com.mojang.blaze3d.platform

public class GlStateManager

com.mojang.blaze3d.platform.GlStateManager
com.mojang.blaze3d.platform.GlStateManager
com.mojang.blaze3d.platform.GlStateManager
com.mojang.blaze3d.platform.GlStateManager

Field summary

Modifier and TypeField
private static final boolean
ON_LINUX
ON_LINUX
private static final com.mojang.jtracy.Plot
PLOT_TEXTURES
PLOT_TEXTURES
private static int
numTextures
numTextures
private static final com.mojang.jtracy.Plot
PLOT_BUFFERS
PLOT_BUFFERS
private static int
numBuffers
numBuffers
public static final int
TEXTURE_COUNT
TEXTURE_COUNT
private static final GlStateManager$BlendState
BLEND
BLEND
private static final GlStateManager$DepthState
DEPTH
DEPTH
private static final GlStateManager$CullState
CULL
CULL
private static final GlStateManager$PolygonOffsetState
POLY_OFFSET
POLY_OFFSET
private static final GlStateManager$ColorLogicState
COLOR_LOGIC
COLOR_LOGIC
private static final GlStateManager$StencilState
STENCIL
STENCIL
private static final GlStateManager$ScissorState
SCISSOR
SCISSOR
private static final GlStateManager$FramebufferState
READ_FRAMEBUFFER
READ_FRAMEBUFFER
private static final GlStateManager$FramebufferState
DRAW_FRAMEBUFFER
DRAW_FRAMEBUFFER
private static int
activeTexture
activeTexture
private static final GlStateManager$TextureState[]
TEXTURES
TEXTURES
private static final GlStateManager$ColorMask
COLOR_MASK
COLOR_MASK

