net.minecraft.world.level.block

public class RedStoneWireBlock

extends Block

All mapped superinterfaces:

ItemLike

cez
net.minecraft.world.level.block.RedStoneWireBlock
net.minecraft.class_2457
net.minecraft.block.RedstoneWireBlock
net.minecraft.src.C_1873_
net.minecraft.world.level.block.BlockRedstoneWire

Field summary

Modifier and TypeField
public static final EnumProperty<RedstoneSide>
a
NORTH
field_11440
WIRE_CONNECTION_NORTH
f_55496_
public static final EnumProperty<RedstoneSide>
b
EAST
field_11436
WIRE_CONNECTION_EAST
f_55497_
public static final EnumProperty<RedstoneSide>
c
SOUTH
field_11437
WIRE_CONNECTION_SOUTH
f_55498_
public static final EnumProperty<RedstoneSide>
d
WEST
field_11439
WIRE_CONNECTION_WEST
f_55499_
public static final IntegerProperty
e
POWER
field_11432
POWER
f_55500_
public static final Map<Direction, EnumProperty<RedstoneSide>>
f
PROPERTY_BY_DIRECTION
field_11435
DIRECTION_TO_WIRE_CONNECTION_PROPERTY
f_55501_
protected static final int
g
H
field_31222
field_31222
f_154304_
protected static final int
h
W
field_31223
field_31223
f_154305_
protected static final int
i
E
field_31224
field_31224
f_154306_
protected static final int
j
N
field_31225
field_31225
f_154307_
protected static final int
k
S
field_31226
field_31226
f_154308_
private static final VoxelShape
l
SHAPE_DOT
field_24413
DOT_SHAPE
f_55502_
private static final Map<Direction, VoxelShape>
m
SHAPES_FLOOR
field_24414
field_24414
f_55503_
private static final Map<Direction, VoxelShape>
n
SHAPES_UP
field_24415
field_24415
f_55504_
private static final Map<BlockState, VoxelShape>
F
SHAPES_CACHE
field_24416
SHAPES
f_55505_
private static final Vec3[]
G
COLORS
field_24466
COLORS
f_55506_
private static final float
H
PARTICLE_DENSITY
field_31221
field_31221
f_154303_
private final BlockState
I
crossState
field_24733
dotState
f_55507_
private boolean
J
shouldSignal
field_11438
wiresGivePower
f_55508_

