public static void | | initRenderThread() | | initRenderThread() | | initRenderThread() |
|
public static boolean | | isOnRenderThread() | | isOnRenderThread() | | isOnRenderThread() |
|
public static boolean | | isOnRenderThreadOrInit() | | isOnRenderThreadOrInit() | | isOnRenderThreadOrInit() |
|
public static void | | initGameThread(boolean arg0) | | initGameThread(boolean arg0) | | initGameThread(boolean arg0) | | initGameThread(boolean assertNotRenderThread) | | initGameThread(boolean p_69578_) |
|
public static boolean | | isOnGameThread() | | isOnGameThread() | | isOnGameThread() |
|
public static void | | assertInInitPhase() | | assertInInitPhase() | | assertInInitPhase() |
|
public static void | | assertOnGameThreadOrInit() | | assertOnGameThreadOrInit() | | assertOnGameThreadOrInit() |
|
public static void | | assertOnRenderThreadOrInit() | | assertOnRenderThreadOrInit() | | assertOnRenderThreadOrInit() |
|
public static void | | assertOnRenderThread() | | assertOnRenderThread() | | assertOnRenderThread() |
|
public static void | | assertOnGameThread() | | assertOnGameThread() | | assertOnGameThread() |
|
private static IllegalStateException | | constructThreadException() | | constructThreadException() | | constructThreadException() |
|
public static boolean | | isInInitPhase() | | isInInitPhase() | | isInInitPhase() |
|
public static void | |
private static void | | pollEvents() | | pollEvents() | | pollEvents() |
|
public static boolean | | isFrozenAtPollEvents() | | isFrozenAtPollEvents() | | isFrozenAtPollEvents() |
|
public static void | | flipFrame(long arg0) | | flipFrame(long arg0) | | flipFrame(long arg0) | | flipFrame(long window) | | flipFrame(long p_69496_) |
|
public static void | | replayQueue() | | replayQueue() | | replayQueue() |
|
public static void | | limitDisplayFPS(int arg0) | | limitDisplayFPS(int arg0) | | limitDisplayFPS(int arg0) | | limitDisplayFPS(int fps) | | limitDisplayFPS(int p_69831_) |
|
public static void | | disableDepthTest() | | disableDepthTest() | | disableDepthTest() |
|
public static void | | enableDepthTest() | | enableDepthTest() | | enableDepthTest() |
|
public static void | | enableScissor(int arg0, int arg1, int arg2, int arg3) | | enableScissor(int arg0, int arg1, int arg2, int arg3) | | enableScissor(int arg0, int arg1, int arg2, int arg3) | | enableScissor(int x, int y, int width, int height) | | enableScissor(int p_69489_, int p_69490_, int p_69491_, int p_69492_) |
|
public static void | | disableScissor() | | disableScissor() | | disableScissor() |
|
public static void | | depthFunc(int arg0) | | depthFunc(int arg0) | | depthFunc(int arg0) | | depthFunc(int func) | | depthFunc(int p_69457_) |
|
public static void | | depthMask(boolean arg0) | | depthMask(boolean arg0) | | depthMask(boolean arg0) | | depthMask(boolean mask) | | depthMask(boolean p_69459_) |
|
public static void | | enableBlend() | | enableBlend() | | enableBlend() |
|
public static void | | disableBlend() | | disableBlend() | | disableBlend() |
|
public static void | |
public static void | | blendFunc(int arg0, int arg1) | | blendFunc(int arg0, int arg1) | | blendFunc(int arg0, int arg1) | | blendFunc(int srcFactor, int dstFactor) | | blendFunc(int p_69406_, int p_69407_) |
|
public static void | | blendFuncSeparate(GlStateManager$SourceFactor arg0, GlStateManager$DestFactor arg1, GlStateManager$SourceFactor arg2, GlStateManager$DestFactor arg3) | | blendFuncSeparate(GlStateManager$SourceFactor arg0, GlStateManager$DestFactor arg1, GlStateManager$SourceFactor arg2, GlStateManager$DestFactor arg3) | | blendFuncSeparate(GlStateManager$class_4535 arg0, GlStateManager$class_4534 arg1, GlStateManager$class_4535 arg2, GlStateManager$class_4534 arg3) | | blendFuncSeparate(GlStateManager$SrcFactor srcFactor, GlStateManager$DstFactor dstFactor, GlStateManager$SrcFactor srcAlpha, GlStateManager$DstFactor dstAlpha) | | blendFuncSeparate(GlStateManager$SourceFactor p_69417_, GlStateManager$DestFactor p_69418_, GlStateManager$SourceFactor p_69419_, GlStateManager$DestFactor p_69420_) |
