public VoxelShape | | c(dfj arg0, cpb arg1, gw arg2, ehs arg3) | | getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) | | m_5939_(C_2064_ p_54761_, C_1559_ p_54762_, C_4675_ p_54763_, C_3051_ arg3) |
|
public boolean | |
public void | | b(dfj arg0, akq arg1, gw arg2, asc arg3) | | randomTick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3) | | method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3) | | randomTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3) | | m_213898_(C_2064_ p_221411_, C_12_ p_221412_, C_4675_ p_221413_, C_212974_ arg3) |
|
public boolean | | c(dfj arg0, cpb arg1, gw arg2) | | propagatesSkylightDown(BlockState arg0, BlockGetter arg1, BlockPos arg2) | | method_9579(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | isTransparent(BlockState arg0, BlockView arg1, BlockPos arg2) | | m_7420_(C_2064_ p_54746_, C_1559_ p_54747_, C_4675_ arg2) |
|
public boolean | | a(dfj arg0, cpb arg1, gw arg2, ebc arg3) | | isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3) | | method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3) | | canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3) | | m_7357_(C_2064_ p_54705_, C_1559_ p_54706_, C_4675_ p_54707_, C_2754_ arg3) |
|
public FluidState | |
public boolean | | a(dfj arg0, dfj arg1, ha arg2) | | skipRendering(BlockState arg0, BlockState arg1, Direction arg2) | | method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2) | | isSideInvisible(BlockState arg0, BlockState arg1, Direction arg2) | | m_6104_(C_2064_ p_54717_, C_2064_ p_54718_, C_4687_ arg2) |
|
public RenderShape | |
public List<ItemStack> | |
public VoxelShape | | a(dfj arg0, cpb arg1, gw arg2, ehs arg3) | | getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) | | m_5940_(C_2064_ p_54750_, C_1559_ p_54751_, C_4675_ p_54752_, C_3051_ arg3) |
|
public void | | b(dfj arg0, cpv arg1, gw arg2, dfj arg3, boolean arg4) | | onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4) | | onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | m_6807_(C_2064_ p_54755_, C_1596_ p_54756_, C_4675_ p_54757_, C_2064_ p_54758_, boolean arg4) |
|
public BlockState | | a(dfj arg0, ha arg1, dfj arg2, cpw arg3, gw arg4, gw arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5) | | m_7417_(C_2064_ p_54724_, C_4687_ p_54725_, C_2064_ p_54726_, C_1598_ p_54727_, C_4675_ p_54728_, C_4675_ arg5) |
|
public void | | a(dfj arg0, cpv arg1, gw arg2, csv arg3, gw arg4, boolean arg5) | | neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5) | | method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5) | | neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5) | | m_6861_(C_2064_ p_54710_, C_1596_ p_54711_, C_4675_ p_54712_, C_1706_ p_54713_, C_4675_ p_54714_, boolean arg5) |
|
private boolean | | a(cpv arg0, gw arg1, dfj arg2) | | shouldSpreadLiquid(Level arg0, BlockPos arg1, BlockState arg2) | | method_10316(class_1937 arg0, class_2338 arg1, class_2680 arg2) | | receiveNeighborFluids(World world, BlockPos pos, BlockState state) | | m_54696_(C_1596_ p_54698_, C_4675_ p_54699_, C_2064_ arg2) |
|
private void | |
protected void | |
public ItemStack | | a(cbu arg0, cpw arg1, gw arg2, dfj arg3) | | pickupBlock(Player arg0, LevelAccessor arg1, BlockPos arg2, BlockState arg3) | | method_9700(class_1657 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3) | | tryDrainFluid(PlayerEntity arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3) | | m_142598_(C_1141_ p_153772_, C_1598_ p_153773_, C_4675_ p_153774_, C_2064_ arg3) |
|
public Optional<SoundEvent> | | aq_() | | getPickupSound() | | method_32351() | | getBucketFillSound() | | m_142298_() |
|