History - com.mojang.blaze3d.systems.RenderSystem

1.21.3

Names

Fields

ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue, recordingQueue

ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue

Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR

Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR

int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE

int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE

Thread: renderThread, renderThread, renderThread

Thread: renderThread, renderThread

int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE

int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE

boolean: isInInit, isInInit, isInInit

boolean: isInInit, isInInit

double: lastDrawTime, lastDrawTime, lastDrawTime

double: lastDrawTime, lastDrawTime

RenderSystem$AutoStorageIndexBuffer: sharedSequential, sharedSequential, sharedSequential

RenderSystem$AutoStorageIndexBuffer: sharedSequential, sharedSequential

RenderSystem$AutoStorageIndexBuffer: sharedSequentialQuad, sharedSequentialQuad, sharedSequentialQuad

RenderSystem$AutoStorageIndexBuffer: sharedSequentialQuad, sharedSequentialQuad

RenderSystem$AutoStorageIndexBuffer: sharedSequentialLines, sharedSequentialLines, sharedSequentialLines

RenderSystem$AutoStorageIndexBuffer: sharedSequentialLines, sharedSequentialLines

int[]: shaderTextures, shaderTextures, shaderTextures

int[]: shaderTextures, shaderTextures

float[]: shaderColor, shaderColor, shaderColor

float[]: shaderColor, shaderColor

float: shaderFogStart, shaderFogStart, shaderFogStart

float: shaderFogEnd, shaderFogEnd, shaderFogEnd

float[]: shaderFogColor, shaderFogColor, shaderFogColor

float: shaderGameTime, shaderGameTime, shaderGameTime

float: shaderGameTime, shaderGameTime

float: shaderLineWidth, shaderLineWidth, shaderLineWidth

float: shaderLineWidth, shaderLineWidth

ShaderInstance: shader, shader, shader

CompiledShaderProgram: shader, shader

String: apiDescription, apiDescription, apiDescription

String: apiDescription, apiDescription

org.slf4j.Logger: LOGGER, LOGGER, LOGGER

org.slf4j.Logger: LOGGER, LOGGER

FogShape: shaderFogShape, shaderFogShape, shaderFogShape

org.joml.Matrix4f: projectionMatrix, projectionMatrix, projectionMatrix

org.joml.Matrix4f: projectionMatrix, projectionMatrix

org.joml.Matrix4f: savedProjectionMatrix, savedProjectionMatrix, savedProjectionMatrix

org.joml.Matrix4f: savedProjectionMatrix, savedProjectionMatrix

org.joml.Matrix4f: modelViewMatrix, modelViewMatrix, modelViewMatrix

org.joml.Matrix4f: textureMatrix, textureMatrix, textureMatrix

org.joml.Matrix4f: textureMatrix, textureMatrix

org.joml.Vector3f[]: shaderLightDirections, shaderLightDirections, shaderLightDirections

org.joml.Vector3f[]: shaderLightDirections, shaderLightDirections

float: shaderGlintAlpha, shaderGlintAlpha, shaderGlintAlpha

float: shaderGlintAlpha, shaderGlintAlpha

AtomicLong: pollEventsWaitStart, pollEventsWaitStart, pollEventsWaitStart

AtomicLong: pollEventsWaitStart, pollEventsWaitStart

AtomicBoolean: pollingEvents, pollingEvents, pollingEvents

AtomicBoolean: pollingEvents, pollingEvents

VertexSorting: vertexSorting, vertexSorting, vertexSorting

VertexSorting: savedVertexSorting, savedVertexSorting, savedVertexSorting

org.joml.Matrix4fStack: modelViewStack, modelViewStack, modelViewStack

org.joml.Matrix4fStack: modelViewStack, modelViewStack

ProjectionType: projectionType, projectionType

ProjectionType: savedProjectionType, savedProjectionType

FogParameters: shaderFog, shaderFog

Constructors

Methods

void (): initRenderThread, initRenderThread, initRenderThread

void (): initRenderThread, initRenderThread

boolean (): isOnRenderThread, isOnRenderThread, isOnRenderThread

boolean (): isOnRenderThread, isOnRenderThread

boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit

boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit

void (RenderCall): recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall

void (RenderCall): recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall

void (long): flipFrame, flipFrame, flipFrame, flipFrame, flipFrame

void (): replayQueue, replayQueue, replayQueue

void (): replayQueue, replayQueue

void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS

void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS

void (): disableDepthTest, disableDepthTest, disableDepthTest

void (): disableDepthTest, disableDepthTest

void (): enableDepthTest, enableDepthTest, enableDepthTest

void (): enableDepthTest, enableDepthTest

void (int): depthFunc, depthFunc, depthFunc, depthFunc, depthFunc

void (int): depthFunc, depthFunc, depthFunc, depthFunc

void (boolean): depthMask, depthMask, depthMask, depthMask, depthMask

void (boolean): depthMask, depthMask, depthMask, depthMask

void (): enableBlend, enableBlend, enableBlend

void (): enableBlend, enableBlend

void (): disableBlend, disableBlend, disableBlend

void (): disableBlend, disableBlend

void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc

void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc

void (int, int): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc

void (int, int): blendFunc, blendFunc, blendFunc, blendFunc

void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (int): blendEquation, blendEquation, blendEquation, blendEquation, blendEquation

void (int): blendEquation, blendEquation, blendEquation, blendEquation

void (): enableCull, enableCull, enableCull

void (): enableCull, enableCull

void (): disableCull, disableCull, disableCull

void (): disableCull, disableCull

void (int, int): polygonMode, polygonMode, polygonMode, polygonMode, polygonMode

void (int, int): polygonMode, polygonMode, polygonMode, polygonMode

void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset

void (): enablePolygonOffset, enablePolygonOffset

void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset

void (): disablePolygonOffset, disablePolygonOffset

void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset, polygonOffset

void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset

void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp

void (): enableColorLogicOp, enableColorLogicOp

void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp

void (): disableColorLogicOp, disableColorLogicOp

void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp, logicOp

void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp

void (int): activeTexture, activeTexture, activeTexture, activeTexture, activeTexture

void (int): activeTexture, activeTexture, activeTexture, activeTexture

void (int, int, int): texParameter, texParameter, texParameter, texParameter, texParameter

void (int, int, int): texParameter, texParameter, texParameter, texParameter

void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture, deleteTexture

void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture

void (int): bindTexture, bindTexture, bindTexture, bindTexture, bindTexture

void (int): bindTexture, bindTexture, bindTexture, bindTexture

void (int, int, int, int): viewport, viewport, viewport, viewport, viewport

void (int, int, int, int): viewport, viewport, viewport, viewport

void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask, colorMask

void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask

void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc, stencilFunc

void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc

void (int): stencilMask, stencilMask, stencilMask, stencilMask, stencilMask

void (int): stencilMask, stencilMask, stencilMask, stencilMask

void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp, stencilOp

void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp

void (double): clearDepth, clearDepth, clearDepth, clearDepth, clearDepth

void (double): clearDepth, clearDepth, clearDepth, clearDepth

void (float, float, float, float): clearColor, clearColor, clearColor, clearColor, clearColor

void (float, float, float, float): clearColor, clearColor, clearColor, clearColor

void (int): clearStencil, clearStencil, clearStencil, clearStencil, clearStencil

void (int): clearStencil, clearStencil, clearStencil, clearStencil

void (int, boolean): clear, clear, clear, clear, clear

void (float): lineWidth, lineWidth, lineWidth, lineWidth, lineWidth

void (float): lineWidth, lineWidth, lineWidth, lineWidth

void (int, int): pixelStore, pixelStore, pixelStore, pixelStore, pixelStore

void (int, int): pixelStore, pixelStore, pixelStore, pixelStore

void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels, readPixels

void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels

void (int, Consumer<String>): getString, getString, getString, getString, getString

void (int, Consumer<String>): getString, getString, getString, getString

String (): getBackendDescription, getBackendDescription, getBackendDescription

String (): getBackendDescription, getBackendDescription

String (): getApiDescription, getApiDescription, getApiDescription

String (): getApiDescription, getApiDescription

void (int, boolean): initRenderer, initRenderer, initRenderer, initRenderer, initRenderer

void (int, boolean): initRenderer, initRenderer, initRenderer, initRenderer

void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback

void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback

void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

String (): getCapsString, getCapsString, getCapsString

String (): getCapsString, getCapsString

void (int, int, int, int): setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState

void (int, int, int, int): setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState

int (): maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize

int (): maxSupportedTextureSize, maxSupportedTextureSize

void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, glBufferData

void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData

void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, glUniform1i

void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i

void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1

void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1

void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2

void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2

void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3

void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3

void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4

void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4

void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1

void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1

void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2

void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2

void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3

void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3

void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4

void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4

void (): teardownOverlayColor, teardownOverlayColor, teardownOverlayColor

void (): teardownOverlayColor, teardownOverlayColor

void (): beginInitialization, beginInitialization, beginInitialization

void (): beginInitialization, beginInitialization

void (): finishInitialization, finishInitialization, finishInitialization

void (): finishInitialization, finishInitialization

void (Consumer<Integer>): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

Tesselator (): renderThreadTesselator, renderThreadTesselator, renderThreadTesselator

Tesselator (): renderThreadTesselator, renderThreadTesselator

void (): defaultBlendFunc, defaultBlendFunc, defaultBlendFunc

void (): defaultBlendFunc, defaultBlendFunc

void (Runnable): runAsFancy, runAsFancy, runAsFancy, runAsFancy, runAsFancy

void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor

void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor

void (): disableScissor, disableScissor, disableScissor

void (): disableScissor, disableScissor

void (int): bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, bindTextureForSetup

void (int): bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, bindTextureForSetup

void (float): setShaderFogStart, setShaderFogStart, setShaderFogStart, setShaderFogStart, setShaderFogStart

float (): getShaderFogStart, getShaderFogStart, getShaderFogStart

void (float): setShaderFogEnd, setShaderFogEnd, setShaderFogEnd, setShaderFogEnd, setShaderFogEnd

float (): getShaderFogEnd, getShaderFogEnd, getShaderFogEnd

void (float, float, float, float): setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor

void (float, float, float): setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor

float[] (): getShaderFogColor, getShaderFogColor, getShaderFogColor

void (ShaderInstance): setupShaderLights, setupShaderLights, setupShaderLights, setupShaderLights, setupShaderLights

void (CompiledShaderProgram): setupShaderLights, setupShaderLights, setupShaderLights, setupShaderLights

void (float, float, float, float): setShaderColor, setShaderColor, setShaderColor, setShaderColor, setShaderColor

void (float, float, float, float): setShaderColor, setShaderColor, setShaderColor, setShaderColor

void (float, float, float, float): _setShaderColor, _setShaderColor, _setShaderColor, _setShaderColor, _setShaderColor

float[] (): getShaderColor, getShaderColor, getShaderColor

float[] (): getShaderColor, getShaderColor

void (int, int, int): drawElements, drawElements, drawElements, drawElements, drawElements

void (int, int, int): drawElements, drawElements, drawElements, drawElements

float (): getShaderLineWidth, getShaderLineWidth, getShaderLineWidth

float (): getShaderLineWidth, getShaderLineWidth

void (int): glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays

void (int): glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays

void (Consumer<Integer>): glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays

void (Supplier<ShaderInstance>): setShader, setShader, setShader, setShader, setShader

