History - net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$MansionGrid

1.21.3

Names

emn$c

erg$c

Fields

WoodlandMansionPieces$SimpleGrid: r, baseGrid, field_15440, baseLayout, f_230037_

WoodlandMansionPieces$SimpleGrid: r, baseGrid, field_15440, baseLayout

WoodlandMansionPieces$SimpleGrid: s, thirdFloorGrid, field_15439, thirdFloorLayout, f_230038_

WoodlandMansionPieces$SimpleGrid: s, thirdFloorGrid, field_15439, thirdFloorLayout

WoodlandMansionPieces$SimpleGrid[]: t, floorRooms, field_15443, roomFlagsByFloor, f_230039_

WoodlandMansionPieces$SimpleGrid[]: t, floorRooms, field_15443, roomFlagsByFloor

int: u, entranceX, field_15442, entranceI, f_230040_

int: u, entranceX, field_15442, entranceI

int: v, entranceY, field_15441, entranceJ, f_230041_

int: v, entranceY, field_15441, entranceJ

int: a, DEFAULT_SIZE, field_31665, SIZE, f_230020_

int: a, DEFAULT_SIZE, field_31665, SIZE

int: b, CLEAR, field_31666, UNSET, f_230021_

int: b, CLEAR, field_31666, UNSET

int: c, CORRIDOR, field_31667, CORRIDOR, f_230022_

int: c, CORRIDOR, field_31667, CORRIDOR

int: d, ROOM, field_31668, ROOM, f_230023_

int: d, ROOM, field_31668, ROOM

int: e, START_ROOM, field_31669, STAIRCASE, f_230024_

int: e, START_ROOM, field_31669, STAIRCASE

int: f, TEST_ROOM, field_31670, UNUSED, f_230025_

int: f, TEST_ROOM, field_31670, UNUSED

int: g, BLOCKED, field_31671, OUTSIDE, f_230026_

int: g, BLOCKED, field_31671, OUTSIDE

int: h, ROOM_1x1, field_31672, SMALL_ROOM_FLAG, f_230027_

int: h, ROOM_1x1, field_31672, SMALL_ROOM_FLAG

int: i, ROOM_1x2, field_31673, MEDIUM_ROOM_FLAG, f_230028_

int: i, ROOM_1x2, field_31673, MEDIUM_ROOM_FLAG

int: j, ROOM_2x2, field_31674, BIG_ROOM_FLAG, f_230029_

int: j, ROOM_2x2, field_31674, BIG_ROOM_FLAG

int: k, ROOM_ORIGIN_FLAG, field_31675, ORIGIN_CELL_FLAG, f_230030_

int: k, ROOM_ORIGIN_FLAG, field_31675, ORIGIN_CELL_FLAG

int: l, ROOM_DOOR_FLAG, field_31676, ENTRANCE_CELL_FLAG, f_230031_

int: l, ROOM_DOOR_FLAG, field_31676, ENTRANCE_CELL_FLAG

int: m, ROOM_STAIRS_FLAG, field_31677, STAIRCASE_CELL_FLAG, f_230032_

int: m, ROOM_STAIRS_FLAG, field_31677, STAIRCASE_CELL_FLAG

int: n, ROOM_CORRIDOR_FLAG, field_31678, CARPET_CELL_FLAG, f_230033_

int: n, ROOM_CORRIDOR_FLAG, field_31678, CARPET_CELL_FLAG

int: o, ROOM_TYPE_MASK, field_31679, ROOM_SIZE_MASK, f_230034_

int: o, ROOM_TYPE_MASK, field_31679, ROOM_SIZE_MASK

int: p, ROOM_ID_MASK, field_31680, ROOM_ID_MASK, f_230035_

int: p, ROOM_ID_MASK, field_31680, ROOM_ID_MASK

RandomSource: q, random, field_15438, random, f_230036_

RandomSource: q, random, field_15438, random

Constructors

Methods

boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, isInsideMansion, m_230047_

boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, isInsideMansion

boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, isRoomId, m_230051_

boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, isRoomId

Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, findConnectedRoomDirection, m_230067_

Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, findConnectedRoomDirection

void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, layoutCorridor, m_230057_

void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, layoutCorridor

boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, adjustLayoutWithRooms, m_230045_

boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, adjustLayoutWithRooms

void (): a, setupThirdFloor, method_15048, layoutThirdFloor, m_230066_

void (): a, setupThirdFloor, method_15048, layoutThirdFloor

void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, updateRoomFlags, m_230063_

void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, updateRoomFlags

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

elh$c

emn$c

Fields

Constructors

Methods

1.20.6

Names

ecb$c

elh$c

Fields

Constructors

Methods

1.20.4

Names

dxw$c

ecb$c

Fields

Constructors

Methods

1.20.2

Names

duo$c

dxw$c

Fields

Constructors

Methods

void (): b, setupThirdFloor, method_15048, layoutThirdFloor, m_230066_

void (): a, setupThirdFloor, method_15048, layoutThirdFloor, m_230066_

void (): a, print, method_35472, printFloorLayouts, m_230044_

1.20.1

Names

dud$c

duo$c

Fields

Constructors

Methods

1.19.4

Names

drd$c

dud$c

Fields

Constructors

Methods

1.19.3

Names

dnp$c

drd$c

Fields

Constructors

Methods

1.19.2

Names

net.minecraft.src.C_213296_

net.minecraft.src.C_213293_$C_213296_

Fields

Constructors

Methods

1.19.1

Names

dms$c

dnp$c

Fields

Constructors

Methods

1.19

Names

dfu$c

dms$c

net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces$MansionGrid

net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$MansionGrid

net.minecraft.src.C_2592_$C_2596_

net.minecraft.src.C_213296_

net.minecraft.world.level.levelgen.structure.WorldGenWoodlandMansionPieces$c

net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$c

Fields

Random: q, random, field_15438, random, f_73728_

WoodlandMansionPieces$SimpleGrid: r, baseGrid, field_15440, field_15440, f_73729_

WoodlandMansionPieces$SimpleGrid: r, baseGrid, field_15440, baseLayout, f_230037_

WoodlandMansionPieces$SimpleGrid: s, thirdFloorGrid, field_15439, field_15439, f_73730_

WoodlandMansionPieces$SimpleGrid: s, thirdFloorGrid, field_15439, thirdFloorLayout, f_230038_

WoodlandMansionPieces$SimpleGrid[]: t, floorRooms, field_15443, field_15443, f_73731_

WoodlandMansionPieces$SimpleGrid[]: t, floorRooms, field_15443, roomFlagsByFloor, f_230039_

