History - com.mojang.blaze3d.systems.RenderSystem
1.21.3
Names
Fields
ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue, recordingQueue
ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue
Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR
Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR
int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE
int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE
Thread: renderThread, renderThread, renderThread
Thread: renderThread, renderThread
int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE
int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE
boolean: isInInit, isInInit, isInInit
boolean: isInInit, isInInit
double: lastDrawTime, lastDrawTime, lastDrawTime
double: lastDrawTime, lastDrawTime
RenderSystem$AutoStorageIndexBuffer: sharedSequential, sharedSequential, sharedSequential
RenderSystem$AutoStorageIndexBuffer: sharedSequential, sharedSequential
RenderSystem$AutoStorageIndexBuffer: sharedSequentialQuad, sharedSequentialQuad, sharedSequentialQuad
RenderSystem$AutoStorageIndexBuffer: sharedSequentialQuad, sharedSequentialQuad
RenderSystem$AutoStorageIndexBuffer: sharedSequentialLines, sharedSequentialLines, sharedSequentialLines
RenderSystem$AutoStorageIndexBuffer: sharedSequentialLines, sharedSequentialLines
int[]: shaderTextures, shaderTextures, shaderTextures
int[]: shaderTextures, shaderTextures
float[]: shaderColor, shaderColor, shaderColor
float[]: shaderColor, shaderColor
float: shaderFogStart, shaderFogStart, shaderFogStart
float: shaderFogEnd, shaderFogEnd, shaderFogEnd
float[]: shaderFogColor, shaderFogColor, shaderFogColor
float: shaderGameTime, shaderGameTime, shaderGameTime
float: shaderGameTime, shaderGameTime
float: shaderLineWidth, shaderLineWidth, shaderLineWidth
float: shaderLineWidth, shaderLineWidth
ShaderInstance: shader, shader, shader
CompiledShaderProgram: shader, shader
String: apiDescription, apiDescription, apiDescription
String: apiDescription, apiDescription
org.slf4j.Logger: LOGGER, LOGGER, LOGGER
org.slf4j.Logger: LOGGER, LOGGER
FogShape: shaderFogShape, shaderFogShape, shaderFogShape
org.joml.Matrix4f: projectionMatrix, projectionMatrix, projectionMatrix
org.joml.Matrix4f: projectionMatrix, projectionMatrix
org.joml.Matrix4f: savedProjectionMatrix, savedProjectionMatrix, savedProjectionMatrix
org.joml.Matrix4f: savedProjectionMatrix, savedProjectionMatrix
org.joml.Matrix4f: modelViewMatrix, modelViewMatrix, modelViewMatrix
org.joml.Matrix4f: textureMatrix, textureMatrix, textureMatrix
org.joml.Matrix4f: textureMatrix, textureMatrix
org.joml.Vector3f[]: shaderLightDirections, shaderLightDirections, shaderLightDirections
org.joml.Vector3f[]: shaderLightDirections, shaderLightDirections
float: shaderGlintAlpha, shaderGlintAlpha, shaderGlintAlpha
float: shaderGlintAlpha, shaderGlintAlpha
AtomicLong: pollEventsWaitStart, pollEventsWaitStart, pollEventsWaitStart
AtomicLong: pollEventsWaitStart, pollEventsWaitStart
AtomicBoolean: pollingEvents, pollingEvents, pollingEvents
AtomicBoolean: pollingEvents, pollingEvents
VertexSorting: vertexSorting, vertexSorting, vertexSorting
VertexSorting: savedVertexSorting, savedVertexSorting, savedVertexSorting
org.joml.Matrix4fStack: modelViewStack, modelViewStack, modelViewStack
org.joml.Matrix4fStack: modelViewStack, modelViewStack
ProjectionType: projectionType, projectionType
ProjectionType: savedProjectionType, savedProjectionType
FogParameters: shaderFog, shaderFog
Constructors
Methods
void (): initRenderThread, initRenderThread, initRenderThread
void (): initRenderThread, initRenderThread
boolean (): isOnRenderThread, isOnRenderThread, isOnRenderThread
boolean (): isOnRenderThread, isOnRenderThread
boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit
boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit
void (RenderCall): recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall
void (RenderCall): recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall
void (long): flipFrame, flipFrame, flipFrame, flipFrame, flipFrame
void (): replayQueue, replayQueue, replayQueue
void (): replayQueue, replayQueue
void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS
void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS
void (): disableDepthTest, disableDepthTest, disableDepthTest
void (): disableDepthTest, disableDepthTest
void (): enableDepthTest, enableDepthTest, enableDepthTest
void (): enableDepthTest, enableDepthTest
void (int): depthFunc, depthFunc, depthFunc, depthFunc, depthFunc
void (int): depthFunc, depthFunc, depthFunc, depthFunc
void (boolean): depthMask, depthMask, depthMask, depthMask, depthMask
void (boolean): depthMask, depthMask, depthMask, depthMask
void (): enableBlend, enableBlend, enableBlend
void (): enableBlend, enableBlend
void (): disableBlend, disableBlend, disableBlend
void (): disableBlend, disableBlend
void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc
void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc
void (int, int): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc
void (int, int): blendFunc, blendFunc, blendFunc, blendFunc
void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (int): blendEquation, blendEquation, blendEquation, blendEquation, blendEquation
void (int): blendEquation, blendEquation, blendEquation, blendEquation
void (): enableCull, enableCull, enableCull
void (): enableCull, enableCull
void (): disableCull, disableCull, disableCull
void (): disableCull, disableCull
void (int, int): polygonMode, polygonMode, polygonMode, polygonMode, polygonMode
void (int, int): polygonMode, polygonMode, polygonMode, polygonMode
void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset
void (): enablePolygonOffset, enablePolygonOffset
void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset
void (): disablePolygonOffset, disablePolygonOffset
void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset, polygonOffset
void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset
void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp
void (): enableColorLogicOp, enableColorLogicOp
void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp
void (): disableColorLogicOp, disableColorLogicOp
void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp, logicOp
void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp
void (int): activeTexture, activeTexture, activeTexture, activeTexture, activeTexture
void (int): activeTexture, activeTexture, activeTexture, activeTexture
void (int, int, int): texParameter, texParameter, texParameter, texParameter, texParameter
void (int, int, int): texParameter, texParameter, texParameter, texParameter
void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture, deleteTexture
void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture
void (int): bindTexture, bindTexture, bindTexture, bindTexture, bindTexture
void (int): bindTexture, bindTexture, bindTexture, bindTexture
void (int, int, int, int): viewport, viewport, viewport, viewport, viewport
void (int, int, int, int): viewport, viewport, viewport, viewport
void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask, colorMask
void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask
void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc, stencilFunc
void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc
void (int): stencilMask, stencilMask, stencilMask, stencilMask, stencilMask
void (int): stencilMask, stencilMask, stencilMask, stencilMask
void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp, stencilOp
void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp
void (double): clearDepth, clearDepth, clearDepth, clearDepth, clearDepth
void (double): clearDepth, clearDepth, clearDepth, clearDepth
void (float, float, float, float): clearColor, clearColor, clearColor, clearColor, clearColor
void (float, float, float, float): clearColor, clearColor, clearColor, clearColor
void (int): clearStencil, clearStencil, clearStencil, clearStencil, clearStencil
void (int): clearStencil, clearStencil, clearStencil, clearStencil
void (int, boolean): clear, clear, clear, clear, clear
void (float): lineWidth, lineWidth, lineWidth, lineWidth, lineWidth
void (float): lineWidth, lineWidth, lineWidth, lineWidth
void (int, int): pixelStore, pixelStore, pixelStore, pixelStore, pixelStore
void (int, int): pixelStore, pixelStore, pixelStore, pixelStore
void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels, readPixels
void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels
void (int, Consumer<String>): getString, getString, getString, getString, getString
void (int, Consumer<String>): getString, getString, getString, getString
String (): getBackendDescription, getBackendDescription, getBackendDescription
String (): getBackendDescription, getBackendDescription
String (): getApiDescription, getApiDescription, getApiDescription
String (): getApiDescription, getApiDescription
void (int, boolean): initRenderer, initRenderer, initRenderer, initRenderer, initRenderer
void (int, boolean): initRenderer, initRenderer, initRenderer, initRenderer
void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback
void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback
void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair
void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair
String (): getCapsString, getCapsString, getCapsString
String (): getCapsString, getCapsString
void (int, int, int, int): setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState
void (int, int, int, int): setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState
int (): maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize
int (): maxSupportedTextureSize, maxSupportedTextureSize
void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, glBufferData
void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData
void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers
void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers
void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, glUniform1i
void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i
void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1
void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1
void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2
void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2
void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3
void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3
void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4
void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4
void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1
void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1
void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2
void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2
void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3
void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3
void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4
void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4
void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2
void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2
void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3
void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3
void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4
void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4
void (): teardownOverlayColor, teardownOverlayColor, teardownOverlayColor
void (): teardownOverlayColor, teardownOverlayColor
void (): beginInitialization, beginInitialization, beginInitialization
void (): beginInitialization, beginInitialization
void (): finishInitialization, finishInitialization, finishInitialization
void (): finishInitialization, finishInitialization
void (Consumer<Integer>): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers
Tesselator (): renderThreadTesselator, renderThreadTesselator, renderThreadTesselator
Tesselator (): renderThreadTesselator, renderThreadTesselator
void (): defaultBlendFunc, defaultBlendFunc, defaultBlendFunc
void (): defaultBlendFunc, defaultBlendFunc
void (Runnable): runAsFancy, runAsFancy, runAsFancy, runAsFancy, runAsFancy
void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor
void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor
void (): disableScissor, disableScissor, disableScissor
void (): disableScissor, disableScissor
void (int): bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, bindTextureForSetup
void (int): bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, bindTextureForSetup
void (float): setShaderFogStart, setShaderFogStart, setShaderFogStart, setShaderFogStart, setShaderFogStart
float (): getShaderFogStart, getShaderFogStart, getShaderFogStart
void (float): setShaderFogEnd, setShaderFogEnd, setShaderFogEnd, setShaderFogEnd, setShaderFogEnd
