protected abstract TreeDecoratorType<?> | | a() | | type() | | method_28893() | | getType() | | func_230380_a_() |
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public abstract void | | a(bsr arg0, Random arg1, List<fx> arg2, List<fx> arg3, Set<fx> arg4, cra arg5) | | place(WorldGenLevel arg0, Random arg1, List<BlockPos> arg2, List<BlockPos> arg3, Set<BlockPos> arg4, BoundingBox arg5) | | method_23469(class_5281 arg0, Random arg1, List<class_2338> arg2, List<class_2338> arg3, Set<class_2338> arg4, class_3341 arg5) | | generate(StructureWorldAccess world, Random random, List<BlockPos> logPositions, List<BlockPos> leavesPositions, Set<BlockPos> placedStates, BlockBox box) | | func_225576_a_(ISeedReader arg0, Random arg1, List<BlockPos> arg2, List<BlockPos> arg3, Set<BlockPos> arg4, MutableBoundingBox arg5) |
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protected void | | a(bse arg0, fx arg1, cey arg2, Set<fx> arg3, cra arg4) | | placeVine(LevelWriter arg0, BlockPos arg1, BooleanProperty arg2, Set<BlockPos> arg3, BoundingBox arg4) | | method_23471(class_1945 arg0, class_2338 arg1, class_2746 arg2, Set<class_2338> arg3, class_3341 arg4) | | placeVine(ModifiableWorld world, BlockPos pos, BooleanProperty directionProperty, Set<BlockPos> placedStates, BlockBox box) | | func_227424_a_(IWorldWriter arg0, BlockPos arg1, BooleanProperty arg2, Set<BlockPos> arg3, MutableBoundingBox arg4) |
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protected void | | a(bse arg0, fx arg1, ceh arg2, Set<fx> arg3, cra arg4) | | setBlock(LevelWriter arg0, BlockPos arg1, BlockState arg2, Set<BlockPos> arg3, BoundingBox arg4) | | method_23470(class_1945 arg0, class_2338 arg1, class_2680 arg2, Set<class_2338> arg3, class_3341 arg4) | | setBlockStateAndEncompassPosition(ModifiableWorld world, BlockPos pos, BlockState state, Set<BlockPos> placedStates, BlockBox box) | | func_227423_a_(IWorldWriter arg0, BlockPos arg1, BlockState arg2, Set<BlockPos> arg3, MutableBoundingBox arg4) |
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