History - net.minecraft.client.model.HumanoidModel

1.21.3

Names

fvx

gbz

Fields

ModelPart: k, head, field_3398, head, f_102808_

ModelPart: o, head, field_3398, head

ModelPart: l, hat, field_3394, hat, f_102809_

ModelPart: p, hat, field_3394, hat

ModelPart: m, body, field_3391, body, f_102810_

ModelPart: q, body, field_3391, body

ModelPart: n, rightArm, field_3401, rightArm, f_102811_

ModelPart: r, rightArm, field_3401, rightArm

ModelPart: o, leftArm, field_27433, leftArm, f_102812_

ModelPart: s, leftArm, field_27433, leftArm

ModelPart: p, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: t, rightLeg, field_3392, rightLeg

ModelPart: q, leftLeg, field_3397, leftLeg, f_102814_

ModelPart: u, leftLeg, field_3397, leftLeg

HumanoidModel$ArmPose: r, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: s, rightArmPose, field_3395, rightArmPose, f_102816_

boolean: t, crouching, field_3400, sneaking, f_102817_

float: u, swimAmount, field_3396, leaningPitch, f_102818_

float: f, OVERLAY_SCALE, field_32505, field_32505, f_170673_

float: j, OVERLAY_SCALE, field_32505, field_32505

float: g, HAT_OVERLAY_SCALE, field_32506, field_32506, f_170674_

float: k, HAT_OVERLAY_SCALE, field_32506, field_32506

float: b, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_

float: b, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET

float: w, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_

float: c, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET

float: x, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: d, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET

float: i, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_

float: m, TOOT_HORN_XROT_BASE, field_39069, field_39069

float: j, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_

float: n, TOOT_HORN_YROT_BASE, field_39070, field_39070

float: h, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513, f_268570_

float: l, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513

float: a, DUCK_WALK_ROTATION, field_42512, field_42512, f_268560_

float: a, DUCK_WALK_ROTATION, field_42512, field_42512

float: y, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576, f_302316_

float: e, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576

float: z, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577, f_303337_

float: f, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577

float: A, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724, f_302399_

float: g, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724

MeshTransformer: i, BABY_TRANSFORMER, field_52918, BABY_TRANSFORMER

Constructors

Methods

void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, m_6839_

float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, m_102835_

float (float): a, quadraticArmUpdate, method_2807, method_2807, m_102833_

float (float): a, quadraticArmUpdate, method_2807, method_2807

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, copyBipedStateTo, m_102872_

void (HumanoidModel<T>): a, copyPropertiesTo, method_64254, copyTransforms

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): c_, setAllVisible, method_2805, setVisible

ModelPart (HumanoidArm): a, getArm, method_2808, getArm, m_102851_

ModelPart (HumanoidArm): a, getArm, method_2808, getArm

ModelPart (): d, getHead, method_2838, getHead, m_5585_

ModelPart (): b, getHead, method_2838, getHead

HumanoidArm (T): c, getAttackArm, method_2806, getPreferredArm, m_102856_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, m_6973_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle

void (T): a, poseRightArm, method_30154, positionRightArm, m_102875_

void (T): b, poseLeftArm, method_30155, positionLeftArm, m_102878_

void (T, float): a, setupAttackAnimation, method_29353, animateArms, m_7884_

MeshDefinition (CubeDeformation, float): a, createMesh, method_32011, getModelData, m_170681_

MeshDefinition (CubeDeformation, float): a, createMesh, method_32011, getModelData

void (ModelPart, boolean): a, poseBlockingArm, method_54131, positionBlockingArm, m_307799_

void (ModelPart, boolean): a, poseBlockingArm, method_54131, positionBlockingArm

HumanoidModel$ArmPose (T, HumanoidArm): a, getArmPose, method_62081, getArmPose

void (T): a, setupAnim, method_17087, setAngles

void (T, HumanoidModel$ArmPose): a, poseRightArm, method_30154, positionRightArm

void (T, HumanoidModel$ArmPose): b, poseLeftArm, method_30155, positionLeftArm

void (T, float): a, setupAttackAnimation, method_29353, animateArms

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

fup

fvx

Fields

Constructors

Methods

void (boolean): b_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

1.20.6

Names

fkk

fup

Fields

Constructors

Methods

1.20.4

Names

ffq

fkk

Fields

float: y, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576, f_302316_

float: z, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577, f_303337_

float: A, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724, f_302399_

Constructors

Methods

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): b_, setAllVisible, method_2805, setVisible, m_8009_

void (ModelPart, boolean): a, poseBlockingArm, method_54131, positionBlockingArm, m_307799_