int: u, entranceX, field_15442, field_15442, f_73732_

int: u, entranceX, field_15442, entranceI, f_230040_

int: v, entranceY, field_15441, field_15441, f_73733_

int: v, entranceY, field_15441, entranceJ, f_230041_

int: a, DEFAULT_SIZE, field_31665, field_31665, f_163678_

int: a, DEFAULT_SIZE, field_31665, SIZE, f_230020_

int: b, CLEAR, field_31666, field_31666, f_163679_

int: b, CLEAR, field_31666, UNSET, f_230021_

int: c, CORRIDOR, field_31667, field_31667, f_163680_

int: c, CORRIDOR, field_31667, CORRIDOR, f_230022_

int: d, ROOM, field_31668, field_31668, f_163681_

int: d, ROOM, field_31668, ROOM, f_230023_

int: e, START_ROOM, field_31669, field_31669, f_163682_

int: e, START_ROOM, field_31669, STAIRCASE, f_230024_

int: f, TEST_ROOM, field_31670, field_31670, f_163683_

int: f, TEST_ROOM, field_31670, UNUSED, f_230025_

int: g, BLOCKED, field_31671, field_31671, f_163684_

int: g, BLOCKED, field_31671, OUTSIDE, f_230026_

int: h, ROOM_1x1, field_31672, field_31672, f_163685_

int: h, ROOM_1x1, field_31672, SMALL_ROOM_FLAG, f_230027_

int: i, ROOM_1x2, field_31673, field_31673, f_163686_

int: i, ROOM_1x2, field_31673, MEDIUM_ROOM_FLAG, f_230028_

int: j, ROOM_2x2, field_31674, field_31674, f_163687_

int: j, ROOM_2x2, field_31674, BIG_ROOM_FLAG, f_230029_

int: k, ROOM_ORIGIN_FLAG, field_31675, field_31675, f_163688_

int: k, ROOM_ORIGIN_FLAG, field_31675, ORIGIN_CELL_FLAG, f_230030_

int: l, ROOM_DOOR_FLAG, field_31676, field_31676, f_163689_

int: l, ROOM_DOOR_FLAG, field_31676, ENTRANCE_CELL_FLAG, f_230031_

int: m, ROOM_STAIRS_FLAG, field_31677, field_31677, f_163690_

int: m, ROOM_STAIRS_FLAG, field_31677, STAIRCASE_CELL_FLAG, f_230032_

int: n, ROOM_CORRIDOR_FLAG, field_31678, field_31678, f_163691_

int: n, ROOM_CORRIDOR_FLAG, field_31678, CARPET_CELL_FLAG, f_230033_

int: o, ROOM_TYPE_MASK, field_31679, field_31679, f_163692_

int: o, ROOM_TYPE_MASK, field_31679, ROOM_SIZE_MASK, f_230034_

int: p, ROOM_ID_MASK, field_31680, field_31680, f_163693_

int: p, ROOM_ID_MASK, field_31680, ROOM_ID_MASK, f_230035_

RandomSource: q, random, field_15438, random, f_230036_

Constructors

(Random)

(RandomSource)

Methods

boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, method_15047, m_73740_

boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, isInsideMansion, m_230047_

boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, method_15039, m_73744_

boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, isRoomId, m_230051_

Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, method_15040, m_73762_

Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, findConnectedRoomDirection, m_230067_

void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, method_15045, m_73750_

void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, layoutCorridor, m_230057_

boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, method_15046, m_73738_

boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, adjustLayoutWithRooms, m_230045_

void (): b, setupThirdFloor, method_15048, method_15048, m_73759_

void (): b, setupThirdFloor, method_15048, layoutThirdFloor, m_230066_

void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, method_15042, m_73756_

void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, updateRoomFlags, m_230063_

void (): a, print, method_35472, method_35472, m_163694_

void (): a, print, method_35472, printFloorLayouts, m_230044_

1.18.2

Names

dfk$c

dfu$c

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

dbr$c

dfk$c

Fields

Constructors

Methods

1.17.1

Names

dbq$c

dbr$c

Fields

Constructors

Methods

1.17

Names

cry$c

dbq$c

net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Grid

net.minecraft.src.C_2592_$C_2596_

net.minecraft.server.v1_16_R3.WorldGenWoodlandMansionPieces$c

net.minecraft.world.level.levelgen.structure.WorldGenWoodlandMansionPieces$c

Fields

Random: a, random, field_15438, random, field_191117_a

Random: q, random, field_15438, random, f_73728_

WoodlandMansionPieces$SimpleGrid: b, baseGrid, field_15440, field_15440, field_191118_b

WoodlandMansionPieces$SimpleGrid: r, baseGrid, field_15440, field_15440, f_73729_

WoodlandMansionPieces$SimpleGrid: c, thirdFloorGrid, field_15439, field_15439, field_191119_c

WoodlandMansionPieces$SimpleGrid: s, thirdFloorGrid, field_15439, field_15439, f_73730_

WoodlandMansionPieces$SimpleGrid[]: d, floorRooms, field_15443, field_15443, field_191120_d