float (): getShaderFogEnd, getShaderFogEnd, getShaderFogEnd
void (float, float, float, float): setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor
void (float, float, float): setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor
float[] (): getShaderFogColor, getShaderFogColor, getShaderFogColor
void (ShaderInstance): setupShaderLights, setupShaderLights, setupShaderLights, setupShaderLights, setupShaderLights
void (CompiledShaderProgram): setupShaderLights, setupShaderLights, setupShaderLights, setupShaderLights
void (float, float, float, float): setShaderColor, setShaderColor, setShaderColor, setShaderColor, setShaderColor
void (float, float, float, float): setShaderColor, setShaderColor, setShaderColor, setShaderColor
void (float, float, float, float): _setShaderColor, _setShaderColor, _setShaderColor, _setShaderColor, _setShaderColor
float[] (): getShaderColor, getShaderColor, getShaderColor
float[] (): getShaderColor, getShaderColor
void (int, int, int): drawElements, drawElements, drawElements, drawElements, drawElements
void (int, int, int): drawElements, drawElements, drawElements, drawElements
float (): getShaderLineWidth, getShaderLineWidth, getShaderLineWidth
float (): getShaderLineWidth, getShaderLineWidth
void (int): glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays
void (int): glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays
void (Consumer<Integer>): glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays
void (Supplier<ShaderInstance>): setShader, setShader, setShader, setShader, setShader
ShaderInstance (): getShader, getShader, getShader
CompiledShaderProgram (): getShader, getShader
void (int, ResourceLocation): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture
void (int, ResourceLocation): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture
void (int, ResourceLocation): _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture
void (int, int): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture
void (int, int): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture
void (int, int): _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture
int (int): getShaderTexture, getShaderTexture, getShaderTexture, getShaderTexture, getShaderTexture
int (int): getShaderTexture, getShaderTexture, getShaderTexture, getShaderTexture
void (): resetTextureMatrix, resetTextureMatrix, resetTextureMatrix
void (): resetTextureMatrix, resetTextureMatrix
void (): applyModelViewMatrix, applyModelViewMatrix, applyModelViewMatrix
void (): backupProjectionMatrix, backupProjectionMatrix, backupProjectionMatrix
void (): backupProjectionMatrix, backupProjectionMatrix
void (): _backupProjectionMatrix, _backupProjectionMatrix, _backupProjectionMatrix
void (): restoreProjectionMatrix, restoreProjectionMatrix, restoreProjectionMatrix
void (): restoreProjectionMatrix, restoreProjectionMatrix
void (): _restoreProjectionMatrix, _restoreProjectionMatrix, _restoreProjectionMatrix
void (long, float): setShaderGameTime, setShaderGameTime, setShaderGameTime, setShaderGameTime, setShaderGameTime
void (long, float): setShaderGameTime, setShaderGameTime, setShaderGameTime, setShaderGameTime
float (): getShaderGameTime, getShaderGameTime, getShaderGameTime
float (): getShaderGameTime, getShaderGameTime
void (): assertOnRenderThreadOrInit, assertOnRenderThreadOrInit, assertOnRenderThreadOrInit
void (): assertOnRenderThreadOrInit, assertOnRenderThreadOrInit
void (): assertOnRenderThread, assertOnRenderThread, assertOnRenderThread
void (): assertOnRenderThread, assertOnRenderThread
IllegalStateException (): constructThreadException, constructThreadException, constructThreadException
IllegalStateException (): constructThreadException, constructThreadException
void (FogShape): setShaderFogShape, setShaderFogShape, setShaderFogShape, setShaderFogShape, setShaderFogShape
FogShape (): getShaderFogShape, getShaderFogShape, getShaderFogShape
RenderSystem$AutoStorageIndexBuffer (VertexFormat$Mode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, getSequentialBuffer
RenderSystem$AutoStorageIndexBuffer (VertexFormat$Mode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, getSequentialBuffer
TimeSource$NanoTimeSource (): initBackendSystem, initBackendSystem, initBackendSystem
TimeSource$NanoTimeSource (): initBackendSystem, initBackendSystem
void (org.joml.Vector3f, org.joml.Vector3f): setShaderLights, setShaderLights, setShaderLights
void (org.joml.Vector3f, org.joml.Vector3f): setShaderLights, setShaderLights
void (org.joml.Vector3f, org.joml.Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting
void (org.joml.Vector3f, org.joml.Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting
void (org.joml.Vector3f, org.joml.Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting
void (org.joml.Vector3f, org.joml.Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting
void (org.joml.Matrix4f): setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix
void (org.joml.Matrix4f): setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix
org.joml.Matrix4f (): getProjectionMatrix, getProjectionMatrix, getProjectionMatrix
org.joml.Matrix4f (): getProjectionMatrix, getProjectionMatrix
org.joml.Matrix4f (): getModelViewMatrix, getModelViewMatrix, getModelViewMatrix
org.joml.Matrix4f (): getModelViewMatrix, getModelViewMatrix
org.joml.Matrix4f (): getTextureMatrix, getTextureMatrix, getTextureMatrix
org.joml.Matrix4f (): getTextureMatrix, getTextureMatrix
void (): pollEvents, pollEvents, pollEvents
void (): pollEvents, pollEvents
boolean (): isFrozenAtPollEvents, isFrozenAtPollEvents, isFrozenAtPollEvents
boolean (): isFrozenAtPollEvents, isFrozenAtPollEvents
void (double): setShaderGlintAlpha, setShaderGlintAlpha, setShaderGlintAlpha
void (double): setShaderGlintAlpha, setShaderGlintAlpha
void (float): setShaderGlintAlpha, setShaderGlintAlpha, setShaderGlintAlpha
void (float): setShaderGlintAlpha, setShaderGlintAlpha
float (): getShaderGlintAlpha, getShaderGlintAlpha, getShaderGlintAlpha
float (): getShaderGlintAlpha, getShaderGlintAlpha
void (org.joml.Matrix4f, VertexSorting): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix
VertexSorting (): getVertexSorting, getVertexSorting, getVertexSorting
void (org.joml.Vector3f, org.joml.Vector3f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting
void (org.joml.Vector3f, org.joml.Vector3f): setupLevelDiffuseLighting, setupLevelDiffuseLighting
org.joml.Matrix4fStack (): getModelViewStack, getModelViewStack, getModelViewStack
org.joml.Matrix4fStack (): getModelViewStack, getModelViewStack
void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer
void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer
void (int): glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray
void (int): glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray
void (int, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor
void (int, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor
void (long, TracyFrameCapture): flipFrame, flipFrame, flipFrame, flipFrame
void (int): clear, clear, clear, clear
void (FogParameters): setShaderFog, setShaderFog
FogParameters (): getShaderFog, getShaderFog
void (): overlayBlendFunc, overlayBlendFunc
CompiledShaderProgram (ShaderProgram): setShader, setShader
void (CompiledShaderProgram): setShader, setShader, setShader, setShader
void (): clearShader, clearShader
void (org.joml.Matrix4f, ProjectionType): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix
ProjectionType (): getProjectionType, getProjectionType
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
Fields
boolean: isReplayingQueue, isReplayingQueue, isReplayingQueue
Thread: gameThread, gameThread, gameThread
Constructors
Methods
void (boolean): initGameThread, initGameThread, initGameThread, initGameThread, initGameThread
boolean (): isOnGameThread, isOnGameThread, isOnGameThread
boolean (): isInInitPhase, isInInitPhase, isInInitPhase
void (IntSupplier, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor
void (float): _setShaderFogStart, _setShaderFogStart, _setShaderFogStart, _setShaderFogStart, _setShaderFogStart
void (float): _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd
void (float, float, float, float): _setShaderFogColor, _setShaderFogColor, _setShaderFogColor, _setShaderFogColor, _setShaderFogColor
void (int, IntSupplier): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer
void (Supplier<Integer>): glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray
void (): assertInInitPhase, assertInInitPhase, assertInInitPhase
void (): assertOnGameThreadOrInit, assertOnGameThreadOrInit, assertOnGameThreadOrInit
void (): assertOnGameThread, assertOnGameThread, assertOnGameThread
void (FogShape): _setShaderFogShape, _setShaderFogShape, _setShaderFogShape, _setShaderFogShape, _setShaderFogShape
void (org.joml.Vector3f, org.joml.Vector3f): _setShaderLights, _setShaderLights, _setShaderLights
void (float): _setShaderGlintAlpha, _setShaderGlintAlpha, _setShaderGlintAlpha
void (int, int): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer
void (int): glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray
void (int, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor
1.20.6
Names
Fields
PoseStack: modelViewStack, modelViewStack, modelViewStack
org.joml.Matrix3f: inverseViewRotationMatrix, inverseViewRotationMatrix, inverseViewRotationMatrix
org.joml.Matrix4fStack: modelViewStack, modelViewStack, modelViewStack
Constructors
Methods
PoseStack (): getModelViewStack, getModelViewStack, getModelViewStack
void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting
void (org.joml.Matrix3f): setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix
org.joml.Matrix3f (): getInverseViewRotationMatrix, getInverseViewRotationMatrix, getInverseViewRotationMatrix
void (org.joml.Vector3f, org.joml.Vector3f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting
org.joml.Matrix4fStack (): getModelViewStack, getModelViewStack, getModelViewStack
1.20.4
Names
Fields
Constructors
Methods
1.20.2
Names
Fields
Constructors
Methods
1.20.1
Names
net.minecraft.src.C_2412_
com.mojang.blaze3d.systems.RenderSystem
Fields
ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue, f_69384_
ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue, recordingQueue
Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, f_69379_
Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR
int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, f_69378_
int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE
boolean: isReplayingQueue, isReplayingQueue, f_69382_
boolean: isReplayingQueue, isReplayingQueue, isReplayingQueue
Thread: gameThread, gameThread, f_69380_
Thread: gameThread, gameThread, gameThread
Thread: renderThread, renderThread, f_69385_
Thread: renderThread, renderThread, renderThread
int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, f_69377_
int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE
boolean: isInInit, isInInit, f_69381_
boolean: isInInit, isInInit, isInInit
double: lastDrawTime, lastDrawTime, f_69383_
double: lastDrawTime, lastDrawTime, lastDrawTime
RenderSystem$AutoStorageIndexBuffer: sharedSequential, sharedSequential, f_157153_
RenderSystem$AutoStorageIndexBuffer: sharedSequential, sharedSequential, sharedSequential
RenderSystem$AutoStorageIndexBuffer: sharedSequentialQuad, sharedSequentialQuad, f_157155_
RenderSystem$AutoStorageIndexBuffer: sharedSequentialQuad, sharedSequentialQuad, sharedSequentialQuad
RenderSystem$AutoStorageIndexBuffer: sharedSequentialLines, sharedSequentialLines, f_157154_
RenderSystem$AutoStorageIndexBuffer: sharedSequentialLines, sharedSequentialLines, sharedSequentialLines
PoseStack: modelViewStack, modelViewStack, f_157141_
PoseStack: modelViewStack, modelViewStack, modelViewStack
int[]: shaderTextures, shaderTextures, f_157152_
int[]: shaderTextures, shaderTextures, shaderTextures
float[]: shaderColor, shaderColor, f_157145_
float[]: shaderColor, shaderColor, shaderColor
float: shaderFogStart, shaderFogStart, f_157148_
float: shaderFogStart, shaderFogStart, shaderFogStart
float: shaderFogEnd, shaderFogEnd, f_157147_
float: shaderFogEnd, shaderFogEnd, shaderFogEnd
float[]: shaderFogColor, shaderFogColor, f_157146_
float[]: shaderFogColor, shaderFogColor, shaderFogColor
float: shaderGameTime, shaderGameTime, f_157149_
float: shaderGameTime, shaderGameTime, shaderGameTime
float: shaderLineWidth, shaderLineWidth, f_157151_
float: shaderLineWidth, shaderLineWidth, shaderLineWidth
ShaderInstance: shader, shader, f_157144_
ShaderInstance: shader, shader, shader
String: apiDescription, apiDescription, f_187550_
String: apiDescription, apiDescription, apiDescription
org.slf4j.Logger: LOGGER, LOGGER, f_69376_
org.slf4j.Logger: LOGGER, LOGGER, LOGGER
FogShape: shaderFogShape, shaderFogShape, f_202038_
FogShape: shaderFogShape, shaderFogShape, shaderFogShape