1.20.2

Names

fbs

ffq

Fields

Constructors

Methods

void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

1.20.1

Names

faf

fbs

Fields

Constructors

Methods

1.19.4

Names

evw

faf

Fields

ModelPart: j, head, field_3398, head, f_102808_

ModelPart: k, head, field_3398, head, f_102808_

ModelPart: k, hat, field_3394, hat, f_102809_

ModelPart: l, hat, field_3394, hat, f_102809_

ModelPart: l, body, field_3391, body, f_102810_

ModelPart: m, body, field_3391, body, f_102810_

ModelPart: m, rightArm, field_3401, rightArm, f_102811_

ModelPart: n, rightArm, field_3401, rightArm, f_102811_

ModelPart: n, leftArm, field_27433, leftArm, f_102812_

ModelPart: o, leftArm, field_27433, leftArm, f_102812_

ModelPart: o, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: p, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: p, leftLeg, field_3397, leftLeg, f_102814_

ModelPart: q, leftLeg, field_3397, leftLeg, f_102814_

HumanoidModel$ArmPose: q, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: r, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: r, rightArmPose, field_3395, rightArmPose, f_102816_

HumanoidModel$ArmPose: s, rightArmPose, field_3395, rightArmPose, f_102816_

boolean: s, crouching, field_3400, sneaking, f_102817_

boolean: t, crouching, field_3400, sneaking, f_102817_

float: t, swimAmount, field_3396, leaningPitch, f_102818_

float: u, swimAmount, field_3396, leaningPitch, f_102818_

float: a, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_

float: b, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_

float: b, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_

float: w, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_

float: v, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: x, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: h, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_

float: i, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_

float: i, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_

float: j, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_

float: h, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513, f_268570_

float: a, DUCK_WALK_ROTATION, field_42512, field_42512, f_268560_

Constructors

Methods

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_

1.19.3

Names

erw

evw

Fields

Constructors

Methods

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, m_102872_

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, copyBipedStateTo, m_102872_

void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

eqn

erw

Fields

Constructors

Methods

1.19

Names

ejv

eqn

Fields

ModelPart: h, head, field_3398, head, f_102808_

ModelPart: j, head, field_3398, head, f_102808_

ModelPart: i, hat, field_3394, hat, f_102809_

ModelPart: k, hat, field_3394, hat, f_102809_

ModelPart: j, body, field_3391, body, f_102810_

ModelPart: l, body, field_3391, body, f_102810_

ModelPart: k, rightArm, field_3401, rightArm, f_102811_

ModelPart: m, rightArm, field_3401, rightArm, f_102811_

ModelPart: l, leftArm, field_27433, leftArm, f_102812_

ModelPart: n, leftArm, field_27433, leftArm, f_102812_

ModelPart: m, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: o, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: n, leftLeg, field_3397, leftLeg, f_102814_

ModelPart: p, leftLeg, field_3397, leftLeg, f_102814_

HumanoidModel$ArmPose: o, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: q, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: p, rightArmPose, field_3395, rightArmPose, f_102816_

HumanoidModel$ArmPose: r, rightArmPose, field_3395, rightArmPose, f_102816_

boolean: q, crouching, field_3400, sneaking, f_102817_

boolean: s, crouching, field_3400, sneaking, f_102817_

float: r, swimAmount, field_3396, leaningPitch, f_102818_

float: t, swimAmount, field_3396, leaningPitch, f_102818_

float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: v, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: h, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_

float: i, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_

Constructors

Methods

1.18.2

Names

eio

ejv

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

egl

eio

Fields

Constructors

Methods

1.17.1

Names

egk

egl

Fields

float: a, SPYGLASS_ARM_ROT_Y, field_32503, field_32503, f_170671_

float: a, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_

float: b, SPYGLASS_ARM_ROT_X, field_32504, field_32504, f_170672_

float: b, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_

float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, field_32507, f_170675_

float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

Constructors

Methods

1.17

Names

dum

egk

net.minecraft.client.renderer.entity.model.BipedModel

net.minecraft.src.C_3829_

Fields

ModelPart: f, head, field_3398, head, field_78116_c

ModelPart: h, head, field_3398, head, f_102808_

ModelPart: g, hat, field_3394, hat, field_178720_f

ModelPart: i, hat, field_3394, hat, f_102809_

ModelPart: h, body, field_3391, body, field_78115_e

ModelPart: j, body, field_3391, body, f_102810_

ModelPart: i, rightArm, field_3401, rightArm, field_178723_h

ModelPart: k, rightArm, field_3401, rightArm, f_102811_

ModelPart: j, leftArm, field_3390, leftArm, field_178724_i

ModelPart: l, leftArm, field_27433, leftArm, f_102812_

ModelPart: k, rightLeg, field_3392, rightLeg, field_178721_j

ModelPart: m, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: l, leftLeg, field_3397, leftLeg, field_178722_k