ShaderInstance (): getShader, getShader, getShader

CompiledShaderProgram (): getShader, getShader

void (int, ResourceLocation): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture

void (int, ResourceLocation): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture

void (int, ResourceLocation): _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture

void (int, int): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture

void (int, int): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture

void (int, int): _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture

int (int): getShaderTexture, getShaderTexture, getShaderTexture, getShaderTexture, getShaderTexture

int (int): getShaderTexture, getShaderTexture, getShaderTexture, getShaderTexture

void (): resetTextureMatrix, resetTextureMatrix, resetTextureMatrix

void (): resetTextureMatrix, resetTextureMatrix

void (): applyModelViewMatrix, applyModelViewMatrix, applyModelViewMatrix

void (): backupProjectionMatrix, backupProjectionMatrix, backupProjectionMatrix

void (): backupProjectionMatrix, backupProjectionMatrix

void (): _backupProjectionMatrix, _backupProjectionMatrix, _backupProjectionMatrix

void (): restoreProjectionMatrix, restoreProjectionMatrix, restoreProjectionMatrix

void (): restoreProjectionMatrix, restoreProjectionMatrix

void (): _restoreProjectionMatrix, _restoreProjectionMatrix, _restoreProjectionMatrix

void (long, float): setShaderGameTime, setShaderGameTime, setShaderGameTime, setShaderGameTime, setShaderGameTime

void (long, float): setShaderGameTime, setShaderGameTime, setShaderGameTime, setShaderGameTime

float (): getShaderGameTime, getShaderGameTime, getShaderGameTime

float (): getShaderGameTime, getShaderGameTime

void (): assertOnRenderThreadOrInit, assertOnRenderThreadOrInit, assertOnRenderThreadOrInit

void (): assertOnRenderThreadOrInit, assertOnRenderThreadOrInit

void (): assertOnRenderThread, assertOnRenderThread, assertOnRenderThread

void (): assertOnRenderThread, assertOnRenderThread

IllegalStateException (): constructThreadException, constructThreadException, constructThreadException

IllegalStateException (): constructThreadException, constructThreadException

void (FogShape): setShaderFogShape, setShaderFogShape, setShaderFogShape, setShaderFogShape, setShaderFogShape

FogShape (): getShaderFogShape, getShaderFogShape, getShaderFogShape

RenderSystem$AutoStorageIndexBuffer (VertexFormat$Mode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, getSequentialBuffer

RenderSystem$AutoStorageIndexBuffer (VertexFormat$Mode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, getSequentialBuffer

TimeSource$NanoTimeSource (): initBackendSystem, initBackendSystem, initBackendSystem

TimeSource$NanoTimeSource (): initBackendSystem, initBackendSystem

void (org.joml.Vector3f, org.joml.Vector3f): setShaderLights, setShaderLights, setShaderLights

void (org.joml.Vector3f, org.joml.Vector3f): setShaderLights, setShaderLights

void (org.joml.Vector3f, org.joml.Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting

void (org.joml.Vector3f, org.joml.Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting

void (org.joml.Vector3f, org.joml.Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting

void (org.joml.Vector3f, org.joml.Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting

void (org.joml.Matrix4f): setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix

void (org.joml.Matrix4f): setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix

org.joml.Matrix4f (): getProjectionMatrix, getProjectionMatrix, getProjectionMatrix

org.joml.Matrix4f (): getProjectionMatrix, getProjectionMatrix

org.joml.Matrix4f (): getModelViewMatrix, getModelViewMatrix, getModelViewMatrix

org.joml.Matrix4f (): getModelViewMatrix, getModelViewMatrix

org.joml.Matrix4f (): getTextureMatrix, getTextureMatrix, getTextureMatrix

org.joml.Matrix4f (): getTextureMatrix, getTextureMatrix

void (): pollEvents, pollEvents, pollEvents

void (): pollEvents, pollEvents

boolean (): isFrozenAtPollEvents, isFrozenAtPollEvents, isFrozenAtPollEvents

boolean (): isFrozenAtPollEvents, isFrozenAtPollEvents

void (double): setShaderGlintAlpha, setShaderGlintAlpha, setShaderGlintAlpha

void (double): setShaderGlintAlpha, setShaderGlintAlpha

void (float): setShaderGlintAlpha, setShaderGlintAlpha, setShaderGlintAlpha

void (float): setShaderGlintAlpha, setShaderGlintAlpha

float (): getShaderGlintAlpha, getShaderGlintAlpha, getShaderGlintAlpha

float (): getShaderGlintAlpha, getShaderGlintAlpha

void (org.joml.Matrix4f, VertexSorting): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix

VertexSorting (): getVertexSorting, getVertexSorting, getVertexSorting

void (org.joml.Vector3f, org.joml.Vector3f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting

void (org.joml.Vector3f, org.joml.Vector3f): setupLevelDiffuseLighting, setupLevelDiffuseLighting

org.joml.Matrix4fStack (): getModelViewStack, getModelViewStack, getModelViewStack

org.joml.Matrix4fStack (): getModelViewStack, getModelViewStack

void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer

void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer

void (int): glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray

void (int): glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray

void (int, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor

void (int, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor

void (long, TracyFrameCapture): flipFrame, flipFrame, flipFrame, flipFrame

void (int): clear, clear, clear, clear

void (FogParameters): setShaderFog, setShaderFog

FogParameters (): getShaderFog, getShaderFog

void (): overlayBlendFunc, overlayBlendFunc

CompiledShaderProgram (ShaderProgram): setShader, setShader

void (CompiledShaderProgram): setShader, setShader, setShader, setShader

void (): clearShader, clearShader

void (org.joml.Matrix4f, ProjectionType): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix

ProjectionType (): getProjectionType, getProjectionType

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

Fields

boolean: isReplayingQueue, isReplayingQueue, isReplayingQueue

Thread: gameThread, gameThread, gameThread

Constructors

Methods

void (boolean): initGameThread, initGameThread, initGameThread, initGameThread, initGameThread

boolean (): isOnGameThread, isOnGameThread, isOnGameThread

boolean (): isInInitPhase, isInInitPhase, isInInitPhase

void (IntSupplier, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor

void (float): _setShaderFogStart, _setShaderFogStart, _setShaderFogStart, _setShaderFogStart, _setShaderFogStart

void (float): _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd

void (float, float, float, float): _setShaderFogColor, _setShaderFogColor, _setShaderFogColor, _setShaderFogColor, _setShaderFogColor

void (int, IntSupplier): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer

void (Supplier<Integer>): glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray

void (): assertInInitPhase, assertInInitPhase, assertInInitPhase

void (): assertOnGameThreadOrInit, assertOnGameThreadOrInit, assertOnGameThreadOrInit

void (): assertOnGameThread, assertOnGameThread, assertOnGameThread

void (FogShape): _setShaderFogShape, _setShaderFogShape, _setShaderFogShape, _setShaderFogShape, _setShaderFogShape

void (org.joml.Vector3f, org.joml.Vector3f): _setShaderLights, _setShaderLights, _setShaderLights

void (float): _setShaderGlintAlpha, _setShaderGlintAlpha, _setShaderGlintAlpha

void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer

void (int): glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray

void (int, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor

1.20.6

Names

Fields

PoseStack: modelViewStack, modelViewStack, modelViewStack

org.joml.Matrix3f: inverseViewRotationMatrix, inverseViewRotationMatrix, inverseViewRotationMatrix

org.joml.Matrix4fStack: modelViewStack, modelViewStack, modelViewStack

Constructors

Methods

PoseStack (): getModelViewStack, getModelViewStack, getModelViewStack

void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting

void (org.joml.Matrix3f): setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix

org.joml.Matrix3f (): getInverseViewRotationMatrix, getInverseViewRotationMatrix, getInverseViewRotationMatrix

void (org.joml.Vector3f, org.joml.Vector3f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting

org.joml.Matrix4fStack (): getModelViewStack, getModelViewStack, getModelViewStack

1.20.4

Names

Fields

Constructors

Methods

1.20.2

Names

Fields

Constructors

Methods

1.20.1

Names

net.minecraft.src.C_2412_

com.mojang.blaze3d.systems.RenderSystem

Fields

ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue, f_69384_

ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue, recordingQueue

Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, f_69379_

Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR

int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, f_69378_

int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE

boolean: isReplayingQueue, isReplayingQueue, f_69382_

boolean: isReplayingQueue, isReplayingQueue, isReplayingQueue

Thread: gameThread, gameThread, f_69380_

Thread: gameThread, gameThread, gameThread

Thread: renderThread, renderThread, f_69385_

Thread: renderThread, renderThread, renderThread

int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, f_69377_

int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE

boolean: isInInit, isInInit, f_69381_

boolean: isInInit, isInInit, isInInit

double: lastDrawTime, lastDrawTime, f_69383_

double: lastDrawTime, lastDrawTime, lastDrawTime

RenderSystem$AutoStorageIndexBuffer: sharedSequential, sharedSequential, f_157153_

RenderSystem$AutoStorageIndexBuffer: sharedSequential, sharedSequential, sharedSequential

RenderSystem$AutoStorageIndexBuffer: sharedSequentialQuad, sharedSequentialQuad, f_157155_

RenderSystem$AutoStorageIndexBuffer: sharedSequentialQuad, sharedSequentialQuad, sharedSequentialQuad

RenderSystem$AutoStorageIndexBuffer: sharedSequentialLines, sharedSequentialLines, f_157154_

RenderSystem$AutoStorageIndexBuffer: sharedSequentialLines, sharedSequentialLines, sharedSequentialLines

