net.minecraft.world.gen.feature.WeepingVineFeature
net.minecraft.server.v1_16_R3.WorldGenFeatureWeepingVines

Field summary

Modifier and TypeField
private static final Direction[]
a
DIRECTIONS
field_22196
DIRECTIONS
field_236426_a_

Constructor summary

ModifierConstructor
public (com.mojang.serialization.Codec<NoneFeatureConfiguration> arg0)

Method summary

Modifier and TypeMethod
public boolean
a(bsr arg0, cfy arg1, Random arg2, fx arg3, cmh arg4)
place(WorldGenLevel arg0, ChunkGenerator arg1, Random arg2, BlockPos arg3, NoneFeatureConfiguration arg4)
method_24449(class_5281 arg0, class_2794 arg1, Random arg2, class_2338 arg3, class_3111 arg4)
generate(StructureWorldAccess arg0, ChunkGenerator arg1, Random arg2, BlockPos arg3, DefaultFeatureConfig arg4)
func_241855_a(ISeedReader arg0, ChunkGenerator arg1, Random arg2, BlockPos arg3, NoFeatureConfig arg4)
private void
a(bry arg0, Random arg1, fx arg2)
placeRoofNetherWart(LevelAccessor arg0, Random arg1, BlockPos arg2)
method_24451(class_1936 arg0, Random arg1, class_2338 arg2)
generateNetherWartBlocksInArea(WorldAccess world, Random random, BlockPos pos)
func_236428_a_(IWorld arg0, Random arg1, BlockPos arg2)
private void
b(bry arg0, Random arg1, fx arg2)
placeRoofWeepingVines(LevelAccessor arg0, Random arg1, BlockPos arg2)
method_24452(class_1936 arg0, Random arg1, class_2338 arg2)
generateVinesInArea(WorldAccess world, Random random, BlockPos pos)
func_236429_b_(IWorld arg0, Random arg1, BlockPos arg2)
public static void
a(bry arg0, Random arg1, fx$a arg2, int arg3, int arg4, int arg5)
placeWeepingVinesColumn(LevelAccessor arg0, Random arg1, BlockPos$MutableBlockPos arg2, int arg3, int arg4, int arg5)
method_24450(class_1936 arg0, Random arg1, class_2338$class_2339 arg2, int arg3, int arg4, int arg5)
generateVineColumn(WorldAccess world, Random random, BlockPos$Mutable pos, int length, int minAge, int maxAge)
func_236427_a_(IWorld arg0, Random arg1, BlockPos$Mutable arg2, int arg3, int arg4, int arg5)