|
public static void | | blendFuncSeparate(int arg0, int arg1, int arg2, int arg3) | | blendFuncSeparate(int arg0, int arg1, int arg2, int arg3) | | blendFuncSeparate(int arg0, int arg1, int arg2, int arg3) | | blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha) | | blendFuncSeparate(int p_69412_, int p_69413_, int p_69414_, int p_69415_) |
|
public static void | | blendEquation(int arg0) | | blendEquation(int arg0) | | blendEquation(int arg0) | | blendEquation(int mode) | | blendEquation(int p_69404_) |
|
public static void | | enableCull() | | enableCull() | | enableCull() |
|
public static void | | disableCull() | | disableCull() | | disableCull() |
|
public static void | | polygonMode(int arg0, int arg1) | | polygonMode(int arg0, int arg1) | | polygonMode(int arg0, int arg1) | | polygonMode(int face, int mode) | | polygonMode(int p_69861_, int p_69862_) |
|
public static void | | enablePolygonOffset() | | enablePolygonOffset() | | enablePolygonOffset() |
|
public static void | | disablePolygonOffset() | | disablePolygonOffset() | | disablePolygonOffset() |
|
public static void | | polygonOffset(float arg0, float arg1) | | polygonOffset(float arg0, float arg1) | | polygonOffset(float arg0, float arg1) | | polygonOffset(float factor, float units) | | polygonOffset(float p_69864_, float p_69865_) |
|
public static void | | enableColorLogicOp() | | enableColorLogicOp() | | enableColorLogicOp() |
|
public static void | | disableColorLogicOp() | | disableColorLogicOp() | | disableColorLogicOp() |
|
public static void | |
public static void | | activeTexture(int arg0) | | activeTexture(int arg0) | | activeTexture(int arg0) | | activeTexture(int texture) | | activeTexture(int p_69389_) |
|
public static void | | texParameter(int arg0, int arg1, int arg2) | | texParameter(int arg0, int arg1, int arg2) | | texParameter(int arg0, int arg1, int arg2) | | texParameter(int target, int pname, int param) | | texParameter(int p_69938_, int p_69939_, int p_69940_) |
|
public static void | | deleteTexture(int arg0) | | deleteTexture(int arg0) | | deleteTexture(int arg0) | | deleteTexture(int texture) | | deleteTexture(int p_69455_) |
|
public static void | | bindTextureForSetup(int arg0) | | bindTextureForSetup(int arg0) | | bindTextureForSetup(int arg0) | | bindTextureForSetup(int id) | | bindTextureForSetup(int p_157185_) |
|
public static void | | bindTexture(int arg0) | | bindTexture(int arg0) | | bindTexture(int arg0) | | bindTexture(int texture) | | bindTexture(int p_69397_) |
|
public static void | | viewport(int arg0, int arg1, int arg2, int arg3) | | viewport(int arg0, int arg1, int arg2, int arg3) | | viewport(int arg0, int arg1, int arg2, int arg3) | | viewport(int x, int y, int width, int height) | | viewport(int p_69950_, int p_69951_, int p_69952_, int p_69953_) |
|
public static void | | colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3) | | colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3) | | colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3) | | colorMask(boolean red, boolean green, boolean blue, boolean alpha) | | colorMask(boolean p_69445_, boolean p_69446_, boolean p_69447_, boolean p_69448_) |
|
