History - net.minecraft.world.level.block.FenceGateBlock
1.21.3
Names
dix
dnm
Fields
BooleanProperty: b, OPEN, field_11026, OPEN, f_53341_
BooleanProperty: b, OPEN, field_11026, OPEN
BooleanProperty: c, POWERED, field_11021, POWERED, f_53342_
BooleanProperty: c, POWERED, field_11021, POWERED
BooleanProperty: d, IN_WALL, field_11024, IN_WALL, f_53343_
BooleanProperty: d, IN_WALL, field_11024, IN_WALL
VoxelShape: e, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_
VoxelShape: e, Z_SHAPE, field_11022, Z_AXIS_SHAPE
VoxelShape: f, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_
VoxelShape: f, X_SHAPE, field_11017, X_AXIS_SHAPE
VoxelShape: g, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_
VoxelShape: g, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE
VoxelShape: h, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_
VoxelShape: h, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE
VoxelShape: i, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_
VoxelShape: i, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE
VoxelShape: j, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_
VoxelShape: j, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE
VoxelShape: m, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: m, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE
VoxelShape: n, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: n, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE
VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE
VoxelShape: F, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: G, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE
VoxelShape: k, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_
VoxelShape: k, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE
VoxelShape: l, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_
VoxelShape: l, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE
WoodType: G, type, field_42758, type, f_271446_
WoodType: H, type, field_42758, type
com.mojang.serialization.MapCodec<FenceGateBlock>: a, CODEC, field_46351, CODEC, f_303151_
com.mojang.serialization.MapCodec<FenceGateBlock>: a, CODEC, field_46351, CODEC
Constructors
Methods
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
boolean (BlockState): m, isWall, method_10138, isWall, m_53404_
boolean (BlockState): o, isWall, method_10138, isWall
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, m_53378_
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape
com.mojang.serialization.MapCodec<FenceGateBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<FenceGateBlock> (): a, codec, method_53969, getCodec
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dia
dix
Fields
Constructors
Methods
1.20.6
Names
czp
dia
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): h, isWall, method_10138, isWall, m_53404_
boolean (BlockState): m, isWall, method_10138, isWall, m_53404_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
Names
cvq
czp
Fields
BooleanProperty: a, OPEN, field_11026, OPEN, f_53341_
BooleanProperty: b, OPEN, field_11026, OPEN, f_53341_
BooleanProperty: b, POWERED, field_11021, POWERED, f_53342_
BooleanProperty: c, POWERED, field_11021, POWERED, f_53342_
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_53343_
BooleanProperty: d, IN_WALL, field_11024, IN_WALL, f_53343_
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_
VoxelShape: e, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_
VoxelShape: f, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_
VoxelShape: g, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_
VoxelShape: h, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_
VoxelShape: i, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_
VoxelShape: j, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_
VoxelShape: l, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: m, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: m, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: n, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: n, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: D, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: F, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: j, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_
VoxelShape: k, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_
VoxelShape: k, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_
VoxelShape: l, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_
WoodType: E, type, field_42758, type, f_271446_
WoodType: G, type, field_42758, type, f_271446_
com.mojang.serialization.MapCodec<FenceGateBlock>: a, CODEC, field_46351, CODEC, f_303151_
