public static boolean | | a(ecb$g arg0, int arg1, int arg2) | | isHouse(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2) | | method_15047(class_3471$class_3478 arg0, int arg1, int arg2) | | isInsideMansion(WoodlandMansionGenerator$FlagMatrix layout, int i, int j) | | m_230047_(C_213293_$C_213300_ p_230048_, int p_230049_, int p_230050_) |
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public boolean | | a(ecb$g arg0, int arg1, int arg2, int arg3, int arg4) | | isRoomId(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) | | method_15039(class_3471$class_3478 arg0, int arg1, int arg2, int arg3, int arg4) | | isRoomId(WoodlandMansionGenerator$FlagMatrix layout, int i, int j, int floor, int roomId) | | m_230051_(C_213293_$C_213300_ p_230053_, int p_230054_, int p_230055_, int p_230056_, int arg4) |
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public Direction | | b(ecb$g arg0, int arg1, int arg2, int arg3, int arg4) | | get1x2RoomDirection(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, int arg3, int arg4) | | method_15040(class_3471$class_3478 arg0, int arg1, int arg2, int arg3, int arg4) | | findConnectedRoomDirection(WoodlandMansionGenerator$FlagMatrix layout, int i, int j, int floor, int roomId) | | m_230067_(C_213293_$C_213300_ p_230069_, int p_230070_, int p_230071_, int p_230072_, int arg4) |
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private void | | a(ecb$g arg0, int arg1, int arg2, ic arg3, int arg4) | | recursiveCorridor(WoodlandMansionPieces$SimpleGrid arg0, int arg1, int arg2, Direction arg3, int arg4) | | method_15045(class_3471$class_3478 arg0, int arg1, int arg2, class_2350 arg3, int arg4) | | layoutCorridor(WoodlandMansionGenerator$FlagMatrix layout, int i, int j, Direction direction, int length) | | m_230057_(C_213293_$C_213300_ p_230059_, int p_230060_, int p_230061_, C_4687_ p_230062_, int arg4) |
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private boolean | |
private void | | a() | | setupThirdFloor() | | method_15048() | | layoutThirdFloor() | | m_230066_() |
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private void | |