ModelPart: n, leftLeg, field_3397, leftLeg, f_102814_

HumanoidModel$ArmPose: m, leftArmPose, field_3399, leftArmPose, field_187075_l

HumanoidModel$ArmPose: o, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: n, rightArmPose, field_3395, rightArmPose, field_187076_m

HumanoidModel$ArmPose: p, rightArmPose, field_3395, rightArmPose, f_102816_

boolean: o, crouching, field_3400, sneaking, field_228270_o_

boolean: q, crouching, field_3400, sneaking, f_102817_

float: p, swimAmount, field_3396, leaningPitch, field_205061_a

float: r, swimAmount, field_3396, leaningPitch, f_102818_

float: f, OVERLAY_SCALE, field_32505, field_32505, f_170673_

float: g, HAT_OVERLAY_SCALE, field_32506, field_32506, f_170674_

float: a, SPYGLASS_ARM_ROT_Y, field_32503, field_32503, f_170671_

float: b, SPYGLASS_ARM_ROT_X, field_32504, field_32504, f_170672_

float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, field_32507, f_170675_

Constructors

(float)

(float, float, int, int)

(Function<ResourceLocation, RenderType>, float, float, int, int)

(ModelPart)

(ModelPart, Function<ResourceLocation, RenderType>)

Methods

void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, func_212843_a_

void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, m_6839_

float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, func_205060_a

float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, m_102835_

float (float): a, quadraticArmUpdate, method_2807, method_2807, func_203068_a

float (float): a, quadraticArmUpdate, method_2807, method_2807, m_102833_

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, func_217148_a

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, m_102872_

void (boolean): d_, setAllVisible, method_2805, setVisible, func_178719_a

void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_

ModelPart (HumanoidArm): a, getArm, method_2808, getArm, func_187074_a

ModelPart (HumanoidArm): a, getArm, method_2808, getArm, m_102851_

ModelPart (): c, getHead, method_2838, getHead, func_205072_a

ModelPart (): d, getHead, method_2838, getHead, m_5585_

HumanoidArm (T): a, getAttackArm, method_2806, getPreferredArm, func_217147_a

HumanoidArm (T): c, getAttackArm, method_2806, getPreferredArm, m_102856_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_225597_a_

void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, m_6973_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_

void (T): b, poseRightArm, method_30154, method_30154, func_241654_b_

void (T): a, poseRightArm, method_30154, positionRightArm, m_102875_

void (T): c, poseLeftArm, method_30155, method_30155, func_241655_c_

void (T): b, poseLeftArm, method_30155, positionLeftArm, m_102878_

void (T, float): a, setupAttackAnimation, method_29353, method_29353, func_230486_a_

void (T, float): a, setupAttackAnimation, method_29353, animateArms, m_7884_

MeshDefinition (CubeDeformation, float): a, createMesh, method_32011, getModelData, m_170681_

1.16.5

Names

Fields

ModelPart: g, hat, field_3394, helmet, field_178720_f

ModelPart: g, hat, field_3394, hat, field_178720_f

ModelPart: h, body, field_3391, torso, field_78115_e

ModelPart: h, body, field_3391, body, field_78115_e

Constructors

Methods

1.16.4

Names

due

dum

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

dwf

due

Fields

boolean: o, crouching, field_3400, isSneaking, field_228270_o_

boolean: o, crouching, field_3400, sneaking, field_228270_o_

Constructors

Methods

1.16.1

Names

dlj

dwf

Fields

float: p, swimAmount, field_3396, field_205061_a

float: p, swimAmount, field_3396, leaningPitch, field_205061_a

float: a, itemUseTicks, field_3393, itemUsedTime, field_217149_a

Constructors

Methods

float (float): a, quadraticArmUpdate, method_2807, func_203068_a

float (float): a, quadraticArmUpdate, method_2807, method_2807, func_203068_a

void (boolean): b_, setAllVisible, method_2805, setVisible, func_178719_a

void (boolean): d_, setAllVisible, method_2805, setVisible, func_178719_a

void (T): b, poseRightArm, method_30154, method_30154, func_241654_b_

void (T): c, poseLeftArm, method_30155, method_30155, func_241655_c_

void (T, float): a, setupAttackAnimation, method_29353, method_29353, func_230486_a_

