public static void | | _disableScissorTest() | | _disableScissorTest() |
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public static void | | _enableScissorTest() | | _enableScissorTest() |
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public static void | | _scissorBox(int arg0, int arg1, int arg2, int arg3) | | _scissorBox(int arg0, int arg1, int arg2, int arg3) | | _scissorBox(int arg0, int arg1, int arg2, int arg3) | | _scissorBox(int x, int y, int width, int height) |
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public static void | | _disableDepthTest() | | _disableDepthTest() |
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public static void | | _enableDepthTest() | | _enableDepthTest() |
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public static void | | _depthFunc(int arg0) | | _depthFunc(int arg0) | | _depthFunc(int arg0) | | _depthFunc(int func) |
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public static void | | _depthMask(boolean arg0) | | _depthMask(boolean arg0) | | _depthMask(boolean arg0) | | _depthMask(boolean mask) |
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public static void | | _disableBlend() | | _disableBlend() |
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public static void | | _enableBlend() | | _enableBlend() |
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public static void | | _blendFunc(int arg0, int arg1) | | _blendFunc(int arg0, int arg1) | | _blendFunc(int arg0, int arg1) | | _blendFunc(int srcFactor, int dstFactor) |
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public static void | | _blendFuncSeparate(int arg0, int arg1, int arg2, int arg3) | | _blendFuncSeparate(int arg0, int arg1, int arg2, int arg3) | | _blendFuncSeparate(int arg0, int arg1, int arg2, int arg3) | | _blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha) |
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public static void | | _blendEquation(int arg0) | | _blendEquation(int arg0) | | _blendEquation(int arg0) | | _blendEquation(int mode) |
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public static int | | glGetProgrami(int arg0, int arg1) | | glGetProgrami(int arg0, int arg1) | | glGetProgrami(int arg0, int arg1) | | glGetProgrami(int program, int pname) |
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public static void | | glAttachShader(int arg0, int arg1) | | glAttachShader(int arg0, int arg1) | | glAttachShader(int arg0, int arg1) | | glAttachShader(int program, int shader) |
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public static void | | glDeleteShader(int arg0) | | glDeleteShader(int arg0) | | glDeleteShader(int arg0) | | glDeleteShader(int shader) |
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public static int | | glCreateShader(int arg0) | | glCreateShader(int arg0) | | glCreateShader(int arg0) | | glCreateShader(int type) |
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public static void | | glShaderSource(int arg0, String arg1) | | glShaderSource(int arg0, String arg1) | | glShaderSource(int arg0, String arg1) | | glShaderSource(int shader, String arg1) |
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public static void | | glCompileShader(int arg0) | | glCompileShader(int arg0) | | glCompileShader(int arg0) | | glCompileShader(int shader) |
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public static int | | glGetShaderi(int arg0, int arg1) | | glGetShaderi(int arg0, int arg1) | | glGetShaderi(int arg0, int arg1) | | glGetShaderi(int shader, int pname) |
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public static void | | _glUseProgram(int arg0) | | _glUseProgram(int arg0) | | _glUseProgram(int arg0) | | _glUseProgram(int program) |
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public static int | | glCreateProgram() | | glCreateProgram() |
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public static void | | glDeleteProgram(int arg0) | | glDeleteProgram(int arg0) | | glDeleteProgram(int arg0) | | glDeleteProgram(int program) |
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public static void | | glLinkProgram(int arg0) | | glLinkProgram(int arg0) | | glLinkProgram(int arg0) | | glLinkProgram(int program) |
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public static int | |
public static void | |
public static void | | _glUniform1i(int arg0, int arg1) | | _glUniform1i(int arg0, int arg1) | | _glUniform1i(int arg0, int arg1) | | _glUniform1i(int location, int value) |
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public static void | |
public static void | |
public static void | |
public static void | |
public static void | |
public static void | |
public static void | |
public static void | | _glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2) | | _glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2) | | _glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2) | | _glUniformMatrix2(int location, boolean transpose, FloatBuffer value) |
