History - net.minecraft.client.model.HumanoidModel
1.21.3
Names
fvx
gbz
Fields
ModelPart: k, head, field_3398, head, f_102808_
ModelPart: o, head, field_3398, head
ModelPart: l, hat, field_3394, hat, f_102809_
ModelPart: p, hat, field_3394, hat
ModelPart: m, body, field_3391, body, f_102810_
ModelPart: q, body, field_3391, body
ModelPart: n, rightArm, field_3401, rightArm, f_102811_
ModelPart: r, rightArm, field_3401, rightArm
ModelPart: o, leftArm, field_27433, leftArm, f_102812_
ModelPart: s, leftArm, field_27433, leftArm
ModelPart: p, rightLeg, field_3392, rightLeg, f_102813_
ModelPart: t, rightLeg, field_3392, rightLeg
ModelPart: q, leftLeg, field_3397, leftLeg, f_102814_
ModelPart: u, leftLeg, field_3397, leftLeg
HumanoidModel$ArmPose: r, leftArmPose, field_3399, leftArmPose, f_102815_
HumanoidModel$ArmPose: s, rightArmPose, field_3395, rightArmPose, f_102816_
boolean: t, crouching, field_3400, sneaking, f_102817_
float: u, swimAmount, field_3396, leaningPitch, f_102818_
float: f, OVERLAY_SCALE, field_32505, field_32505, f_170673_
float: j, OVERLAY_SCALE, field_32505, field_32505
float: g, HAT_OVERLAY_SCALE, field_32506, field_32506, f_170674_
float: k, HAT_OVERLAY_SCALE, field_32506, field_32506
float: b, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_
float: b, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET
float: w, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_
float: c, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET
float: x, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_
float: d, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET
float: i, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_
float: m, TOOT_HORN_XROT_BASE, field_39069, field_39069
float: j, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_
float: n, TOOT_HORN_YROT_BASE, field_39070, field_39070
float: h, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513, f_268570_
float: l, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513
float: a, DUCK_WALK_ROTATION, field_42512, field_42512, f_268560_
float: a, DUCK_WALK_ROTATION, field_42512, field_42512
float: y, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576, f_302316_
float: e, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576
float: z, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577, f_303337_
float: f, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577
float: A, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724, f_302399_
float: g, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724
MeshTransformer: i, BABY_TRANSFORMER, field_52918, BABY_TRANSFORMER
Constructors
Methods
void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, m_6839_
float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, m_102835_
float (float): a, quadraticArmUpdate, method_2807, method_2807, m_102833_
float (float): a, quadraticArmUpdate, method_2807, method_2807
void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, copyBipedStateTo, m_102872_
void (HumanoidModel<T>): a, copyPropertiesTo, method_64254, copyTransforms
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): c_, setAllVisible, method_2805, setVisible
ModelPart (HumanoidArm): a, getArm, method_2808, getArm, m_102851_
ModelPart (HumanoidArm): a, getArm, method_2808, getArm
ModelPart (): d, getHead, method_2838, getHead, m_5585_
ModelPart (): b, getHead, method_2838, getHead
HumanoidArm (T): c, getAttackArm, method_2806, getPreferredArm, m_102856_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, m_6973_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle
void (T): a, poseRightArm, method_30154, positionRightArm, m_102875_
void (T): b, poseLeftArm, method_30155, positionLeftArm, m_102878_
void (T, float): a, setupAttackAnimation, method_29353, animateArms, m_7884_
MeshDefinition (CubeDeformation, float): a, createMesh, method_32011, getModelData, m_170681_
