net.minecraft.world.level.levelgen.feature

public class WoodlandMansionFeature

extends StructureFeature<NoneFeatureConfiguration>

cyv
net.minecraft.world.level.levelgen.feature.WoodlandMansionFeature
net.minecraft.class_3223
net.minecraft.world.gen.feature.WoodlandMansionFeature
net.minecraft.src.C_2316_
net.minecraft.world.level.levelgen.feature.WorldGenWoodlandMansion

Constructor summary

ModifierConstructor
public (com.mojang.serialization.Codec<NoneFeatureConfiguration> configCodec)

Method summary

Modifier and TypeMethod
protected boolean
a()
linearSeparation()
method_27219()
isUniformDistribution()
m_5910_()
private static Optional<PieceGenerator<NoneFeatureConfiguration>>
a(dfn$a<czo> arg0)
pieceGeneratorSupplier(PieceGeneratorSupplier$Context<NoneFeatureConfiguration> arg0)
method_38695(class_6834$class_6835<class_3111> arg0)
addPieces(StructureGeneratorFactory$Context<DefaultFeatureConfig> arg0)
m_197186_(C_196114_$C_196115_<C_2345_> p_197187_)
private static void
a(cav arg0, cau arg1, cpz arg2, Random arg3, deh arg4, bzk arg5, dfo arg6)
afterPlace(WorldGenLevel arg0, StructureFeatureManager arg1, ChunkGenerator arg2, Random arg3, BoundingBox arg4, ChunkPos arg5, PiecesContainer arg6)
method_38694(class_5281 arg0, class_5138 arg1, class_2794 arg2, Random arg3, class_3341 arg4, class_1923 arg5, class_6624 arg6)
postPlace(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, StructurePiecesList children)
m_191194_(C_1625_ p_191195_, C_1621_ p_191196_, C_2118_ p_191197_, Random p_191198_, C_2478_ p_191199_, C_1560_ p_191200_, C_183028_ p_191201_)