public void | | a(gu arg0, cvz arg1, List<duo$i> arg2, duo$c arg3) | | createMansion(BlockPos arg0, Rotation arg1, List<WoodlandMansionPieces$WoodlandMansionPiece> arg2, WoodlandMansionPieces$MansionGrid arg3) | | method_15050(class_2338 arg0, class_2470 arg1, List<class_3471$class_3480> arg2, class_3471$class_3474 arg3) | | generate(BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator$Piece> pieces, WoodlandMansionGenerator$MansionParameters parameters) | | m_230080_(C_4675_ p_230082_, C_1886_ p_230083_, List<C_213293_$C_213302_> p_230084_, C_213293_$C_213296_ arg3) |
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private void | | a(List<duo$i> arg0, duo$e arg1, duo$g arg2, ha arg3, int arg4, int arg5, int arg6, int arg7) | | traverseOuterWalls(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, WoodlandMansionPieces$PlacementData arg1, WoodlandMansionPieces$SimpleGrid arg2, Direction arg3, int arg4, int arg5, int arg6, int arg7) | | method_15051(List<class_3471$class_3480> arg0, class_3471$class_3476 arg1, class_3471$class_3478 arg2, class_2350 arg3, int arg4, int arg5, int arg6, int arg7) | | addOuterWall(List<WoodlandMansionGenerator$Piece> pieces, WoodlandMansionGenerator$GenerationPiece wallPiece, WoodlandMansionGenerator$FlagMatrix layout, Direction direction, int startI, int startJ, int endI, int endJ) | | m_230088_(List<C_213293_$C_213302_> p_230090_, C_213293_$C_213298_ p_230091_, C_213293_$C_213300_ p_230092_, C_4687_ p_230093_, int p_230094_, int p_230095_, int p_230096_, int arg7) |
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private void | | a(List<duo$i> arg0, gu arg1, cvz arg2, duo$g arg3, duo$g arg4) | | createRoof(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$SimpleGrid arg3, WoodlandMansionPieces$SimpleGrid arg4) | | method_15055(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_3471$class_3478 arg3, class_3471$class_3478 arg4) | | addRoof(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, WoodlandMansionGenerator$FlagMatrix layout, WoodlandMansionGenerator$FlagMatrix nextFloorLayout) | | m_230102_(List<C_213293_$C_213302_> p_230104_, C_4675_ p_230105_, C_1886_ p_230106_, C_213293_$C_213300_ p_230107_, C_213293_$C_213300_ arg4) |
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private void | | a(List<duo$i> arg0, gu arg1, cvz arg2, ha arg3, duo$b arg4) | | addRoom1x1(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, Direction arg3, WoodlandMansionPieces$FloorRoomCollection arg4) | | method_15057(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_3471$class_3473 arg4) | | addSmallRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, Direction direction, WoodlandMansionGenerator$RoomPool pool) | | m_230108_(List<C_213293_$C_213302_> p_230110_, C_4675_ p_230111_, C_1886_ p_230112_, C_4687_ p_230113_, C_213293_$C_213295_ arg4) |
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private void | | a(List<duo$i> arg0, gu arg1, cvz arg2, ha arg3, ha arg4, duo$b arg5, boolean arg6) | | addRoom1x2(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$FloorRoomCollection arg5, boolean arg6) | | method_15059(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_2350 arg4, class_3471$class_3473 arg5, boolean arg6) | | addMediumRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, Direction connectedRoomDirection, Direction entranceDirection, WoodlandMansionGenerator$RoomPool pool, boolean staircase) | | m_230121_(List<C_213293_$C_213302_> p_230123_, C_4675_ p_230124_, C_1886_ p_230125_, C_4687_ p_230126_, C_4687_ p_230127_, C_213293_$C_213295_ p_230128_, boolean arg6) |
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private void | | a(List<duo$i> arg0, gu arg1, cvz arg2, ha arg3, ha arg4, duo$b arg5) | | addRoom2x2(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$FloorRoomCollection arg5) | | method_15056(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_2350 arg4, class_3471$class_3473 arg5) | | addBigRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, Direction connectedRoomDirection, Direction entranceDirection, WoodlandMansionGenerator$RoomPool pool) | | m_230114_(List<C_213293_$C_213302_> p_230116_, C_4675_ p_230117_, C_1886_ p_230118_, C_4687_ p_230119_, C_4687_ p_230120_, C_213293_$C_213295_ arg5) |
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private void | | a(List<duo$i> arg0, gu arg1, cvz arg2, duo$b arg3) | | addRoom2x2Secret(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$FloorRoomCollection arg3) | | method_15053(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_3471$class_3473 arg3) | | addBigSecretRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, WoodlandMansionGenerator$RoomPool pool) | | m_230097_(List<C_213293_$C_213302_> p_230099_, C_4675_ p_230100_, C_1886_ p_230101_, C_213293_$C_213295_ arg3) |
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