org.joml.Matrix3f: inverseViewRotationMatrix, inverseViewRotationMatrix, f_200905_
org.joml.Matrix3f: inverseViewRotationMatrix, inverseViewRotationMatrix, inverseViewRotationMatrix
org.joml.Matrix4f: projectionMatrix, projectionMatrix, f_157142_
org.joml.Matrix4f: projectionMatrix, projectionMatrix, projectionMatrix
org.joml.Matrix4f: savedProjectionMatrix, savedProjectionMatrix, f_157143_
org.joml.Matrix4f: savedProjectionMatrix, savedProjectionMatrix, savedProjectionMatrix
org.joml.Matrix4f: modelViewMatrix, modelViewMatrix, f_157140_
org.joml.Matrix4f: modelViewMatrix, modelViewMatrix, modelViewMatrix
org.joml.Matrix4f: textureMatrix, textureMatrix, f_157156_
org.joml.Matrix4f: textureMatrix, textureMatrix, textureMatrix
org.joml.Vector3f[]: shaderLightDirections, shaderLightDirections, f_157150_
org.joml.Vector3f[]: shaderLightDirections, shaderLightDirections, shaderLightDirections
float: shaderGlintAlpha, shaderGlintAlpha, f_267411_
float: shaderGlintAlpha, shaderGlintAlpha, shaderGlintAlpha
AtomicLong: pollEventsWaitStart, pollEventsWaitStart, f_268653_
AtomicLong: pollEventsWaitStart, pollEventsWaitStart, pollEventsWaitStart
AtomicBoolean: pollingEvents, pollingEvents, f_268655_
AtomicBoolean: pollingEvents, pollingEvents, pollingEvents
VertexSorting: vertexSorting, vertexSorting, vertexSorting
VertexSorting: savedVertexSorting, savedVertexSorting, savedVertexSorting
Constructors
Methods
void (): initRenderThread, initRenderThread, m_69579_
void (): initRenderThread, initRenderThread, initRenderThread
boolean (): isOnRenderThread, isOnRenderThread, m_69586_
boolean (): isOnRenderThread, isOnRenderThread, isOnRenderThread
boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit, m_69587_
boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit
void (boolean): initGameThread, initGameThread, initGameThread, initGameThread, m_69577_
void (boolean): initGameThread, initGameThread, initGameThread, initGameThread, initGameThread
boolean (): isOnGameThread, isOnGameThread, m_69584_
boolean (): isOnGameThread, isOnGameThread, isOnGameThread
boolean (): isInInitPhase, isInInitPhase, m_69583_
boolean (): isInInitPhase, isInInitPhase, isInInitPhase
void (RenderCall): recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall, m_69879_
void (RenderCall): recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall
void (long): flipFrame, flipFrame, flipFrame, flipFrame, m_69495_
void (long): flipFrame, flipFrame, flipFrame, flipFrame, flipFrame
void (): replayQueue, replayQueue, m_69884_
void (): replayQueue, replayQueue, replayQueue
void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, m_69830_
void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS
void (): disableDepthTest, disableDepthTest, m_69465_
void (): disableDepthTest, disableDepthTest, disableDepthTest
void (): enableDepthTest, enableDepthTest, m_69482_
void (): enableDepthTest, enableDepthTest, enableDepthTest
void (int): depthFunc, depthFunc, depthFunc, depthFunc, m_69456_
void (int): depthFunc, depthFunc, depthFunc, depthFunc, depthFunc
void (boolean): depthMask, depthMask, depthMask, depthMask, m_69458_
void (boolean): depthMask, depthMask, depthMask, depthMask, depthMask
void (): enableBlend, enableBlend, m_69478_
void (): enableBlend, enableBlend, enableBlend
void (): disableBlend, disableBlend, m_69461_
void (): disableBlend, disableBlend, disableBlend
void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc, m_69408_
void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc
void (int, int): blendFunc, blendFunc, blendFunc, blendFunc, m_69405_
void (int, int): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc
void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, m_69416_
void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, m_69411_
void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (int): blendEquation, blendEquation, blendEquation, blendEquation, m_69403_
void (int): blendEquation, blendEquation, blendEquation, blendEquation, blendEquation
void (): enableCull, enableCull, m_69481_
void (): enableCull, enableCull, enableCull
void (): disableCull, disableCull, m_69464_
void (): disableCull, disableCull, disableCull
void (int, int): polygonMode, polygonMode, polygonMode, polygonMode, m_69860_
void (int, int): polygonMode, polygonMode, polygonMode, polygonMode, polygonMode
void (): enablePolygonOffset, enablePolygonOffset, m_69486_
void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset
void (): disablePolygonOffset, disablePolygonOffset, m_69469_
void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset
void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset, m_69863_
void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset, polygonOffset
void (): enableColorLogicOp, enableColorLogicOp, m_69479_
void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp
void (): disableColorLogicOp, disableColorLogicOp, m_69462_
void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp
void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp, m_69835_
void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp, logicOp
void (int): activeTexture, activeTexture, activeTexture, activeTexture, m_69388_
void (int): activeTexture, activeTexture, activeTexture, activeTexture, activeTexture
void (int, int, int): texParameter, texParameter, texParameter, texParameter, m_69937_
void (int, int, int): texParameter, texParameter, texParameter, texParameter, texParameter
void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture, m_69454_
void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture, deleteTexture
void (int): bindTexture, bindTexture, bindTexture, bindTexture, m_69396_
void (int): bindTexture, bindTexture, bindTexture, bindTexture, bindTexture
void (int, int, int, int): viewport, viewport, viewport, viewport, m_69949_
void (int, int, int, int): viewport, viewport, viewport, viewport, viewport
void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask, m_69444_
void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask, colorMask
void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc, m_69925_
void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc, stencilFunc
void (int): stencilMask, stencilMask, stencilMask, stencilMask, m_69929_
void (int): stencilMask, stencilMask, stencilMask, stencilMask, stencilMask
void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp, m_69931_
void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp, stencilOp
void (double): clearDepth, clearDepth, clearDepth, clearDepth, m_69430_
void (double): clearDepth, clearDepth, clearDepth, clearDepth, clearDepth
void (float, float, float, float): clearColor, clearColor, clearColor, clearColor, m_69424_
void (float, float, float, float): clearColor, clearColor, clearColor, clearColor, clearColor
void (int): clearStencil, clearStencil, clearStencil, clearStencil, m_69432_
void (int): clearStencil, clearStencil, clearStencil, clearStencil, clearStencil
void (int, boolean): clear, clear, clear, clear, m_69421_
void (int, boolean): clear, clear, clear, clear, clear
void (float): lineWidth, lineWidth, lineWidth, lineWidth, m_69832_
void (float): lineWidth, lineWidth, lineWidth, lineWidth, lineWidth
void (int, int): pixelStore, pixelStore, pixelStore, pixelStore, m_69854_
void (int, int): pixelStore, pixelStore, pixelStore, pixelStore, pixelStore
void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels, m_69871_
void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels, readPixels
void (int, Consumer<String>): getString, getString, getString, getString, m_69519_
void (int, Consumer<String>): getString, getString, getString, getString, getString
String (): getBackendDescription, getBackendDescription, m_69517_
String (): getBackendDescription, getBackendDescription, getBackendDescription
String (): getApiDescription, getApiDescription, m_69516_
String (): getApiDescription, getApiDescription, getApiDescription
void (int, boolean): initRenderer, initRenderer, initRenderer, initRenderer, m_69580_
void (int, boolean): initRenderer, initRenderer, initRenderer, initRenderer, initRenderer
void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback, m_69900_
void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback
void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair, m_69881_
void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair
String (): getCapsString, getCapsString, m_69518_
String (): getCapsString, getCapsString, getCapsString
void (int, int, int, int): setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState, m_69902_
void (int, int, int, int): setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState
int (): maxSupportedTextureSize, maxSupportedTextureSize, m_69839_
int (): maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize
void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, m_69525_
void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, glBufferData
void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, m_69529_
void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers
void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, m_69543_
void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, glUniform1i
void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, m_69540_
void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1
void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, m_69549_
void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2
void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, m_69555_
void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3
void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, m_69561_
void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4
void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, m_69537_
void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1
void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, m_69546_
void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2
void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, m_69552_
void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3
void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, m_69558_
void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4
void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, m_69564_
void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2
void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, m_69568_
void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3
void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, m_69572_
void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4
void (IntSupplier, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor, m_69920_
void (IntSupplier, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor
void (): teardownOverlayColor, teardownOverlayColor, m_69936_
void (): teardownOverlayColor, teardownOverlayColor, teardownOverlayColor
void (): beginInitialization, beginInitialization, m_69395_
void (): beginInitialization, beginInitialization, beginInitialization
void (): finishInitialization, finishInitialization, m_69494_
void (): finishInitialization, finishInitialization, finishInitialization
void (Consumer<Integer>): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers, m_69531_
void (Consumer<Integer>): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers
Tesselator (): renderThreadTesselator, renderThreadTesselator, m_69883_
Tesselator (): renderThreadTesselator, renderThreadTesselator, renderThreadTesselator
void (): defaultBlendFunc, defaultBlendFunc, m_69453_
void (): defaultBlendFunc, defaultBlendFunc, defaultBlendFunc
void (Runnable): runAsFancy, runAsFancy, runAsFancy, runAsFancy, m_69890_
void (Runnable): runAsFancy, runAsFancy, runAsFancy, runAsFancy, runAsFancy
void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, m_69488_
void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor
void (): disableScissor, disableScissor, m_69471_
void (): disableScissor, disableScissor, disableScissor
void (int): bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, m_157184_
void (int): bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, bindTextureForSetup
void (float): setShaderFogStart, setShaderFogStart, setShaderFogStart, setShaderFogStart, m_157445_
void (float): setShaderFogStart, setShaderFogStart, setShaderFogStart, setShaderFogStart, setShaderFogStart
void (float): _setShaderFogStart, _setShaderFogStart, _setShaderFogStart, _setShaderFogStart, m_157171_
void (float): _setShaderFogStart, _setShaderFogStart, _setShaderFogStart, _setShaderFogStart, _setShaderFogStart
float (): getShaderFogStart, getShaderFogStart, m_157200_
float (): getShaderFogStart, getShaderFogStart, getShaderFogStart
void (float): setShaderFogEnd, setShaderFogEnd, setShaderFogEnd, setShaderFogEnd, m_157443_
void (float): setShaderFogEnd, setShaderFogEnd, setShaderFogEnd, setShaderFogEnd, setShaderFogEnd
