public com.mojang.serialization.MapCodec<BarrierBlock> | | a() | | codec() | | method_53969() | | getCodec() | | m_304657_() |
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public boolean | | a_(djh arg0, csv arg1, hx arg2) | | propagatesSkylightDown(BlockState arg0, BlockGetter arg1, BlockPos arg2) | | method_9579(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | isTransparent(BlockState arg0, BlockView arg1, BlockPos arg2) | | m_7420_(C_2064_ p_49101_, C_1559_ p_49102_, C_4675_ arg2) |
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public RenderShape | |
public float | | d(djh arg0, csv arg1, hx arg2) | | getShadeBrightness(BlockState arg0, BlockGetter arg1, BlockPos arg2) | | method_9575(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | getAmbientOcclusionLightLevel(BlockState arg0, BlockView arg1, BlockPos arg2) | | m_7749_(C_2064_ p_49095_, C_1559_ p_49096_, C_4675_ arg2) |
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public BlockState | | a(djh arg0, ic arg1, djh arg2, ctq arg3, hx arg4, hx arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5) | | m_7417_(C_2064_ p_298685_, C_4687_ p_298648_, C_2064_ p_299709_, C_1598_ p_297885_, C_4675_ p_299701_, C_4675_ arg5) |
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public FluidState | |
public BlockState | |
protected void | |
public ItemStack | | a(cfi arg0, ctq arg1, hx arg2, djh arg3) | | pickupBlock(Player arg0, LevelAccessor arg1, BlockPos arg2, BlockState arg3) | | method_9700(class_1657 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3) | | tryDrainFluid(PlayerEntity arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3) | | m_142598_(C_1141_ p_299225_, C_1598_ p_298270_, C_4675_ p_298275_, C_2064_ arg3) |
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public boolean | | a(cfi arg0, csv arg1, hx arg2, djh arg3, eeq arg4) | | canPlaceLiquid(Player arg0, BlockGetter arg1, BlockPos arg2, BlockState arg3, Fluid arg4) | | method_10310(class_1657 arg0, class_1922 arg1, class_2338 arg2, class_2680 arg3, class_3611 arg4) | | canFillWithFluid(PlayerEntity arg0, BlockView arg1, BlockPos arg2, BlockState arg3, Fluid arg4) | | m_6044_(C_1141_ p_299765_, C_1559_ p_297382_, C_4675_ p_299344_, C_2064_ p_299153_, C_2690_ arg4) |
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