History - net.minecraft.world.level.block.SculkSensorBlock
1.21.3
Names
dms
dri
Fields
int: d, ACTIVE_TICKS, field_31239, field_31239, f_154383_
int: d, ACTIVE_TICKS, field_31239, field_31239
int: e, COOLDOWN_TICKS, field_44607, field_44607, f_154384_
int: e, COOLDOWN_TICKS, field_44607, field_44607
EnumProperty<SculkSensorPhase>: f, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
EnumProperty<SculkSensorPhase>: f, PHASE, field_28111, SCULK_SENSOR_PHASE
IntegerProperty: g, POWER, field_28112, POWER, f_154387_
IntegerProperty: g, POWER, field_28112, POWER
BooleanProperty: h, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
BooleanProperty: h, WATERLOGGED, field_28113, WATERLOGGED
VoxelShape: i, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
VoxelShape: i, SHAPE, field_28114, OUTLINE_SHAPE
float[]: a, RESONANCE_PITCH_BEND, field_43248, RESONATION_NOTE_PITCHES, f_276565_
float[]: a, RESONANCE_PITCH_BEND, field_43248, RESONATION_NOTE_PITCHES
com.mojang.serialization.MapCodec<SculkSensorBlock>: c, CODEC, field_46435, CODEC, f_302991_
com.mojang.serialization.MapCodec<SculkSensorBlock>: c, CODEC, field_46435, CODEC
Constructors
Methods
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower
SculkSensorPhase (BlockState): m, getPhase, method_32908, getPhase, m_154487_
SculkSensorPhase (BlockState): o, getPhase, method_32908, getPhase
boolean (BlockState): n, canActivate, method_32909, isInactive, m_154489_
boolean (BlockState): q, canActivate, method_32909, isInactive
void (Level, BlockPos, BlockState): a, deactivate, method_32903, setCooldown, m_154407_
void (Level, BlockPos, BlockState): a, deactivate, method_32903, setCooldown
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick
void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped, m_213646_
void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped
void (Level, BlockPos, BlockState): b, updateNeighbours, method_32902, updateNeighbors, m_276869_
void (Level, BlockPos, BlockState): b, updateNeighbours, method_32902, updateNeighbors
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower
int (): c, getActiveTicks, method_51166, getCooldownTime, m_278716_
int (): c, getActiveTicks, method_51166, getCooldownTime
void (Entity, Level, BlockPos, BlockState, int, int): a, activate, method_32904, setActive, m_277033_
void (Entity, Level, BlockPos, BlockState, int, int): a, activate, method_32904, setActive
void (Entity, Level, BlockPos, int): a, tryResonateVibration, method_49822, tryResonate, m_277083_
void (Entity, Level, BlockPos, int): a, tryResonateVibration, method_49822, tryResonate
com.mojang.serialization.MapCodec<? extends SculkSensorBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<? extends SculkSensorBlock> (): a, codec, method_53969, getCodec
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dlu
dms
Fields
Constructors
Methods
1.20.6
Names
ddi
dlu
Fields
Constructors
Methods
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
SculkSensorPhase (BlockState): h, getPhase, method_32908, getPhase, m_154487_
SculkSensorPhase (BlockState): m, getPhase, method_32908, getPhase, m_154487_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
Names
czo
ddi
Fields
int: b, ACTIVE_TICKS, field_31239, field_31239, f_154383_
int: d, ACTIVE_TICKS, field_31239, field_31239, f_154383_
int: c, COOLDOWN_TICKS, field_44607, field_44607, f_154384_
int: e, COOLDOWN_TICKS, field_44607, field_44607, f_154384_
EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
EnumProperty<SculkSensorPhase>: f, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
IntegerProperty: e, POWER, field_28112, POWER, f_154387_
IntegerProperty: g, POWER, field_28112, POWER, f_154387_
BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
BooleanProperty: h, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
VoxelShape: i, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
com.mojang.serialization.MapCodec<SculkSensorBlock>: c, CODEC, field_46435, CODEC, f_302991_
Constructors
Methods
int (): b, getActiveTicks, method_51166, getCooldownTime, m_278716_
int (): c, getActiveTicks, method_51166, getCooldownTime, m_278716_
com.mojang.serialization.MapCodec<? extends SculkSensorBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
cwg
czo
Fields
Constructors
Methods
1.20.1
Names
cvx
cwg
Fields
int: a, ACTIVE_TICKS, field_31239, field_31239, f_154383_
int: b, ACTIVE_TICKS, field_31239, field_31239, f_154383_
int: b, COOLDOWN_TICKS, field_31240, field_31240, f_154384_
int: c, COOLDOWN_TICKS, field_44607, field_44607, f_154384_
EnumProperty<SculkSensorPhase>: c, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
IntegerProperty: d, POWER, field_28112, POWER, f_154387_