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public static void | | _glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2) | | _glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2) | | _glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2) | | _glUniformMatrix3(int location, boolean transpose, FloatBuffer value) |
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public static void | | _glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2) | | _glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2) | | _glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2) | | _glUniformMatrix4(int location, boolean transpose, FloatBuffer value) |
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public static int | |
public static void | | _glBindAttribLocation(int arg0, int arg1, CharSequence arg2) | | _glBindAttribLocation(int arg0, int arg1, CharSequence arg2) | | _glBindAttribLocation(int arg0, int arg1, CharSequence arg2) | | _glBindAttribLocation(int program, int index, CharSequence name) |
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public static int | | _glGenBuffers() | | _glGenBuffers() |
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public static int | | _glGenVertexArrays() | | _glGenVertexArrays() |
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public static void | | _glBindBuffer(int arg0, int arg1) | | _glBindBuffer(int arg0, int arg1) | | _glBindBuffer(int arg0, int arg1) | | _glBindBuffer(int target, int buffer) |
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public static void | | _glBindVertexArray(int arg0) | | _glBindVertexArray(int arg0) | | _glBindVertexArray(int arg0) | | _glBindVertexArray(int array) |
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public static void | | _glBufferData(int arg0, ByteBuffer arg1, int arg2) | | _glBufferData(int arg0, ByteBuffer arg1, int arg2) | | _glBufferData(int arg0, ByteBuffer arg1, int arg2) | | _glBufferData(int target, ByteBuffer data, int usage) |
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public static void | | _glBufferSubData(int arg0, int arg1, ByteBuffer arg2) | | _glBufferSubData(int arg0, int arg1, ByteBuffer arg2) |
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public static void | | _glBufferData(int arg0, long arg1, int arg2) | | _glBufferData(int arg0, long arg1, int arg2) | | _glBufferData(int arg0, long arg1, int arg2) | | _glBufferData(int target, long size, int usage) |
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public static ByteBuffer | | _glMapBuffer(int arg0, int arg1) | | _glMapBuffer(int arg0, int arg1) | | _glMapBuffer(int arg0, int arg1) | | mapBuffer(int target, int access) |
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public static ByteBuffer | | _glMapBufferRange(int arg0, int arg1, int arg2, int arg3) | | _glMapBufferRange(int arg0, int arg1, int arg2, int arg3) | | _glMapBufferRange(int arg0, int arg1, int arg2, int arg3) | | _glMapBufferRange(int target, int offset, int length, int access) |
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public static void | | _glUnmapBuffer(int arg0) | | _glUnmapBuffer(int arg0) | | _glUnmapBuffer(int arg0) | | _glUnmapBuffer(int target) |
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public static void | | _glDeleteBuffers(int arg0) | | _glDeleteBuffers(int arg0) | | _glDeleteBuffers(int arg0) | | _glDeleteBuffers(int buffer) |
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public static void | | _glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | _glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | _glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | _glCopyTexSubImage2D(int target, int level, int xOffset, int yOffset, int x, int y, int width, int height) |
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public static void | | _glDeleteVertexArrays(int arg0) | | _glDeleteVertexArrays(int arg0) | | _glDeleteVertexArrays(int arg0) | | _glDeleteVertexArrays(int array) |
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public static void | | _glBindFramebuffer(int arg0, int arg1) | | _glBindFramebuffer(int arg0, int arg1) | | _glBindFramebuffer(int arg0, int arg1) | | _glBindFramebuffer(int target, int framebuffer) |
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public static void | | _glBlitFrameBuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | | _glBlitFrameBuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | | _glBlitFrameBuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | | _glBlitFrameBuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) |
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public static void | | _glBindRenderbuffer(int arg0, int arg1) | | _glBindRenderbuffer(int arg0, int arg1) | | _glBindRenderbuffer(int arg0, int arg1) | | _glBindRenderbuffer(int target, int renderbuffer) |
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public static void | | _glDeleteRenderbuffers(int arg0) | | _glDeleteRenderbuffers(int arg0) | | _glDeleteRenderbuffers(int arg0) | | _glDeleteRenderbuffers(int renderbuffer) |
