public static boolean | | a(dbr$g arg0, int arg1, int arg2) | | isHouse(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2) | | method_15047(class_3471$class_3478 arg0, int arg1, int arg2) | | method_15047(WoodlandMansionGenerator$FlagMatrix arg0, int arg1, int arg2) | | m_73740_(C_2592_$C_2600_ p_73741_, int p_73742_, int p_73743_) |
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public boolean | | a(dbr$g arg0, int arg1, int arg2, int arg3, int arg4) | | isRoomId(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) | | method_15039(class_3471$class_3478 arg0, int arg1, int arg2, int arg3, int arg4) | | method_15039(WoodlandMansionGenerator$FlagMatrix arg0, int arg1, int arg2, int arg3, int arg4) | | m_73744_(C_2592_$C_2600_ p_73746_, int p_73747_, int p_73748_, int p_73749_, int arg4) |
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public Direction | | b(dbr$g arg0, int arg1, int arg2, int arg3, int arg4) | | get1x2RoomDirection(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) | | method_15040(class_3471$class_3478 arg0, int arg1, int arg2, int arg3, int arg4) | | method_15040(WoodlandMansionGenerator$FlagMatrix arg0, int arg1, int arg2, int arg3, int arg4) | | m_73762_(C_2592_$C_2600_ p_73764_, int p_73765_, int p_73766_, int p_73767_, int arg4) |
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private void | | a(dbr$g arg0, int arg1, int arg2, gl arg3, int arg4) | | recursiveCorridor(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, Direction arg3, int arg4) | | method_15045(class_3471$class_3478 arg0, int arg1, int arg2, class_2350 arg3, int arg4) | | method_15045(WoodlandMansionGenerator$FlagMatrix arg0, int arg1, int arg2, Direction arg3, int arg4) | | m_73750_(C_2592_$C_2600_ p_73752_, int p_73753_, int p_73754_, C_4687_ p_73755_, int arg4) |
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private boolean | |
private void | | b() | | setupThirdFloor() | | method_15048() | | method_15048() | | m_73759_() |
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private void | |
public void | | a() | | print() | | method_35472() | | method_35472() | | m_163694_() |
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