void (float): _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd, m_157169_
void (float): _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd
float (): getShaderFogEnd, getShaderFogEnd, m_157199_
float (): getShaderFogEnd, getShaderFogEnd, getShaderFogEnd
void (float, float, float, float): setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor, m_157438_
void (float, float, float, float): setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor
void (float, float, float): setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor, m_157434_
void (float, float, float): setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor
void (float, float, float, float): _setShaderFogColor, _setShaderFogColor, _setShaderFogColor, _setShaderFogColor, m_157164_
void (float, float, float, float): _setShaderFogColor, _setShaderFogColor, _setShaderFogColor, _setShaderFogColor, _setShaderFogColor
float[] (): getShaderFogColor, getShaderFogColor, m_157198_
float[] (): getShaderFogColor, getShaderFogColor, getShaderFogColor
void (ShaderInstance): setupShaderLights, setupShaderLights, setupShaderLights, setupShaderLights, m_157461_
void (ShaderInstance): setupShaderLights, setupShaderLights, setupShaderLights, setupShaderLights, setupShaderLights
void (float, float, float, float): setShaderColor, setShaderColor, setShaderColor, setShaderColor, m_157429_
void (float, float, float, float): setShaderColor, setShaderColor, setShaderColor, setShaderColor, setShaderColor
void (float, float, float, float): _setShaderColor, _setShaderColor, _setShaderColor, _setShaderColor, m_157159_
void (float, float, float, float): _setShaderColor, _setShaderColor, _setShaderColor, _setShaderColor, _setShaderColor
float[] (): getShaderColor, getShaderColor, m_157197_
float[] (): getShaderColor, getShaderColor, getShaderColor
void (int, int, int): drawElements, drawElements, drawElements, drawElements, m_157186_
void (int, int, int): drawElements, drawElements, drawElements, drawElements, drawElements
float (): getShaderLineWidth, getShaderLineWidth, m_157202_
float (): getShaderLineWidth, getShaderLineWidth, getShaderLineWidth
void (int, IntSupplier): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, m_157208_
void (int, IntSupplier): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer
void (Supplier<Integer>): glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray, m_157211_
void (Supplier<Integer>): glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray
void (int): glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, m_157213_
void (int): glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays
void (Consumer<Integer>): glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, m_157215_
void (Consumer<Integer>): glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays
void (Supplier<ShaderInstance>): setShader, setShader, setShader, setShader, m_157427_
void (Supplier<ShaderInstance>): setShader, setShader, setShader, setShader, setShader
ShaderInstance (): getShader, getShader, m_157196_
ShaderInstance (): getShader, getShader, getShader
void (int, ResourceLocation): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture, m_157456_
void (int, ResourceLocation): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture
void (int, ResourceLocation): _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture, m_157179_
void (int, ResourceLocation): _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture
void (int, int): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture, m_157453_
void (int, int): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture
void (int, int): _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture, m_157176_
void (int, int): _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture
int (int): getShaderTexture, getShaderTexture, getShaderTexture, getShaderTexture, m_157203_
int (int): getShaderTexture, getShaderTexture, getShaderTexture, getShaderTexture, getShaderTexture
void (): resetTextureMatrix, resetTextureMatrix, m_157423_
void (): resetTextureMatrix, resetTextureMatrix, resetTextureMatrix
void (): applyModelViewMatrix, applyModelViewMatrix, m_157182_
void (): applyModelViewMatrix, applyModelViewMatrix, applyModelViewMatrix
void (): backupProjectionMatrix, backupProjectionMatrix, m_157183_
void (): backupProjectionMatrix, backupProjectionMatrix, backupProjectionMatrix
void (): _backupProjectionMatrix, _backupProjectionMatrix, m_157157_
void (): _backupProjectionMatrix, _backupProjectionMatrix, _backupProjectionMatrix
void (): restoreProjectionMatrix, restoreProjectionMatrix, m_157424_
void (): restoreProjectionMatrix, restoreProjectionMatrix, restoreProjectionMatrix
void (): _restoreProjectionMatrix, _restoreProjectionMatrix, m_157158_
void (): _restoreProjectionMatrix, _restoreProjectionMatrix, _restoreProjectionMatrix
PoseStack (): getModelViewStack, getModelViewStack, m_157191_
PoseStack (): getModelViewStack, getModelViewStack, getModelViewStack
void (long, float): setShaderGameTime, setShaderGameTime, setShaderGameTime, setShaderGameTime, m_157447_
void (long, float): setShaderGameTime, setShaderGameTime, setShaderGameTime, setShaderGameTime, setShaderGameTime
float (): getShaderGameTime, getShaderGameTime, m_157201_
float (): getShaderGameTime, getShaderGameTime, getShaderGameTime
void (): assertInInitPhase, assertInInitPhase, m_187551_
void (): assertInInitPhase, assertInInitPhase, assertInInitPhase
void (): assertOnGameThreadOrInit, assertOnGameThreadOrInit, m_187553_
void (): assertOnGameThreadOrInit, assertOnGameThreadOrInit, assertOnGameThreadOrInit
void (): assertOnRenderThreadOrInit, assertOnRenderThreadOrInit, m_187555_
void (): assertOnRenderThreadOrInit, assertOnRenderThreadOrInit, assertOnRenderThreadOrInit
void (): assertOnRenderThread, assertOnRenderThread, m_187554_
void (): assertOnRenderThread, assertOnRenderThread, assertOnRenderThread
void (): assertOnGameThread, assertOnGameThread, m_187552_
void (): assertOnGameThread, assertOnGameThread, assertOnGameThread
IllegalStateException (): constructThreadException, constructThreadException, m_187556_
IllegalStateException (): constructThreadException, constructThreadException, constructThreadException
void (FogShape): setShaderFogShape, setShaderFogShape, setShaderFogShape, setShaderFogShape, m_202160_
void (FogShape): setShaderFogShape, setShaderFogShape, setShaderFogShape, setShaderFogShape, setShaderFogShape
void (FogShape): _setShaderFogShape, _setShaderFogShape, _setShaderFogShape, _setShaderFogShape, m_202039_
void (FogShape): _setShaderFogShape, _setShaderFogShape, _setShaderFogShape, _setShaderFogShape, _setShaderFogShape
FogShape (): getShaderFogShape, getShaderFogShape, m_202041_
FogShape (): getShaderFogShape, getShaderFogShape, getShaderFogShape
RenderSystem$AutoStorageIndexBuffer (VertexFormat$Mode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, m_221941_
RenderSystem$AutoStorageIndexBuffer (VertexFormat$Mode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, getSequentialBuffer
TimeSource$NanoTimeSource (): initBackendSystem, initBackendSystem, m_240147_
TimeSource$NanoTimeSource (): initBackendSystem, initBackendSystem, initBackendSystem
void (org.joml.Vector3f, org.joml.Vector3f): setShaderLights, setShaderLights, m_253146_
void (org.joml.Vector3f, org.joml.Vector3f): setShaderLights, setShaderLights, setShaderLights
void (org.joml.Vector3f, org.joml.Vector3f): _setShaderLights, _setShaderLights, m_252969_
void (org.joml.Vector3f, org.joml.Vector3f): _setShaderLights, _setShaderLights, _setShaderLights
void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, m_253124_
void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting
void (org.joml.Vector3f, org.joml.Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, m_252788_
void (org.joml.Vector3f, org.joml.Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting
void (org.joml.Vector3f, org.joml.Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, m_253114_
void (org.joml.Vector3f, org.joml.Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting
void (org.joml.Matrix4f): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, m_252934_
void (org.joml.Matrix3f): setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, m_253212_
void (org.joml.Matrix3f): setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix
void (org.joml.Matrix4f): setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix, m_253091_
void (org.joml.Matrix4f): setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix
org.joml.Matrix4f (): getProjectionMatrix, getProjectionMatrix, m_253262_
org.joml.Matrix4f (): getProjectionMatrix, getProjectionMatrix, getProjectionMatrix
org.joml.Matrix3f (): getInverseViewRotationMatrix, getInverseViewRotationMatrix, m_253191_
org.joml.Matrix3f (): getInverseViewRotationMatrix, getInverseViewRotationMatrix, getInverseViewRotationMatrix
org.joml.Matrix4f (): getModelViewMatrix, getModelViewMatrix, m_253073_
org.joml.Matrix4f (): getModelViewMatrix, getModelViewMatrix, getModelViewMatrix
org.joml.Matrix4f (): getTextureMatrix, getTextureMatrix, m_252744_
org.joml.Matrix4f (): getTextureMatrix, getTextureMatrix, getTextureMatrix
void (): pollEvents, pollEvents, m_269348_
void (): pollEvents, pollEvents, pollEvents
boolean (): isFrozenAtPollEvents, isFrozenAtPollEvents, m_269542_
boolean (): isFrozenAtPollEvents, isFrozenAtPollEvents, isFrozenAtPollEvents
void (double): setShaderGlintAlpha, setShaderGlintAlpha, m_267646_
void (double): setShaderGlintAlpha, setShaderGlintAlpha, setShaderGlintAlpha
void (float): setShaderGlintAlpha, setShaderGlintAlpha, m_267747_
void (float): setShaderGlintAlpha, setShaderGlintAlpha, setShaderGlintAlpha
void (float): _setShaderGlintAlpha, _setShaderGlintAlpha, m_267659_
void (float): _setShaderGlintAlpha, _setShaderGlintAlpha, _setShaderGlintAlpha
float (): getShaderGlintAlpha, getShaderGlintAlpha, m_267724_
float (): getShaderGlintAlpha, getShaderGlintAlpha, getShaderGlintAlpha
void (org.joml.Matrix4f, VertexSorting): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix
VertexSorting (): getVertexSorting, getVertexSorting, getVertexSorting
1.19.4
Names
Fields
float: shaderGlintAlpha, shaderGlintAlpha, f_267411_
AtomicLong: pollEventsWaitStart, pollEventsWaitStart, f_268653_
AtomicBoolean: pollingEvents, pollingEvents, f_268655_
Constructors
Methods
void (): enableTexture, enableTexture, m_69493_
void (): disableTexture, disableTexture, m_69472_
int (int): getTextureId, getTextureId, getTextureId, getTextureId, m_157205_
void (): pollEvents, pollEvents, m_269348_
boolean (): isFrozenAtPollEvents, isFrozenAtPollEvents, m_269542_
void (double): setShaderGlintAlpha, setShaderGlintAlpha, m_267646_
void (float): setShaderGlintAlpha, setShaderGlintAlpha, m_267747_
void (float): _setShaderGlintAlpha, _setShaderGlintAlpha, m_267659_
float (): getShaderGlintAlpha, getShaderGlintAlpha, m_267724_
1.19.3
Names
Fields
Matrix4f: projectionMatrix, projectionMatrix, f_157142_
Matrix4f: savedProjectionMatrix, savedProjectionMatrix, f_157143_
Matrix4f: modelViewMatrix, modelViewMatrix, f_157140_
Matrix4f: textureMatrix, textureMatrix, f_157156_
Vector3f[]: shaderLightDirections, shaderLightDirections, f_157150_
Matrix3f: inverseViewRotationMatrix, inverseViewRotationMatrix, f_200905_
org.joml.Matrix3f: inverseViewRotationMatrix, inverseViewRotationMatrix, f_200905_
org.joml.Matrix4f: projectionMatrix, projectionMatrix, f_157142_
org.joml.Matrix4f: savedProjectionMatrix, savedProjectionMatrix, f_157143_
org.joml.Matrix4f: modelViewMatrix, modelViewMatrix, f_157140_
org.joml.Matrix4f: textureMatrix, textureMatrix, f_157156_
org.joml.Vector3f[]: shaderLightDirections, shaderLightDirections, f_157150_
Constructors
Methods
void (Vector3f, Vector3f, Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, m_69914_
void (Vector3f, Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, m_69911_
void (Vector3f, Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, m_69908_
void (Vector3f, Vector3f): setShaderLights, setShaderLights, m_157450_
void (Vector3f, Vector3f): _setShaderLights, _setShaderLights, m_157173_
void (Matrix4f): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, m_157425_
void (Matrix4f): setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix, m_157459_
Matrix4f (): getProjectionMatrix, getProjectionMatrix, m_157192_
Matrix4f (): getModelViewMatrix, getModelViewMatrix, m_157190_
Matrix4f (): getTextureMatrix, getTextureMatrix, m_157207_
void (Matrix3f): setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, m_200918_
Matrix3f (): getInverseViewRotationMatrix, getInverseViewRotationMatrix, m_200906_
void (org.joml.Vector3f, org.joml.Vector3f): setShaderLights, setShaderLights, m_253146_
void (org.joml.Vector3f, org.joml.Vector3f): _setShaderLights, _setShaderLights, m_252969_
void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, m_253124_