PoseStack: modelViewStack, modelViewStack, f_157141_

PoseStack: modelViewStack, modelViewStack, modelViewStack

int[]: shaderTextures, shaderTextures, f_157152_

int[]: shaderTextures, shaderTextures, shaderTextures

float[]: shaderColor, shaderColor, f_157145_

float[]: shaderColor, shaderColor, shaderColor

float: shaderFogStart, shaderFogStart, f_157148_

float: shaderFogStart, shaderFogStart, shaderFogStart

float: shaderFogEnd, shaderFogEnd, f_157147_

float: shaderFogEnd, shaderFogEnd, shaderFogEnd

float[]: shaderFogColor, shaderFogColor, f_157146_

float[]: shaderFogColor, shaderFogColor, shaderFogColor

float: shaderGameTime, shaderGameTime, f_157149_

float: shaderGameTime, shaderGameTime, shaderGameTime

float: shaderLineWidth, shaderLineWidth, f_157151_

float: shaderLineWidth, shaderLineWidth, shaderLineWidth

ShaderInstance: shader, shader, f_157144_

ShaderInstance: shader, shader, shader

String: apiDescription, apiDescription, f_187550_

String: apiDescription, apiDescription, apiDescription

org.slf4j.Logger: LOGGER, LOGGER, f_69376_

org.slf4j.Logger: LOGGER, LOGGER, LOGGER

FogShape: shaderFogShape, shaderFogShape, f_202038_

FogShape: shaderFogShape, shaderFogShape, shaderFogShape

org.joml.Matrix3f: inverseViewRotationMatrix, inverseViewRotationMatrix, f_200905_

org.joml.Matrix3f: inverseViewRotationMatrix, inverseViewRotationMatrix, inverseViewRotationMatrix

org.joml.Matrix4f: projectionMatrix, projectionMatrix, f_157142_

org.joml.Matrix4f: projectionMatrix, projectionMatrix, projectionMatrix

org.joml.Matrix4f: savedProjectionMatrix, savedProjectionMatrix, f_157143_

org.joml.Matrix4f: savedProjectionMatrix, savedProjectionMatrix, savedProjectionMatrix

org.joml.Matrix4f: modelViewMatrix, modelViewMatrix, f_157140_

org.joml.Matrix4f: modelViewMatrix, modelViewMatrix, modelViewMatrix

org.joml.Matrix4f: textureMatrix, textureMatrix, f_157156_

org.joml.Matrix4f: textureMatrix, textureMatrix, textureMatrix

org.joml.Vector3f[]: shaderLightDirections, shaderLightDirections, f_157150_

org.joml.Vector3f[]: shaderLightDirections, shaderLightDirections, shaderLightDirections

float: shaderGlintAlpha, shaderGlintAlpha, f_267411_

float: shaderGlintAlpha, shaderGlintAlpha, shaderGlintAlpha

AtomicLong: pollEventsWaitStart, pollEventsWaitStart, f_268653_

AtomicLong: pollEventsWaitStart, pollEventsWaitStart, pollEventsWaitStart

AtomicBoolean: pollingEvents, pollingEvents, f_268655_

AtomicBoolean: pollingEvents, pollingEvents, pollingEvents

VertexSorting: vertexSorting, vertexSorting, vertexSorting

VertexSorting: savedVertexSorting, savedVertexSorting, savedVertexSorting

Constructors

Methods

void (): initRenderThread, initRenderThread, m_69579_

void (): initRenderThread, initRenderThread, initRenderThread

boolean (): isOnRenderThread, isOnRenderThread, m_69586_

boolean (): isOnRenderThread, isOnRenderThread, isOnRenderThread

boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit, m_69587_

boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit

void (boolean): initGameThread, initGameThread, initGameThread, initGameThread, m_69577_

void (boolean): initGameThread, initGameThread, initGameThread, initGameThread, initGameThread

boolean (): isOnGameThread, isOnGameThread, m_69584_

boolean (): isOnGameThread, isOnGameThread, isOnGameThread

boolean (): isInInitPhase, isInInitPhase, m_69583_

boolean (): isInInitPhase, isInInitPhase, isInInitPhase

void (RenderCall): recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall, m_69879_

void (RenderCall): recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall

void (long): flipFrame, flipFrame, flipFrame, flipFrame, m_69495_

void (long): flipFrame, flipFrame, flipFrame, flipFrame, flipFrame

void (): replayQueue, replayQueue, m_69884_

void (): replayQueue, replayQueue, replayQueue

void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, m_69830_

void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS

void (): disableDepthTest, disableDepthTest, m_69465_

void (): disableDepthTest, disableDepthTest, disableDepthTest

void (): enableDepthTest, enableDepthTest, m_69482_

void (): enableDepthTest, enableDepthTest, enableDepthTest

void (int): depthFunc, depthFunc, depthFunc, depthFunc, m_69456_

void (int): depthFunc, depthFunc, depthFunc, depthFunc, depthFunc

void (boolean): depthMask, depthMask, depthMask, depthMask, m_69458_

void (boolean): depthMask, depthMask, depthMask, depthMask, depthMask

void (): enableBlend, enableBlend, m_69478_

void (): enableBlend, enableBlend, enableBlend

void (): disableBlend, disableBlend, m_69461_

void (): disableBlend, disableBlend, disableBlend

void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc, m_69408_

void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc

void (int, int): blendFunc, blendFunc, blendFunc, blendFunc, m_69405_

void (int, int): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc

void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, m_69416_

void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, m_69411_

void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (int): blendEquation, blendEquation, blendEquation, blendEquation, m_69403_

void (int): blendEquation, blendEquation, blendEquation, blendEquation, blendEquation

void (): enableCull, enableCull, m_69481_

void (): enableCull, enableCull, enableCull

void (): disableCull, disableCull, m_69464_

void (): disableCull, disableCull, disableCull

void (int, int): polygonMode, polygonMode, polygonMode, polygonMode, m_69860_

void (int, int): polygonMode, polygonMode, polygonMode, polygonMode, polygonMode

void (): enablePolygonOffset, enablePolygonOffset, m_69486_

void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset

void (): disablePolygonOffset, disablePolygonOffset, m_69469_

void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset

void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset, m_69863_

void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset, polygonOffset

void (): enableColorLogicOp, enableColorLogicOp, m_69479_

void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp

void (): disableColorLogicOp, disableColorLogicOp, m_69462_

void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp

void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp, m_69835_

void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp, logicOp

void (int): activeTexture, activeTexture, activeTexture, activeTexture, m_69388_

void (int): activeTexture, activeTexture, activeTexture, activeTexture, activeTexture

void (int, int, int): texParameter, texParameter, texParameter, texParameter, m_69937_

void (int, int, int): texParameter, texParameter, texParameter, texParameter, texParameter

void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture, m_69454_

void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture, deleteTexture

void (int): bindTexture, bindTexture, bindTexture, bindTexture, m_69396_

void (int): bindTexture, bindTexture, bindTexture, bindTexture, bindTexture

void (int, int, int, int): viewport, viewport, viewport, viewport, m_69949_

void (int, int, int, int): viewport, viewport, viewport, viewport, viewport

void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask, m_69444_

void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask, colorMask

void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc, m_69925_

void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc, stencilFunc

void (int): stencilMask, stencilMask, stencilMask, stencilMask, m_69929_

void (int): stencilMask, stencilMask, stencilMask, stencilMask, stencilMask

void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp, m_69931_

void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp, stencilOp

void (double): clearDepth, clearDepth, clearDepth, clearDepth, m_69430_

void (double): clearDepth, clearDepth, clearDepth, clearDepth, clearDepth

void (float, float, float, float): clearColor, clearColor, clearColor, clearColor, m_69424_

void (float, float, float, float): clearColor, clearColor, clearColor, clearColor, clearColor

void (int): clearStencil, clearStencil, clearStencil, clearStencil, m_69432_

void (int): clearStencil, clearStencil, clearStencil, clearStencil, clearStencil

void (int, boolean): clear, clear, clear, clear, m_69421_

void (int, boolean): clear, clear, clear, clear, clear

void (float): lineWidth, lineWidth, lineWidth, lineWidth, m_69832_

void (float): lineWidth, lineWidth, lineWidth, lineWidth, lineWidth

void (int, int): pixelStore, pixelStore, pixelStore, pixelStore, m_69854_

void (int, int): pixelStore, pixelStore, pixelStore, pixelStore, pixelStore

void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels, m_69871_

void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels, readPixels

void (int, Consumer<String>): getString, getString, getString, getString, m_69519_

void (int, Consumer<String>): getString, getString, getString, getString, getString

String (): getBackendDescription, getBackendDescription, m_69517_

String (): getBackendDescription, getBackendDescription, getBackendDescription

String (): getApiDescription, getApiDescription, m_69516_

String (): getApiDescription, getApiDescription, getApiDescription

void (int, boolean): initRenderer, initRenderer, initRenderer, initRenderer, m_69580_

void (int, boolean): initRenderer, initRenderer, initRenderer, initRenderer, initRenderer

void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback, m_69900_

void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback

void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair, m_69881_

void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

String (): getCapsString, getCapsString, m_69518_

String (): getCapsString, getCapsString, getCapsString

void (int, int, int, int): setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState, m_69902_

void (int, int, int, int): setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState

int (): maxSupportedTextureSize, maxSupportedTextureSize, m_69839_

int (): maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize

void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, m_69525_

void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, glBufferData

void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, m_69529_

void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, m_69543_

void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, glUniform1i

void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, m_69540_

void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1

void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, m_69549_

void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2

void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, m_69555_

void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3

void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, m_69561_

void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4

void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, m_69537_

void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1

void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, m_69546_

void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2

void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, m_69552_

void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3

void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, m_69558_

void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, m_69564_

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, m_69568_

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, m_69572_

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4

void (IntSupplier, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor, m_69920_

void (IntSupplier, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor

void (): teardownOverlayColor, teardownOverlayColor, m_69936_

void (): teardownOverlayColor, teardownOverlayColor, teardownOverlayColor

void (): beginInitialization, beginInitialization, m_69395_

void (): beginInitialization, beginInitialization, beginInitialization

void (): finishInitialization, finishInitialization, m_69494_

void (): finishInitialization, finishInitialization, finishInitialization

void (Consumer<Integer>): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers, m_69531_

void (Consumer<Integer>): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

Tesselator (): renderThreadTesselator, renderThreadTesselator, m_69883_

Tesselator (): renderThreadTesselator, renderThreadTesselator, renderThreadTesselator

void (): defaultBlendFunc, defaultBlendFunc, m_69453_

void (): defaultBlendFunc, defaultBlendFunc, defaultBlendFunc

void (Runnable): runAsFancy, runAsFancy, runAsFancy, runAsFancy, m_69890_

void (Runnable): runAsFancy, runAsFancy, runAsFancy, runAsFancy, runAsFancy

void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, m_69488_

void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor

void (): disableScissor, disableScissor, m_69471_

void (): disableScissor, disableScissor, disableScissor

void (int): bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, m_157184_

void (int): bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, bindTextureForSetup

void (float): setShaderFogStart, setShaderFogStart, setShaderFogStart, setShaderFogStart, m_157445_

void (float): setShaderFogStart, setShaderFogStart, setShaderFogStart, setShaderFogStart, setShaderFogStart

void (float): _setShaderFogStart, _setShaderFogStart, _setShaderFogStart, _setShaderFogStart, m_157171_

void (float): _setShaderFogStart, _setShaderFogStart, _setShaderFogStart, _setShaderFogStart, _setShaderFogStart

float (): getShaderFogStart, getShaderFogStart, m_157200_

float (): getShaderFogStart, getShaderFogStart, getShaderFogStart

void (float): setShaderFogEnd, setShaderFogEnd, setShaderFogEnd, setShaderFogEnd, m_157443_

