WorldBorder | | p_() | | getWorldBorder() | | method_8621() | | getWorldBorder() | | m_6857_() |
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BlockGetter | | c(int arg0, int arg1) | | getChunkForCollisions(int arg0, int arg1) | | method_22338(int arg0, int arg1) | | getChunkAsView(int chunkX, int chunkZ) | | m_7925_(int p_45775_, int arg1) |
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default boolean | |
default boolean | | a(coc arg0, gh arg1, dor arg2) | | isUnobstructed(BlockState arg0, BlockPos arg1, CollisionContext arg2) | | method_8628(class_2680 arg0, class_2338 arg1, class_3726 arg2) | | canPlace(BlockState state, BlockPos pos, ShapeContext context) | | m_45752_(C_2064_ p_45754_, C_4675_ p_45755_, C_3051_ arg2) |
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default boolean | |
default boolean | |
default boolean | |
default boolean | |
List<VoxelShape> | |
default Iterable<VoxelShape> | |
default Iterable<VoxelShape> | |
private VoxelShape | |
default boolean | |
default Optional<Vec3> | | a(awt arg0, dpf arg1, dom arg2, double arg3, double arg4, double arg5) | | findFreePosition(Entity arg0, VoxelShape arg1, Vec3 arg2, double arg3, double arg4, double arg5) | | method_33594(class_1297 arg0, class_265 arg1, class_243 arg2, double arg3, double arg4, double arg5) | | findClosestCollision(Entity entity, VoxelShape shape, Vec3d target, double x, double y, double z) | | m_151418_(C_507_ p_151420_, C_3072_ p_151421_, C_3046_ p_151422_, double p_151423_, double arg4, double arg5) |
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