public static SpriteLoader | |
public SpriteLoader$Preparations | | a(List<fof> arg0, int arg1, Executor arg2) | | stitch(List<SpriteContents> arg0, int arg1, Executor arg2) | | method_47663(List<class_7764> arg0, int arg1, Executor arg2) | | method_47663(List<SpriteContents> arg0, int arg1, Executor arg2) | | m_261295_(List<C_243582_> p_261919_, int p_261665_, Executor arg2) |
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public static CompletableFuture<List<SpriteContents>> | |
public CompletableFuture<SpriteLoader$Preparations> | | a(ake arg0, acf arg1, int arg2, Executor arg3) | | loadAndStitch(ResourceManager arg0, ResourceLocation arg1, int arg2, Executor arg3) | | method_47661(class_3300 arg0, class_2960 arg1, int arg2, Executor arg3) | | method_47661(ResourceManager arg0, Identifier arg1, int arg2, Executor arg3) | | m_260881_(C_77_ p_261754_, C_5265_ p_262104_, int p_261687_, Executor arg3) |
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public static SpriteContents | |
private Map<ResourceLocation, TextureAtlasSprite> | |