public static void | | stencilFunc(int arg0, int arg1, int arg2) | | stencilFunc(int arg0, int arg1, int arg2) | | stencilFunc(int arg0, int arg1, int arg2) | | stencilFunc(int func, int ref, int mask) | | stencilFunc(int p_69926_, int p_69927_, int p_69928_) |
|
public static void | | stencilMask(int arg0) | | stencilMask(int arg0) | | stencilMask(int arg0) | | stencilMask(int mask) | | stencilMask(int p_69930_) |
|
public static void | | stencilOp(int arg0, int arg1, int arg2) | | stencilOp(int arg0, int arg1, int arg2) | | stencilOp(int arg0, int arg1, int arg2) | | stencilOp(int sfail, int dpfail, int dppass) | | stencilOp(int p_69932_, int p_69933_, int p_69934_) |
|
public static void | | clearDepth(double arg0) | | clearDepth(double arg0) | | clearDepth(double arg0) | | clearDepth(double depth) | | clearDepth(double p_69431_) |
|
public static void | | clearColor(float arg0, float arg1, float arg2, float arg3) | | clearColor(float arg0, float arg1, float arg2, float arg3) | | clearColor(float arg0, float arg1, float arg2, float arg3) | | clearColor(float red, float green, float blue, float alpha) | | clearColor(float p_69425_, float p_69426_, float p_69427_, float p_69428_) |
|
public static void | | clearStencil(int arg0) | | clearStencil(int arg0) | | clearStencil(int arg0) | | clearStencil(int stencil) | | clearStencil(int p_69433_) |
|
public static void | | clear(int arg0, boolean arg1) | | clear(int arg0, boolean arg1) | | clear(int arg0, boolean arg1) | | clear(int mask, boolean getError) | | clear(int p_69422_, boolean p_69423_) |
|
public static void | | setShaderFogStart(float arg0) | | setShaderFogStart(float arg0) | | setShaderFogStart(float arg0) | | setShaderFogStart(float shaderFogStart) | | setShaderFogStart(float p_157446_) |
|
private static void | | _setShaderFogStart(float arg0) | | _setShaderFogStart(float arg0) | | _setShaderFogStart(float arg0) | | _setShaderFogStart(float shaderFogStart) | | _setShaderFogStart(float p_157172_) |
|
public static float | | getShaderFogStart() | | getShaderFogStart() | | getShaderFogStart() |
|
public static void | | setShaderGlintAlpha(double arg0) | | setShaderGlintAlpha(double arg0) | | setShaderGlintAlpha(double p_268332_) |
|
public static void | | setShaderGlintAlpha(float arg0) | | setShaderGlintAlpha(float arg0) | | setShaderGlintAlpha(float p_268329_) |
|
private static void | | _setShaderGlintAlpha(float arg0) | | _setShaderGlintAlpha(float arg0) | | _setShaderGlintAlpha(float p_268319_) |
|
public static float | | getShaderGlintAlpha() | | getShaderGlintAlpha() | | getShaderGlintAlpha() |
|
public static void | | setShaderFogEnd(float arg0) | | setShaderFogEnd(float arg0) | | setShaderFogEnd(float arg0) | | setShaderFogEnd(float shaderFogEnd) | | setShaderFogEnd(float p_157444_) |
|
private static void | | _setShaderFogEnd(float arg0) | | _setShaderFogEnd(float arg0) | | _setShaderFogEnd(float arg0) | | _setShaderFogEnd(float shaderFogEnd) | | _setShaderFogEnd(float p_157170_) |
|
public static float | | getShaderFogEnd() | | getShaderFogEnd() | | getShaderFogEnd() |
|
public static void | | setShaderFogColor(float arg0, float arg1, float arg2, float arg3) | | setShaderFogColor(float arg0, float arg1, float arg2, float arg3) | | setShaderFogColor(float arg0, float arg1, float arg2, float arg3) | | setShaderFogColor(float red, float green, float blue, float alpha) | | setShaderFogColor(float p_157439_, float p_157440_, float p_157441_, float p_157442_) |
|
public static void | | setShaderFogColor(float arg0, float arg1, float arg2) | | setShaderFogColor(float arg0, float arg1, float arg2) | | setShaderFogColor(float arg0, float arg1, float arg2) | | setShaderFogColor(float red, float green, float blue) | | setShaderFogColor(float p_157435_, float p_157436_, float p_157437_) |