IntegerProperty: e, POWER, field_28112, POWER, f_154387_
BooleanProperty: e, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
VoxelShape: f, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
int: g, listenerRange, field_28115, range, f_154390_
float[]: a, RESONANCE_PITCH_BEND, field_43248, RESONATION_NOTE_PITCHES, f_276565_
Constructors
(BlockBehaviour$Properties, int)
Methods
int (): d, getListenerRange, method_32907, getRange, m_154482_
void (Level, BlockPos): a, updateNeighbours, method_32902, updateNeighbors, m_154404_
<T extends BlockEntity> GameEventListener (ServerLevel, T): a, getListener, method_32896, getGameEventListener, m_214009_
void (Entity, Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_222125_
void (Level, BlockPos, BlockState): b, updateNeighbours, method_32902, updateNeighbors, m_276869_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
int (): b, getActiveTicks, method_51166, getCooldownTime, m_278716_
void (Entity, Level, BlockPos, BlockState, int, int): a, activate, method_32904, setActive, m_277033_
void (Entity, Level, BlockPos, int): a, tryResonateVibration, method_49822, tryResonate, m_277083_
1.19.4
Names
ctg
cvx
Fields
Constructors
Methods
1.19.3
Names
cqd
ctg
Fields
it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_FREQUENCY_FOR_EVENT, field_28110, FREQUENCIES, f_222121_
EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
EnumProperty<SculkSensorPhase>: c, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
IntegerProperty: e, POWER, field_28112, POWER, f_154387_
IntegerProperty: d, POWER, field_28112, POWER, f_154387_
BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
BooleanProperty: e, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
VoxelShape: f, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
int: h, listenerRange, field_28115, range, f_154390_
int: g, listenerRange, field_28115, range, f_154390_
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cpg
cqd
Fields
Constructors
Methods
1.19
Names
cjq
cpg
Fields
it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_STRENGTH_FOR_EVENT, field_28110, FREQUENCIES, f_154385_
it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_FREQUENCY_FOR_EVENT, field_28110, FREQUENCIES, f_222121_
Constructors
Methods
int (): e, getListenerRange, method_32907, getRange, m_154482_
int (): d, getListenerRange, method_32907, getRange, m_154482_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
<T extends BlockEntity> GameEventListener (Level, T): a, getListener, method_32896, getGameEventListener, m_142226_
void (Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_154411_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_
<T extends BlockEntity> GameEventListener (ServerLevel, T): a, getListener, method_32896, getGameEventListener, m_214009_
void (Entity, Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_222125_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped, m_213646_
1.18.2
Names
ciy
cjq
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cfp
ciy
Fields
Constructors
Methods
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
1.17.1
Names
cfo
cfp
Fields
Constructors
Methods
1.17
Names
cfo
net.minecraft.world.level.block.SculkSensorBlock
net.minecraft.class_5703
net.minecraft.block.SculkSensorBlock
net.minecraft.src.C_141226_
net.minecraft.world.level.block.SculkSensorBlock
Fields
int: a, ACTIVE_TICKS, field_31239, field_31239, f_154383_
int: b, COOLDOWN_TICKS, field_31240, field_31240, f_154384_
it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_STRENGTH_FOR_EVENT, field_28110, FREQUENCIES, f_154385_
EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
IntegerProperty: e, POWER, field_28112, POWER, f_154387_
BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
int: h, listenerRange, field_28115, range, f_154390_
Constructors
(BlockBehaviour$Properties, int)
Methods
int (): e, getListenerRange, method_32907, getRange, m_154482_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
void (Level, BlockPos): a, updateNeighbours, method_32902, updateNeighbors, m_154404_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
<T extends BlockEntity> GameEventListener (Level, T): a, getListener, method_32896, getGameEventListener, m_142226_
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
SculkSensorPhase (BlockState): h, getPhase, method_32908, getPhase, m_154487_
boolean (BlockState): n, canActivate, method_32909, isInactive, m_154489_
void (Level, BlockPos, BlockState): a, deactivate, method_32903, setCooldown, m_154407_
void (Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_154411_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_