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public static void | | _glDeleteFramebuffers(int arg0) | | _glDeleteFramebuffers(int arg0) | | _glDeleteFramebuffers(int arg0) | | _glDeleteFramebuffers(int framebuffer) |
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public static int | | glGenFramebuffers() | | glGenFramebuffers() |
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public static int | | glGenRenderbuffers() | | glGenRenderbuffers() |
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public static void | | _glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3) | | _glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3) | | _glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3) | | _glRenderbufferStorage(int target, int internalFormat, int width, int height) |
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public static void | | _glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3) | | _glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3) | | _glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3) | | _glFramebufferRenderbuffer(int target, int attachment, int renderbufferTarget, int renderbuffer) |
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public static int | | glCheckFramebufferStatus(int arg0) | | glCheckFramebufferStatus(int arg0) | | glCheckFramebufferStatus(int arg0) | | glCheckFramebufferStatus(int target) |
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public static void | | _glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4) | | _glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4) | | _glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4) | | _glFramebufferTexture2D(int target, int attachment, int textureTarget, int texture, int level) |
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public static int | | getBoundFramebuffer() | | getBoundFramebuffer() |
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public static void | | glActiveTexture(int arg0) | | glActiveTexture(int arg0) | | glActiveTexture(int arg0) | | glActiveTexture(int texture) |
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public static void | | glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3) | | glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3) | | glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3) | | glBlendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha) |
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public static String | | glGetShaderInfoLog(int arg0, int arg1) | | glGetShaderInfoLog(int arg0, int arg1) | | glGetShaderInfoLog(int arg0, int arg1) | | glGetShaderInfoLog(int shader, int maxLength) |
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public static String | | glGetProgramInfoLog(int arg0, int arg1) | | glGetProgramInfoLog(int arg0, int arg1) | | glGetProgramInfoLog(int arg0, int arg1) | | glGetProgramInfoLog(int program, int maxLength) |
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public static void | | setupLevelDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1, org.joml.Matrix4f arg2) | | setupLevelDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1, org.joml.Matrix4f arg2) |
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public static void | | setupGuiFlatDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setupGuiFlatDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) |
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public static void | | setupGui3DDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setupGui3DDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1) |
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public static void | | _enableCull() | | _enableCull() |
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public static void | | _disableCull() | | _disableCull() |
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public static void | | _polygonMode(int arg0, int arg1) | | _polygonMode(int arg0, int arg1) | | _polygonMode(int arg0, int arg1) | | _polygonMode(int face, int mode) |
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public static void | | _enablePolygonOffset() | | _enablePolygonOffset() |
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public static void | | _disablePolygonOffset() | | _disablePolygonOffset() |
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public static void | | _polygonOffset(float arg0, float arg1) | | _polygonOffset(float arg0, float arg1) | | _polygonOffset(float arg0, float arg1) | | _polygonOffset(float factor, float units) |
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public static void | | _enableColorLogicOp() | | _enableColorLogicOp() |
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public static void | | _disableColorLogicOp() | | _disableColorLogicOp() |
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public static void | | _logicOp(int arg0) | | _logicOp(int arg0) | | _logicOp(int arg0) | | _logicOp(int op) |
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public static void | | _activeTexture(int arg0) | | _activeTexture(int arg0) | | _activeTexture(int arg0) | | _activeTexture(int texture) |
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public static void | | _texParameter(int arg0, int arg1, float arg2) | | _texParameter(int arg0, int arg1, float arg2) | | _texParameter(int arg0, int arg1, float arg2) | | _texParameter(int target, int pname, float param) |
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public static void | | _texParameter(int arg0, int arg1, int arg2) | | _texParameter(int arg0, int arg1, int arg2) | | _texParameter(int arg0, int arg1, int arg2) | | _texParameter(int target, int pname, int param) |
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public static int | | _getTexLevelParameter(int arg0, int arg1, int arg2) | | _getTexLevelParameter(int arg0, int arg1, int arg2) | | _getTexLevelParameter(int arg0, int arg1, int arg2) | | _getTexLevelParameter(int target, int level, int pname) |
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public static int | | _genTexture() | | _genTexture() |
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public static void | | _genTextures(int[] arg0) | | _genTextures(int[] arg0) | | _genTextures(int[] arg0) | | _genTextures(int[] textures) |
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public static void | | _deleteTexture(int arg0) | | _deleteTexture(int arg0) | | _deleteTexture(int arg0) | | _deleteTexture(int texture) |
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public static void | | _deleteTextures(int[] arg0) | | _deleteTextures(int[] arg0) | | _deleteTextures(int[] arg0) | | _deleteTextures(int[] textures) |
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public static void | | _bindTexture(int arg0) | | _bindTexture(int arg0) | | _bindTexture(int arg0) | | _bindTexture(int texture) |
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public static int | | _getActiveTexture() | | _getActiveTexture() |
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public static void | | _texImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8) | | _texImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8) | | _texImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8) | | _texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, IntBuffer pixels) |
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public static void | | _texSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) | | _texSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) | | _texSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) | | _texSubImage2D(int target, int level, int offsetX, int offsetY, int width, int height, int format, int type, long pixels) |
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public static void | | upload(int arg0, int arg1, int arg2, int arg3, int arg4, ffs$a arg5, IntBuffer arg6, Consumer<IntBuffer> arg7) | | upload(int arg0, int arg1, int arg2, int arg3, int arg4, NativeImage$Format arg5, IntBuffer arg6, Consumer<IntBuffer> arg7) | | upload(int arg0, int arg1, int arg2, int arg3, int arg4, class_1011$class_1012 arg5, IntBuffer arg6, Consumer<IntBuffer> arg7) | | upload(int level, int offsetX, int offsetY, int width, int height, NativeImage$Format format, IntBuffer pixels, Consumer<IntBuffer> closer) |
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private static void | | _upload(int arg0, int arg1, int arg2, int arg3, int arg4, ffs$a arg5, IntBuffer arg6, Consumer<IntBuffer> arg7) | | _upload(int arg0, int arg1, int arg2, int arg3, int arg4, NativeImage$Format arg5, IntBuffer arg6, Consumer<IntBuffer> arg7) | | _upload(int arg0, int arg1, int arg2, int arg3, int arg4, class_1011$class_1012 arg5, IntBuffer arg6, Consumer<IntBuffer> arg7) | | _upload(int level, int offsetX, int offsetY, int width, int height, NativeImage$Format format, IntBuffer pixels, Consumer<IntBuffer> closer) |
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public static void | | _getTexImage(int arg0, int arg1, int arg2, int arg3, long arg4) | | _getTexImage(int arg0, int arg1, int arg2, int arg3, long arg4) | | _getTexImage(int arg0, int arg1, int arg2, int arg3, long arg4) | | _getTexImage(int target, int level, int format, int type, long pixels) |
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public static void | | _viewport(int arg0, int arg1, int arg2, int arg3) | | _viewport(int arg0, int arg1, int arg2, int arg3) | | _viewport(int arg0, int arg1, int arg2, int arg3) | | _viewport(int x, int y, int width, int height) |
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public static void | | _colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3) | | _colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3) | | _colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3) | | _colorMask(boolean red, boolean green, boolean blue, boolean alpha) |
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public static void | | _stencilFunc(int arg0, int arg1, int arg2) | | _stencilFunc(int arg0, int arg1, int arg2) | | _stencilFunc(int arg0, int arg1, int arg2) | | _stencilFunc(int func, int ref, int mask) |