|
private static void | | _setShaderFogColor(float arg0, float arg1, float arg2, float arg3) | | _setShaderFogColor(float arg0, float arg1, float arg2, float arg3) | | _setShaderFogColor(float arg0, float arg1, float arg2, float arg3) | | _setShaderFogColor(float red, float green, float blue, float alpha) | | _setShaderFogColor(float p_157165_, float p_157166_, float p_157167_, float p_157168_) |
|
public static float[] | | getShaderFogColor() | | getShaderFogColor() | | getShaderFogColor() |
|
public static void | |
private static void | |
public static FogShape | | getShaderFogShape() | | getShaderFogShape() | | getShaderFogShape() |
|
public static void | | setShaderLights(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setShaderLights(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setShaderLights(org.joml.Vector3f p_254155_, org.joml.Vector3f p_254006_) |
|
public static void | | _setShaderLights(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | _setShaderLights(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | _setShaderLights(org.joml.Vector3f p_253618_, org.joml.Vector3f p_253929_) |
|
public static void | |
public static void | | setShaderColor(float arg0, float arg1, float arg2, float arg3) | | setShaderColor(float arg0, float arg1, float arg2, float arg3) | | setShaderColor(float arg0, float arg1, float arg2, float arg3) | | setShaderColor(float red, float green, float blue, float alpha) | | setShaderColor(float p_157430_, float p_157431_, float p_157432_, float p_157433_) |
|
private static void | | _setShaderColor(float arg0, float arg1, float arg2, float arg3) | | _setShaderColor(float arg0, float arg1, float arg2, float arg3) | | _setShaderColor(float arg0, float arg1, float arg2, float arg3) | | _setShaderColor(float red, float green, float blue, float alpha) | | _setShaderColor(float p_157160_, float p_157161_, float p_157162_, float p_157163_) |
|
public static float[] | | getShaderColor() | | getShaderColor() | | getShaderColor() |
|
public static void | | drawElements(int arg0, int arg1, int arg2) | | drawElements(int arg0, int arg1, int arg2) | | drawElements(int arg0, int arg1, int arg2) | | drawElements(int mode, int count, int type) | | drawElements(int p_157187_, int p_157188_, int p_157189_) |
|
public static void | | lineWidth(float arg0) | | lineWidth(float arg0) | | lineWidth(float arg0) | | lineWidth(float width) | | lineWidth(float p_69833_) |
|
public static float | | getShaderLineWidth() | | getShaderLineWidth() | | getShaderLineWidth() |
|
public static void | | pixelStore(int arg0, int arg1) | | pixelStore(int arg0, int arg1) | | pixelStore(int arg0, int arg1) | | pixelStore(int pname, int param) | | pixelStore(int p_69855_, int p_69856_) |
|
public static void | | readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6) | | readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6) | | readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6) | | readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) | | readPixels(int p_69872_, int p_69873_, int p_69874_, int p_69875_, int p_69876_, int p_69877_, ByteBuffer p_69878_) |
|
public static void | |
public static String | | getBackendDescription() | | getBackendDescription() | | getBackendDescription() |
|
public static String | | getApiDescription() | | getApiDescription() | | getApiDescription() |
|
public static TimeSource$NanoTimeSource | | initBackendSystem() | | initBackendSystem() | | initBackendSystem() |
|
public static void | | initRenderer(int arg0, boolean arg1) | | initRenderer(int arg0, boolean arg1) | | initRenderer(int arg0, boolean arg1) | | initRenderer(int debugVerbosity, boolean debugSync) | | initRenderer(int p_69581_, boolean p_69582_) |