void (org.joml.Vector3f, org.joml.Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, m_252788_
void (org.joml.Vector3f, org.joml.Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, m_253114_
void (org.joml.Matrix4f): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, m_252934_
void (org.joml.Matrix3f): setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, m_253212_
void (org.joml.Matrix4f): setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix, m_253091_
org.joml.Matrix4f (): getProjectionMatrix, getProjectionMatrix, m_253262_
org.joml.Matrix3f (): getInverseViewRotationMatrix, getInverseViewRotationMatrix, m_253191_
org.joml.Matrix4f (): getModelViewMatrix, getModelViewMatrix, m_253073_
org.joml.Matrix4f (): getTextureMatrix, getTextureMatrix, m_252744_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
Fields
Constructors
Methods
LongSupplier (): initBackendSystem, initBackendSystem, m_69576_
TimeSource$NanoTimeSource (): initBackendSystem, initBackendSystem, m_240147_
1.19
Names
Fields
Constructors
Methods
void (int, int): polygonMode, polygonMode, m_69860_
void (int, int): polygonMode, polygonMode, polygonMode, polygonMode, m_69860_
void (int): stencilMask, stencilMask, m_69929_
void (int): stencilMask, stencilMask, stencilMask, stencilMask, m_69929_
void (int): clearStencil, clearStencil, m_69432_
void (int): clearStencil, clearStencil, clearStencil, clearStencil, m_69432_
void (Runnable): runAsFancy, runAsFancy, m_69890_
void (Runnable): runAsFancy, runAsFancy, runAsFancy, runAsFancy, m_69890_
void (int, int, int, int): enableScissor, enableScissor, m_69488_
void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, m_69488_
void (int): bindTextureForSetup, bindTextureForSetup, m_157184_
void (int): bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, bindTextureForSetup, m_157184_
void (float): setShaderFogStart, setShaderFogStart, m_157445_
void (float): setShaderFogStart, setShaderFogStart, setShaderFogStart, setShaderFogStart, m_157445_
void (float): _setShaderFogStart, _setShaderFogStart, m_157171_
void (float): _setShaderFogStart, _setShaderFogStart, _setShaderFogStart, _setShaderFogStart, m_157171_
void (float): setShaderFogEnd, setShaderFogEnd, m_157443_
void (float): setShaderFogEnd, setShaderFogEnd, setShaderFogEnd, setShaderFogEnd, m_157443_
void (float): _setShaderFogEnd, _setShaderFogEnd, m_157169_
void (float): _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd, _setShaderFogEnd, m_157169_
void (float, float, float, float): setShaderFogColor, setShaderFogColor, m_157438_
void (float, float, float, float): setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor, m_157438_
void (float, float, float): setShaderFogColor, setShaderFogColor, m_157434_
void (float, float, float): setShaderFogColor, setShaderFogColor, setShaderFogColor, setShaderFogColor, m_157434_
void (float, float, float, float): _setShaderFogColor, _setShaderFogColor, m_157164_
void (float, float, float, float): _setShaderFogColor, _setShaderFogColor, _setShaderFogColor, _setShaderFogColor, m_157164_
void (ShaderInstance): setupShaderLights, setupShaderLights, m_157461_
void (ShaderInstance): setupShaderLights, setupShaderLights, setupShaderLights, setupShaderLights, m_157461_
void (float, float, float, float): setShaderColor, setShaderColor, m_157429_
void (float, float, float, float): setShaderColor, setShaderColor, setShaderColor, setShaderColor, m_157429_
void (float, float, float, float): _setShaderColor, _setShaderColor, m_157159_
void (float, float, float, float): _setShaderColor, _setShaderColor, _setShaderColor, _setShaderColor, m_157159_
void (int, IntSupplier): glBindBuffer, glBindBuffer, m_157208_
void (int, IntSupplier): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, m_157208_
void (Supplier<Integer>): glBindVertexArray, glBindVertexArray, m_157211_
void (Supplier<Integer>): glBindVertexArray, glBindVertexArray, glBindVertexArray, glBindVertexArray, m_157211_
void (int): glDeleteVertexArrays, glDeleteVertexArrays, m_157213_
void (int): glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, m_157213_
void (Consumer<Integer>): glGenVertexArrays, glGenVertexArrays, m_157215_
void (Consumer<Integer>): glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, m_157215_
void (Supplier<ShaderInstance>): setShader, setShader, m_157427_
void (Supplier<ShaderInstance>): setShader, setShader, setShader, setShader, m_157427_
int (int): getTextureId, getTextureId, m_157205_
int (int): getTextureId, getTextureId, getTextureId, getTextureId, m_157205_
void (int, ResourceLocation): setShaderTexture, setShaderTexture, m_157456_
void (int, ResourceLocation): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture, m_157456_
void (int, ResourceLocation): _setShaderTexture, _setShaderTexture, m_157179_
void (int, ResourceLocation): _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture, m_157179_
void (int, int): setShaderTexture, setShaderTexture, m_157453_
void (int, int): setShaderTexture, setShaderTexture, setShaderTexture, setShaderTexture, m_157453_
void (int, int): _setShaderTexture, _setShaderTexture, m_157176_
void (int, int): _setShaderTexture, _setShaderTexture, _setShaderTexture, _setShaderTexture, m_157176_
int (int): getShaderTexture, getShaderTexture, m_157203_
int (int): getShaderTexture, getShaderTexture, getShaderTexture, getShaderTexture, m_157203_
void (Matrix4f): setProjectionMatrix, setProjectionMatrix, m_157425_
void (Matrix4f): setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, setProjectionMatrix, m_157425_
void (Matrix4f): setTextureMatrix, setTextureMatrix, m_157459_
void (Matrix4f): setTextureMatrix, setTextureMatrix, setTextureMatrix, setTextureMatrix, m_157459_
RenderSystem$AutoStorageIndexBuffer (VertexFormat$Mode, int): getSequentialBuffer, getSequentialBuffer, m_157193_
void (long, float): setShaderGameTime, setShaderGameTime, m_157447_
void (long, float): setShaderGameTime, setShaderGameTime, setShaderGameTime, setShaderGameTime, m_157447_
void (Matrix3f): setInverseViewRotationMatrix, setInverseViewRotationMatrix, m_200918_
void (Matrix3f): setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, setInverseViewRotationMatrix, m_200918_
void (FogShape): setShaderFogShape, setShaderFogShape, m_202160_
void (FogShape): setShaderFogShape, setShaderFogShape, setShaderFogShape, setShaderFogShape, m_202160_
void (FogShape): _setShaderFogShape, _setShaderFogShape, m_202039_
void (FogShape): _setShaderFogShape, _setShaderFogShape, _setShaderFogShape, _setShaderFogShape, m_202039_
RenderSystem$AutoStorageIndexBuffer (VertexFormat$Mode): getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, getSequentialBuffer, m_221941_
1.18.2
Names
Fields
org.apache.logging.log4j.Logger: LOGGER, LOGGER, f_69376_
org.slf4j.Logger: LOGGER, LOGGER, f_69376_
FogShape: shaderFogShape, shaderFogShape, f_202038_
Constructors
Methods
void (FogShape): setShaderFogShape, setShaderFogShape, m_202160_
void (FogShape): _setShaderFogShape, _setShaderFogShape, m_202039_
FogShape (): getShaderFogShape, getShaderFogShape, m_202041_
1.18.1
Names
Fields
Matrix3f: inverseViewRotationMatrix, inverseViewRotationMatrix, f_200905_
Constructors
Methods
void (Matrix3f): setInverseViewRotationMatrix, setInverseViewRotationMatrix, m_200918_
Matrix3f (): getInverseViewRotationMatrix, getInverseViewRotationMatrix, m_200906_
1.18
Names
Fields
String: apiDescription, apiDescription, f_187550_
Constructors
Methods
boolean (): isOnGameThreadOrInit, isOnGameThreadOrInit, m_69585_
void (Supplier<Boolean>): assertThread, assertThread, assertThread, assertThread, m_69393_
void (): assertInInitPhase, assertInInitPhase, m_187551_
void (): assertOnGameThreadOrInit, assertOnGameThreadOrInit, m_187553_
void (): assertOnRenderThreadOrInit, assertOnRenderThreadOrInit, m_187555_
void (): assertOnRenderThread, assertOnRenderThread, m_187554_
void (): assertOnGameThread, assertOnGameThread, m_187552_
IllegalStateException (): constructThreadException, constructThreadException, m_187556_
1.17.1
Names
Fields
Constructors
Methods
1.17
Names
com.mojang.blaze3d.systems.RenderSystem
net.minecraft.src.C_2412_
Fields
org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER, LOGGER
org.apache.logging.log4j.Logger: LOGGER, LOGGER, f_69376_
ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue, recordingQueue, recordingQueue, recordingQueue
ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue, f_69384_
Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR
Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, f_69379_
float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF
int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE
int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, f_69378_
boolean: isReplayingQueue, isReplayingQueue, isReplayingQueue, isReplayingQueue, isReplayingQueue
boolean: isReplayingQueue, isReplayingQueue, f_69382_
Thread: gameThread, gameThread, gameThread, gameThread, gameThread
Thread: gameThread, gameThread, f_69380_
Thread: renderThread, renderThread, renderThread, renderThread, renderThread
Thread: renderThread, renderThread, f_69385_
int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE
int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, f_69377_
boolean: isInInit, isInInit, isInInit, isInInit, isInInit
boolean: isInInit, isInInit, f_69381_
double: lastDrawTime, lastDrawTime, lastDrawTime, lastDrawTime, lastDrawTime
double: lastDrawTime, lastDrawTime, f_69383_
RenderSystem$AutoStorageIndexBuffer: sharedSequential, sharedSequential, f_157153_
RenderSystem$AutoStorageIndexBuffer: sharedSequentialQuad, sharedSequentialQuad, f_157155_
RenderSystem$AutoStorageIndexBuffer: sharedSequentialLines, sharedSequentialLines, f_157154_
Matrix4f: projectionMatrix, projectionMatrix, f_157142_
Matrix4f: savedProjectionMatrix, savedProjectionMatrix, f_157143_
PoseStack: modelViewStack, modelViewStack, f_157141_
Matrix4f: modelViewMatrix, modelViewMatrix, f_157140_
Matrix4f: textureMatrix, textureMatrix, f_157156_
int[]: shaderTextures, shaderTextures, f_157152_
float[]: shaderColor, shaderColor, f_157145_
float: shaderFogStart, shaderFogStart, f_157148_
float: shaderFogEnd, shaderFogEnd, f_157147_
float[]: shaderFogColor, shaderFogColor, f_157146_
Vector3f[]: shaderLightDirections, shaderLightDirections, f_157150_
float: shaderGameTime, shaderGameTime, f_157149_
float: shaderLineWidth, shaderLineWidth, f_157151_
ShaderInstance: shader, shader, f_157144_
Constructors
Methods
void (): initRenderThread, initRenderThread, initRenderThread, initRenderThread, initRenderThread
void (): initRenderThread, initRenderThread, m_69579_
boolean (): isOnRenderThread, isOnRenderThread, isOnRenderThread, isOnRenderThread, isOnRenderThread
boolean (): isOnRenderThread, isOnRenderThread, m_69586_
boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit
boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit, m_69587_
void (boolean): initGameThread, initGameThread, initGameThread, initGameThread, initGameThread
void (boolean): initGameThread, initGameThread, initGameThread, initGameThread, m_69577_
boolean (): isOnGameThread, isOnGameThread, isOnGameThread, isOnGameThread, isOnGameThread
boolean (): isOnGameThread, isOnGameThread, m_69584_
boolean (): isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit
boolean (): isOnGameThreadOrInit, isOnGameThreadOrInit, m_69585_
void (Supplier<Boolean>): assertThread, assertThread, assertThread, assertThread, assertThread
void (Supplier<Boolean>): assertThread, assertThread, assertThread, assertThread, m_69393_
boolean (): isInInitPhase, isInInitPhase, isInInitPhase, isInInitPhase, isInInitPhase
boolean (): isInInitPhase, isInInitPhase, m_69583_
void (RenderCall): recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall
void (RenderCall): recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall, m_69879_
void (long): flipFrame, flipFrame, flipFrame, flipFrame, flipFrame
void (long): flipFrame, flipFrame, flipFrame, flipFrame, m_69495_
void (): replayQueue, replayQueue, replayQueue, replayQueue, replayQueue
void (): replayQueue, replayQueue, m_69884_
void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS
void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, m_69830_
void (): pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes
void (): pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes
void (): popAttributes, popAttributes, popAttributes, popAttributes, popAttributes
void (): disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest
void (): enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest
void (int, float): alphaFunc, alphaFunc, alphaFunc, alphaFunc, alphaFunc
void (): enableLighting, enableLighting, enableLighting, enableLighting, enableLighting
void (): disableLighting, disableLighting, disableLighting, disableLighting, disableLighting
