net.minecraft.world.level.block

public class SculkSensorBlock

extends BaseEntityBlock implements SimpleWaterloggedBlock

All mapped superinterfaces:

ItemLike, EntityBlock, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

ciy
net.minecraft.world.level.block.SculkSensorBlock
net.minecraft.class_5703
net.minecraft.block.SculkSensorBlock
net.minecraft.src.C_141226_
net.minecraft.world.level.block.SculkSensorBlock

Field summary

Modifier and TypeField
public static final int
a
ACTIVE_TICKS
field_31239
field_31239
f_154383_
public static final int
b
COOLDOWN_TICKS
field_31240
field_31240
f_154384_
public static final it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>
c
VIBRATION_STRENGTH_FOR_EVENT
field_28110
FREQUENCIES
f_154385_
public static final EnumProperty<SculkSensorPhase>
d
PHASE
field_28111
SCULK_SENSOR_PHASE
f_154386_
public static final IntegerProperty
e
POWER
field_28112
POWER
f_154387_
public static final BooleanProperty
f
WATERLOGGED
field_28113
WATERLOGGED
f_154388_
protected static final VoxelShape
g
SHAPE
field_28114
OUTLINE_SHAPE
f_154389_
private final int
h
listenerRange
field_28115
range
f_154390_

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties settings, int range)

Method summary

Modifier and TypeMethod
public int
e()
getListenerRange()
method_32907()
getRange()
m_154482_()
public BlockState
a(bwe arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
m_5573_(C_1445_ arg0)
public FluidState
c_(coc arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
m_5888_(C_2064_ arg0)
public void
a(coc arg0, adi arg1, gh arg2, Random arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
m_7458_(C_2064_ p_154423_, C_12_ p_154424_, C_4675_ p_154425_, Random arg3)
public void
b(coc arg0, cad arg1, gh arg2, coc arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
m_6807_(C_2064_ p_154472_, C_1596_ p_154473_, C_4675_ p_154474_, C_2064_ p_154475_, boolean arg4)
public void
a(coc arg0, cad arg1, gh arg2, coc arg3, boolean arg4)
onRemove(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onStateReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
m_6810_(C_2064_ p_154447_, C_1596_ p_154448_, C_4675_ p_154449_, C_2064_ p_154450_, boolean arg4)
public BlockState
a(coc arg0, gm arg1, coc arg2, cae arg3, gh arg4, gh arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
m_7417_(C_2064_ p_154458_, C_4687_ p_154459_, C_2064_ p_154460_, C_1598_ p_154461_, C_4675_ p_154462_, C_4675_ arg5)
private static void
a(cad arg0, gh arg1)
updateNeighbours(Level arg0, BlockPos arg1)
method_32902(class_1937 arg0, class_2338 arg1)
updateNeighbors(World world, BlockPos pos)
m_154404_(C_1596_ p_154405_, C_4675_ p_154406_)
public BlockEntity
a(gh arg0, coc arg1)
newBlockEntity(BlockPos arg0, BlockState arg1)
method_10123(class_2338 arg0, class_2680 arg1)
createBlockEntity(BlockPos arg0, BlockState arg1)
m_142194_(C_4675_ p_154467_, C_2064_ arg1)
public <T extends BlockEntity> GameEventListener
a(cad arg0, T arg1)
getListener(Level arg0, T arg1)
method_32896(class_1937 arg0, T arg1)
getGameEventListener(World arg0, T arg1)
m_142226_(C_1596_ p_154399_, T arg1)
public <T extends BlockEntity> BlockEntityTicker<T>
a(cad arg0, coc arg1, cmb<T> arg2)
getTicker(Level arg0, BlockState arg1, BlockEntityType<T> arg2)
method_31645(class_1937 arg0, class_2680 arg1, class_2591<T> arg2)
getTicker(World arg0, BlockState arg1, BlockEntityType<T> arg2)
m_142354_(C_1596_ p_154402_, C_2064_ p_154403_, C_1992_<T> arg2)
public RenderShape
b_(coc arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
m_7514_(C_2064_ arg0)
public VoxelShape
a(coc arg0, bzj arg1, gh arg2, dor arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_5940_(C_2064_ p_154433_, C_1559_ p_154434_, C_4675_ p_154435_, C_3051_ arg3)
public boolean
f_(coc arg0)
isSignalSource(BlockState arg0)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState arg0)
m_7899_(C_2064_ arg0)
public int
a(coc arg0, bzj arg1, gh arg2, gm arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
m_6378_(C_2064_ p_154438_, C_1559_ p_154439_, C_4675_ p_154440_, C_4687_ arg3)
public static SculkSensorPhase
h(coc arg0)
getPhase(BlockState arg0)
method_32908(class_2680 arg0)
getPhase(BlockState state)
m_154487_(C_2064_ p_154488_)
public static boolean
n(coc arg0)
canActivate(BlockState arg0)
method_32909(class_2680 arg0)
isInactive(BlockState state)
m_154489_(C_2064_ p_154490_)
public static void
a(cad arg0, gh arg1, coc arg2)
deactivate(Level arg0, BlockPos arg1, BlockState arg2)
method_32903(class_1937 arg0, class_2338 arg1, class_2680 arg2)
setCooldown(World world, BlockPos pos, BlockState state)
m_154407_(C_1596_ p_154408_, C_4675_ p_154409_, C_2064_ p_154410_)
public static void
a(cad arg0, gh arg1, coc arg2, int arg3)
activate(Level arg0, BlockPos arg1, BlockState arg2, int arg3)
method_32904(class_1937 arg0, class_2338 arg1, class_2680 arg2, int arg3)
setActive(World world, BlockPos pos, BlockState state, int power)
m_154411_(C_1596_ p_154412_, C_4675_ p_154413_, C_2064_ p_154414_, int p_154415_)
public void
a(coc arg0, cad arg1, gh arg2, Random arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
m_7100_(C_2064_ p_154453_, C_1596_ p_154454_, C_4675_ p_154455_, Random arg3)
protected void
a(cod$a<ccy, coc> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_7926_(C_2065_$C_2066_<C_1706_, C_2064_> arg0)
public boolean
d_(coc arg0)
hasAnalogOutputSignal(BlockState arg0)
method_9498(class_2680 arg0)
hasComparatorOutput(BlockState arg0)
m_7278_(C_2064_ arg0)
public int
a(coc arg0, cad arg1, gh arg2)
getAnalogOutputSignal(BlockState arg0, Level arg1, BlockPos arg2)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2)
getComparatorOutput(BlockState arg0, World arg1, BlockPos arg2)
m_6782_(C_2064_ p_154443_, C_1596_ p_154444_, C_4675_ arg2)
public boolean
a(coc arg0, bzj arg1, gh arg2, dim arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3)
m_7357_(C_2064_ p_154428_, C_1559_ p_154429_, C_4675_ p_154430_, C_2754_ arg3)
public boolean
g_(coc arg0)
useShapeForLightOcclusion(BlockState arg0)
method_9526(class_2680 arg0)
hasSidedTransparency(BlockState arg0)
m_7923_(C_2064_ arg0)