|
public static void | | setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0) | | setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0) | | setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI arg0) | | setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI callback) | | setErrorCallback(org.lwjgl.glfw.GLFWErrorCallbackI p_69901_) |
|
public static void | | renderCrosshair(int arg0) | | renderCrosshair(int arg0) | | renderCrosshair(int arg0) | | renderCrosshair(int size) | | renderCrosshair(int p_69882_) |
|
public static String | | getCapsString() | | getCapsString() | | getCapsString() |
|
public static void | | setupDefaultState(int arg0, int arg1, int arg2, int arg3) | | setupDefaultState(int arg0, int arg1, int arg2, int arg3) | | setupDefaultState(int arg0, int arg1, int arg2, int arg3) | | setupDefaultState(int x, int y, int width, int height) | | setupDefaultState(int p_69903_, int p_69904_, int p_69905_, int p_69906_) |
|
public static int | | maxSupportedTextureSize() | | maxSupportedTextureSize() | | maxSupportedTextureSize() |
|
public static void | |
public static void | |
public static void | | glBufferData(int arg0, ByteBuffer arg1, int arg2) | | glBufferData(int arg0, ByteBuffer arg1, int arg2) | | glBufferData(int arg0, ByteBuffer arg1, int arg2) | | glBufferData(int target, ByteBuffer data, int usage) | | glBufferData(int p_69526_, ByteBuffer p_69527_, int p_69528_) |
|
public static void | | glDeleteBuffers(int arg0) | | glDeleteBuffers(int arg0) | | glDeleteBuffers(int arg0) | | glDeleteBuffers(int buffer) | | glDeleteBuffers(int p_69530_) |
|
public static void | | glDeleteVertexArrays(int arg0) | | glDeleteVertexArrays(int arg0) | | glDeleteVertexArrays(int arg0) | | glDeleteVertexArrays(int array) | | glDeleteVertexArrays(int p_157214_) |
|
public static void | | glUniform1i(int arg0, int arg1) | | glUniform1i(int arg0, int arg1) | | glUniform1i(int arg0, int arg1) | | glUniform1i(int location, int value) | | glUniform1i(int p_69544_, int p_69545_) |
|
public static void | |
public static void | |
public static void | |
public static void | |
public static void | |
public static void | |
public static void | |
public static void | |
public static void | | glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix2(int location, boolean transpose, FloatBuffer value) | | glUniformMatrix2(int p_69565_, boolean p_69566_, FloatBuffer p_69567_) |
|
public static void | | glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix3(int location, boolean transpose, FloatBuffer value) | | glUniformMatrix3(int p_69569_, boolean p_69570_, FloatBuffer p_69571_) |
|
public static void | | glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2) | | glUniformMatrix4(int location, boolean transpose, FloatBuffer value) | | glUniformMatrix4(int p_69573_, boolean p_69574_, FloatBuffer p_69575_) |
|
public static void | |
public static void | | teardownOverlayColor() | | teardownOverlayColor() | | teardownOverlayColor() |
|
public static void | | setupLevelDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setupLevelDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setupLevelDiffuseLighting(org.joml.Vector3f p_254489_, org.joml.Vector3f p_254541_) |
|
public static void | | setupGuiFlatDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setupGuiFlatDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setupGuiFlatDiffuseLighting(org.joml.Vector3f p_254419_, org.joml.Vector3f p_254483_) |
|
