public static MeshDefinition | |
public static ArmorModelSet<MeshDefinition> | |
protected static ArmorModelSet<MeshDefinition> | | a(Function<gys, gyw> arg0, gys arg1, gys arg2) | | createArmorMeshSet(Function<CubeDeformation, MeshDefinition> arg0, CubeDeformation arg1, CubeDeformation arg2) | | method_72853(Function<class_5605, class_5609> arg0, class_5605 arg1, class_5605 arg2) | | createEquipmentModelData(Function<Dilation, ModelData> toModelData, Dilation hatDilation, Dilation armorDilation) | | m_419623_(Function<C_141661_, C_141665_> p_425316_, C_141661_ p_424092_, C_141661_ p_426116_) |
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private static MeshDefinition | |
public void | | a(T arg0) | | setupAnim(T arg0) | | method_17087(T arg0) | | setAngles(T arg0) | | m_6251_(T arg0) |
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private void | |
private void | |
private void | | a(gyo arg0, boolean arg1) | | poseBlockingArm(ModelPart arg0, boolean arg1) | | method_54131(class_630 arg0, boolean arg1) | | positionBlockingArm(ModelPart arm, boolean rightArm) | | m_307799_(C_3889_ p_311335_, boolean arg1) |
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protected void | | a(T arg0, float arg1) | | setupAttackAnimation(T arg0, float arg1) | | method_29353(T arg0, float arg1) | | animateArms(T state, float animationProgress) | | m_7884_(T p_102859_, float arg1) |
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private float | | a(float arg0) | | quadraticArmUpdate(float arg0) | | method_2807(float arg0) | | method_2807(float arg0) | | m_102833_(float arg0) |
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public void | | a(boolean arg0) | | setAllVisible(boolean arg0) | | method_2805(boolean arg0) | | setVisible(boolean visible) | | m_8009_(boolean arg0) |
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public void | | a(hve arg0, cem arg1, fua arg2) | | translateToHand(HumanoidRenderState arg0, HumanoidArm arg1, PoseStack arg2) | | method_72852(class_10034 arg0, class_1306 arg1, class_4587 arg2) | | setArmAngle(BipedEntityRenderState arg0, Arm arg1, MatrixStack arg2) | | m_6002_(C_346161_ p_102854_, C_520_ p_102855_, C_3181_ arg2) |
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protected ModelPart | |
public ModelPart | | f() | | getHead() | | method_2838() | | getHead() | | m_5585_() |
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