void (float): setShaderFogEnd, setShaderFogEnd, setShaderFogEnd, setShaderFogEnd, setShaderFogEnd

void (float): _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd, m_157169_

void (float): _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd

float (): getShaderFogEnd, getShaderFogEnd, m_157199_

float (): getShaderFogEnd, getShaderFogEnd, getShaderFogEnd

void (float, float, float, float): setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor, m_157438_

void (float, float, float, float): setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor

void (float, float, float): setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor, m_157434_

void (float, float, float): setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor

void (float, float, float, float): _setShaderFogColor, _setShaderFogColor, _setShaderFogColor, _setShaderFogColor, m_157164_

void (float, float, float, float): _setShaderFogColor, _setShaderFogColor, _setShaderFogColor, _setShaderFogColor, _setShaderFogColor

float[] (): getShaderFogColor, getShaderFogColor, m_157198_

float[] (): getShaderFogColor, getShaderFogColor, getShaderFogColor

void (ShaderInstance): setupShaderLights, setupShaderLights, setupShaderLights, setupShaderLights, m_157461_

void (ShaderInstance): setupShaderLights, setupShaderLights, setupShaderLights, setupShaderLights, setupShaderLights

void (float, float, float, float): setShaderColor, setShaderColor, setShaderColor, setShaderColor, m_157429_

void (float, float, float, float): setShaderColor, setShaderColor, setShaderColor, setShaderColor, setShaderColor

void (float, float, float, float): _setShaderColor, _setShaderColor, _setShaderColor, _setShaderColor, m_157159_

void (float, float, float, float): _setShaderColor, _setShaderColor, _setShaderColor, _setShaderColor, _setShaderColor

float[] (): getShaderColor, getShaderColor, m_157197_

float[] (): getShaderColor, getShaderColor, getShaderColor

void (int, int, int): drawElements, drawElements, drawElements, drawElements, m_157186_

void (int, int, int): drawElements, drawElements, drawElements, drawElements, drawElements

float (): getShaderLineWidth, getShaderLineWidth, m_157202_

float (): getShaderLineWidth, getShaderLineWidth, getShaderLineWidth

void (int, IntSupplier): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, m_157208_

void (int, IntSupplier): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer

void (Supplier<Integer>): glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray, m_157211_

void (Supplier<Integer>): glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray

void (int): glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, m_157213_

void (int): glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays

void (Consumer<Integer>): glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, m_157215_

void (Consumer<Integer>): glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays

void (Supplier<ShaderInstance>): setShader, setShader, setShader, setShader, m_157427_

void (Supplier<ShaderInstance>): setShader, setShader, setShader, setShader, setShader

ShaderInstance (): getShader, getShader, m_157196_

ShaderInstance (): getShader, getShader, getShader

void (int, ResourceLocation): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture, m_157456_

void (int, ResourceLocation): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture

void (int, ResourceLocation): _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture, m_157179_

void (int, ResourceLocation): _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture

void (int, int): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture, m_157453_

void (int, int): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture

void (int, int): _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture, m_157176_

void (int, int): _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture

int (int): getShaderTexture, getShaderTexture, getShaderTexture, getShaderTexture, m_157203_

int (int): getShaderTexture, getShaderTexture, getShaderTexture, getShaderTexture, getShaderTexture

void (): resetTextureMatrix, resetTextureMatrix, m_157423_

void (): resetTextureMatrix, resetTextureMatrix, resetTextureMatrix

void (): applyModelViewMatrix, applyModelViewMatrix, m_157182_

void (): applyModelViewMatrix, applyModelViewMatrix, applyModelViewMatrix

void (): backupProjectionMatrix, backupProjectionMatrix, m_157183_

void (): backupProjectionMatrix, backupProjectionMatrix, backupProjectionMatrix

void (): _backupProjectionMatrix, _backupProjectionMatrix, m_157157_

void (): _backupProjectionMatrix, _backupProjectionMatrix, _backupProjectionMatrix

void (): restoreProjectionMatrix, restoreProjectionMatrix, m_157424_

void (): restoreProjectionMatrix, restoreProjectionMatrix, restoreProjectionMatrix

void (): _restoreProjectionMatrix, _restoreProjectionMatrix, m_157158_

void (): _restoreProjectionMatrix, _restoreProjectionMatrix, _restoreProjectionMatrix

PoseStack (): getModelViewStack, getModelViewStack, m_157191_

PoseStack (): getModelViewStack, getModelViewStack, getModelViewStack

void (long, float): setShaderGameTime, setShaderGameTime, setShaderGameTime, setShaderGameTime, m_157447_

void (long, float): setShaderGameTime, setShaderGameTime, setShaderGameTime, setShaderGameTime, setShaderGameTime

float (): getShaderGameTime, getShaderGameTime, m_157201_

float (): getShaderGameTime, getShaderGameTime, getShaderGameTime

void (): assertInInitPhase, assertInInitPhase, m_187551_

void (): assertInInitPhase, assertInInitPhase, assertInInitPhase

void (): assertOnGameThreadOrInit, assertOnGameThreadOrInit, m_187553_

void (): assertOnGameThreadOrInit, assertOnGameThreadOrInit, assertOnGameThreadOrInit

void (): assertOnRenderThreadOrInit, assertOnRenderThreadOrInit, m_187555_

void (): assertOnRenderThreadOrInit, assertOnRenderThreadOrInit, assertOnRenderThreadOrInit

void (): assertOnRenderThread, assertOnRenderThread, m_187554_

void (): assertOnRenderThread, assertOnRenderThread, assertOnRenderThread

void (): assertOnGameThread, assertOnGameThread, m_187552_

void (): assertOnGameThread, assertOnGameThread, assertOnGameThread

IllegalStateException (): constructThreadException, constructThreadException, m_187556_

IllegalStateException (): constructThreadException, constructThreadException, constructThreadException

void (FogShape): setShaderFogShape, setShaderFogShape, setShaderFogShape, setShaderFogShape, m_202160_

void (FogShape): setShaderFogShape, setShaderFogShape, setShaderFogShape, setShaderFogShape, setShaderFogShape

void (FogShape): _setShaderFogShape, _setShaderFogShape, _setShaderFogShape, _setShaderFogShape, m_202039_

void (FogShape): _setShaderFogShape, _setShaderFogShape, _setShaderFogShape, _setShaderFogShape, _setShaderFogShape

FogShape (): getShaderFogShape, getShaderFogShape, m_202041_

FogShape (): getShaderFogShape, getShaderFogShape, getShaderFogShape

RenderSystem$AutoStorageIndexBuffer (VertexFormat$Mode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, m_221941_

RenderSystem$AutoStorageIndexBuffer (VertexFormat$Mode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, getSequentialBuffer

TimeSource$NanoTimeSource (): initBackendSystem, initBackendSystem, m_240147_

TimeSource$NanoTimeSource (): initBackendSystem, initBackendSystem, initBackendSystem

void (org.joml.Vector3f, org.joml.Vector3f): setShaderLights, setShaderLights, m_253146_

void (org.joml.Vector3f, org.joml.Vector3f): setShaderLights, setShaderLights, setShaderLights

void (org.joml.Vector3f, org.joml.Vector3f): _setShaderLights, _setShaderLights, m_252969_

void (org.joml.Vector3f, org.joml.Vector3f): _setShaderLights, _setShaderLights, _setShaderLights

void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, m_253124_

void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting

void (org.joml.Vector3f, org.joml.Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, m_252788_

void (org.joml.Vector3f, org.joml.Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting

void (org.joml.Vector3f, org.joml.Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, m_253114_

void (org.joml.Vector3f, org.joml.Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting

void (org.joml.Matrix4f): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, m_252934_

void (org.joml.Matrix3f): setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, m_253212_

void (org.joml.Matrix3f): setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix

void (org.joml.Matrix4f): setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix, m_253091_

void (org.joml.Matrix4f): setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix

org.joml.Matrix4f (): getProjectionMatrix, getProjectionMatrix, m_253262_

org.joml.Matrix4f (): getProjectionMatrix, getProjectionMatrix, getProjectionMatrix

org.joml.Matrix3f (): getInverseViewRotationMatrix, getInverseViewRotationMatrix, m_253191_

org.joml.Matrix3f (): getInverseViewRotationMatrix, getInverseViewRotationMatrix, getInverseViewRotationMatrix

org.joml.Matrix4f (): getModelViewMatrix, getModelViewMatrix, m_253073_

org.joml.Matrix4f (): getModelViewMatrix, getModelViewMatrix, getModelViewMatrix

org.joml.Matrix4f (): getTextureMatrix, getTextureMatrix, m_252744_

org.joml.Matrix4f (): getTextureMatrix, getTextureMatrix, getTextureMatrix

void (): pollEvents, pollEvents, m_269348_

void (): pollEvents, pollEvents, pollEvents

boolean (): isFrozenAtPollEvents, isFrozenAtPollEvents, m_269542_

boolean (): isFrozenAtPollEvents, isFrozenAtPollEvents, isFrozenAtPollEvents

void (double): setShaderGlintAlpha, setShaderGlintAlpha, m_267646_

void (double): setShaderGlintAlpha, setShaderGlintAlpha, setShaderGlintAlpha

void (float): setShaderGlintAlpha, setShaderGlintAlpha, m_267747_

void (float): setShaderGlintAlpha, setShaderGlintAlpha, setShaderGlintAlpha

void (float): _setShaderGlintAlpha, _setShaderGlintAlpha, m_267659_

void (float): _setShaderGlintAlpha, _setShaderGlintAlpha, _setShaderGlintAlpha

float (): getShaderGlintAlpha, getShaderGlintAlpha, m_267724_

float (): getShaderGlintAlpha, getShaderGlintAlpha, getShaderGlintAlpha

void (org.joml.Matrix4f, VertexSorting): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix