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
private VoxelShape
n(cks arg0)
calculateShape(BlockState arg0)
method_27845(class_2680 arg0)
getShapeForState(BlockState state)
m_55642_(C_2064_ arg0)
public VoxelShape
a(cks arg0, bvt arg1, gg arg2, dnf arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_5940_(C_2064_ p_55621_, C_1559_ p_55622_, C_4675_ p_55623_, C_3051_ arg3)
public BlockState
a(bsp arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
m_5573_(C_1445_ arg0)
getPlacedState(BlockActionContext arg0)
private BlockState
a(bvt arg0, cks arg1, gg arg2)
getConnectionState(BlockGetter arg0, BlockState arg1, BlockPos arg2)
method_27840(class_1922 arg0, class_2680 arg1, class_2338 arg2)
getPlacementState(BlockView world, BlockState state, BlockPos pos)
m_55514_(C_1559_ p_55516_, C_2064_ p_55517_, C_4675_ arg2)
private BlockState
b(bvt arg0, cks arg1, gg arg2)
getMissingConnections(BlockGetter arg0, BlockState arg1, BlockPos arg2)
method_27843(class_1922 arg0, class_2680 arg1, class_2338 arg2)
method_27843(BlockView world, BlockState state, BlockPos pos)
m_55608_(C_1559_ p_55610_, C_2064_ p_55611_, C_4675_ arg2)
public BlockState
a(cks arg0, gl arg1, cks arg2, bwq arg3, gg arg4, gg arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
m_7417_(C_2064_ p_55599_, C_4687_ p_55600_, C_2064_ p_55601_, C_1598_ p_55602_, C_4675_ p_55603_, C_4675_ arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
private static boolean
o(cks arg0)
isCross(BlockState arg0)
method_27846(class_2680 arg0)
isFullyConnected(BlockState state)
m_55644_(C_2064_ p_55645_)
private static boolean
p(cks arg0)
isDot(BlockState arg0)
method_28483(class_2680 arg0)
isNotConnected(BlockState state)
m_55646_(C_2064_ p_55647_)
public void
a(cks arg0, bwq arg1, gg arg2, int arg3, int arg4)
updateIndirectNeighbourShapes(BlockState arg0, LevelAccessor arg1, BlockPos arg2, int arg3, int arg4)
method_9517(class_2680 arg0, class_1936 arg1, class_2338 arg2, int arg3, int arg4)
prepare(BlockState arg0, WorldAccess arg1, BlockPos arg2, int arg3, int arg4)
m_7742_(C_2064_ p_55580_, C_1598_ p_55581_, C_4675_ p_55582_, int p_55583_, int arg4)
private RedstoneSide
a(bvt arg0, gg arg1, gl arg2)
getConnectingSide(BlockGetter arg0, BlockPos arg1, Direction arg2)
method_10477(class_1922 arg0, class_2338 arg1, class_2350 arg2)
getRenderConnectionType(BlockView world, BlockPos pos, Direction direction)
m_55518_(C_1559_ p_55520_, C_4675_ p_55521_, C_4687_ arg2)
private RedstoneSide
a(bvt arg0, gg arg1, gl arg2, boolean arg3)
getConnectingSide(BlockGetter arg0, BlockPos arg1, Direction arg2, boolean arg3)
method_27841(class_1922 arg0, class_2338 arg1, class_2350 arg2, boolean arg3)
getRenderConnectionType(BlockView world, BlockPos pos, Direction direction, boolean arg3)
m_55522_(C_1559_ p_55524_, C_4675_ p_55525_, C_4687_ p_55526_, boolean arg3)
public boolean
a(cks arg0, bws arg1, gg arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
m_7898_(C_2064_ p_55586_, C_1599_ p_55587_, C_4675_ arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
private boolean
b(bvt arg0, gg arg1, cks arg2)
canSurviveOn(BlockGetter arg0, BlockPos arg1, BlockState arg2)
method_27937(class_1922 arg0, class_2338 arg1, class_2680 arg2)
canRunOnTop(BlockView world, BlockPos pos, BlockState floor)
m_55612_(C_1559_ p_55614_, C_4675_ p_55615_, C_2064_ arg2)
private void
a(bwp arg0, gg arg1, cks arg2)
updatePowerStrength(Level arg0, BlockPos arg1, BlockState arg2)
method_10485(class_1937 arg0, class_2338 arg1, class_2680 arg2)
update(World world, BlockPos pos, BlockState state)
m_55530_(C_1596_ p_55532_, C_4675_ p_55533_, C_2064_ arg2)
private int
a(bwp arg0, gg arg1)
calculateTargetStrength(Level arg0, BlockPos arg1)
method_27842(class_1937 arg0, class_2338 arg1)
getReceivedRedstonePower(World world, BlockPos pos)
m_55527_(C_1596_ p_55529_, C_4675_ arg1)
private int
q(cks arg0)
getWireSignal(BlockState arg0)
method_10486(class_2680 arg0)
increasePower(BlockState state)
m_55648_(C_2064_ arg0)
private void
b(bwp arg0, gg arg1)
checkCornerChangeAt(Level arg0, BlockPos arg1)
method_10479(class_1937 arg0, class_2338 arg1)
updateNeighbors(World world, BlockPos pos)
