net.minecraft.world.level.levelgen.structure.structures

class WoodlandMansionPieces$SimpleGrid

drd$g
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$SimpleGrid
net.minecraft.class_3471$class_3478
net.minecraft.structure.WoodlandMansionGenerator$FlagMatrix
net.minecraft.src.C_213293_$C_213300_
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$g

Field summary

Modifier and TypeField
private final int[][]
a
grid
field_15451
array
f_230159_
final int
b
width
field_15454
n
f_230160_
final int
c
height
field_15453
m
f_230161_
private final int
d
valueIfOutside
field_15452
fallback
f_230162_

Constructor summary

ModifierConstructor
public (int n, int m, int fallback)

Method summary

Modifier and TypeMethod
public void
a(int arg0, int arg1, int arg2)
set(int arg0, int arg1, int arg2)
method_15065(int arg0, int arg1, int arg2)
set(int i, int j, int value)
m_230170_(int p_230172_, int p_230173_, int arg2)
public void
a(int arg0, int arg1, int arg2, int arg3, int arg4)
set(int arg0, int arg1, int arg2, int arg3, int arg4)
method_15062(int arg0, int arg1, int arg2, int arg3, int arg4)
fill(int i0, int j0, int i1, int j1, int value)
m_230179_(int p_230181_, int p_230182_, int p_230183_, int p_230184_, int arg4)
public int
a(int arg0, int arg1)
get(int arg0, int arg1)
method_15066(int arg0, int arg1)
get(int i, int j)
m_230167_(int p_230169_, int arg1)
public void
a(int arg0, int arg1, int arg2, int arg3)
setif(int arg0, int arg1, int arg2, int arg3)
method_15061(int arg0, int arg1, int arg2, int arg3)
update(int i, int j, int expected, int newValue)
m_230174_(int p_230176_, int p_230177_, int p_230178_, int arg3)
public boolean
b(int arg0, int arg1, int arg2)
edgesTo(int arg0, int arg1, int arg2)
method_15067(int arg0, int arg1, int arg2)
anyMatchAround(int i, int j, int value)
m_230185_(int p_230187_, int p_230188_, int arg2)