VertexSorting (): getVertexSorting, getVertexSorting, getVertexSorting

1.19.4

Names

Fields

float: shaderGlintAlpha, shaderGlintAlpha, f_267411_

AtomicLong: pollEventsWaitStart, pollEventsWaitStart, f_268653_

AtomicBoolean: pollingEvents, pollingEvents, f_268655_

Constructors

Methods

void (): enableTexture, enableTexture, m_69493_

void (): disableTexture, disableTexture, m_69472_

int (int): getTextureId, getTextureId, getTextureId, getTextureId, m_157205_

void (): pollEvents, pollEvents, m_269348_

boolean (): isFrozenAtPollEvents, isFrozenAtPollEvents, m_269542_

void (double): setShaderGlintAlpha, setShaderGlintAlpha, m_267646_

void (float): setShaderGlintAlpha, setShaderGlintAlpha, m_267747_

void (float): _setShaderGlintAlpha, _setShaderGlintAlpha, m_267659_

float (): getShaderGlintAlpha, getShaderGlintAlpha, m_267724_

1.19.3

Names

Fields

Matrix4f: projectionMatrix, projectionMatrix, f_157142_

Matrix4f: savedProjectionMatrix, savedProjectionMatrix, f_157143_

Matrix4f: modelViewMatrix, modelViewMatrix, f_157140_

Matrix4f: textureMatrix, textureMatrix, f_157156_

Vector3f[]: shaderLightDirections, shaderLightDirections, f_157150_

Matrix3f: inverseViewRotationMatrix, inverseViewRotationMatrix, f_200905_

org.joml.Matrix3f: inverseViewRotationMatrix, inverseViewRotationMatrix, f_200905_

org.joml.Matrix4f: projectionMatrix, projectionMatrix, f_157142_

org.joml.Matrix4f: savedProjectionMatrix, savedProjectionMatrix, f_157143_

org.joml.Matrix4f: modelViewMatrix, modelViewMatrix, f_157140_

org.joml.Matrix4f: textureMatrix, textureMatrix, f_157156_

org.joml.Vector3f[]: shaderLightDirections, shaderLightDirections, f_157150_

Constructors

Methods

void (Vector3f, Vector3f, Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, m_69914_

void (Vector3f, Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, m_69911_

void (Vector3f, Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, m_69908_

void (Vector3f, Vector3f): setShaderLights, setShaderLights, m_157450_

void (Vector3f, Vector3f): _setShaderLights, _setShaderLights, m_157173_

void (Matrix4f): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, m_157425_

void (Matrix4f): setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix, m_157459_

Matrix4f (): getProjectionMatrix, getProjectionMatrix, m_157192_

Matrix4f (): getModelViewMatrix, getModelViewMatrix, m_157190_

Matrix4f (): getTextureMatrix, getTextureMatrix, m_157207_

void (Matrix3f): setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, m_200918_

Matrix3f (): getInverseViewRotationMatrix, getInverseViewRotationMatrix, m_200906_

void (org.joml.Vector3f, org.joml.Vector3f): setShaderLights, setShaderLights, m_253146_

void (org.joml.Vector3f, org.joml.Vector3f): _setShaderLights, _setShaderLights, m_252969_

void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, m_253124_

void (org.joml.Vector3f, org.joml.Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, m_252788_

void (org.joml.Vector3f, org.joml.Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, m_253114_

void (org.joml.Matrix4f): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, m_252934_

void (org.joml.Matrix3f): setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, m_253212_

void (org.joml.Matrix4f): setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix, m_253091_

org.joml.Matrix4f (): getProjectionMatrix, getProjectionMatrix, m_253262_

org.joml.Matrix3f (): getInverseViewRotationMatrix, getInverseViewRotationMatrix, m_253191_

org.joml.Matrix4f (): getModelViewMatrix, getModelViewMatrix, m_253073_

org.joml.Matrix4f (): getTextureMatrix, getTextureMatrix, m_252744_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

Fields

Constructors

Methods

LongSupplier (): initBackendSystem, initBackendSystem, m_69576_

TimeSource$NanoTimeSource (): initBackendSystem, initBackendSystem, m_240147_

1.19

Names

Fields

Constructors

Methods

void (int, int): polygonMode, polygonMode, m_69860_

void (int, int): polygonMode, polygonMode, polygonMode, polygonMode, m_69860_

void (int): stencilMask, stencilMask, m_69929_

void (int): stencilMask, stencilMask, stencilMask, stencilMask, m_69929_

void (int): clearStencil, clearStencil, m_69432_

void (int): clearStencil, clearStencil, clearStencil, clearStencil, m_69432_

void (Runnable): runAsFancy, runAsFancy, m_69890_

void (Runnable): runAsFancy, runAsFancy, runAsFancy, runAsFancy, m_69890_

void (int, int, int, int): enableScissor, enableScissor, m_69488_

void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, m_69488_

void (int): bindTextureForSetup, bindTextureForSetup, m_157184_

void (int): bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, m_157184_

void (float): setShaderFogStart, setShaderFogStart, m_157445_

void (float): setShaderFogStart, setShaderFogStart, setShaderFogStart, setShaderFogStart, m_157445_

void (float): _setShaderFogStart, _setShaderFogStart, m_157171_

void (float): _setShaderFogStart, _setShaderFogStart, _setShaderFogStart, _setShaderFogStart, m_157171_

void (float): setShaderFogEnd, setShaderFogEnd, m_157443_

void (float): setShaderFogEnd, setShaderFogEnd, setShaderFogEnd, setShaderFogEnd, m_157443_

void (float): _setShaderFogEnd, _setShaderFogEnd, m_157169_

void (float): _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd, m_157169_

void (float, float, float, float): setShaderFogColor, setShaderFogColor, m_157438_

void (float, float, float, float): setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor, m_157438_

void (float, float, float): setShaderFogColor, setShaderFogColor, m_157434_

void (float, float, float): setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor, m_157434_

void (float, float, float, float): _setShaderFogColor, _setShaderFogColor, m_157164_

void (float, float, float, float): _setShaderFogColor, _setShaderFogColor, _setShaderFogColor, _setShaderFogColor, m_157164_

void (ShaderInstance): setupShaderLights, setupShaderLights, m_157461_

void (ShaderInstance): setupShaderLights, setupShaderLights, setupShaderLights, setupShaderLights, m_157461_

void (float, float, float, float): setShaderColor, setShaderColor, m_157429_

void (float, float, float, float): setShaderColor, setShaderColor, setShaderColor, setShaderColor, m_157429_

void (float, float, float, float): _setShaderColor, _setShaderColor, m_157159_

void (float, float, float, float): _setShaderColor, _setShaderColor, _setShaderColor, _setShaderColor, m_157159_

void (int, IntSupplier): glBindBuffer, glBindBuffer, m_157208_

void (int, IntSupplier): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, m_157208_

void (Supplier<Integer>): glBindVertexArray, glBindVertexArray, m_157211_

void (Supplier<Integer>): glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray, m_157211_

void (int): glDeleteVertexArrays, glDeleteVertexArrays, m_157213_

void (int): glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, m_157213_

void (Consumer<Integer>): glGenVertexArrays, glGenVertexArrays, m_157215_

void (Consumer<Integer>): glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, m_157215_

void (Supplier<ShaderInstance>): setShader, setShader, m_157427_

void (Supplier<ShaderInstance>): setShader, setShader, setShader, setShader, m_157427_

int (int): getTextureId, getTextureId, m_157205_

int (int): getTextureId, getTextureId, getTextureId, getTextureId, m_157205_

void (int, ResourceLocation): setShaderTexture, setShaderTexture, m_157456_

void (int, ResourceLocation): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture, m_157456_

void (int, ResourceLocation): _setShaderTexture, _setShaderTexture, m_157179_

void (int, ResourceLocation): _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture, m_157179_

void (int, int): setShaderTexture, setShaderTexture, m_157453_

void (int, int): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture, m_157453_

void (int, int): _setShaderTexture, _setShaderTexture, m_157176_

void (int, int): _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture, m_157176_

int (int): getShaderTexture, getShaderTexture, m_157203_

int (int): getShaderTexture, getShaderTexture, getShaderTexture, getShaderTexture, m_157203_

void (Matrix4f): setProjectionMatrix, setProjectionMatrix, m_157425_

void (Matrix4f): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, m_157425_

void (Matrix4f): setTextureMatrix, setTextureMatrix, m_157459_

void (Matrix4f): setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix, m_157459_

RenderSystem$AutoStorageIndexBuffer (VertexFormat$Mode, int): getSequentialBuffer, getSequentialBuffer, m_157193_

void (long, float): setShaderGameTime, setShaderGameTime, m_157447_

void (long, float): setShaderGameTime, setShaderGameTime, setShaderGameTime, setShaderGameTime, m_157447_

void (Matrix3f): setInverseViewRotationMatrix, setInverseViewRotationMatrix, m_200918_

void (Matrix3f): setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, m_200918_

void (FogShape): setShaderFogShape, setShaderFogShape, m_202160_

void (FogShape): setShaderFogShape, setShaderFogShape, setShaderFogShape, setShaderFogShape, m_202160_

void (FogShape): _setShaderFogShape, _setShaderFogShape, m_202039_

void (FogShape): _setShaderFogShape, _setShaderFogShape, _setShaderFogShape, _setShaderFogShape, m_202039_

RenderSystem$AutoStorageIndexBuffer (VertexFormat$Mode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, m_221941_

1.18.2

Names

Fields

org.apache.logging.log4j.Logger: LOGGER, LOGGER, f_69376_

org.slf4j.Logger: LOGGER, LOGGER, f_69376_

FogShape: shaderFogShape, shaderFogShape, f_202038_

Constructors

Methods

void (FogShape): setShaderFogShape, setShaderFogShape, m_202160_

void (FogShape): _setShaderFogShape, _setShaderFogShape, m_202039_

FogShape (): getShaderFogShape, getShaderFogShape, m_202041_

1.18.1

Names

Fields

Matrix3f: inverseViewRotationMatrix, inverseViewRotationMatrix, f_200905_

Constructors

Methods

void (Matrix3f): setInverseViewRotationMatrix, setInverseViewRotationMatrix, m_200918_

Matrix3f (): getInverseViewRotationMatrix, getInverseViewRotationMatrix, m_200906_

1.18

Names

Fields

String: apiDescription, apiDescription, f_187550_

Constructors

Methods

boolean (): isOnGameThreadOrInit, isOnGameThreadOrInit, m_69585_

void (Supplier<Boolean>): assertThread, assertThread, assertThread, assertThread, m_69393_

void (): assertInInitPhase, assertInInitPhase, m_187551_

void (): assertOnGameThreadOrInit, assertOnGameThreadOrInit, m_187553_

void (): assertOnRenderThreadOrInit, assertOnRenderThreadOrInit, m_187555_

void (): assertOnRenderThread, assertOnRenderThread, m_187554_

void (): assertOnGameThread, assertOnGameThread, m_187552_

IllegalStateException (): constructThreadException, constructThreadException, m_187556_

1.17.1

Names

Fields

Constructors

Methods

1.17

Names

com.mojang.blaze3d.systems.RenderSystem

net.minecraft.src.C_2412_

Fields

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER, LOGGER

org.apache.logging.log4j.Logger: LOGGER, LOGGER, f_69376_

ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue, recordingQueue, recordingQueue, recordingQueue

ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue, f_69384_

Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR

Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, f_69379_

float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF

int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE

int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, f_69378_

boolean: isReplayingQueue, isReplayingQueue, isReplayingQueue, isReplayingQueue, isReplayingQueue

boolean: isReplayingQueue, isReplayingQueue, f_69382_

Thread: gameThread, gameThread, gameThread, gameThread, gameThread

Thread: gameThread, gameThread, f_69380_

Thread: renderThread, renderThread, renderThread, renderThread, renderThread

Thread: renderThread, renderThread, f_69385_

int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE

int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, f_69377_

boolean: isInInit, isInInit, isInInit, isInInit, isInInit

boolean: isInInit, isInInit, f_69381_

double: lastDrawTime, lastDrawTime, lastDrawTime, lastDrawTime, lastDrawTime

double: lastDrawTime, lastDrawTime, f_69383_

RenderSystem$AutoStorageIndexBuffer: sharedSequential, sharedSequential, f_157153_