Constructors
(BlockBehaviour$Properties, WoodType)
(WoodType, BlockBehaviour$Properties)
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
com.mojang.serialization.MapCodec<FenceGateBlock> (): a, codec, method_53969, getCodec, m_304657_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
1.20.2
Names
csi
cvq
Fields
Constructors
Methods
1.20.1
Names
csa
csi
Fields
VoxelShape: E, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: D, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
WoodType: F, type, field_42758, type, f_271446_
WoodType: E, type, field_42758, type, f_271446_
Constructors
Methods
1.19.4
Names
cpk
csa
Fields
SoundEvent: F, closeSound, field_40310, closeSound, f_244555_
SoundEvent: G, openSound, field_40309, openSound, f_244514_
WoodType: F, type, field_42758, type, f_271446_
Constructors
(BlockBehaviour$Properties, SoundEvent, SoundEvent)
(BlockBehaviour$Properties, WoodType)
Methods
1.19.3
Names
cmh
cpk
Fields
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: l, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: m, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: l, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: n, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: m, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: E, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: j, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_
VoxelShape: k, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_
SoundEvent: F, closeSound, field_40310, closeSound, f_244555_
SoundEvent: G, openSound, field_40309, openSound, f_244514_
Constructors
(BlockBehaviour$Properties, SoundEvent, SoundEvent)
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
clk
cmh
Fields
Constructors
Methods
1.19
Names
cgd
clk
Fields
Constructors
Methods
1.18.2
Names
cfl
cgd
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
ccc
cfl
Fields
Constructors
Methods
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.17.1
Names
ccb
ccc
Fields
Constructors
Methods
1.17
Names
bwr
ccb
net.minecraft.block.FenceGateBlock
net.minecraft.src.C_1788_
net.minecraft.server.v1_16_R3.BlockFenceGate
net.minecraft.world.level.block.BlockFenceGate
Fields
BooleanProperty: a, OPEN, field_11026, OPEN, field_176466_a, OPEN
BooleanProperty: a, OPEN, field_11026, OPEN, f_53341_
BooleanProperty: b, POWERED, field_11021, POWERED, field_176465_b, POWERED
BooleanProperty: b, POWERED, field_11021, POWERED, f_53342_
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, field_176467_M, IN_WALL
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_53343_
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, field_185541_d
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, field_185542_e
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, field_208069_z
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, field_185539_B
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B
VoxelShape: l, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: p, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C
VoxelShape: m, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
Constructors
Methods
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
boolean (BlockState): h, isWall, method_10138, isWall, func_196380_i
boolean (BlockState): h, isWall, method_10138, isWall, m_53404_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, func_220253_a
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, m_53378_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bwo
bwr
net.minecraft.server.v1_16_R2.BlockFenceGate
net.minecraft.server.v1_16_R3.BlockFenceGate
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bxu
bwo
net.minecraft.server.v1_16_R1.BlockFenceGate
net.minecraft.server.v1_16_R2.BlockFenceGate
Fields
Constructors
Methods
1.16.1
Names
bri
bxu
net.minecraft.server.v1_15_R1.BlockFenceGate
net.minecraft.server.v1_16_R1.BlockFenceGate
Fields
VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B
VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B
VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C
VoxelShape: p, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
1.15.2
Names
brf
bri
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bov
brf
net.minecraft.server.v1_14_R1.BlockFenceGate
net.minecraft.server.v1_15_R1.BlockFenceGate
Fields
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, field_208069_z
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, field_208069_z
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, field_185539_B
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, field_185539_B
VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, field_208066_B
VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B
VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, field_208067_C
VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (BlockState): j, isWall, method_10138, isWall, func_196380_i
boolean (BlockState): h, isWall, method_10138, isWall, func_196380_i
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
Names
boq
bov
net.minecraft.world.level.block.FenceGateBlock
Fields
BlockStateBoolean: a, field_11026, OPEN, field_176466_a, OPEN
BooleanProperty: a, OPEN, field_11026, OPEN, field_176466_a, OPEN
BlockStateBoolean: b, field_11021, POWERED, field_176465_b, POWERED
BooleanProperty: b, POWERED, field_11021, POWERED, field_176465_b, POWERED
BlockStateBoolean: c, field_11024, IN_WALL, field_176467_M, IN_WALL
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, field_176467_M, IN_WALL
VoxelShape: d, field_11022, Z_AXIS_SHAPE, field_185541_d
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, field_185541_d
VoxelShape: e, field_11017, X_AXIS_SHAPE, field_185542_e
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, field_185542_e
VoxelShape: f, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f
VoxelShape: g, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g
VoxelShape: h, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x
VoxelShape: i, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C
VoxelShape: j, field_11018, field_11018, field_208069_z
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, field_208069_z
VoxelShape: k, field_11023, field_11023, field_185539_B
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, field_185539_B
VoxelShape: w, field_11020, field_11020, field_208066_B
VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, field_208066_B
VoxelShape: x, field_11027, field_11027, field_208067_C
VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, field_208067_C
Constructors
Methods
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
boolean (IBlockData): j, method_10138, isWall, func_196380_i
boolean (BlockState): j, isWall, method_10138, isWall, func_196380_i
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
boolean (IBlockData, EnumDirection): a, method_16703, canWallConnect, func_220253_a
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, func_220253_a
1.14.3
Names
bom
boq
net.minecraft.block.FenceGateBlock
Fields
BlockStateBoolean: a, field_11026, field_176466_a, OPEN
BlockStateBoolean: a, field_11026, OPEN, field_176466_a, OPEN
BlockStateBoolean: b, field_11021, field_176465_b, POWERED
BlockStateBoolean: b, field_11021, POWERED, field_176465_b, POWERED
BlockStateBoolean: c, field_11024, field_176467_M, IN_WALL
BlockStateBoolean: c, field_11024, IN_WALL, field_176467_M, IN_WALL
VoxelShape: d, field_11022, field_185541_d
VoxelShape: d, field_11022, Z_AXIS_SHAPE, field_185541_d
VoxelShape: e, field_11017, field_185542_e
VoxelShape: e, field_11017, X_AXIS_SHAPE, field_185542_e
VoxelShape: f, field_11025, field_185543_f
VoxelShape: f, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f
VoxelShape: g, field_11016, field_185544_g
VoxelShape: g, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g
VoxelShape: h, field_11028, field_208068_x
VoxelShape: h, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x
VoxelShape: i, field_11019, field_185540_C
VoxelShape: i, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C
VoxelShape: j, field_11018, field_208069_z
VoxelShape: j, field_11018, field_11018, field_208069_z
VoxelShape: k, field_11023, field_185539_B
VoxelShape: k, field_11023, field_11023, field_185539_B
VoxelShape: w, field_11020, field_208066_B
VoxelShape: w, field_11020, field_11020, field_208066_B
VoxelShape: x, field_11027, field_208067_C
VoxelShape: x, field_11027, field_11027, field_208067_C
Constructors
Methods
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
boolean (IBlockData): j, method_10138, func_196380_i
boolean (IBlockData): j, method_10138, isWall, func_196380_i
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
boolean (IBlockData, EnumDirection): a, method_16703, func_220253_a
boolean (IBlockData, EnumDirection): a, method_16703, canWallConnect, func_220253_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bol
bom
Fields
Constructors
Methods
1.14
Names
bes
bol
net.minecraft.class_2349
net.minecraft.block.BlockFenceGate
net.minecraft.block.FenceGateBlock
net.minecraft.server.v1_13_R2.BlockFenceGate
net.minecraft.server.v1_14_R1.BlockFenceGate
Fields
BlockStateBoolean: a, field_176466_a, OPEN
BlockStateBoolean: a, field_11026, field_176466_a, OPEN
BlockStateBoolean: b, field_176465_b, POWERED