1.15.2

Names

dlg

dlj

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

dhp

dlg

Fields

boolean: o, sneaking, field_3400, isSneaking, field_78117_n

boolean: o, crouching, field_3400, isSneaking, field_228270_o_

float: a, itemUseTicks, field_3393, field_217149_a

float: a, itemUseTicks, field_3393, itemUsedTime, field_217149_a

Constructors

()

(Function<ResourceLocation, RenderType>, float, float, int, int)

Methods

void (T, float, float, float, float, float, float): b, render, method_17088, render, func_78088_a

void (T, float, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_212844_a_

float (float, float, float): a, rotlerpRad, method_2804, func_205060_a

float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, func_205060_a

void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a

ModelPart (): a, getHead, method_2838, getHead, func_205072_a

ModelPart (): c, getHead, method_2838, getHead, func_205072_a

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_225597_a_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_

1.14.4

Names

dfb

dhp

net.minecraft.client.model.HumanoidModel

Fields

Cuboid: f, field_3398, head, field_78116_c

ModelPart: f, head, field_3398, head, field_78116_c

Cuboid: g, field_3394, headwear, field_178720_f

ModelPart: g, hat, field_3394, helmet, field_178720_f

Cuboid: h, field_3391, body, field_78115_e

ModelPart: h, body, field_3391, torso, field_78115_e

Cuboid: i, field_3401, rightArm, field_178723_h

ModelPart: i, rightArm, field_3401, rightArm, field_178723_h

Cuboid: j, field_3390, leftArm, field_178724_i

ModelPart: j, leftArm, field_3390, leftArm, field_178724_i

Cuboid: k, field_3392, rightLeg, field_178721_j

ModelPart: k, rightLeg, field_3392, rightLeg, field_178721_j

Cuboid: l, field_3397, leftLeg, field_178722_k

ModelPart: l, leftLeg, field_3397, leftLeg, field_178722_k

BipedEntityModel$ArmPose: m, field_3399, leftArmPose, field_187075_l

HumanoidModel$ArmPose: m, leftArmPose, field_3399, leftArmPose, field_187075_l

BipedEntityModel$ArmPose: n, field_3395, rightArmPose, field_187076_m

HumanoidModel$ArmPose: n, rightArmPose, field_3395, rightArmPose, field_187076_m

boolean: o, field_3400, isSneaking, field_78117_n

boolean: o, sneaking, field_3400, isSneaking, field_78117_n

float: p, field_3396, field_3396, field_205061_a

float: p, swimAmount, field_3396, field_205061_a

float: a, field_3393, field_3393, field_217149_a

float: a, itemUseTicks, field_3393, field_217149_a

Constructors

Methods

void (T, float, float, float, float, float, float): b, method_17088, method_17088, func_78088_a

void (T, float, float, float, float, float, float): b, render, method_17088, render, func_78088_a

void (T, float, float, float): a, method_17086, method_17086, func_212843_a_

void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, func_212843_a_

void (T, float, float, float, float, float, float): a, method_17087, method_17087, func_212844_a_