RenderSystem$AutoStorageIndexBuffer: sharedSequentialQuad, sharedSequentialQuad, f_157155_

RenderSystem$AutoStorageIndexBuffer: sharedSequentialLines, sharedSequentialLines, f_157154_

Matrix4f: projectionMatrix, projectionMatrix, f_157142_

Matrix4f: savedProjectionMatrix, savedProjectionMatrix, f_157143_

PoseStack: modelViewStack, modelViewStack, f_157141_

Matrix4f: modelViewMatrix, modelViewMatrix, f_157140_

Matrix4f: textureMatrix, textureMatrix, f_157156_

int[]: shaderTextures, shaderTextures, f_157152_

float[]: shaderColor, shaderColor, f_157145_

float: shaderFogStart, shaderFogStart, f_157148_

float: shaderFogEnd, shaderFogEnd, f_157147_

float[]: shaderFogColor, shaderFogColor, f_157146_

Vector3f[]: shaderLightDirections, shaderLightDirections, f_157150_

float: shaderGameTime, shaderGameTime, f_157149_

float: shaderLineWidth, shaderLineWidth, f_157151_

ShaderInstance: shader, shader, f_157144_

Constructors

Methods

void (): initRenderThread, initRenderThread, initRenderThread, initRenderThread, initRenderThread

void (): initRenderThread, initRenderThread, m_69579_

boolean (): isOnRenderThread, isOnRenderThread, isOnRenderThread, isOnRenderThread, isOnRenderThread

boolean (): isOnRenderThread, isOnRenderThread, m_69586_

boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit

boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit, m_69587_

void (boolean): initGameThread, initGameThread, initGameThread, initGameThread, initGameThread

void (boolean): initGameThread, initGameThread, initGameThread, initGameThread, m_69577_

boolean (): isOnGameThread, isOnGameThread, isOnGameThread, isOnGameThread, isOnGameThread

boolean (): isOnGameThread, isOnGameThread, m_69584_

boolean (): isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit

boolean (): isOnGameThreadOrInit, isOnGameThreadOrInit, m_69585_

void (Supplier<Boolean>): assertThread, assertThread, assertThread, assertThread, assertThread

void (Supplier<Boolean>): assertThread, assertThread, assertThread, assertThread, m_69393_

boolean (): isInInitPhase, isInInitPhase, isInInitPhase, isInInitPhase, isInInitPhase

boolean (): isInInitPhase, isInInitPhase, m_69583_

void (RenderCall): recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall

void (RenderCall): recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall, m_69879_

void (long): flipFrame, flipFrame, flipFrame, flipFrame, flipFrame

void (long): flipFrame, flipFrame, flipFrame, flipFrame, m_69495_

void (): replayQueue, replayQueue, replayQueue, replayQueue, replayQueue

void (): replayQueue, replayQueue, m_69884_

void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS

void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, m_69830_

void (): pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes

void (): pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes

void (): popAttributes, popAttributes, popAttributes, popAttributes, popAttributes

void (): disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest

void (): enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest

void (int, float): alphaFunc, alphaFunc, alphaFunc, alphaFunc, alphaFunc

void (): enableLighting, enableLighting, enableLighting, enableLighting, enableLighting

void (): disableLighting, disableLighting, disableLighting, disableLighting, disableLighting

void (): enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial

void (): disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial

void (int, int): colorMaterial, colorMaterial, colorMaterial, colorMaterial, colorMaterial

void (float, float, float): normal3f, normal3f, normal3f, normal3f, normal3f

void (): disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest

void (): disableDepthTest, disableDepthTest, m_69465_

void (): enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest

void (): enableDepthTest, enableDepthTest, m_69482_

void (int): depthFunc, depthFunc, depthFunc, depthFunc, depthFunc

void (int): depthFunc, depthFunc, depthFunc, depthFunc, m_69456_

void (boolean): depthMask, depthMask, depthMask, depthMask, depthMask

void (boolean): depthMask, depthMask, depthMask, depthMask, m_69458_

void (): enableBlend, enableBlend, enableBlend, enableBlend, enableBlend

void (): enableBlend, enableBlend, m_69478_

void (): disableBlend, disableBlend, disableBlend, disableBlend, disableBlend

void (): disableBlend, disableBlend, m_69461_

void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc

void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc, m_69408_

void (int, int): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc

void (int, int): blendFunc, blendFunc, blendFunc, blendFunc, m_69405_

void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, m_69416_

void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, m_69411_

void (int): blendEquation, blendEquation, blendEquation, blendEquation, blendEquation

void (int): blendEquation, blendEquation, blendEquation, blendEquation, m_69403_

void (float, float, float, float): blendColor, blendColor, blendColor, blendColor, blendColor

void (): enableFog, enableFog, enableFog, enableFog, enableFog

void (): disableFog, disableFog, disableFog, disableFog, disableFog

void (GlStateManager$FogMode): fogMode, fogMode, fogMode, fogMode, fogMode

void (int): fogMode, fogMode, fogMode, fogMode, fogMode

void (float): fogDensity, fogDensity, fogDensity, fogDensity, fogDensity

void (float): fogStart, fogStart, fogStart, fogStart, fogStart

void (float): fogEnd, fogEnd, fogEnd, fogEnd, fogEnd

void (int, float, float, float, float): fog, fog, fog, fog, fog

void (int, int): fogi, fogi, fogi, fogi, fogi

void (): enableCull, enableCull, enableCull, enableCull, enableCull

void (): enableCull, enableCull, m_69481_

void (): disableCull, disableCull, disableCull, disableCull, disableCull

void (): disableCull, disableCull, m_69464_

void (int, int): polygonMode, polygonMode, polygonMode, polygonMode, polygonMode

void (int, int): polygonMode, polygonMode, m_69860_

void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset

void (): enablePolygonOffset, enablePolygonOffset, m_69486_

void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset

void (): disablePolygonOffset, disablePolygonOffset, m_69469_

void (): enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset

void (): disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset

void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset, polygonOffset

void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset, m_69863_

void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp

void (): enableColorLogicOp, enableColorLogicOp, m_69479_

void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp

void (): disableColorLogicOp, disableColorLogicOp, m_69462_

void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp, logicOp

void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp, m_69835_

void (int): activeTexture, activeTexture, activeTexture, activeTexture, activeTexture

void (int): activeTexture, activeTexture, activeTexture, activeTexture, m_69388_

void (): enableTexture, enableTexture, enableTexture, enableTexture, enableTexture

void (): enableTexture, enableTexture, m_69493_

void (): disableTexture, disableTexture, disableTexture, disableTexture, disableTexture

void (): disableTexture, disableTexture, m_69472_

void (int, int, int): texParameter, texParameter, texParameter, texParameter, texParameter

void (int, int, int): texParameter, texParameter, texParameter, texParameter, m_69937_

void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture, deleteTexture

void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture, m_69454_

void (int): bindTexture, bindTexture, bindTexture, bindTexture, bindTexture

void (int): bindTexture, bindTexture, bindTexture, bindTexture, m_69396_

void (int): shadeModel, shadeModel, shadeModel, shadeModel, shadeModel

void (): enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal

void (): disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal

void (int, int, int, int): viewport, viewport, viewport, viewport, viewport

void (int, int, int, int): viewport, viewport, viewport, viewport, m_69949_

void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask, colorMask

void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask, m_69444_

void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc, stencilFunc

void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc, m_69925_

void (int): stencilMask, stencilMask, stencilMask, stencilMask, stencilMask

void (int): stencilMask, stencilMask, m_69929_

void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp, stencilOp

void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp, m_69931_

void (double): clearDepth, clearDepth, clearDepth, clearDepth, clearDepth

void (double): clearDepth, clearDepth, clearDepth, clearDepth, m_69430_

void (float, float, float, float): clearColor, clearColor, clearColor, clearColor, clearColor

void (float, float, float, float): clearColor, clearColor, clearColor, clearColor, m_69424_

void (int): clearStencil, clearStencil, clearStencil, clearStencil, clearStencil

void (int): clearStencil, clearStencil, m_69432_

void (int, boolean): clear, clear, clear, clear, clear

void (int, boolean): clear, clear, clear, clear, m_69421_

void (int): matrixMode, matrixMode, matrixMode, matrixMode, matrixMode

void (): loadIdentity, loadIdentity, loadIdentity, loadIdentity, loadIdentity

void (): pushMatrix, pushMatrix, pushMatrix, pushMatrix, pushMatrix

void (): popMatrix, popMatrix, popMatrix, popMatrix, popMatrix

void (double, double, double, double, double, double): ortho, ortho, ortho, ortho, ortho

void (float, float, float, float): rotatef, rotatef, rotatef, rotatef, rotatef

void (float, float, float): scalef, scalef, scalef, scalef, scalef

void (double, double, double): scaled, scaled, scaled, scaled, scaled

void (float, float, float): translatef, translatef, translatef, translatef, translatef

void (double, double, double): translated, translated, translated, translated, translated

void (Matrix4f): multMatrix, multMatrix, multMatrix, multMatrix, multMatrix

void (float, float, float, float): color4f, color4f, color4f, color4f, color4f

void (float, float, float): color3f, color3f, color3f, color3f, color3f

void (): clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor

void (int, int, int): drawArrays, drawArrays, drawArrays, drawArrays, drawArrays

void (float): lineWidth, lineWidth, lineWidth, lineWidth, lineWidth

void (float): lineWidth, lineWidth, lineWidth, lineWidth, m_69832_

void (int, int): pixelStore, pixelStore, pixelStore, pixelStore, pixelStore

void (int, int): pixelStore, pixelStore, pixelStore, pixelStore, m_69854_

void (int, float): pixelTransfer, pixelTransfer, pixelTransfer, pixelTransfer, pixelTransfer

void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels, readPixels

void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels, m_69871_

void (int, Consumer<String>): getString, getString, getString, getString, getString

void (int, Consumer<String>): getString, getString, getString, getString, m_69519_

String (): getBackendDescription, getBackendDescription, getBackendDescription, getBackendDescription, getBackendDescription

String (): getBackendDescription, getBackendDescription, m_69517_

String (): getApiDescription, getApiDescription, getApiDescription, getApiDescription, getApiDescription

String (): getApiDescription, getApiDescription, m_69516_

LongSupplier (): initBackendSystem, initBackendSystem, initBackendSystem, initBackendSystem, initBackendSystem

LongSupplier (): initBackendSystem, initBackendSystem, m_69576_

void (int, boolean): initRenderer, initRenderer, initRenderer, initRenderer, initRenderer

void (int, boolean): initRenderer, initRenderer, initRenderer, initRenderer, m_69580_

void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback

void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback, m_69900_

void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair, m_69881_

void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance

void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f

String (): getCapsString, getCapsString, getCapsString, getCapsString, getCapsString