BlockStateBoolean: b, field_11021, field_176465_b, POWERED
BlockStateBoolean: c, field_176467_M, IN_WALL
BlockStateBoolean: c, field_11024, field_176467_M, IN_WALL
VoxelShape: o, field_185541_d
VoxelShape: d, field_11022, field_185541_d
VoxelShape: p, field_185542_e
VoxelShape: e, field_11017, field_185542_e
VoxelShape: q, field_185543_f
VoxelShape: f, field_11025, field_185543_f
VoxelShape: r, field_185544_g
VoxelShape: g, field_11016, field_185544_g
VoxelShape: s, field_208068_x
VoxelShape: h, field_11028, field_208068_x
VoxelShape: t, field_185540_C
VoxelShape: i, field_11019, field_185540_C
VoxelShape: u, field_208069_z
VoxelShape: j, field_11018, field_208069_z
VoxelShape: v, field_185539_B
VoxelShape: k, field_11023, field_185539_B
VoxelShape: w, field_208066_B
VoxelShape: w, field_11020, field_208066_B
VoxelShape: x, field_208067_C
VoxelShape: x, field_11027, field_208067_C
Constructors
Methods
boolean (IBlockData): a, func_149686_d
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f
VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
boolean (IBlockData): k, func_196380_i
boolean (IBlockData): j, method_10138, func_196380_i
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
boolean (IBlockData, EnumDirection): a, method_16703, func_220253_a
1.13.2
Names
ber
bes
Fields
Constructors
Methods
1.13.1
Names
bej
ber
net.minecraft.server.v1_13_R1.BlockFenceGate
net.minecraft.server.v1_13_R2.BlockFenceGate
Fields
VoxelShape: p, field_185541_d
VoxelShape: o, field_185541_d
VoxelShape: q, field_185542_e
VoxelShape: p, field_185542_e
VoxelShape: r, field_185543_f
VoxelShape: q, field_185543_f
VoxelShape: s, field_185544_g
VoxelShape: r, field_185544_g
VoxelShape: t, field_208068_x
VoxelShape: s, field_208068_x
VoxelShape: u, field_185540_C
VoxelShape: t, field_185540_C
VoxelShape: v, field_208069_z
VoxelShape: u, field_208069_z
VoxelShape: w, field_185539_B
VoxelShape: v, field_185539_B
VoxelShape: x, field_208066_B
VoxelShape: w, field_208066_B
VoxelShape: y, field_208067_C
VoxelShape: x, field_208067_C
Constructors
Methods
1.13
Names
aqp
bej
net.minecraft.server.v1_12_R1.BlockFenceGate
net.minecraft.server.v1_13_R1.BlockFenceGate
Fields
AxisAlignedBB: d, field_185541_d
AxisAlignedBB: e, field_185542_e
AxisAlignedBB: f, field_185543_f
AxisAlignedBB: g, field_185544_g
AxisAlignedBB: B, field_185539_B
AxisAlignedBB: C, field_185540_C
VoxelShape: p, field_185541_d
VoxelShape: q, field_185542_e
VoxelShape: r, field_185543_f
VoxelShape: s, field_185544_g
VoxelShape: t, field_208068_x
VoxelShape: u, field_185540_C
VoxelShape: v, field_208069_z
VoxelShape: w, field_185539_B
VoxelShape: x, field_208066_B
VoxelShape: y, field_208067_C
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (IBlockAccess, BlockPosition): b, func_176205_b
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f
VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
boolean (IBlockData): k, func_196380_i
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
aqn
aqp
Fields
Constructors
Methods
1.12
Names
anm
aqn
net.minecraft.server.v1_11_R1.BlockFenceGate
net.minecraft.server.v1_12_R1.BlockFenceGate
Fields
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
ank
anm
Fields
Constructors
Methods
1.11
Names
alx
ank
net.minecraft.server.v1_10_R1.BlockFenceGate
net.minecraft.server.v1_11_R1.BlockFenceGate
Fields
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
alk
alx
net.minecraft.server.v1_9_R2.BlockFenceGate
net.minecraft.server.v1_10_R1.BlockFenceGate
Fields
Constructors
Methods
1.9.4
Names
net.minecraft.server.v1_9_R1.BlockFenceGate
net.minecraft.server.v1_9_R2.BlockFenceGate
Fields
Constructors
Methods
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
agu
alk
net.minecraft.server.v1_8_R3.BlockFenceGate
net.minecraft.server.v1_9_R1.BlockFenceGate
Fields
BlockStateBoolean: N, field_176467_M, IN_WALL
BlockStateBoolean: c, field_176467_M, IN_WALL
AxisAlignedBB: d, field_185541_d
AxisAlignedBB: e, field_185542_e
AxisAlignedBB: f, field_185543_f
AxisAlignedBB: g, field_185544_g
AxisAlignedBB: B, field_185539_B
AxisAlignedBB: C, field_185540_C
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
1.8.8
Names
agu
net.minecraft.block.BlockFenceGate
net.minecraft.server.v1_8_R3.BlockFenceGate
Fields
BlockStateBoolean: a, field_176466_a, OPEN
BlockStateBoolean: b, field_176465_b, POWERED
BlockStateBoolean: N, field_176467_M, IN_WALL
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
boolean (World, BlockPosition): d, func_176196_c, canPlace
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (IBlockAccess, BlockPosition): b, func_176205_b
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a