WoodlandMansionPieces$SimpleGrid[]: t, floorRooms, field_15443, field_15443, f_73731_

int: e, entranceX, field_15442, field_15442, field_191121_e

int: u, entranceX, field_15442, field_15442, f_73732_

int: f, entranceY, field_15441, field_15441, field_191122_f

int: v, entranceY, field_15441, field_15441, f_73733_

int: a, DEFAULT_SIZE, field_31665, field_31665, f_163678_

int: b, CLEAR, field_31666, field_31666, f_163679_

int: c, CORRIDOR, field_31667, field_31667, f_163680_

int: d, ROOM, field_31668, field_31668, f_163681_

int: e, START_ROOM, field_31669, field_31669, f_163682_

int: f, TEST_ROOM, field_31670, field_31670, f_163683_

int: g, BLOCKED, field_31671, field_31671, f_163684_

int: h, ROOM_1x1, field_31672, field_31672, f_163685_

int: i, ROOM_1x2, field_31673, field_31673, f_163686_

int: j, ROOM_2x2, field_31674, field_31674, f_163687_

int: k, ROOM_ORIGIN_FLAG, field_31675, field_31675, f_163688_

int: l, ROOM_DOOR_FLAG, field_31676, field_31676, f_163689_

int: m, ROOM_STAIRS_FLAG, field_31677, field_31677, f_163690_

int: n, ROOM_CORRIDOR_FLAG, field_31678, field_31678, f_163691_

int: o, ROOM_TYPE_MASK, field_31679, field_31679, f_163692_

int: p, ROOM_ID_MASK, field_31680, field_31680, f_163693_

Constructors

Methods

boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, method_15047, func_191109_a

boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, method_15047, m_73740_

boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, method_15039, func_191114_a

boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, method_15039, m_73744_

Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, method_15040, func_191113_b

Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, method_15040, m_73762_

void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, method_15045, func_191110_a

void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, method_15045, m_73750_

boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, method_15046, func_191111_a

boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, method_15046, m_73738_

void (): b, setupThirdFloor, method_15048, method_15048, func_191115_b

void (): b, setupThirdFloor, method_15048, method_15048, m_73759_

void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, method_15042, func_191116_a

void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, method_15042, m_73756_

void (): a, print, method_35472, method_35472, m_163694_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

crv$c

cry$c

net.minecraft.server.v1_16_R2.WorldGenWoodlandMansionPieces$c

net.minecraft.server.v1_16_R3.WorldGenWoodlandMansionPieces$c

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

cuc$c

crv$c

net.minecraft.server.v1_16_R1.WorldGenWoodlandMansionPieces$c

net.minecraft.server.v1_16_R2.WorldGenWoodlandMansionPieces$c

Fields

Constructors

Methods

1.16.1

Names

cly$c

cuc$c

net.minecraft.server.v1_15_R1.WorldGenWoodlandMansionPieces$c

net.minecraft.server.v1_16_R1.WorldGenWoodlandMansionPieces$c

Fields

WoodlandMansionPieces$SimpleGrid: b, baseGrid, field_15440, field_191118_b

WoodlandMansionPieces$SimpleGrid: b, baseGrid, field_15440, field_15440, field_191118_b

WoodlandMansionPieces$SimpleGrid: c, thirdFloorGrid, field_15439, field_191119_c

WoodlandMansionPieces$SimpleGrid: c, thirdFloorGrid, field_15439, field_15439, field_191119_c

WoodlandMansionPieces$SimpleGrid[]: d, floorRooms, field_15443, field_191120_d

WoodlandMansionPieces$SimpleGrid[]: d, floorRooms, field_15443, field_15443, field_191120_d

int: e, entranceX, field_15442, field_191121_e

int: e, entranceX, field_15442, field_15442, field_191121_e

int: f, entranceY, field_15441, field_191122_f

int: f, entranceY, field_15441, field_15441, field_191122_f

Constructors

Methods

boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, func_191109_a

boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, method_15047, func_191109_a

boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, func_191114_a

boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, method_15039, func_191114_a

Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, func_191113_b

Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, method_15040, func_191113_b

void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, func_191110_a

void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, method_15045, func_191110_a

boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, func_191111_a

boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, method_15046, func_191111_a

void (): b, setupThirdFloor, method_15048, func_191115_b

void (): b, setupThirdFloor, method_15048, method_15048, func_191115_b

void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, func_191116_a

void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, method_15042, func_191116_a