String (): getCapsString, getCapsString, m_69518_

void (int, int, int, int): setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState

void (int, int, int, int): setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState, m_69902_

int (): maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize

int (): maxSupportedTextureSize, maxSupportedTextureSize, m_69839_

void (int, Supplier<Integer>): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer

void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, glBufferData

void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, m_69525_

void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, m_69529_

void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, glUniform1i

void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, m_69543_

void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1

void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, m_69540_

void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2

void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, m_69549_

void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3

void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, m_69555_

void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4

void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, m_69561_

void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1

void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, m_69537_

void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2

void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, m_69546_

void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3

void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, m_69552_

void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4

void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, m_69558_

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, m_69564_

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, m_69568_

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, m_69572_

void (): setupOutline, setupOutline, setupOutline, setupOutline, setupOutline

void (): teardownOutline, teardownOutline, teardownOutline, teardownOutline, teardownOutline

void (IntSupplier, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor

void (IntSupplier, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor, m_69920_

void (): teardownOverlayColor, teardownOverlayColor, teardownOverlayColor, teardownOverlayColor, teardownOverlayColor

void (): teardownOverlayColor, teardownOverlayColor, m_69936_

void (): mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView

void (): setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen

void (): clearTexGen, clearTexGen, clearTexGen, clearTexGen, clearTexGen

void (): beginInitialization, beginInitialization, beginInitialization, beginInitialization, beginInitialization

void (): beginInitialization, beginInitialization, m_69395_

void (): finishInitialization, finishInitialization, finishInitialization, finishInitialization, finishInitialization

void (): finishInitialization, finishInitialization, m_69494_

void (Consumer<Integer>): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

void (Consumer<Integer>): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers, m_69531_

Tesselator (): renderThreadTesselator, renderThreadTesselator, renderThreadTesselator, renderThreadTesselator, renderThreadTesselator

Tesselator (): renderThreadTesselator, renderThreadTesselator, m_69883_

void (): defaultBlendFunc, defaultBlendFunc, defaultBlendFunc, defaultBlendFunc, defaultBlendFunc

void (): defaultBlendFunc, defaultBlendFunc, m_69453_

void (): defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc

void (Vector3f, Vector3f, Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting

void (Vector3f, Vector3f, Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, m_69914_

void (Vector3f, Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting

void (Vector3f, Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, m_69911_

void (Vector3f, Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting

void (Vector3f, Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, m_69908_

void (Runnable): runAsFancy, runAsFancy, runAsFancy, runAsFancy, runAsFancy

void (Runnable): runAsFancy, runAsFancy, m_69890_

void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor

void (int, int, int, int): enableScissor, enableScissor, m_69488_

void (): disableScissor, disableScissor, disableScissor, disableScissor, disableScissor

void (): disableScissor, disableScissor, m_69471_

void (int): bindTextureForSetup, bindTextureForSetup, m_157184_

void (float): setShaderFogStart, setShaderFogStart, m_157445_

void (float): _setShaderFogStart, _setShaderFogStart, m_157171_

float (): getShaderFogStart, getShaderFogStart, m_157200_

void (float): setShaderFogEnd, setShaderFogEnd, m_157443_

void (float): _setShaderFogEnd, _setShaderFogEnd, m_157169_

float (): getShaderFogEnd, getShaderFogEnd, m_157199_

void (float, float, float, float): setShaderFogColor, setShaderFogColor, m_157438_

void (float, float, float): setShaderFogColor, setShaderFogColor, m_157434_

void (float, float, float, float): _setShaderFogColor, _setShaderFogColor, m_157164_

float[] (): getShaderFogColor, getShaderFogColor, m_157198_

void (Vector3f, Vector3f): setShaderLights, setShaderLights, m_157450_

void (Vector3f, Vector3f): _setShaderLights, _setShaderLights, m_157173_

void (ShaderInstance): setupShaderLights, setupShaderLights, m_157461_

void (float, float, float, float): setShaderColor, setShaderColor, m_157429_

void (float, float, float, float): _setShaderColor, _setShaderColor, m_157159_

float[] (): getShaderColor, getShaderColor, m_157197_

void (int, int, int): drawElements, drawElements, drawElements, drawElements, m_157186_

float (): getShaderLineWidth, getShaderLineWidth, m_157202_

void (int, IntSupplier): glBindBuffer, glBindBuffer, m_157208_

void (Supplier<Integer>): glBindVertexArray, glBindVertexArray, m_157211_

void (int): glDeleteVertexArrays, glDeleteVertexArrays, m_157213_

void (Consumer<Integer>): glGenVertexArrays, glGenVertexArrays, m_157215_

void (Supplier<ShaderInstance>): setShader, setShader, m_157427_

ShaderInstance (): getShader, getShader, m_157196_

int (int): getTextureId, getTextureId, m_157205_

void (int, ResourceLocation): setShaderTexture, setShaderTexture, m_157456_

void (int, ResourceLocation): _setShaderTexture, _setShaderTexture, m_157179_

void (int, int): setShaderTexture, setShaderTexture, m_157453_

void (int, int): _setShaderTexture, _setShaderTexture, m_157176_

int (int): getShaderTexture, getShaderTexture, m_157203_

void (Matrix4f): setProjectionMatrix, setProjectionMatrix, m_157425_

void (Matrix4f): setTextureMatrix, setTextureMatrix, m_157459_

void (): resetTextureMatrix, resetTextureMatrix, m_157423_

void (): applyModelViewMatrix, applyModelViewMatrix, m_157182_

void (): backupProjectionMatrix, backupProjectionMatrix, m_157183_

void (): _backupProjectionMatrix, _backupProjectionMatrix, m_157157_

void (): restoreProjectionMatrix, restoreProjectionMatrix, m_157424_

void (): _restoreProjectionMatrix, _restoreProjectionMatrix, m_157158_

Matrix4f (): getProjectionMatrix, getProjectionMatrix, m_157192_

Matrix4f (): getModelViewMatrix, getModelViewMatrix, m_157190_

PoseStack (): getModelViewStack, getModelViewStack, m_157191_

Matrix4f (): getTextureMatrix, getTextureMatrix, m_157207_

RenderSystem$AutoStorageIndexBuffer (VertexFormat$Mode, int): getSequentialBuffer, getSequentialBuffer, m_157193_

void (long, float): setShaderGameTime, setShaderGameTime, m_157447_

float (): getShaderGameTime, getShaderGameTime, m_157201_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

Fields

Constructors

Methods

void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor

void (): disableScissor, disableScissor, disableScissor, disableScissor, disableScissor

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

Fields

Constructors

Methods

1.16.1

Names

Fields

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER, LOGGER

ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue, recordingQueue, recordingQueue

ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue, recordingQueue, recordingQueue, recordingQueue

Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR

Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR

float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF

float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF

int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE

int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE

boolean: isReplayingQueue, isReplayingQueue, isReplayingQueue, isReplayingQueue

boolean: isReplayingQueue, isReplayingQueue, isReplayingQueue, isReplayingQueue, isReplayingQueue

Thread: gameThread, gameThread, gameThread, gameThread

Thread: gameThread, gameThread, gameThread, gameThread, gameThread

Thread: renderThread, renderThread, renderThread, renderThread

Thread: renderThread, renderThread, renderThread, renderThread, renderThread

int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE

int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE

boolean: isInInit, isInInit, isInInit, isInInit

boolean: isInInit, isInInit, isInInit, isInInit, isInInit

double: lastDrawTime, lastDrawTime, lastDrawTime, lastDrawTime

double: lastDrawTime, lastDrawTime, lastDrawTime, lastDrawTime, lastDrawTime

Constructors

Methods

void (): initRenderThread, initRenderThread, initRenderThread, initRenderThread

void (): initRenderThread, initRenderThread, initRenderThread, initRenderThread, initRenderThread

boolean (): isOnRenderThread, isOnRenderThread, isOnRenderThread, isOnRenderThread

boolean (): isOnRenderThread, isOnRenderThread, isOnRenderThread, isOnRenderThread, isOnRenderThread

boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit

boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit

boolean (): isOnGameThread, isOnGameThread, isOnGameThread, isOnGameThread

boolean (): isOnGameThread, isOnGameThread, isOnGameThread, isOnGameThread, isOnGameThread

boolean (): isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit

boolean (): isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit

boolean (): isInInitPhase, isInInitPhase, isInInitPhase, isInInitPhase

boolean (): isInInitPhase, isInInitPhase, isInInitPhase, isInInitPhase, isInInitPhase

void (): replayQueue, replayQueue, replayQueue, replayQueue

void (): replayQueue, replayQueue, replayQueue, replayQueue, replayQueue

void (): pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes

void (): pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes

void (): pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes

void (): pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes

void (): popAttributes, popAttributes, popAttributes, popAttributes

void (): popAttributes, popAttributes, popAttributes, popAttributes, popAttributes

void (): disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest

void (): disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest

void (): enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest

void (): enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest

void (): enableLighting, enableLighting, enableLighting, enableLighting

void (): enableLighting, enableLighting, enableLighting, enableLighting, enableLighting

void (): disableLighting, disableLighting, disableLighting, disableLighting

void (): disableLighting, disableLighting, disableLighting, disableLighting, disableLighting

void (): enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial

void (): enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial

void (): disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial

void (): disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial

void (): disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest

void (): disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest

void (): enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest

void (): enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest

void (): enableBlend, enableBlend, enableBlend, enableBlend

void (): enableBlend, enableBlend, enableBlend, enableBlend, enableBlend

void (): disableBlend, disableBlend, disableBlend, disableBlend

void (): disableBlend, disableBlend, disableBlend, disableBlend, disableBlend

void (): enableFog, enableFog, enableFog, enableFog

void (): enableFog, enableFog, enableFog, enableFog, enableFog

void (): disableFog, disableFog, disableFog, disableFog

void (): disableFog, disableFog, disableFog, disableFog, disableFog

void (): enableCull, enableCull, enableCull, enableCull

void (): enableCull, enableCull, enableCull, enableCull, enableCull

void (): disableCull, disableCull, disableCull, disableCull

void (): disableCull, disableCull, disableCull, disableCull, disableCull

void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset

void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset

void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset

void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset

void (): enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset

void (): enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset

void (): disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset

void (): disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset

void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp

void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp

void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp

void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp

void (): enableTexture, enableTexture, enableTexture, enableTexture

void (): enableTexture, enableTexture, enableTexture, enableTexture, enableTexture

void (): disableTexture, disableTexture, disableTexture, disableTexture

void (): disableTexture, disableTexture, disableTexture, disableTexture, disableTexture

void (): enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal

void (): enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal

void (): disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal

void (): disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal

void (): loadIdentity, loadIdentity, loadIdentity, loadIdentity

void (): loadIdentity, loadIdentity, loadIdentity, loadIdentity, loadIdentity

void (): pushMatrix, pushMatrix, pushMatrix, pushMatrix

void (): pushMatrix, pushMatrix, pushMatrix, pushMatrix, pushMatrix

void (): popMatrix, popMatrix, popMatrix, popMatrix

void (): popMatrix, popMatrix, popMatrix, popMatrix, popMatrix

void (): clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor

void (): clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor

String (): getBackendDescription, getBackendDescription, getBackendDescription, getBackendDescription