MeshDefinition (CubeDeformation, float): a, createMesh, method_32011, getModelData
void (ModelPart, boolean): a, poseBlockingArm, method_54131, positionBlockingArm, m_307799_
void (ModelPart, boolean): a, poseBlockingArm, method_54131, positionBlockingArm
HumanoidModel$ArmPose (T, HumanoidArm): a, getArmPose, method_62081, getArmPose
void (T): a, setupAnim, method_17087, setAngles
void (T, HumanoidModel$ArmPose): a, poseRightArm, method_30154, positionRightArm
void (T, HumanoidModel$ArmPose): b, poseLeftArm, method_30155, positionLeftArm
void (T, float): a, setupAttackAnimation, method_29353, animateArms
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
fup
fvx
Fields
Constructors
Methods
void (boolean): b_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
1.20.6
Names
fkk
fup
Fields
Constructors
Methods
1.20.4
Names
ffq
fkk
Fields
float: y, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576, f_302316_
float: z, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577, f_303337_
float: A, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724, f_302399_
Constructors
Methods
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): b_, setAllVisible, method_2805, setVisible, m_8009_
void (ModelPart, boolean): a, poseBlockingArm, method_54131, positionBlockingArm, m_307799_
1.20.2
Names
fbs
ffq
Fields
Constructors
Methods
void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
1.20.1
Names
faf
fbs
Fields
Constructors
Methods
1.19.4
Names
evw
faf
Fields
ModelPart: j, head, field_3398, head, f_102808_
ModelPart: k, head, field_3398, head, f_102808_
ModelPart: k, hat, field_3394, hat, f_102809_
ModelPart: l, hat, field_3394, hat, f_102809_
ModelPart: l, body, field_3391, body, f_102810_
ModelPart: m, body, field_3391, body, f_102810_
ModelPart: m, rightArm, field_3401, rightArm, f_102811_
ModelPart: n, rightArm, field_3401, rightArm, f_102811_
ModelPart: n, leftArm, field_27433, leftArm, f_102812_
ModelPart: o, leftArm, field_27433, leftArm, f_102812_
ModelPart: o, rightLeg, field_3392, rightLeg, f_102813_
ModelPart: p, rightLeg, field_3392, rightLeg, f_102813_
ModelPart: p, leftLeg, field_3397, leftLeg, f_102814_
ModelPart: q, leftLeg, field_3397, leftLeg, f_102814_
HumanoidModel$ArmPose: q, leftArmPose, field_3399, leftArmPose, f_102815_
HumanoidModel$ArmPose: r, leftArmPose, field_3399, leftArmPose, f_102815_
HumanoidModel$ArmPose: r, rightArmPose, field_3395, rightArmPose, f_102816_
HumanoidModel$ArmPose: s, rightArmPose, field_3395, rightArmPose, f_102816_
boolean: s, crouching, field_3400, sneaking, f_102817_
boolean: t, crouching, field_3400, sneaking, f_102817_
float: t, swimAmount, field_3396, leaningPitch, f_102818_
float: u, swimAmount, field_3396, leaningPitch, f_102818_
float: a, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_
float: b, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_
float: b, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_
float: w, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_
float: v, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_
float: x, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_
float: h, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_
float: i, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_
float: i, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_
float: j, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_
float: h, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513, f_268570_
float: a, DUCK_WALK_ROTATION, field_42512, field_42512, f_268560_
Constructors
Methods
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_
1.19.3
Names
erw
evw
Fields
Constructors
Methods
void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, m_102872_
void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, copyBipedStateTo, m_102872_