void (T, float, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_212844_a_

float (float, float, float): a, method_2804, method_2804, func_205060_a

float (float, float, float): a, rotlerpRad, method_2804, func_205060_a

float (float): a, method_2807, method_2807, func_203068_a

float (float): a, quadraticArmUpdate, method_2807, func_203068_a

void (BipedEntityModel<T>): a, method_2818, setAttributes, func_217148_a

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, func_217148_a

void (boolean): b_, method_2805, setVisible, func_178719_a

void (boolean): b_, setAllVisible, method_2805, setVisible, func_178719_a

void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a

void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a

Cuboid (EnumMainHand): a, method_2808, getArm, func_187074_a

ModelPart (HumanoidArm): a, getArm, method_2808, getArm, func_187074_a

Cuboid (): a, method_2838, getHead, func_205072_a

ModelPart (): a, getHead, method_2838, getHead, func_205072_a

EnumMainHand (T): a, method_2806, getPreferredArm, func_217147_a

HumanoidArm (T): a, getAttackArm, method_2806, getPreferredArm, func_217147_a

1.14.3

Names

dex

dfb

net.minecraft.client.render.entity.model.BipedEntityModel

Fields

RendererModel: f, field_3398, field_78116_c

Cuboid: f, field_3398, head, field_78116_c

RendererModel: g, field_3394, field_178720_f

Cuboid: g, field_3394, headwear, field_178720_f

RendererModel: h, field_3391, field_78115_e

Cuboid: h, field_3391, body, field_78115_e

RendererModel: i, field_3401, field_178723_h

Cuboid: i, field_3401, rightArm, field_178723_h

RendererModel: j, field_3390, field_178724_i

Cuboid: j, field_3390, leftArm, field_178724_i

RendererModel: k, field_3392, field_178721_j

Cuboid: k, field_3392, rightLeg, field_178721_j

RendererModel: l, field_3397, field_178722_k

Cuboid: l, field_3397, leftLeg, field_178722_k

BipedModel$ArmPose: m, field_3399, field_187075_l

BipedEntityModel$ArmPose: m, field_3399, leftArmPose, field_187075_l

BipedModel$ArmPose: n, field_3395, field_187076_m

BipedEntityModel$ArmPose: n, field_3395, rightArmPose, field_187076_m

boolean: o, field_3400, field_78117_n

boolean: o, field_3400, isSneaking, field_78117_n

float: p, field_3396, field_205061_a

float: p, field_3396, field_3396, field_205061_a

float: a, field_3393, field_217149_a

float: a, field_3393, field_3393, field_217149_a

Constructors

Methods

void (T, float, float, float, float, float, float): b, method_17088, func_78088_a

void (T, float, float, float, float, float, float): b, method_17088, method_17088, func_78088_a

void (T, float, float, float): a, method_17086, func_212843_a_

void (T, float, float, float): a, method_17086, method_17086, func_212843_a_

void (T, float, float, float, float, float, float): a, method_17087, func_212844_a_

void (T, float, float, float, float, float, float): a, method_17087, method_17087, func_212844_a_

float (float, float, float): a, method_2804, func_205060_a

float (float, float, float): a, method_2804, method_2804, func_205060_a

float (float): a, method_2807, func_203068_a

float (float): a, method_2807, method_2807, func_203068_a

void (BipedModel<T>): a, method_2818, func_217148_a

void (BipedEntityModel<T>): a, method_2818, setAttributes, func_217148_a

void (boolean): b_, method_2805, func_178719_a

void (boolean): b_, method_2805, setVisible, func_178719_a

void (float, EnumMainHand): a, method_2803, func_187073_a

void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a

RendererModel (EnumMainHand): a, method_2808, func_187074_a

Cuboid (EnumMainHand): a, method_2808, getArm, func_187074_a

RendererModel (): a, method_2838, func_205072_a

Cuboid (): a, method_2838, getHead, func_205072_a

EnumMainHand (T): a, method_2806, func_217147_a

EnumMainHand (T): a, method_2806, getPreferredArm, func_217147_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

dev

dex

Fields

Constructors

Methods

1.14

Names

dev

net.minecraft.class_572

net.minecraft.client.renderer.entity.model.BipedModel

Fields

RendererModel: f, field_3398, field_78116_c

RendererModel: g, field_3394, field_178720_f

RendererModel: h, field_3391, field_78115_e

RendererModel: i, field_3401, field_178723_h

RendererModel: j, field_3390, field_178724_i

RendererModel: k, field_3392, field_178721_j

RendererModel: l, field_3397, field_178722_k

BipedModel$ArmPose: m, field_3399, field_187075_l

BipedModel$ArmPose: n, field_3395, field_187076_m

boolean: o, field_3400, field_78117_n

float: p, field_3396, field_205061_a

float: a, field_3393, field_217149_a

Constructors

()

(float)

(float, float, int, int)

Methods

void (T, float, float, float, float, float, float): b, method_17088, func_78088_a

void (T, float, float, float): a, method_17086, func_212843_a_

void (T, float, float, float, float, float, float): a, method_17087, func_212844_a_

float (float, float, float): a, method_2804, func_205060_a

float (float): a, method_2807, func_203068_a

void (BipedModel<T>): a, method_2818, func_217148_a

void (boolean): b_, method_2805, func_178719_a

void (float, EnumMainHand): a, method_2803, func_187073_a

RendererModel (EnumMainHand): a, method_2808, func_187074_a

RendererModel (): a, method_2838, func_205072_a

EnumMainHand (T): a, method_2806, func_217147_a