m_55616_(C_1596_ p_55618_, C_4675_ arg1)
public void
b(cks arg0, bwp arg1, gg arg2, cks arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
m_6807_(C_2064_ p_55631_, C_1596_ p_55632_, C_4675_ p_55633_, C_2064_ p_55634_, boolean arg4)
onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
public void
a(cks arg0, bwp arg1, gg arg2, cks arg3, boolean arg4)
onRemove(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onStateReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
m_6810_(C_2064_ p_55569_, C_1596_ p_55570_, C_4675_ p_55571_, C_2064_ p_55572_, boolean arg4)
remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
private void
c(bwp arg0, gg arg1)
updateNeighborsOfNeighboringWires(Level arg0, BlockPos arg1)
method_27844(class_1937 arg0, class_2338 arg1)
updateOffsetNeighbors(World world, BlockPos pos)
m_55637_(C_1596_ p_55639_, C_4675_ arg1)
public void
a(cks arg0, bwp arg1, gg arg2, bzo arg3, gg arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
m_6861_(C_2064_ p_55562_, C_1596_ p_55563_, C_4675_ p_55564_, C_1706_ p_55565_, C_4675_ p_55566_, boolean arg5)
doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4, boolean arg5)
public int
b(cks arg0, bvt arg1, gg arg2, gl arg3)
getDirectSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getStrongRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
m_6376_(C_2064_ p_55626_, C_1559_ p_55627_, C_4675_ p_55628_, C_4687_ arg3)
public int
a(cks arg0, bvt arg1, gg arg2, gl arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
m_6378_(C_2064_ p_55550_, C_1559_ p_55551_, C_4675_ p_55552_, C_4687_ arg3)
protected static boolean
h(cks arg0)
shouldConnectTo(BlockState arg0)
method_10484(class_2680 arg0)
connectsTo(BlockState state)
m_55640_(C_2064_ p_55641_)
protected static boolean
a(cks arg0, gl arg1)
shouldConnectTo(BlockState arg0, Direction arg1)
method_10482(class_2680 arg0, class_2350 arg1)
connectsTo(BlockState state, Direction dir)
m_55594_(C_2064_ p_55595_, C_4687_ p_55596_)
public boolean
f_(cks arg0)
isSignalSource(BlockState arg0)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState arg0)
m_7899_(C_2064_ arg0)
isPowerSource(IBlockData arg0)
public static int
b(int arg0)
getColorForPower(int arg0)
method_10487(int arg0)
getWireColor(int powerLevel)
m_55606_(int p_55607_)
private void
a(bwp arg0, Random arg1, gg arg2, dna arg3, gl arg4, gl arg5, float arg6, float arg7)
spawnParticlesAlongLine(Level arg0, Random arg1, BlockPos arg2, Vec3 arg3, Direction arg4, Direction arg5, float arg6, float arg7)
method_27936(class_1937 arg0, Random arg1, class_2338 arg2, class_243 arg3, class_2350 arg4, class_2350 arg5, float arg6, float arg7)
addPoweredParticles(World world, Random random, BlockPos pos, Vec3d color, Direction arg4, Direction arg5, float arg6, float arg7)
m_154309_(C_1596_ p_154311_, Random p_154312_, C_4675_ p_154313_, C_3046_ p_154314_, C_4687_ p_154315_, C_4687_ p_154316_, float p_154317_, float arg7)
public void
a(cks arg0, bwp arg1, gg arg2, Random arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
m_7100_(C_2064_ p_55575_, C_1596_ p_55576_, C_4675_ p_55577_, Random arg3)
public BlockState
a(cks arg0, cfk arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
m_6843_(C_2064_ p_55593_, C_1886_ arg1)
public BlockState
a(cks arg0, cdx arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
m_6943_(C_2064_ p_55590_, C_1838_ arg1)
protected void
a(ckt$a<bzo, cks> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_7926_(C_2065_$C_2066_<C_1706_, C_2064_> arg0)
public InteractionResult
a(cks arg0, bwp arg1, gg arg2, bkd arg3, arz arg4, dmw arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
m_6227_(C_2064_ p_55555_, C_1596_ p_55556_, C_4675_ p_55557_, C_1141_ p_55558_, C_470_ p_55559_, C_3041_ arg5)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5)
private void
a(bwp arg0, gg arg1, cks arg2, cks arg3)
updatesOnShapeChange(Level arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
method_28482(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_2680 arg3)
updateForNewState(World world, BlockPos pos, BlockState oldState, BlockState newState)
m_55534_(C_1596_ p_55536_, C_4675_ p_55537_, C_2064_ p_55538_, C_2064_ arg3)