void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_
void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
eqn
erw
Fields
Constructors
Methods
1.19
Names
ejv
eqn
Fields
ModelPart: h, head, field_3398, head, f_102808_
ModelPart: j, head, field_3398, head, f_102808_
ModelPart: i, hat, field_3394, hat, f_102809_
ModelPart: k, hat, field_3394, hat, f_102809_
ModelPart: j, body, field_3391, body, f_102810_
ModelPart: l, body, field_3391, body, f_102810_
ModelPart: k, rightArm, field_3401, rightArm, f_102811_
ModelPart: m, rightArm, field_3401, rightArm, f_102811_
ModelPart: l, leftArm, field_27433, leftArm, f_102812_
ModelPart: n, leftArm, field_27433, leftArm, f_102812_
ModelPart: m, rightLeg, field_3392, rightLeg, f_102813_
ModelPart: o, rightLeg, field_3392, rightLeg, f_102813_
ModelPart: n, leftLeg, field_3397, leftLeg, f_102814_
ModelPart: p, leftLeg, field_3397, leftLeg, f_102814_
HumanoidModel$ArmPose: o, leftArmPose, field_3399, leftArmPose, f_102815_
HumanoidModel$ArmPose: q, leftArmPose, field_3399, leftArmPose, f_102815_
HumanoidModel$ArmPose: p, rightArmPose, field_3395, rightArmPose, f_102816_
HumanoidModel$ArmPose: r, rightArmPose, field_3395, rightArmPose, f_102816_
boolean: q, crouching, field_3400, sneaking, f_102817_
boolean: s, crouching, field_3400, sneaking, f_102817_
float: r, swimAmount, field_3396, leaningPitch, f_102818_
float: t, swimAmount, field_3396, leaningPitch, f_102818_
float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_
float: v, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_
float: h, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_
float: i, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_
Constructors
Methods
1.18.2
Names
eio
ejv
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
egl
eio
Fields
Constructors
Methods
1.17.1
Names
egk
egl
Fields
float: a, SPYGLASS_ARM_ROT_Y, field_32503, field_32503, f_170671_
float: a, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_
float: b, SPYGLASS_ARM_ROT_X, field_32504, field_32504, f_170672_
float: b, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_
float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, field_32507, f_170675_
float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_
Constructors
Methods
1.17
Names
dum
egk
net.minecraft.client.renderer.entity.model.BipedModel
net.minecraft.src.C_3829_
Fields
ModelPart: f, head, field_3398, head, field_78116_c
ModelPart: h, head, field_3398, head, f_102808_
ModelPart: g, hat, field_3394, hat, field_178720_f
ModelPart: i, hat, field_3394, hat, f_102809_
ModelPart: h, body, field_3391, body, field_78115_e
ModelPart: j, body, field_3391, body, f_102810_
ModelPart: i, rightArm, field_3401, rightArm, field_178723_h
ModelPart: k, rightArm, field_3401, rightArm, f_102811_
ModelPart: j, leftArm, field_3390, leftArm, field_178724_i
ModelPart: l, leftArm, field_27433, leftArm, f_102812_
ModelPart: k, rightLeg, field_3392, rightLeg, field_178721_j
ModelPart: m, rightLeg, field_3392, rightLeg, f_102813_
ModelPart: l, leftLeg, field_3397, leftLeg, field_178722_k
ModelPart: n, leftLeg, field_3397, leftLeg, f_102814_
HumanoidModel$ArmPose: m, leftArmPose, field_3399, leftArmPose, field_187075_l
HumanoidModel$ArmPose: o, leftArmPose, field_3399, leftArmPose, f_102815_
HumanoidModel$ArmPose: n, rightArmPose, field_3395, rightArmPose, field_187076_m
HumanoidModel$ArmPose: p, rightArmPose, field_3395, rightArmPose, f_102816_
boolean: o, crouching, field_3400, sneaking, field_228270_o_
boolean: q, crouching, field_3400, sneaking, f_102817_
float: p, swimAmount, field_3396, leaningPitch, field_205061_a
float: r, swimAmount, field_3396, leaningPitch, f_102818_
float: f, OVERLAY_SCALE, field_32505, field_32505, f_170673_
float: g, HAT_OVERLAY_SCALE, field_32506, field_32506, f_170674_
