net.minecraft.world.level.block

public class FenceGateBlock

extends HorizontalDirectionalBlock

All mapped superinterfaces:

ItemLike

cfl
net.minecraft.world.level.block.FenceGateBlock
net.minecraft.class_2349
net.minecraft.block.FenceGateBlock
net.minecraft.src.C_1788_
net.minecraft.world.level.block.BlockFenceGate

Field summary

Modifier and TypeField
public static final BooleanProperty
a
OPEN
field_11026
OPEN
f_53341_
public static final BooleanProperty
b
POWERED
field_11021
POWERED
f_53342_
public static final BooleanProperty
c
IN_WALL
field_11024
IN_WALL
f_53343_
protected static final VoxelShape
d
Z_SHAPE
field_11022
Z_AXIS_SHAPE
f_53344_
protected static final VoxelShape
e
X_SHAPE
field_11017
X_AXIS_SHAPE
f_53345_
protected static final VoxelShape
f
Z_SHAPE_LOW
field_11025
IN_WALL_Z_AXIS_SHAPE
f_53346_
protected static final VoxelShape
g
X_SHAPE_LOW
field_11016
IN_WALL_X_AXIS_SHAPE
f_53347_
protected static final VoxelShape
h
Z_COLLISION_SHAPE
field_11028
Z_AXIS_COLLISION_SHAPE
f_53348_
protected static final VoxelShape
i
X_COLLISION_SHAPE
field_11019
X_AXIS_COLLISION_SHAPE
f_53349_
protected static final VoxelShape
j
Z_OCCLUSION_SHAPE
field_11018
Z_AXIS_CULL_SHAPE
f_53350_
protected static final VoxelShape
k
X_OCCLUSION_SHAPE
field_11023
X_AXIS_CULL_SHAPE
f_53351_
protected static final VoxelShape
l
Z_OCCLUSION_SHAPE_LOW
field_11020
IN_WALL_Z_AXIS_CULL_SHAPE
f_53352_
protected static final VoxelShape
m
X_OCCLUSION_SHAPE_LOW
field_11027
IN_WALL_X_AXIS_CULL_SHAPE
f_53353_

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
a(coc arg0, bzj arg1, gh arg2, dor arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_5940_(C_2064_ p_53392_, C_1559_ p_53393_, C_4675_ p_53394_, C_3051_ arg3)
public BlockState
a(coc arg0, gm arg1, coc arg2, cae arg3, gh arg4, gh arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
m_7417_(C_2064_ p_53383_, C_4687_ p_53384_, C_2064_ p_53385_, C_1598_ p_53386_, C_4675_ p_53387_, C_4675_ arg5)
public VoxelShape
c(coc arg0, bzj arg1, gh arg2, dor arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_5939_(C_2064_ p_53397_, C_1559_ p_53398_, C_4675_ p_53399_, C_3051_ arg3)
public VoxelShape
b_(coc arg0, bzj arg1, gh arg2)
getOcclusionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9571(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getCullingShape(BlockState arg0, BlockView arg1, BlockPos arg2)
m_7952_(C_2064_ p_53402_, C_1559_ p_53403_, C_4675_ arg2)
public boolean
a(coc arg0, bzj arg1, gh arg2, dim arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3)
m_7357_(C_2064_ p_53361_, C_1559_ p_53362_, C_4675_ p_53363_, C_2754_ arg3)
public BlockState
a(bwe arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
m_5573_(C_1445_ arg0)
private boolean
h(coc arg0)
isWall(BlockState arg0)
method_10138(class_2680 arg0)
isWall(BlockState state)
m_53404_(C_2064_ arg0)
public InteractionResult
a(coc arg0, cad arg1, gh arg2, bnr arg3, avp arg4, doi arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
m_6227_(C_2064_ p_53366_, C_1596_ p_53367_, C_4675_ p_53368_, C_1141_ p_53369_, C_470_ p_53370_, C_3041_ arg5)
public void
a(coc arg0, cad arg1, gh arg2, ccy arg3, gh arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
m_6861_(C_2064_ p_53373_, C_1596_ p_53374_, C_4675_ p_53375_, C_1706_ p_53376_, C_4675_ p_53377_, boolean arg5)
protected void
a(cod$a<ccy, coc> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_7926_(C_2065_$C_2066_<C_1706_, C_2064_> arg0)
public static boolean
a(coc arg0, gm arg1)
connectsToDirection(BlockState arg0, Direction arg1)
method_16703(class_2680 arg0, class_2350 arg1)
canWallConnect(BlockState state, Direction side)
m_53378_(C_2064_ p_53379_, C_4687_ p_53380_)