net.minecraft.world.level.levelgen.feature

public class WoodlandMansionFeature$WoodlandMansionStart

extends StructureStart<NoneFeatureConfiguration>

clk$a
net.minecraft.world.level.levelgen.feature.WoodlandMansionFeature$WoodlandMansionStart
net.minecraft.class_3223$class_3224
net.minecraft.world.gen.feature.WoodlandMansionFeature$Start
net.minecraft.world.gen.feature.structure.WoodlandMansionStructure$Start
net.minecraft.server.v1_16_R3.WorldGenWoodlandMansion$a

Constructor summary

ModifierConstructor
public (StructureFeature<NoneFeatureConfiguration> arg0, int arg1, int arg2, BoundingBox arg3, int arg4, long arg5)

Method summary

Modifier and TypeMethod
public void
a(gn arg0, cfy arg1, csw arg2, int arg3, int arg4, bsv arg5, cmh arg6)
generatePieces(RegistryAccess arg0, ChunkGenerator arg1, StructureManager arg2, int arg3, int arg4, Biome arg5, NoneFeatureConfiguration arg6)
method_28672(class_5455 arg0, class_2794 arg1, class_3485 arg2, int arg3, int arg4, class_1959 arg5, class_3111 arg6)
init(DynamicRegistryManager arg0, ChunkGenerator arg1, StructureManager arg2, int arg3, int arg4, Biome arg5, DefaultFeatureConfig arg6)
func_230364_a_(DynamicRegistries arg0, ChunkGenerator arg1, TemplateManager arg2, int arg3, int arg4, Biome arg5, NoFeatureConfig arg6)
public void
a(bsr arg0, bsn arg1, cfy arg2, Random arg3, cra arg4, brd arg5)
placeInChunk(WorldGenLevel arg0, StructureFeatureManager arg1, ChunkGenerator arg2, Random arg3, BoundingBox arg4, ChunkPos arg5)
method_14974(class_5281 arg0, class_5138 arg1, class_2794 arg2, Random arg3, class_3341 arg4, class_1923 arg5)
generateStructure(StructureWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockBox arg4, ChunkPos arg5)
func_230366_a_(ISeedReader arg0, StructureManager arg1, ChunkGenerator arg2, Random arg3, MutableBoundingBox arg4, ChunkPos arg5)