net.minecraft.client.model

public class ArmorStandModel

extends ArmorStandArmorModel

All mapped superinterfaces:

ArmedModel, HeadedModel

feg
net.minecraft.client.model.ArmorStandModel
net.minecraft.class_551
net.minecraft.client.render.entity.model.ArmorStandEntityModel
net.minecraft.src.C_3799_

Field summary

Modifier and TypeField
private static final String
a
RIGHT_BODY_STICK
field_32445
RIGHT_BODY_STICK
f_170349_
private static final String
b
LEFT_BODY_STICK
field_32446
LEFT_BODY_STICK
f_170350_
private static final String
w
SHOULDER_STICK
field_32447
SHOULDER_STICK
f_170351_
private static final String
x
BASE_PLATE
field_32448
BASE_PLATE
f_170352_
private final ModelPart
y
rightBodyStick
field_27391
rightBodyStick
f_170353_
private final ModelPart
z
leftBodyStick
field_27392
leftBodyStick
f_170354_
private final ModelPart
A
shoulderStick
field_3313
shoulderStick
f_102139_
private final ModelPart
B
basePlate
field_3312
basePlate
f_102140_

Constructor summary

ModifierConstructor
public (ModelPart arg0)

Method summary

Modifier and TypeMethod
public static LayerDefinition
c()
createBodyLayer()
method_31979()
getTexturedModelData()
m_170357_()
public void
a(byd arg0, float arg1, float arg2, float arg3)
prepareMobModel(ArmorStand arg0, float arg1, float arg2, float arg3)
method_24223(class_1531 arg0, float arg1, float arg2, float arg3)
animateModel(ArmorStandEntity arg0, float arg1, float arg2, float arg3)
m_6839_(C_966_ p_102173_, float p_102174_, float p_102175_, float arg3)
public void
a(byd arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setupAnim(ArmorStand arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
method_17066(class_1531 arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
setAngles(ArmorStandEntity arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
m_6973_(C_966_ p_102178_, float p_102179_, float p_102180_, float p_102181_, float p_102182_, float arg5)
protected Iterable<ModelPart>
b()
bodyParts()
method_22948()
getBodyParts()
m_5608_()
public void
a(bja arg0, elp arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
m_6002_(C_520_ p_102158_, C_3181_ arg1)