float: a, SPYGLASS_ARM_ROT_Y, field_32503, field_32503, f_170671_
float: b, SPYGLASS_ARM_ROT_X, field_32504, field_32504, f_170672_
float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, field_32507, f_170675_
Constructors
(float)
(float, float, int, int)
(Function<ResourceLocation, RenderType>, float, float, int, int)
(ModelPart, Function<ResourceLocation, RenderType>)
Methods
void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, func_212843_a_
void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, m_6839_
float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, func_205060_a
float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, m_102835_
float (float): a, quadraticArmUpdate, method_2807, method_2807, func_203068_a
float (float): a, quadraticArmUpdate, method_2807, method_2807, m_102833_
void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, func_217148_a
void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, m_102872_
void (boolean): d_, setAllVisible, method_2805, setVisible, func_178719_a
void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_
ModelPart (HumanoidArm): a, getArm, method_2808, getArm, func_187074_a
ModelPart (HumanoidArm): a, getArm, method_2808, getArm, m_102851_
ModelPart (): c, getHead, method_2838, getHead, func_205072_a
ModelPart (): d, getHead, method_2838, getHead, m_5585_
HumanoidArm (T): a, getAttackArm, method_2806, getPreferredArm, func_217147_a
HumanoidArm (T): c, getAttackArm, method_2806, getPreferredArm, m_102856_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_225597_a_
void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, m_6973_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_
void (T): b, poseRightArm, method_30154, method_30154, func_241654_b_
void (T): a, poseRightArm, method_30154, positionRightArm, m_102875_
void (T): c, poseLeftArm, method_30155, method_30155, func_241655_c_
void (T): b, poseLeftArm, method_30155, positionLeftArm, m_102878_
void (T, float): a, setupAttackAnimation, method_29353, method_29353, func_230486_a_
void (T, float): a, setupAttackAnimation, method_29353, animateArms, m_7884_
MeshDefinition (CubeDeformation, float): a, createMesh, method_32011, getModelData, m_170681_
1.16.5
Names
Fields
ModelPart: g, hat, field_3394, helmet, field_178720_f
ModelPart: g, hat, field_3394, hat, field_178720_f
ModelPart: h, body, field_3391, torso, field_78115_e
ModelPart: h, body, field_3391, body, field_78115_e
Constructors
Methods
1.16.4
Names
due
dum
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
dwf
due
Fields
boolean: o, crouching, field_3400, isSneaking, field_228270_o_
boolean: o, crouching, field_3400, sneaking, field_228270_o_
Constructors
Methods
1.16.1
Names
dlj
dwf
Fields
float: p, swimAmount, field_3396, field_205061_a
float: p, swimAmount, field_3396, leaningPitch, field_205061_a
float: a, itemUseTicks, field_3393, itemUsedTime, field_217149_a
Constructors
Methods
float (float): a, quadraticArmUpdate, method_2807, func_203068_a
float (float): a, quadraticArmUpdate, method_2807, method_2807, func_203068_a
void (boolean): b_, setAllVisible, method_2805, setVisible, func_178719_a
void (boolean): d_, setAllVisible, method_2805, setVisible, func_178719_a
void (T): b, poseRightArm, method_30154, method_30154, func_241654_b_
void (T): c, poseLeftArm, method_30155, method_30155, func_241655_c_
void (T, float): a, setupAttackAnimation, method_29353, method_29353, func_230486_a_
1.15.2
Names
dlg
dlj
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
dhp
dlg
Fields
boolean: o, sneaking, field_3400, isSneaking, field_78117_n
boolean: o, crouching, field_3400, isSneaking, field_228270_o_
float: a, itemUseTicks, field_3393, field_217149_a
float: a, itemUseTicks, field_3393, itemUsedTime, field_217149_a
Constructors
()
(Function<ResourceLocation, RenderType>, float, float, int, int)
Methods