String (): getBackendDescription, getBackendDescription, getBackendDescription, getBackendDescription, getBackendDescription

String (): getApiDescription, getApiDescription, getApiDescription, getApiDescription

String (): getApiDescription, getApiDescription, getApiDescription, getApiDescription, getApiDescription

LongSupplier (): initBackendSystem, initBackendSystem, initBackendSystem, initBackendSystem

LongSupplier (): initBackendSystem, initBackendSystem, initBackendSystem, initBackendSystem, initBackendSystem

void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance

void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance

String (): getCapsString, getCapsString, getCapsString, getCapsString

String (): getCapsString, getCapsString, getCapsString, getCapsString, getCapsString

int (): maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize

int (): maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize

void (): setupOutline, setupOutline, setupOutline, setupOutline

void (): setupOutline, setupOutline, setupOutline, setupOutline, setupOutline

void (): teardownOutline, teardownOutline, teardownOutline, teardownOutline

void (): teardownOutline, teardownOutline, teardownOutline, teardownOutline, teardownOutline

void (): teardownOverlayColor, teardownOverlayColor, teardownOverlayColor, teardownOverlayColor

void (): teardownOverlayColor, teardownOverlayColor, teardownOverlayColor, teardownOverlayColor, teardownOverlayColor

void (Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting

void (): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting

void (): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting

void (): mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView

void (): mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView

void (): setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen

void (): setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen

void (): clearTexGen, clearTexGen, clearTexGen, clearTexGen

void (): clearTexGen, clearTexGen, clearTexGen, clearTexGen, clearTexGen

void (): beginInitialization, beginInitialization, beginInitialization, beginInitialization

void (): beginInitialization, beginInitialization, beginInitialization, beginInitialization, beginInitialization

void (): finishInitialization, finishInitialization, finishInitialization, finishInitialization

void (): finishInitialization, finishInitialization, finishInitialization, finishInitialization, finishInitialization

Tesselator (): renderThreadTesselator, renderThreadTesselator, renderThreadTesselator, renderThreadTesselator

Tesselator (): renderThreadTesselator, renderThreadTesselator, renderThreadTesselator, renderThreadTesselator, renderThreadTesselator

void (): defaultBlendFunc, defaultBlendFunc, defaultBlendFunc, defaultBlendFunc

void (): defaultBlendFunc, defaultBlendFunc, defaultBlendFunc, defaultBlendFunc, defaultBlendFunc

void (): defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc

void (): defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc

void (Vector3f, Vector3f, Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting

void (Vector3f, Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting

void (Vector3f, Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting

void (Runnable): runAsFancy, runAsFancy, runAsFancy, runAsFancy, runAsFancy

1.15.2

Names

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

com.mojang.blaze3d.systems.RenderSystem

com.mojang.blaze3d.systems.RenderSystem

com.mojang.blaze3d.systems.RenderSystem

com.mojang.blaze3d.systems.RenderSystem

com.mojang.blaze3d.systems.RenderSystem

Fields

org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER

ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue, recordingQueue, recordingQueue

Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR

float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF

int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE

boolean: isReplayingQueue, isReplayingQueue, isReplayingQueue, isReplayingQueue

Thread: gameThread, gameThread, gameThread, gameThread

Thread: renderThread, renderThread, renderThread, renderThread

int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE

boolean: isInInit, isInInit, isInInit, isInInit

double: lastDrawTime, lastDrawTime, lastDrawTime, lastDrawTime

Constructors

()

Methods

void (): initRenderThread, initRenderThread, initRenderThread, initRenderThread

boolean (): isOnRenderThread, isOnRenderThread, isOnRenderThread, isOnRenderThread

boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit

void (boolean): initGameThread, initGameThread, initGameThread, initGameThread, initGameThread

boolean (): isOnGameThread, isOnGameThread, isOnGameThread, isOnGameThread

boolean (): isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit

void (Supplier<Boolean>): assertThread, assertThread, assertThread, assertThread, assertThread

boolean (): isInInitPhase, isInInitPhase, isInInitPhase, isInInitPhase

void (RenderCall): recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall

void (long): flipFrame, flipFrame, flipFrame, flipFrame, flipFrame

void (): replayQueue, replayQueue, replayQueue, replayQueue

void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS

void (): pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes

void (): pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes

void (): popAttributes, popAttributes, popAttributes, popAttributes

void (): disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest

void (): enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest

void (int, float): alphaFunc, alphaFunc, alphaFunc, alphaFunc, alphaFunc

void (): enableLighting, enableLighting, enableLighting, enableLighting

void (): disableLighting, disableLighting, disableLighting, disableLighting

void (): enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial

void (): disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial

void (int, int): colorMaterial, colorMaterial, colorMaterial, colorMaterial, colorMaterial

void (float, float, float): normal3f, normal3f, normal3f, normal3f, normal3f

void (): disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest

void (): enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest

void (int): depthFunc, depthFunc, depthFunc, depthFunc, depthFunc

void (boolean): depthMask, depthMask, depthMask, depthMask, depthMask

void (): enableBlend, enableBlend, enableBlend, enableBlend

void (): disableBlend, disableBlend, disableBlend, disableBlend

void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc

void (int, int): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc

void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (int): blendEquation, blendEquation, blendEquation, blendEquation, blendEquation

void (float, float, float, float): blendColor, blendColor, blendColor, blendColor, blendColor

void (): enableFog, enableFog, enableFog, enableFog

void (): disableFog, disableFog, disableFog, disableFog

void (GlStateManager$FogMode): fogMode, fogMode, fogMode, fogMode, fogMode

void (int): fogMode, fogMode, fogMode, fogMode, fogMode

void (float): fogDensity, fogDensity, fogDensity, fogDensity, fogDensity

void (float): fogStart, fogStart, fogStart, fogStart, fogStart

void (float): fogEnd, fogEnd, fogEnd, fogEnd, fogEnd

void (int, float, float, float, float): fog, fog, fog, fog, fog

void (int, int): fogi, fogi, fogi, fogi, fogi

void (): enableCull, enableCull, enableCull, enableCull

void (): disableCull, disableCull, disableCull, disableCull

void (int, int): polygonMode, polygonMode, polygonMode, polygonMode, polygonMode

void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset

void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset

void (): enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset

void (): disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset

void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset, polygonOffset

void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp

void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp

void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp, logicOp

void (int): activeTexture, activeTexture, activeTexture, activeTexture, activeTexture

void (): enableTexture, enableTexture, enableTexture, enableTexture

void (): disableTexture, disableTexture, disableTexture, disableTexture

void (int, int, int): texParameter, texParameter, texParameter, texParameter, texParameter

void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture, deleteTexture

void (int): bindTexture, bindTexture, bindTexture, bindTexture, bindTexture

void (int): shadeModel, shadeModel, shadeModel, shadeModel, shadeModel

void (): enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal

void (): disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal

void (int, int, int, int): viewport, viewport, viewport, viewport, viewport

void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask, colorMask

void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc, stencilFunc

void (int): stencilMask, stencilMask, stencilMask, stencilMask, stencilMask

void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp, stencilOp

void (double): clearDepth, clearDepth, clearDepth, clearDepth, clearDepth

void (float, float, float, float): clearColor, clearColor, clearColor, clearColor, clearColor

void (int): clearStencil, clearStencil, clearStencil, clearStencil, clearStencil

void (int, boolean): clear, clear, clear, clear, clear

void (int): matrixMode, matrixMode, matrixMode, matrixMode, matrixMode

void (): loadIdentity, loadIdentity, loadIdentity, loadIdentity

void (): pushMatrix, pushMatrix, pushMatrix, pushMatrix

void (): popMatrix, popMatrix, popMatrix, popMatrix

void (double, double, double, double, double, double): ortho, ortho, ortho, ortho, ortho

void (float, float, float, float): rotatef, rotatef, rotatef, rotatef, rotatef

void (float, float, float): scalef, scalef, scalef, scalef, scalef

void (double, double, double): scaled, scaled, scaled, scaled, scaled

void (float, float, float): translatef, translatef, translatef, translatef, translatef

void (double, double, double): translated, translated, translated, translated, translated

void (Matrix4f): multMatrix, multMatrix, multMatrix, multMatrix, multMatrix

void (float, float, float, float): color4f, color4f, color4f, color4f, color4f

void (float, float, float): color3f, color3f, color3f, color3f, color3f

void (): clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor

void (int, int, int): drawArrays, drawArrays, drawArrays, drawArrays, drawArrays

void (float): lineWidth, lineWidth, lineWidth, lineWidth, lineWidth

void (int, int): pixelStore, pixelStore, pixelStore, pixelStore, pixelStore

void (int, float): pixelTransfer, pixelTransfer, pixelTransfer, pixelTransfer, pixelTransfer

void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels, readPixels

void (int, Consumer<String>): getString, getString, getString, getString, getString

String (): getBackendDescription, getBackendDescription, getBackendDescription, getBackendDescription

String (): getApiDescription, getApiDescription, getApiDescription, getApiDescription

LongSupplier (): initBackendSystem, initBackendSystem, initBackendSystem, initBackendSystem

void (int, boolean): initRenderer, initRenderer, initRenderer, initRenderer, initRenderer

void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback

void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair

void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance

void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f

String (): getCapsString, getCapsString, getCapsString, getCapsString

void (int, int, int, int): setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState

int (): maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize

void (int, Supplier<Integer>): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer

void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, glBufferData

void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers

void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, glUniform1i

void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1

void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2

void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3

void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4

void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1

void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2

void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3

void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4

void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2

void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3

void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4

void (): setupOutline, setupOutline, setupOutline, setupOutline

void (): teardownOutline, teardownOutline, teardownOutline, teardownOutline

void (IntSupplier, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor

void (): teardownOverlayColor, teardownOverlayColor, teardownOverlayColor, teardownOverlayColor

void (Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting

void (): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting

void (): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting

void (): mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView

void (): setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen

void (): clearTexGen, clearTexGen, clearTexGen, clearTexGen

void (): beginInitialization, beginInitialization, beginInitialization, beginInitialization

void (): finishInitialization, finishInitialization, finishInitialization, finishInitialization

void (Consumer<Integer>): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers

Tesselator (): renderThreadTesselator, renderThreadTesselator, renderThreadTesselator, renderThreadTesselator

void (): defaultBlendFunc, defaultBlendFunc, defaultBlendFunc, defaultBlendFunc

void (): defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc