History - net.minecraft.world.level.block.SculkSensorBlock

1.21.3

Names

dms

dri

Fields

int: d, ACTIVE_TICKS, field_31239, field_31239, f_154383_

int: d, ACTIVE_TICKS, field_31239, field_31239

int: e, COOLDOWN_TICKS, field_44607, field_44607, f_154384_

int: e, COOLDOWN_TICKS, field_44607, field_44607

EnumProperty<SculkSensorPhase>: f, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_

EnumProperty<SculkSensorPhase>: f, PHASE, field_28111, SCULK_SENSOR_PHASE

IntegerProperty: g, POWER, field_28112, POWER, f_154387_

IntegerProperty: g, POWER, field_28112, POWER

BooleanProperty: h, WATERLOGGED, field_28113, WATERLOGGED, f_154388_

BooleanProperty: h, WATERLOGGED, field_28113, WATERLOGGED

VoxelShape: i, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

VoxelShape: i, SHAPE, field_28114, OUTLINE_SHAPE

float[]: a, RESONANCE_PITCH_BEND, field_43248, RESONATION_NOTE_PITCHES, f_276565_

float[]: a, RESONANCE_PITCH_BEND, field_43248, RESONATION_NOTE_PITCHES

com.mojang.serialization.MapCodec<SculkSensorBlock>: c, CODEC, field_46435, CODEC, f_302991_

com.mojang.serialization.MapCodec<SculkSensorBlock>: c, CODEC, field_46435, CODEC

Constructors

Methods

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower

SculkSensorPhase (BlockState): m, getPhase, method_32908, getPhase, m_154487_

SculkSensorPhase (BlockState): o, getPhase, method_32908, getPhase

boolean (BlockState): n, canActivate, method_32909, isInactive, m_154489_

boolean (BlockState): q, canActivate, method_32909, isInactive

void (Level, BlockPos, BlockState): a, deactivate, method_32903, setCooldown, m_154407_

void (Level, BlockPos, BlockState): a, deactivate, method_32903, setCooldown

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick

void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_

void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick

void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped, m_213646_

void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped

void (Level, BlockPos, BlockState): b, updateNeighbours, method_32902, updateNeighbors, m_276869_

void (Level, BlockPos, BlockState): b, updateNeighbours, method_32902, updateNeighbors

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower

int (): c, getActiveTicks, method_51166, getCooldownTime, m_278716_

int (): c, getActiveTicks, method_51166, getCooldownTime

void (Entity, Level, BlockPos, BlockState, int, int): a, activate, method_32904, setActive, m_277033_

void (Entity, Level, BlockPos, BlockState, int, int): a, activate, method_32904, setActive

void (Entity, Level, BlockPos, int): a, tryResonateVibration, method_49822, tryResonate, m_277083_

void (Entity, Level, BlockPos, int): a, tryResonateVibration, method_49822, tryResonate

com.mojang.serialization.MapCodec<? extends SculkSensorBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<? extends SculkSensorBlock> (): a, codec, method_53969, getCodec

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dlu

dms

Fields

Constructors

Methods

1.20.6

Names

ddi

dlu

Fields

Constructors

Methods

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

SculkSensorPhase (BlockState): h, getPhase, method_32908, getPhase, m_154487_

SculkSensorPhase (BlockState): m, getPhase, method_32908, getPhase, m_154487_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

czo

ddi

Fields

int: b, ACTIVE_TICKS, field_31239, field_31239, f_154383_

int: d, ACTIVE_TICKS, field_31239, field_31239, f_154383_

int: c, COOLDOWN_TICKS, field_44607, field_44607, f_154384_

int: e, COOLDOWN_TICKS, field_44607, field_44607, f_154384_

EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_

EnumProperty<SculkSensorPhase>: f, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_

IntegerProperty: e, POWER, field_28112, POWER, f_154387_

IntegerProperty: g, POWER, field_28112, POWER, f_154387_

BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_

BooleanProperty: h, WATERLOGGED, field_28113, WATERLOGGED, f_154388_

VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

VoxelShape: i, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

com.mojang.serialization.MapCodec<SculkSensorBlock>: c, CODEC, field_46435, CODEC, f_302991_

Constructors

Methods

int (): b, getActiveTicks, method_51166, getCooldownTime, m_278716_

int (): c, getActiveTicks, method_51166, getCooldownTime, m_278716_

com.mojang.serialization.MapCodec<? extends SculkSensorBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cwg

czo

Fields

Constructors

Methods

1.20.1

Names

cvx

cwg

Fields

int: a, ACTIVE_TICKS, field_31239, field_31239, f_154383_

int: b, ACTIVE_TICKS, field_31239, field_31239, f_154383_

int: b, COOLDOWN_TICKS, field_31240, field_31240, f_154384_

int: c, COOLDOWN_TICKS, field_44607, field_44607, f_154384_

EnumProperty<SculkSensorPhase>: c, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_

EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_

IntegerProperty: d, POWER, field_28112, POWER, f_154387_

IntegerProperty: e, POWER, field_28112, POWER, f_154387_

BooleanProperty: e, WATERLOGGED, field_28113, WATERLOGGED, f_154388_

BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_

VoxelShape: f, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

int: g, listenerRange, field_28115, range, f_154390_

float[]: a, RESONANCE_PITCH_BEND, field_43248, RESONATION_NOTE_PITCHES, f_276565_

Constructors

(BlockBehaviour$Properties, int)

(BlockBehaviour$Properties)

Methods

int (): d, getListenerRange, method_32907, getRange, m_154482_

void (Level, BlockPos): a, updateNeighbours, method_32902, updateNeighbors, m_154404_

<T extends BlockEntity> GameEventListener (ServerLevel, T): a, getListener, method_32896, getGameEventListener, m_214009_

void (Entity, Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_222125_

void (Level, BlockPos, BlockState): b, updateNeighbours, method_32902, updateNeighbors, m_276869_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

int (): b, getActiveTicks, method_51166, getCooldownTime, m_278716_

void (Entity, Level, BlockPos, BlockState, int, int): a, activate, method_32904, setActive, m_277033_

void (Entity, Level, BlockPos, int): a, tryResonateVibration, method_49822, tryResonate, m_277083_

1.19.4

Names

ctg

cvx

Fields

Constructors

Methods

1.19.3

Names

cqd

ctg

Fields

it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_FREQUENCY_FOR_EVENT, field_28110, FREQUENCIES, f_222121_

EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_

EnumProperty<SculkSensorPhase>: c, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_

IntegerProperty: e, POWER, field_28112, POWER, f_154387_

IntegerProperty: d, POWER, field_28112, POWER, f_154387_

BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_

BooleanProperty: e, WATERLOGGED, field_28113, WATERLOGGED, f_154388_

VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

VoxelShape: f, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

int: h, listenerRange, field_28115, range, f_154390_

int: g, listenerRange, field_28115, range, f_154390_

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cpg

cqd

Fields

Constructors

Methods

1.19

Names

cjq

cpg

Fields

it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_STRENGTH_FOR_EVENT, field_28110, FREQUENCIES, f_154385_

it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_FREQUENCY_FOR_EVENT, field_28110, FREQUENCIES, f_222121_

Constructors

Methods

int (): e, getListenerRange, method_32907, getRange, m_154482_

int (): d, getListenerRange, method_32907, getRange, m_154482_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

<T extends BlockEntity> GameEventListener (Level, T): a, getListener, method_32896, getGameEventListener, m_142226_

void (Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_154411_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_

<T extends BlockEntity> GameEventListener (ServerLevel, T): a, getListener, method_32896, getGameEventListener, m_214009_

void (Entity, Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_222125_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped, m_213646_

1.18.2

Names

ciy

cjq

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cfp

ciy

Fields

Constructors

Methods

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

1.17.1

Names

cfo

cfp

Fields

Constructors

Methods

1.17

Names

cfo

net.minecraft.world.level.block.SculkSensorBlock

net.minecraft.class_5703

net.minecraft.block.SculkSensorBlock

net.minecraft.src.C_141226_

net.minecraft.world.level.block.SculkSensorBlock

Fields

int: a, ACTIVE_TICKS, field_31239, field_31239, f_154383_

int: b, COOLDOWN_TICKS, field_31240, field_31240, f_154384_

it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_STRENGTH_FOR_EVENT, field_28110, FREQUENCIES, f_154385_

EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_

IntegerProperty: e, POWER, field_28112, POWER, f_154387_

BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_

VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_

int: h, listenerRange, field_28115, range, f_154390_

Constructors

(BlockBehaviour$Properties, int)

Methods

int (): e, getListenerRange, method_32907, getRange, m_154482_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

void (Level, BlockPos): a, updateNeighbours, method_32902, updateNeighbors, m_154404_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

<T extends BlockEntity> GameEventListener (Level, T): a, getListener, method_32896, getGameEventListener, m_142226_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

SculkSensorPhase (BlockState): h, getPhase, method_32908, getPhase, m_154487_

boolean (BlockState): n, canActivate, method_32909, isInactive, m_154489_

void (Level, BlockPos, BlockState): a, deactivate, method_32903, setCooldown, m_154407_

void (Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_154411_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_