void (T, float, float, float, float, float, float): b, render, method_17088, render, func_78088_a
void (T, float, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_212844_a_
float (float, float, float): a, rotlerpRad, method_2804, func_205060_a
float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, func_205060_a
void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a
ModelPart (): a, getHead, method_2838, getHead, func_205072_a
ModelPart (): c, getHead, method_2838, getHead, func_205072_a
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_225597_a_
void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_
1.14.4
Names
dfb
dhp
net.minecraft.client.model.HumanoidModel
Fields
Cuboid: f, field_3398, head, field_78116_c
ModelPart: f, head, field_3398, head, field_78116_c
Cuboid: g, field_3394, headwear, field_178720_f
ModelPart: g, hat, field_3394, helmet, field_178720_f
Cuboid: h, field_3391, body, field_78115_e
ModelPart: h, body, field_3391, torso, field_78115_e
Cuboid: i, field_3401, rightArm, field_178723_h
ModelPart: i, rightArm, field_3401, rightArm, field_178723_h
Cuboid: j, field_3390, leftArm, field_178724_i
ModelPart: j, leftArm, field_3390, leftArm, field_178724_i
Cuboid: k, field_3392, rightLeg, field_178721_j
ModelPart: k, rightLeg, field_3392, rightLeg, field_178721_j
Cuboid: l, field_3397, leftLeg, field_178722_k
ModelPart: l, leftLeg, field_3397, leftLeg, field_178722_k
BipedEntityModel$ArmPose: m, field_3399, leftArmPose, field_187075_l
HumanoidModel$ArmPose: m, leftArmPose, field_3399, leftArmPose, field_187075_l
BipedEntityModel$ArmPose: n, field_3395, rightArmPose, field_187076_m
HumanoidModel$ArmPose: n, rightArmPose, field_3395, rightArmPose, field_187076_m
boolean: o, field_3400, isSneaking, field_78117_n
boolean: o, sneaking, field_3400, isSneaking, field_78117_n
float: p, field_3396, field_3396, field_205061_a
float: p, swimAmount, field_3396, field_205061_a
float: a, field_3393, field_3393, field_217149_a
float: a, itemUseTicks, field_3393, field_217149_a
Constructors
Methods
void (T, float, float, float, float, float, float): b, method_17088, method_17088, func_78088_a
void (T, float, float, float, float, float, float): b, render, method_17088, render, func_78088_a
void (T, float, float, float): a, method_17086, method_17086, func_212843_a_
void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, func_212843_a_
void (T, float, float, float, float, float, float): a, method_17087, method_17087, func_212844_a_
void (T, float, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_212844_a_
float (float, float, float): a, method_2804, method_2804, func_205060_a
float (float, float, float): a, rotlerpRad, method_2804, func_205060_a
float (float): a, method_2807, method_2807, func_203068_a
float (float): a, quadraticArmUpdate, method_2807, func_203068_a
void (BipedEntityModel<T>): a, method_2818, setAttributes, func_217148_a
void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, func_217148_a
void (boolean): b_, method_2805, setVisible, func_178719_a
void (boolean): b_, setAllVisible, method_2805, setVisible, func_178719_a
void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a
void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a
Cuboid (EnumMainHand): a, method_2808, getArm, func_187074_a
ModelPart (HumanoidArm): a, getArm, method_2808, getArm, func_187074_a
Cuboid (): a, method_2838, getHead, func_205072_a
ModelPart (): a, getHead, method_2838, getHead, func_205072_a
EnumMainHand (T): a, method_2806, getPreferredArm, func_217147_a
HumanoidArm (T): a, getAttackArm, method_2806, getPreferredArm, func_217147_a
1.14.3
Names
dex
dfb
net.minecraft.client.render.entity.model.BipedEntityModel
Fields
RendererModel: f, field_3398, field_78116_c
Cuboid: f, field_3398, head, field_78116_c
RendererModel: g, field_3394, field_178720_f
Cuboid: g, field_3394, headwear, field_178720_f
RendererModel: h, field_3391, field_78115_e
Cuboid: h, field_3391, body, field_78115_e
RendererModel: i, field_3401, field_178723_h
Cuboid: i, field_3401, rightArm, field_178723_h
RendererModel: j, field_3390, field_178724_i
Cuboid: j, field_3390, leftArm, field_178724_i
RendererModel: k, field_3392, field_178721_j
Cuboid: k, field_3392, rightLeg, field_178721_j
RendererModel: l, field_3397, field_178722_k
Cuboid: l, field_3397, leftLeg, field_178722_k
BipedModel$ArmPose: m, field_3399, field_187075_l
BipedEntityModel$ArmPose: m, field_3399, leftArmPose, field_187075_l
BipedModel$ArmPose: n, field_3395, field_187076_m
BipedEntityModel$ArmPose: n, field_3395, rightArmPose, field_187076_m
boolean: o, field_3400, field_78117_n
boolean: o, field_3400, isSneaking, field_78117_n
float: p, field_3396, field_205061_a
float: p, field_3396, field_3396, field_205061_a
float: a, field_3393, field_217149_a
float: a, field_3393, field_3393, field_217149_a
Constructors
Methods
void (T, float, float, float, float, float, float): b, method_17088, func_78088_a
void (T, float, float, float, float, float, float): b, method_17088, method_17088, func_78088_a
void (T, float, float, float): a, method_17086, func_212843_a_
void (T, float, float, float): a, method_17086, method_17086, func_212843_a_
void (T, float, float, float, float, float, float): a, method_17087, func_212844_a_
void (T, float, float, float, float, float, float): a, method_17087, method_17087, func_212844_a_
float (float, float, float): a, method_2804, func_205060_a
float (float, float, float): a, method_2804, method_2804, func_205060_a
float (float): a, method_2807, func_203068_a
float (float): a, method_2807, method_2807, func_203068_a
void (BipedModel<T>): a, method_2818, func_217148_a
void (BipedEntityModel<T>): a, method_2818, setAttributes, func_217148_a
void (boolean): b_, method_2805, func_178719_a
void (boolean): b_, method_2805, setVisible, func_178719_a
void (float, EnumMainHand): a, method_2803, func_187073_a
void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a
RendererModel (EnumMainHand): a, method_2808, func_187074_a
Cuboid (EnumMainHand): a, method_2808, getArm, func_187074_a
RendererModel (): a, method_2838, func_205072_a
Cuboid (): a, method_2838, getHead, func_205072_a
EnumMainHand (T): a, method_2806, func_217147_a
EnumMainHand (T): a, method_2806, getPreferredArm, func_217147_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
dev
dex
Fields
Constructors
Methods
1.14
Names
dev
net.minecraft.class_572
net.minecraft.client.renderer.entity.model.BipedModel
Fields
RendererModel: f, field_3398, field_78116_c
RendererModel: g, field_3394, field_178720_f
RendererModel: h, field_3391, field_78115_e
RendererModel: i, field_3401, field_178723_h
RendererModel: j, field_3390, field_178724_i
RendererModel: k, field_3392, field_178721_j
RendererModel: l, field_3397, field_178722_k
BipedModel$ArmPose: m, field_3399, field_187075_l
BipedModel$ArmPose: n, field_3395, field_187076_m
boolean: o, field_3400, field_78117_n
float: p, field_3396, field_205061_a
float: a, field_3393, field_217149_a
Constructors
()
(float)
(float, float, int, int)
Methods
void (T, float, float, float, float, float, float): b, method_17088, func_78088_a
void (T, float, float, float): a, method_17086, func_212843_a_
void (T, float, float, float, float, float, float): a, method_17087, func_212844_a_
float (float, float, float): a, method_2804, func_205060_a
float (float): a, method_2807, func_203068_a
void (BipedModel<T>): a, method_2818, func_217148_a
void (boolean): b_, method_2805, func_178719_a
void (float, EnumMainHand): a, method_2803, func_187073_a
RendererModel (EnumMainHand): a, method_2808, func_187074_a
RendererModel (): a, method_2838, func_205072_a
EnumMainHand (T): a, method_2806, func_217147_a