net.minecraft.client.model

public class SkeletonModel<S extends SkeletonRenderState>

extends HumanoidModel<S>

All mapped superinterfaces:

ArmedModel, HeadedModel

gxg
net.minecraft.client.model.SkeletonModel
net.minecraft.class_606
net.minecraft.client.render.entity.model.SkeletonEntityModel
net.minecraft.src.C_3868_

Constructor summary

ModifierConstructor
public (ModelPart arg0)

Method summary

Modifier and TypeMethod
public static LayerDefinition
b()
createBodyLayer()
method_32047()
getTexturedModelData()
m_170942_()
protected static void
a(gyy arg0)
createDefaultSkeletonMesh(PartDefinition arg0)
method_57794(class_5610 arg0)
addLimbs(ModelPartData data)
m_322411_(C_141666_ p_329924_)
public void
a(S arg0)
setupAnim(S arg0)
method_19690(S arg0)
setAngles(S arg0)
m_6251_(S arg0)
public void
a(hwi arg0, cem arg1, fua arg2)
translateToHand(SkeletonRenderState arg0, HumanoidArm arg1, PoseStack arg2)
method_72864(class_10066 arg0, class_1306 arg1, class_4587 arg2)
setArmAngle(SkeletonEntityRenderState arg0, Arm arg1, MatrixStack arg2)
m_6002_(C_345597_ p_430852_, C_520_ p_422814_, C_3181_ arg2)