1.15.2

Names

clv$c

cly$c

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

ciz$c

clv$c

net.minecraft.structure.WoodlandMansionGenerator$MansionParameters

net.minecraft.server.v1_14_R1.WorldGenWoodlandMansionPieces$c

net.minecraft.server.v1_15_R1.WorldGenWoodlandMansionPieces$c

Fields

Random: a, random, field_15438, field_191117_a

Random: a, random, field_15438, random, field_191117_a

Constructors

Methods

1.14.4

Names

ciu$c

ciz$c

net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces$MansionGrid

net.minecraft.structure.WoodlandMansionGenerator$class_3474

Fields

Random: a, field_15438, field_15438, field_191117_a

Random: a, random, field_15438, field_191117_a

WorldGenWoodlandMansionPieces$g: b, field_15440, field_15440, field_191118_b

WoodlandMansionPieces$SimpleGrid: b, baseGrid, field_15440, field_191118_b

WorldGenWoodlandMansionPieces$g: c, field_15439, field_15439, field_191119_c

WoodlandMansionPieces$SimpleGrid: c, thirdFloorGrid, field_15439, field_191119_c

WorldGenWoodlandMansionPieces$g[]: d, field_15443, field_15443, field_191120_d

WoodlandMansionPieces$SimpleGrid[]: d, floorRooms, field_15443, field_191120_d

int: e, field_15442, field_15442, field_191121_e

int: e, entranceX, field_15442, field_191121_e

int: f, field_15441, field_15441, field_191122_f

int: f, entranceY, field_15441, field_191122_f

Constructors

Methods

boolean (WorldGenWoodlandMansionPieces$g, int, int): a, method_15047, method_15047, func_191109_a

boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, func_191109_a

boolean (WorldGenWoodlandMansionPieces$g, int, int, int, int): a, method_15039, method_15039, func_191114_a

boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, func_191114_a

EnumDirection (WorldGenWoodlandMansionPieces$g, int, int, int, int): b, method_15040, method_15040, func_191113_b

Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, func_191113_b

void (WorldGenWoodlandMansionPieces$g, int, int, EnumDirection, int): a, method_15045, method_15045, func_191110_a

void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, func_191110_a

boolean (WorldGenWoodlandMansionPieces$g): a, method_15046, method_15046, func_191111_a

boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, func_191111_a

void (): b, method_15048, method_15048, func_191115_b

void (): b, setupThirdFloor, method_15048, func_191115_b

void (WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, method_15042, method_15042, func_191116_a

void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, func_191116_a

1.14.3

Names

ciq$c

ciu$c

net.minecraft.structure.WoodlandMansionGenerator$class_3474

Fields

Random: a, field_15438, field_191117_a

Random: a, field_15438, field_15438, field_191117_a

WorldGenWoodlandMansionPieces$g: b, field_15440, field_191118_b

WorldGenWoodlandMansionPieces$g: b, field_15440, field_15440, field_191118_b

WorldGenWoodlandMansionPieces$g: c, field_15439, field_191119_c

WorldGenWoodlandMansionPieces$g: c, field_15439, field_15439, field_191119_c

WorldGenWoodlandMansionPieces$g[]: d, field_15443, field_191120_d

WorldGenWoodlandMansionPieces$g[]: d, field_15443, field_15443, field_191120_d

int: e, field_15442, field_191121_e

int: e, field_15442, field_15442, field_191121_e

int: f, field_15441, field_191122_f

int: f, field_15441, field_15441, field_191122_f

Constructors

Methods

boolean (WorldGenWoodlandMansionPieces$g, int, int): a, method_15047, func_191109_a

boolean (WorldGenWoodlandMansionPieces$g, int, int): a, method_15047, method_15047, func_191109_a

boolean (WorldGenWoodlandMansionPieces$g, int, int, int, int): a, method_15039, func_191114_a

boolean (WorldGenWoodlandMansionPieces$g, int, int, int, int): a, method_15039, method_15039, func_191114_a

EnumDirection (WorldGenWoodlandMansionPieces$g, int, int, int, int): b, method_15040, func_191113_b

EnumDirection (WorldGenWoodlandMansionPieces$g, int, int, int, int): b, method_15040, method_15040, func_191113_b

void (WorldGenWoodlandMansionPieces$g, int, int, EnumDirection, int): a, method_15045, func_191110_a

void (WorldGenWoodlandMansionPieces$g, int, int, EnumDirection, int): a, method_15045, method_15045, func_191110_a

boolean (WorldGenWoodlandMansionPieces$g): a, method_15046, func_191111_a

boolean (WorldGenWoodlandMansionPieces$g): a, method_15046, method_15046, func_191111_a

void (): b, method_15048, func_191115_b

void (): b, method_15048, method_15048, func_191115_b

void (WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, method_15042, func_191116_a

void (WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, method_15042, method_15042, func_191116_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

cio$c

ciq$c

Fields

Constructors

Methods

1.14

Names

bxi$c

cio$c

net.minecraft.class_3471$class_3474

net.minecraft.server.v1_13_R2.WorldGenWoodlandMansionPieces$c

net.minecraft.server.v1_14_R1.WorldGenWoodlandMansionPieces$c

Fields

Random: a, field_191117_a

Random: a, field_15438, field_191117_a

WorldGenWoodlandMansionPieces$g: b, field_191118_b

WorldGenWoodlandMansionPieces$g: b, field_15440, field_191118_b

WorldGenWoodlandMansionPieces$g: c, field_191119_c

WorldGenWoodlandMansionPieces$g: c, field_15439, field_191119_c

WorldGenWoodlandMansionPieces$g[]: d, field_191120_d

WorldGenWoodlandMansionPieces$g[]: d, field_15443, field_191120_d

int: e, field_191121_e

int: e, field_15442, field_191121_e

int: f, field_191122_f

int: f, field_15441, field_191122_f

Constructors

Methods

boolean (WorldGenWoodlandMansionPieces$g, int, int): a, func_191109_a

boolean (WorldGenWoodlandMansionPieces$g, int, int): a, method_15047, func_191109_a

boolean (WorldGenWoodlandMansionPieces$g, int, int, int, int): a, func_191114_a

boolean (WorldGenWoodlandMansionPieces$g, int, int, int, int): a, method_15039, func_191114_a

EnumDirection (WorldGenWoodlandMansionPieces$g, int, int, int, int): b, func_191113_b

EnumDirection (WorldGenWoodlandMansionPieces$g, int, int, int, int): b, method_15040, func_191113_b

void (WorldGenWoodlandMansionPieces$g, int, int, EnumDirection, int): a, func_191110_a

void (WorldGenWoodlandMansionPieces$g, int, int, EnumDirection, int): a, method_15045, func_191110_a

boolean (WorldGenWoodlandMansionPieces$g): a, func_191111_a

boolean (WorldGenWoodlandMansionPieces$g): a, method_15046, func_191111_a

void (): b, func_191115_b

void (): b, method_15048, func_191115_b

void (WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, func_191116_a

void (WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, method_15042, func_191116_a

1.13.2

Names

bxh$c

bxi$c

Fields

Constructors

Methods

1.13.1

Names

bwz$c

bxh$c

net.minecraft.server.v1_13_R1.WorldGenWoodlandMansionPieces$c

net.minecraft.server.v1_13_R2.WorldGenWoodlandMansionPieces$c

Fields

Constructors

Methods

1.13

Names

bwz$c

net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Grid

net.minecraft.server.v1_13_R1.WorldGenWoodlandMansionPieces$c

Fields

Random: a, field_191117_a

WorldGenWoodlandMansionPieces$g: b, field_191118_b

WorldGenWoodlandMansionPieces$g: c, field_191119_c

WorldGenWoodlandMansionPieces$g[]: d, field_191120_d

int: e, field_191121_e

int: f, field_191122_f

Constructors

(Random)

Methods

boolean (WorldGenWoodlandMansionPieces$g, int, int): a, func_191109_a

boolean (WorldGenWoodlandMansionPieces$g, int, int, int, int): a, func_191114_a

EnumDirection (WorldGenWoodlandMansionPieces$g, int, int, int, int): b, func_191113_b

void (WorldGenWoodlandMansionPieces$g, int, int, EnumDirection, int): a, func_191110_a

boolean (WorldGenWoodlandMansionPieces$g): a, func_191111_a

void (): b, func_191115_b

void (WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, func_191116_a