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public static void | | _stencilMask(int arg0) | | _stencilMask(int arg0) | | _stencilMask(int arg0) | | _stencilMask(int mask) |
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public static void | | _stencilOp(int arg0, int arg1, int arg2) | | _stencilOp(int arg0, int arg1, int arg2) | | _stencilOp(int arg0, int arg1, int arg2) | | _stencilOp(int sfail, int dpfail, int dppass) |
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public static void | | _clearDepth(double arg0) | | _clearDepth(double arg0) | | _clearDepth(double arg0) | | _clearDepth(double depth) |
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public static void | | _clearColor(float arg0, float arg1, float arg2, float arg3) | | _clearColor(float arg0, float arg1, float arg2, float arg3) | | _clearColor(float arg0, float arg1, float arg2, float arg3) | | _clearColor(float red, float green, float blue, float alpha) |
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public static void | | _clearStencil(int arg0) | | _clearStencil(int arg0) | | _clearStencil(int arg0) | | _clearStencil(int stencil) |
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public static void | | _clear(int arg0) | | _clear(int arg0) | | _clear(int arg0) | | _clear(int mask) |
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public static void | | _glDrawPixels(int arg0, int arg1, int arg2, int arg3, long arg4) | | _glDrawPixels(int arg0, int arg1, int arg2, int arg3, long arg4) | | _glDrawPixels(int arg0, int arg1, int arg2, int arg3, long arg4) | | _glDrawPixels(int width, int height, int format, int type, long pixels) |
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public static void | | _vertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5) | | _vertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5) | | _vertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5) | | _vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) |
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public static void | | _vertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4) | | _vertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4) | | _vertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4) | | _vertexAttribIPointer(int index, int size, int type, int stride, long pointer) |
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public static void | | _enableVertexAttribArray(int arg0) | | _enableVertexAttribArray(int arg0) | | _enableVertexAttribArray(int arg0) | | _enableVertexAttribArray(int index) |
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public static void | | _disableVertexAttribArray(int arg0) | | _disableVertexAttribArray(int arg0) | | _disableVertexAttribArray(int arg0) | | _disableVertexAttribArray(int index) |
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public static void | | _drawElements(int arg0, int arg1, int arg2, long arg3) | | _drawElements(int arg0, int arg1, int arg2, long arg3) | | _drawElements(int arg0, int arg1, int arg2, long arg3) | | _drawElements(int mode, int count, int type, long indices) |
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public static void | | _pixelStore(int arg0, int arg1) | | _pixelStore(int arg0, int arg1) | | _pixelStore(int arg0, int arg1) | | _pixelStore(int pname, int param) |
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public static void | | _readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6) | | _readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6) | | _readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6) | | _readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) |
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public static void | | _readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) | | _readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) | | _readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) | | _readPixels(int x, int y, int width, int height, int format, int type, long pixels) |
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public static int | |
public static String | | _getString(int arg0) | | _getString(int arg0) | | _getString(int arg0) | | _getString(int name) |
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public static int | | _getInteger(int arg0) | | _getInteger(int arg0) | | _getInteger(int arg0) | | _getInteger(int pname) |
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public static long | | _glFenceSync(int arg0, int arg1) | | _glFenceSync(int arg0, int arg1) | | _glFenceSync(int arg0, int arg1) | | _glFenceSync(int condition, int flags) |
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public static int | | _glClientWaitSync(long arg0, int arg1, long arg2) | | _glClientWaitSync(long arg0, int arg1, long arg2) | | _glClientWaitSync(long arg0, int arg1, long arg2) | | _glClientWaitSync(long sync, int flags, long timeoutNanos) |
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public static void | | _glDeleteSync(long arg0) | | _glDeleteSync(long arg0) | | _glDeleteSync(long arg0) | | _glDeleteSync(long sync) |
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