public static void | | setupGui3DDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setupGui3DDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setupGui3DDiffuseLighting(org.joml.Vector3f p_253859_, org.joml.Vector3f p_253890_) |
|
public static void | | beginInitialization() | | beginInitialization() | | beginInitialization() |
|
public static void | | finishInitialization() | | finishInitialization() | | finishInitialization() |
|
public static void | |
public static void | |
public static Tesselator | | renderThreadTesselator() | | renderThreadTesselator() | | renderThreadTesselator() |
|
public static void | | defaultBlendFunc() | | defaultBlendFunc() | | defaultBlendFunc() |
|
public static void | |
public static void | |
public static ShaderInstance | | getShader() | | getShader() | | getShader() |
|
public static void | |
public static void | |
public static void | | setShaderTexture(int arg0, int arg1) | | setShaderTexture(int arg0, int arg1) | | setShaderTexture(int arg0, int arg1) | | setShaderTexture(int texture, int glId) | | setShaderTexture(int p_157454_, int p_157455_) |
|
public static void | | _setShaderTexture(int arg0, int arg1) | | _setShaderTexture(int arg0, int arg1) | | _setShaderTexture(int arg0, int arg1) | | _setShaderTexture(int texture, int glId) | | _setShaderTexture(int p_157177_, int p_157178_) |
|
public static int | | getShaderTexture(int arg0) | | getShaderTexture(int arg0) | | getShaderTexture(int arg0) | | getShaderTexture(int texture) | | getShaderTexture(int p_157204_) |
|
public static void | | setProjectionMatrix(org.joml.Matrix4f arg0, fai arg1) | | setProjectionMatrix(org.joml.Matrix4f arg0, VertexSorting arg1) | | setProjectionMatrix(org.joml.Matrix4f arg0, class_8251 arg1) | | setProjectionMatrix(org.joml.Matrix4f projectionMatrix, VertexSorter vertexSorting) | | setProjectionMatrix(org.joml.Matrix4f p_277884_, C_276405_ p_277702_) |
|
public static void | | setTextureMatrix(org.joml.Matrix4f arg0) | | setTextureMatrix(org.joml.Matrix4f arg0) | | setTextureMatrix(org.joml.Matrix4f arg0) | | setTextureMatrix(org.joml.Matrix4f textureMatrix) | | setTextureMatrix(org.joml.Matrix4f p_254081_) |
|
public static void | | resetTextureMatrix() | | resetTextureMatrix() | | resetTextureMatrix() |
|
public static void | | applyModelViewMatrix() | | applyModelViewMatrix() | | applyModelViewMatrix() |
|
public static void | | backupProjectionMatrix() | | backupProjectionMatrix() | | backupProjectionMatrix() |
|
private static void | | _backupProjectionMatrix() | | _backupProjectionMatrix() | | _backupProjectionMatrix() |
|
public static void | | restoreProjectionMatrix() | | restoreProjectionMatrix() | | restoreProjectionMatrix() |
|
private static void | | _restoreProjectionMatrix() | | _restoreProjectionMatrix() | | _restoreProjectionMatrix() |
|
public static org.joml.Matrix4f | | getProjectionMatrix() | | getProjectionMatrix() | | getProjectionMatrix() |
|
public static org.joml.Matrix4f | | getModelViewMatrix() | | getModelViewMatrix() | | getModelViewMatrix() |
|
public static org.joml.Matrix4fStack | | getModelViewStack() | | getModelViewStack() | | getModelViewStack() |
|
public static org.joml.Matrix4f | | getTextureMatrix() | | getTextureMatrix() | | getTextureMatrix() |
|
public static RenderSystem$AutoStorageIndexBuffer | |
public static void | | setShaderGameTime(long arg0, float arg1) | | setShaderGameTime(long arg0, float arg1) | | setShaderGameTime(long arg0, float arg1) | | setShaderGameTime(long time, float tickDelta) | | setShaderGameTime(long p_157448_, float arg1) |
|
public static float | | getShaderGameTime() | | getShaderGameTime() | | getShaderGameTime() |
|
public static VertexSorting | | getVertexSorting() | | getVertexSorting() | | getVertexSorting() |
|