void (): enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial
void (): disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial
void (int, int): colorMaterial, colorMaterial, colorMaterial, colorMaterial, colorMaterial
void (float, float, float): normal3f, normal3f, normal3f, normal3f, normal3f
void (): disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest
void (): disableDepthTest, disableDepthTest, m_69465_
void (): enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest
void (): enableDepthTest, enableDepthTest, m_69482_
void (int): depthFunc, depthFunc, depthFunc, depthFunc, depthFunc
void (int): depthFunc, depthFunc, depthFunc, depthFunc, m_69456_
void (boolean): depthMask, depthMask, depthMask, depthMask, depthMask
void (boolean): depthMask, depthMask, depthMask, depthMask, m_69458_
void (): enableBlend, enableBlend, enableBlend, enableBlend, enableBlend
void (): enableBlend, enableBlend, m_69478_
void (): disableBlend, disableBlend, disableBlend, disableBlend, disableBlend
void (): disableBlend, disableBlend, m_69461_
void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc
void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc, m_69408_
void (int, int): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc
void (int, int): blendFunc, blendFunc, blendFunc, blendFunc, m_69405_
void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, m_69416_
void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, m_69411_
void (int): blendEquation, blendEquation, blendEquation, blendEquation, blendEquation
void (int): blendEquation, blendEquation, blendEquation, blendEquation, m_69403_
void (float, float, float, float): blendColor, blendColor, blendColor, blendColor, blendColor
void (): enableFog, enableFog, enableFog, enableFog, enableFog
void (): disableFog, disableFog, disableFog, disableFog, disableFog
void (GlStateManager$FogMode): fogMode, fogMode, fogMode, fogMode, fogMode
void (int): fogMode, fogMode, fogMode, fogMode, fogMode
void (float): fogDensity, fogDensity, fogDensity, fogDensity, fogDensity
void (float): fogStart, fogStart, fogStart, fogStart, fogStart
void (float): fogEnd, fogEnd, fogEnd, fogEnd, fogEnd
void (int, float, float, float, float): fog, fog, fog, fog, fog
void (int, int): fogi, fogi, fogi, fogi, fogi
void (): enableCull, enableCull, enableCull, enableCull, enableCull
void (): enableCull, enableCull, m_69481_
void (): disableCull, disableCull, disableCull, disableCull, disableCull
void (): disableCull, disableCull, m_69464_
void (int, int): polygonMode, polygonMode, polygonMode, polygonMode, polygonMode
void (int, int): polygonMode, polygonMode, m_69860_
void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset
void (): enablePolygonOffset, enablePolygonOffset, m_69486_
void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset
void (): disablePolygonOffset, disablePolygonOffset, m_69469_
void (): enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset
void (): disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset
void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset, polygonOffset
void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset, m_69863_
void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp
void (): enableColorLogicOp, enableColorLogicOp, m_69479_
void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp
void (): disableColorLogicOp, disableColorLogicOp, m_69462_
void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp, logicOp
void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp, m_69835_
void (int): activeTexture, activeTexture, activeTexture, activeTexture, activeTexture
void (int): activeTexture, activeTexture, activeTexture, activeTexture, m_69388_
void (): enableTexture, enableTexture, enableTexture, enableTexture, enableTexture
void (): enableTexture, enableTexture, m_69493_
void (): disableTexture, disableTexture, disableTexture, disableTexture, disableTexture
void (): disableTexture, disableTexture, m_69472_
void (int, int, int): texParameter, texParameter, texParameter, texParameter, texParameter
void (int, int, int): texParameter, texParameter, texParameter, texParameter, m_69937_
void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture, deleteTexture
void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture, m_69454_
void (int): bindTexture, bindTexture, bindTexture, bindTexture, bindTexture
void (int): bindTexture, bindTexture, bindTexture, bindTexture, m_69396_
void (int): shadeModel, shadeModel, shadeModel, shadeModel, shadeModel
void (): enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal
void (): disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal
void (int, int, int, int): viewport, viewport, viewport, viewport, viewport
void (int, int, int, int): viewport, viewport, viewport, viewport, m_69949_
void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask, colorMask
void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask, m_69444_
void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc, stencilFunc
void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc, m_69925_
void (int): stencilMask, stencilMask, stencilMask, stencilMask, stencilMask
void (int): stencilMask, stencilMask, m_69929_
void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp, stencilOp
void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp, m_69931_
void (double): clearDepth, clearDepth, clearDepth, clearDepth, clearDepth
void (double): clearDepth, clearDepth, clearDepth, clearDepth, m_69430_
void (float, float, float, float): clearColor, clearColor, clearColor, clearColor, clearColor
void (float, float, float, float): clearColor, clearColor, clearColor, clearColor, m_69424_
void (int): clearStencil, clearStencil, clearStencil, clearStencil, clearStencil
void (int): clearStencil, clearStencil, m_69432_
void (int, boolean): clear, clear, clear, clear, clear
void (int, boolean): clear, clear, clear, clear, m_69421_
void (int): matrixMode, matrixMode, matrixMode, matrixMode, matrixMode
void (): loadIdentity, loadIdentity, loadIdentity, loadIdentity, loadIdentity
void (): pushMatrix, pushMatrix, pushMatrix, pushMatrix, pushMatrix
void (): popMatrix, popMatrix, popMatrix, popMatrix, popMatrix
void (double, double, double, double, double, double): ortho, ortho, ortho, ortho, ortho
void (float, float, float, float): rotatef, rotatef, rotatef, rotatef, rotatef
void (float, float, float): scalef, scalef, scalef, scalef, scalef
void (double, double, double): scaled, scaled, scaled, scaled, scaled
void (float, float, float): translatef, translatef, translatef, translatef, translatef
void (double, double, double): translated, translated, translated, translated, translated
void (Matrix4f): multMatrix, multMatrix, multMatrix, multMatrix, multMatrix
void (float, float, float, float): color4f, color4f, color4f, color4f, color4f
void (float, float, float): color3f, color3f, color3f, color3f, color3f
void (): clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor
void (int, int, int): drawArrays, drawArrays, drawArrays, drawArrays, drawArrays
void (float): lineWidth, lineWidth, lineWidth, lineWidth, lineWidth
void (float): lineWidth, lineWidth, lineWidth, lineWidth, m_69832_
void (int, int): pixelStore, pixelStore, pixelStore, pixelStore, pixelStore
void (int, int): pixelStore, pixelStore, pixelStore, pixelStore, m_69854_
void (int, float): pixelTransfer, pixelTransfer, pixelTransfer, pixelTransfer, pixelTransfer
void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels, readPixels
void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels, m_69871_
void (int, Consumer<String>): getString, getString, getString, getString, getString
void (int, Consumer<String>): getString, getString, getString, getString, m_69519_
String (): getBackendDescription, getBackendDescription, getBackendDescription, getBackendDescription, getBackendDescription
String (): getBackendDescription, getBackendDescription, m_69517_
String (): getApiDescription, getApiDescription, getApiDescription, getApiDescription, getApiDescription
String (): getApiDescription, getApiDescription, m_69516_
LongSupplier (): initBackendSystem, initBackendSystem, initBackendSystem, initBackendSystem, initBackendSystem
LongSupplier (): initBackendSystem, initBackendSystem, m_69576_
void (int, boolean): initRenderer, initRenderer, initRenderer, initRenderer, initRenderer
void (int, boolean): initRenderer, initRenderer, initRenderer, initRenderer, m_69580_
void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback
void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback, m_69900_
void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair
void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair, m_69881_
void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance
void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f
String (): getCapsString, getCapsString, getCapsString, getCapsString, getCapsString
String (): getCapsString, getCapsString, m_69518_
void (int, int, int, int): setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState
void (int, int, int, int): setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState, m_69902_
int (): maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize
int (): maxSupportedTextureSize, maxSupportedTextureSize, m_69839_
void (int, Supplier<Integer>): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer
void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, glBufferData
void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, m_69525_
void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers
void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, m_69529_
void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, glUniform1i
void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, m_69543_
void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1
void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, m_69540_
void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2
void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, m_69549_
void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3
void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, m_69555_
void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4
void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, m_69561_
void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1
void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, m_69537_
void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2
void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, m_69546_
void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3
void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, m_69552_
void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4
void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, m_69558_
void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2
void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, m_69564_
void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3
void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, m_69568_
void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4
void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, m_69572_
void (): setupOutline, setupOutline, setupOutline, setupOutline, setupOutline
void (): teardownOutline, teardownOutline, teardownOutline, teardownOutline, teardownOutline
void (IntSupplier, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor
void (IntSupplier, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor, m_69920_
void (): teardownOverlayColor, teardownOverlayColor, teardownOverlayColor, teardownOverlayColor, teardownOverlayColor
void (): teardownOverlayColor, teardownOverlayColor, m_69936_
void (): mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView
void (): setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen
void (): clearTexGen, clearTexGen, clearTexGen, clearTexGen, clearTexGen
void (): beginInitialization, beginInitialization, beginInitialization, beginInitialization, beginInitialization
void (): beginInitialization, beginInitialization, m_69395_
void (): finishInitialization, finishInitialization, finishInitialization, finishInitialization, finishInitialization
void (): finishInitialization, finishInitialization, m_69494_
void (Consumer<Integer>): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers
void (Consumer<Integer>): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers, m_69531_
Tesselator (): renderThreadTesselator, renderThreadTesselator, renderThreadTesselator, renderThreadTesselator, renderThreadTesselator
Tesselator (): renderThreadTesselator, renderThreadTesselator, m_69883_
void (): defaultBlendFunc, defaultBlendFunc, defaultBlendFunc, defaultBlendFunc, defaultBlendFunc
void (): defaultBlendFunc, defaultBlendFunc, m_69453_
void (): defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc
void (Vector3f, Vector3f, Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting
void (Vector3f, Vector3f, Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, m_69914_
void (Vector3f, Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting
void (Vector3f, Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, m_69911_
void (Vector3f, Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting
void (Vector3f, Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, m_69908_
void (Runnable): runAsFancy, runAsFancy, runAsFancy, runAsFancy, runAsFancy
void (Runnable): runAsFancy, runAsFancy, m_69890_
void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor
void (int, int, int, int): enableScissor, enableScissor, m_69488_
void (): disableScissor, disableScissor, disableScissor, disableScissor, disableScissor
void (): disableScissor, disableScissor, m_69471_
void (int): bindTextureForSetup, bindTextureForSetup, m_157184_
void (float): setShaderFogStart, setShaderFogStart, m_157445_
void (float): _setShaderFogStart, _setShaderFogStart, m_157171_
float (): getShaderFogStart, getShaderFogStart, m_157200_
void (float): setShaderFogEnd, setShaderFogEnd, m_157443_
void (float): _setShaderFogEnd, _setShaderFogEnd, m_157169_
float (): getShaderFogEnd, getShaderFogEnd, m_157199_
void (float, float, float, float): setShaderFogColor, setShaderFogColor, m_157438_
void (float, float, float): setShaderFogColor, setShaderFogColor, m_157434_
void (float, float, float, float): _setShaderFogColor, _setShaderFogColor, m_157164_
float[] (): getShaderFogColor, getShaderFogColor, m_157198_
void (Vector3f, Vector3f): setShaderLights, setShaderLights, m_157450_
void (Vector3f, Vector3f): _setShaderLights, _setShaderLights, m_157173_
void (ShaderInstance): setupShaderLights, setupShaderLights, m_157461_
void (float, float, float, float): setShaderColor, setShaderColor, m_157429_
void (float, float, float, float): _setShaderColor, _setShaderColor, m_157159_
float[] (): getShaderColor, getShaderColor, m_157197_
void (int, int, int): drawElements, drawElements, drawElements, drawElements, m_157186_
float (): getShaderLineWidth, getShaderLineWidth, m_157202_
void (int, IntSupplier): glBindBuffer, glBindBuffer, m_157208_
void (Supplier<Integer>): glBindVertexArray, glBindVertexArray, m_157211_
void (int): glDeleteVertexArrays, glDeleteVertexArrays, m_157213_
void (Consumer<Integer>): glGenVertexArrays, glGenVertexArrays, m_157215_
void (Supplier<ShaderInstance>): setShader, setShader, m_157427_
ShaderInstance (): getShader, getShader, m_157196_
int (int): getTextureId, getTextureId, m_157205_
void (int, ResourceLocation): setShaderTexture, setShaderTexture, m_157456_
void (int, ResourceLocation): _setShaderTexture, _setShaderTexture, m_157179_
void (int, int): setShaderTexture, setShaderTexture, m_157453_
void (int, int): _setShaderTexture, _setShaderTexture, m_157176_
int (int): getShaderTexture, getShaderTexture, m_157203_
void (Matrix4f): setProjectionMatrix, setProjectionMatrix, m_157425_
void (Matrix4f): setTextureMatrix, setTextureMatrix, m_157459_
void (): resetTextureMatrix, resetTextureMatrix, m_157423_
void (): applyModelViewMatrix, applyModelViewMatrix, m_157182_
void (): backupProjectionMatrix, backupProjectionMatrix, m_157183_
void (): _backupProjectionMatrix, _backupProjectionMatrix, m_157157_
void (): restoreProjectionMatrix, restoreProjectionMatrix, m_157424_
void (): _restoreProjectionMatrix, _restoreProjectionMatrix, m_157158_
Matrix4f (): getProjectionMatrix, getProjectionMatrix, m_157192_
Matrix4f (): getModelViewMatrix, getModelViewMatrix, m_157190_
PoseStack (): getModelViewStack, getModelViewStack, m_157191_
Matrix4f (): getTextureMatrix, getTextureMatrix, m_157207_
RenderSystem$AutoStorageIndexBuffer (VertexFormat$Mode, int): getSequentialBuffer, getSequentialBuffer, m_157193_
void (long, float): setShaderGameTime, setShaderGameTime, m_157447_
float (): getShaderGameTime, getShaderGameTime, m_157201_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
Fields
Constructors
Methods
void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor
void (): disableScissor, disableScissor, disableScissor, disableScissor, disableScissor
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
Fields
Constructors
Methods
1.16.1
Names
Fields
org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER
org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER, LOGGER
ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue, recordingQueue, recordingQueue
ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue, recordingQueue, recordingQueue, recordingQueue
Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR
Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR
float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF
float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF
int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE
int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE
boolean: isReplayingQueue, isReplayingQueue, isReplayingQueue, isReplayingQueue
boolean: isReplayingQueue, isReplayingQueue, isReplayingQueue, isReplayingQueue, isReplayingQueue
Thread: gameThread, gameThread, gameThread, gameThread
Thread: gameThread, gameThread, gameThread, gameThread, gameThread
Thread: renderThread, renderThread, renderThread, renderThread
Thread: renderThread, renderThread, renderThread, renderThread, renderThread
int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE
int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE
boolean: isInInit, isInInit, isInInit, isInInit
boolean: isInInit, isInInit, isInInit, isInInit, isInInit
double: lastDrawTime, lastDrawTime, lastDrawTime, lastDrawTime
double: lastDrawTime, lastDrawTime, lastDrawTime, lastDrawTime, lastDrawTime
Constructors
Methods
void (): initRenderThread, initRenderThread, initRenderThread, initRenderThread
void (): initRenderThread, initRenderThread, initRenderThread, initRenderThread, initRenderThread
boolean (): isOnRenderThread, isOnRenderThread, isOnRenderThread, isOnRenderThread
boolean (): isOnRenderThread, isOnRenderThread, isOnRenderThread, isOnRenderThread, isOnRenderThread
boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit
boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit
boolean (): isOnGameThread, isOnGameThread, isOnGameThread, isOnGameThread
boolean (): isOnGameThread, isOnGameThread, isOnGameThread, isOnGameThread, isOnGameThread
boolean (): isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit
boolean (): isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit
boolean (): isInInitPhase, isInInitPhase, isInInitPhase, isInInitPhase
boolean (): isInInitPhase, isInInitPhase, isInInitPhase, isInInitPhase, isInInitPhase
void (): replayQueue, replayQueue, replayQueue, replayQueue
void (): replayQueue, replayQueue, replayQueue, replayQueue, replayQueue
void (): pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes
void (): pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes
void (): pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes
void (): pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes
void (): popAttributes, popAttributes, popAttributes, popAttributes
void (): popAttributes, popAttributes, popAttributes, popAttributes, popAttributes
void (): disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest
void (): disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest
void (): enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest
void (): enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest
void (): enableLighting, enableLighting, enableLighting, enableLighting
void (): enableLighting, enableLighting, enableLighting, enableLighting, enableLighting
void (): disableLighting, disableLighting, disableLighting, disableLighting
void (): disableLighting, disableLighting, disableLighting, disableLighting, disableLighting
void (): enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial
void (): enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial
void (): disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial
void (): disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial
void (): disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest
void (): disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest
void (): enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest
void (): enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest
void (): enableBlend, enableBlend, enableBlend, enableBlend
void (): enableBlend, enableBlend, enableBlend, enableBlend, enableBlend
void (): disableBlend, disableBlend, disableBlend, disableBlend
void (): disableBlend, disableBlend, disableBlend, disableBlend, disableBlend
void (): enableFog, enableFog, enableFog, enableFog
void (): enableFog, enableFog, enableFog, enableFog, enableFog
void (): disableFog, disableFog, disableFog, disableFog
void (): disableFog, disableFog, disableFog, disableFog, disableFog
void (): enableCull, enableCull, enableCull, enableCull
void (): enableCull, enableCull, enableCull, enableCull, enableCull
void (): disableCull, disableCull, disableCull, disableCull
void (): disableCull, disableCull, disableCull, disableCull, disableCull
void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset
void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset
void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset
void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset
void (): enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset
void (): enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset
void (): disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset
void (): disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset
void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp
void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp
void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp
void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp
void (): enableTexture, enableTexture, enableTexture, enableTexture
void (): enableTexture, enableTexture, enableTexture, enableTexture, enableTexture
void (): disableTexture, disableTexture, disableTexture, disableTexture
void (): disableTexture, disableTexture, disableTexture, disableTexture, disableTexture
void (): enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal
void (): enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal
void (): disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal
void (): disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal
void (): loadIdentity, loadIdentity, loadIdentity, loadIdentity
void (): loadIdentity, loadIdentity, loadIdentity, loadIdentity, loadIdentity
void (): pushMatrix, pushMatrix, pushMatrix, pushMatrix
void (): pushMatrix, pushMatrix, pushMatrix, pushMatrix, pushMatrix
void (): popMatrix, popMatrix, popMatrix, popMatrix
void (): popMatrix, popMatrix, popMatrix, popMatrix, popMatrix
void (): clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor
void (): clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor
String (): getBackendDescription, getBackendDescription, getBackendDescription, getBackendDescription
String (): getBackendDescription, getBackendDescription, getBackendDescription, getBackendDescription, getBackendDescription
String (): getApiDescription, getApiDescription, getApiDescription, getApiDescription
String (): getApiDescription, getApiDescription, getApiDescription, getApiDescription, getApiDescription
LongSupplier (): initBackendSystem, initBackendSystem, initBackendSystem, initBackendSystem
LongSupplier (): initBackendSystem, initBackendSystem, initBackendSystem, initBackendSystem, initBackendSystem
void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance
void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance
String (): getCapsString, getCapsString, getCapsString, getCapsString
String (): getCapsString, getCapsString, getCapsString, getCapsString, getCapsString
int (): maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize
int (): maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize
void (): setupOutline, setupOutline, setupOutline, setupOutline
void (): setupOutline, setupOutline, setupOutline, setupOutline, setupOutline
void (): teardownOutline, teardownOutline, teardownOutline, teardownOutline
void (): teardownOutline, teardownOutline, teardownOutline, teardownOutline, teardownOutline
void (): teardownOverlayColor, teardownOverlayColor, teardownOverlayColor, teardownOverlayColor
void (): teardownOverlayColor, teardownOverlayColor, teardownOverlayColor, teardownOverlayColor, teardownOverlayColor
void (Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting
void (): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting
void (): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting
void (): mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView
void (): mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView
void (): setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen
void (): setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen
void (): clearTexGen, clearTexGen, clearTexGen, clearTexGen
void (): clearTexGen, clearTexGen, clearTexGen, clearTexGen, clearTexGen
void (): beginInitialization, beginInitialization, beginInitialization, beginInitialization
void (): beginInitialization, beginInitialization, beginInitialization, beginInitialization, beginInitialization
void (): finishInitialization, finishInitialization, finishInitialization, finishInitialization
void (): finishInitialization, finishInitialization, finishInitialization, finishInitialization, finishInitialization
Tesselator (): renderThreadTesselator, renderThreadTesselator, renderThreadTesselator, renderThreadTesselator
Tesselator (): renderThreadTesselator, renderThreadTesselator, renderThreadTesselator, renderThreadTesselator, renderThreadTesselator
void (): defaultBlendFunc, defaultBlendFunc, defaultBlendFunc, defaultBlendFunc
void (): defaultBlendFunc, defaultBlendFunc, defaultBlendFunc, defaultBlendFunc, defaultBlendFunc
void (): defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc
void (): defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc
void (Vector3f, Vector3f, Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting
void (Vector3f, Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting
void (Vector3f, Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting
void (Runnable): runAsFancy, runAsFancy, runAsFancy, runAsFancy, runAsFancy
1.15.2
Names
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
com.mojang.blaze3d.systems.RenderSystem
Fields
org.apache.logging.log4j.Logger: LOGGER, LOGGER, LOGGER, LOGGER
ConcurrentLinkedQueue<RenderCall>: recordingQueue, recordingQueue, recordingQueue, recordingQueue
Tesselator: RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR, RENDER_THREAD_TESSELATOR
float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF
int: MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE, MINIMUM_ATLAS_TEXTURE_SIZE
boolean: isReplayingQueue, isReplayingQueue, isReplayingQueue, isReplayingQueue
Thread: gameThread, gameThread, gameThread, gameThread
Thread: renderThread, renderThread, renderThread, renderThread
int: MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE, MAX_SUPPORTED_TEXTURE_SIZE
boolean: isInInit, isInInit, isInInit, isInInit
double: lastDrawTime, lastDrawTime, lastDrawTime, lastDrawTime
Constructors
()
Methods
void (): initRenderThread, initRenderThread, initRenderThread, initRenderThread
boolean (): isOnRenderThread, isOnRenderThread, isOnRenderThread, isOnRenderThread
boolean (): isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit, isOnRenderThreadOrInit
void (boolean): initGameThread, initGameThread, initGameThread, initGameThread, initGameThread
boolean (): isOnGameThread, isOnGameThread, isOnGameThread, isOnGameThread
boolean (): isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit, isOnGameThreadOrInit
void (Supplier<Boolean>): assertThread, assertThread, assertThread, assertThread, assertThread
boolean (): isInInitPhase, isInInitPhase, isInInitPhase, isInInitPhase
void (RenderCall): recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall, recordRenderCall
void (long): flipFrame, flipFrame, flipFrame, flipFrame, flipFrame
void (): replayQueue, replayQueue, replayQueue, replayQueue
void (int): limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS, limitDisplayFPS
void (): pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes
void (): pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes
void (): popAttributes, popAttributes, popAttributes, popAttributes
void (): disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest
void (): enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest
void (int, float): alphaFunc, alphaFunc, alphaFunc, alphaFunc, alphaFunc
void (): enableLighting, enableLighting, enableLighting, enableLighting
void (): disableLighting, disableLighting, disableLighting, disableLighting
void (): enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial
void (): disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial
void (int, int): colorMaterial, colorMaterial, colorMaterial, colorMaterial, colorMaterial
void (float, float, float): normal3f, normal3f, normal3f, normal3f, normal3f
void (): disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest
void (): enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest
void (int): depthFunc, depthFunc, depthFunc, depthFunc, depthFunc
void (boolean): depthMask, depthMask, depthMask, depthMask, depthMask
void (): enableBlend, enableBlend, enableBlend, enableBlend
void (): disableBlend, disableBlend, disableBlend, disableBlend
void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc
void (int, int): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc
void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (int): blendEquation, blendEquation, blendEquation, blendEquation, blendEquation
void (float, float, float, float): blendColor, blendColor, blendColor, blendColor, blendColor
void (): enableFog, enableFog, enableFog, enableFog
void (): disableFog, disableFog, disableFog, disableFog
void (GlStateManager$FogMode): fogMode, fogMode, fogMode, fogMode, fogMode
void (int): fogMode, fogMode, fogMode, fogMode, fogMode
void (float): fogDensity, fogDensity, fogDensity, fogDensity, fogDensity
void (float): fogStart, fogStart, fogStart, fogStart, fogStart
void (float): fogEnd, fogEnd, fogEnd, fogEnd, fogEnd
void (int, float, float, float, float): fog, fog, fog, fog, fog
void (int, int): fogi, fogi, fogi, fogi, fogi
void (): enableCull, enableCull, enableCull, enableCull
void (): disableCull, disableCull, disableCull, disableCull
void (int, int): polygonMode, polygonMode, polygonMode, polygonMode, polygonMode
void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset
void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset
void (): enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset
void (): disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset
void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset, polygonOffset
void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp
void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp
void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp, logicOp
void (int): activeTexture, activeTexture, activeTexture, activeTexture, activeTexture
void (): enableTexture, enableTexture, enableTexture, enableTexture
void (): disableTexture, disableTexture, disableTexture, disableTexture
void (int, int, int): texParameter, texParameter, texParameter, texParameter, texParameter
void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture, deleteTexture
void (int): bindTexture, bindTexture, bindTexture, bindTexture, bindTexture
void (int): shadeModel, shadeModel, shadeModel, shadeModel, shadeModel
void (): enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal
void (): disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal
void (int, int, int, int): viewport, viewport, viewport, viewport, viewport
void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask, colorMask
void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc, stencilFunc
void (int): stencilMask, stencilMask, stencilMask, stencilMask, stencilMask
void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp, stencilOp
void (double): clearDepth, clearDepth, clearDepth, clearDepth, clearDepth
void (float, float, float, float): clearColor, clearColor, clearColor, clearColor, clearColor
void (int): clearStencil, clearStencil, clearStencil, clearStencil, clearStencil
void (int, boolean): clear, clear, clear, clear, clear
void (int): matrixMode, matrixMode, matrixMode, matrixMode, matrixMode
void (): loadIdentity, loadIdentity, loadIdentity, loadIdentity
void (): pushMatrix, pushMatrix, pushMatrix, pushMatrix
void (): popMatrix, popMatrix, popMatrix, popMatrix
void (double, double, double, double, double, double): ortho, ortho, ortho, ortho, ortho
void (float, float, float, float): rotatef, rotatef, rotatef, rotatef, rotatef
void (float, float, float): scalef, scalef, scalef, scalef, scalef
void (double, double, double): scaled, scaled, scaled, scaled, scaled
void (float, float, float): translatef, translatef, translatef, translatef, translatef
void (double, double, double): translated, translated, translated, translated, translated
void (Matrix4f): multMatrix, multMatrix, multMatrix, multMatrix, multMatrix
void (float, float, float, float): color4f, color4f, color4f, color4f, color4f
void (float, float, float): color3f, color3f, color3f, color3f, color3f
void (): clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor
void (int, int, int): drawArrays, drawArrays, drawArrays, drawArrays, drawArrays
void (float): lineWidth, lineWidth, lineWidth, lineWidth, lineWidth
void (int, int): pixelStore, pixelStore, pixelStore, pixelStore, pixelStore
void (int, float): pixelTransfer, pixelTransfer, pixelTransfer, pixelTransfer, pixelTransfer
void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels, readPixels
void (int, Consumer<String>): getString, getString, getString, getString, getString
String (): getBackendDescription, getBackendDescription, getBackendDescription, getBackendDescription
String (): getApiDescription, getApiDescription, getApiDescription, getApiDescription
LongSupplier (): initBackendSystem, initBackendSystem, initBackendSystem, initBackendSystem
void (int, boolean): initRenderer, initRenderer, initRenderer, initRenderer, initRenderer
void (org.lwjgl.glfw.GLFWErrorCallbackI): setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback, setErrorCallback
void (int): renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair, renderCrosshair
void (): setupNvFogDistance, setupNvFogDistance, setupNvFogDistance, setupNvFogDistance
void (int, float, float): glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f, glMultiTexCoord2f
String (): getCapsString, getCapsString, getCapsString, getCapsString
void (int, int, int, int): setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState, setupDefaultState
int (): maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize, maxSupportedTextureSize
void (int, Supplier<Integer>): glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer, glBindBuffer
void (int, ByteBuffer, int): glBufferData, glBufferData, glBufferData, glBufferData, glBufferData
void (int): glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers
void (int, int): glUniform1i, glUniform1i, glUniform1i, glUniform1i, glUniform1i
void (int, IntBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1
void (int, IntBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2
void (int, IntBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3
void (int, IntBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4
void (int, FloatBuffer): glUniform1, glUniform1, glUniform1, glUniform1, glUniform1
void (int, FloatBuffer): glUniform2, glUniform2, glUniform2, glUniform2, glUniform2
void (int, FloatBuffer): glUniform3, glUniform3, glUniform3, glUniform3, glUniform3
void (int, FloatBuffer): glUniform4, glUniform4, glUniform4, glUniform4, glUniform4
void (int, boolean, FloatBuffer): glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2, glUniformMatrix2
void (int, boolean, FloatBuffer): glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3, glUniformMatrix3
void (int, boolean, FloatBuffer): glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4, glUniformMatrix4
void (): setupOutline, setupOutline, setupOutline, setupOutline
void (): teardownOutline, teardownOutline, teardownOutline, teardownOutline
void (IntSupplier, int): setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor, setupOverlayColor
void (): teardownOverlayColor, teardownOverlayColor, teardownOverlayColor, teardownOverlayColor
void (Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting
void (): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting
void (): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting
void (): mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView, mulTextureByProjModelView
void (): setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen, setupEndPortalTexGen
void (): clearTexGen, clearTexGen, clearTexGen, clearTexGen
void (): beginInitialization, beginInitialization, beginInitialization, beginInitialization
void (): finishInitialization, finishInitialization, finishInitialization, finishInitialization
void (Consumer<Integer>): glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers, glGenBuffers
Tesselator (): renderThreadTesselator, renderThreadTesselator, renderThreadTesselator, renderThreadTesselator
void (): defaultBlendFunc, defaultBlendFunc, defaultBlendFunc, defaultBlendFunc
void (): defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc, defaultAlphaFunc