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static void
_disableScissorTest()
_disableScissorTest()
public static void
_enableScissorTest()
_enableScissorTest()
public static void
_scissorBox(int arg0, int arg1, int arg2, int arg3)
_scissorBox(int arg0, int arg1, int arg2, int arg3)
_scissorBox(int arg0, int arg1, int arg2, int arg3)
_scissorBox(int x, int y, int width, int height)
public static void
_disableDepthTest()
_disableDepthTest()
public static void
_enableDepthTest()
_enableDepthTest()
public static void
_depthFunc(int arg0)
_depthFunc(int arg0)
_depthFunc(int arg0)
_depthFunc(int func)
public static void
_depthMask(boolean arg0)
_depthMask(boolean arg0)
_depthMask(boolean arg0)
_depthMask(boolean mask)
public static void
_disableBlend()
_disableBlend()
public static void
_enableBlend()
_enableBlend()
public static void
_blendFunc(int arg0, int arg1)
_blendFunc(int arg0, int arg1)
_blendFunc(int arg0, int arg1)
_blendFunc(int srcFactor, int dstFactor)
public static void
_blendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
_blendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
_blendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
_blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)
public static void
_blendEquation(int arg0)
_blendEquation(int arg0)
_blendEquation(int arg0)
_blendEquation(int mode)
public static int
glGetProgrami(int arg0, int arg1)
glGetProgrami(int arg0, int arg1)
glGetProgrami(int arg0, int arg1)
glGetProgrami(int program, int pname)
public static void
glAttachShader(int arg0, int arg1)
glAttachShader(int arg0, int arg1)
glAttachShader(int arg0, int arg1)
glAttachShader(int program, int shader)
public static void
glDeleteShader(int arg0)
glDeleteShader(int arg0)
glDeleteShader(int arg0)
glDeleteShader(int shader)
public static int
glCreateShader(int arg0)
glCreateShader(int arg0)
glCreateShader(int arg0)
glCreateShader(int type)
public static void
glShaderSource(int arg0, String arg1)
glShaderSource(int arg0, String arg1)
glShaderSource(int arg0, String arg1)
glShaderSource(int shader, String arg1)
public static void
glCompileShader(int arg0)
glCompileShader(int arg0)
glCompileShader(int arg0)
glCompileShader(int shader)
public static int
glGetShaderi(int arg0, int arg1)
glGetShaderi(int arg0, int arg1)
glGetShaderi(int arg0, int arg1)
glGetShaderi(int shader, int pname)
public static void
_glUseProgram(int arg0)
_glUseProgram(int arg0)
_glUseProgram(int arg0)
_glUseProgram(int program)
public static int
glCreateProgram()
glCreateProgram()
public static void
glDeleteProgram(int arg0)
glDeleteProgram(int arg0)
glDeleteProgram(int arg0)
glDeleteProgram(int program)
public static void
glLinkProgram(int arg0)
glLinkProgram(int arg0)
glLinkProgram(int arg0)
glLinkProgram(int program)
public static int
_glGetUniformLocation(int arg0, CharSequence arg1)
_glGetUniformLocation(int arg0, CharSequence arg1)
_glGetUniformLocation(int arg0, CharSequence arg1)
_glGetUniformLocation(int program, CharSequence name)
public static void
_glUniform1(int arg0, IntBuffer arg1)
_glUniform1(int arg0, IntBuffer arg1)
_glUniform1(int arg0, IntBuffer arg1)
_glUniform1(int location, IntBuffer value)
public static void
_glUniform1i(int arg0, int arg1)
_glUniform1i(int arg0, int arg1)
_glUniform1i(int arg0, int arg1)
_glUniform1i(int location, int value)
public static void
_glUniform1(int arg0, FloatBuffer arg1)
_glUniform1(int arg0, FloatBuffer arg1)
_glUniform1(int arg0, FloatBuffer arg1)
_glUniform1(int location, FloatBuffer value)
public static void
_glUniform2(int arg0, IntBuffer arg1)
_glUniform2(int arg0, IntBuffer arg1)
_glUniform2(int arg0, IntBuffer arg1)
_glUniform2(int location, IntBuffer value)
public static void
_glUniform2(int arg0, FloatBuffer arg1)
_glUniform2(int arg0, FloatBuffer arg1)
_glUniform2(int arg0, FloatBuffer arg1)
_glUniform2(int location, FloatBuffer value)
public static void
_glUniform3(int arg0, IntBuffer arg1)
_glUniform3(int arg0, IntBuffer arg1)
_glUniform3(int arg0, IntBuffer arg1)
_glUniform3(int location, IntBuffer value)
public static void
_glUniform3(int arg0, FloatBuffer arg1)
_glUniform3(int arg0, FloatBuffer arg1)
_glUniform3(int arg0, FloatBuffer arg1)
_glUniform3(int location, FloatBuffer value)
public static void
_glUniform4(int arg0, IntBuffer arg1)
_glUniform4(int arg0, IntBuffer arg1)
_glUniform4(int arg0, IntBuffer arg1)
_glUniform4(int location, IntBuffer value)
public static void
_glUniform4(int arg0, FloatBuffer arg1)
_glUniform4(int arg0, FloatBuffer arg1)
_glUniform4(int arg0, FloatBuffer arg1)
_glUniform4(int location, FloatBuffer value)
public static void
_glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix2(int location, boolean transpose, FloatBuffer value)
public static void
_glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix3(int location, boolean transpose, FloatBuffer value)
public static void
_glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix4(int location, boolean transpose, FloatBuffer value)
public static int
_glGetAttribLocation(int arg0, CharSequence arg1)
_glGetAttribLocation(int arg0, CharSequence arg1)
_glGetAttribLocation(int arg0, CharSequence arg1)
_glGetAttribLocation(int program, CharSequence name)
public static void
_glBindAttribLocation(int arg0, int arg1, CharSequence arg2)
_glBindAttribLocation(int arg0, int arg1, CharSequence arg2)
_glBindAttribLocation(int arg0, int arg1, CharSequence arg2)
_glBindAttribLocation(int program, int index, CharSequence name)
public static int
_glGenBuffers()
_glGenBuffers()
public static int
_glGenVertexArrays()
_glGenVertexArrays()
public static void
_glBindBuffer(int arg0, int arg1)
_glBindBuffer(int arg0, int arg1)
_glBindBuffer(int arg0, int arg1)
_glBindBuffer(int target, int buffer)
public static void
_glBindVertexArray(int arg0)
_glBindVertexArray(int arg0)
_glBindVertexArray(int arg0)
_glBindVertexArray(int array)
public static void
_glBufferData(int arg0, ByteBuffer arg1, int arg2)
_glBufferData(int arg0, ByteBuffer arg1, int arg2)
_glBufferData(int arg0, ByteBuffer arg1, int arg2)
_glBufferData(int target, ByteBuffer data, int usage)
public static void
_glBufferSubData(int arg0, int arg1, ByteBuffer arg2)
_glBufferSubData(int arg0, int arg1, ByteBuffer arg2)
public static void
_glBufferData(int arg0, long arg1, int arg2)
_glBufferData(int arg0, long arg1, int arg2)
_glBufferData(int arg0, long arg1, int arg2)
_glBufferData(int target, long size, int usage)
public static ByteBuffer
_glMapBuffer(int arg0, int arg1)
_glMapBuffer(int arg0, int arg1)
_glMapBuffer(int arg0, int arg1)
mapBuffer(int target, int access)
public static ByteBuffer
_glMapBufferRange(int arg0, int arg1, int arg2, int arg3)
_glMapBufferRange(int arg0, int arg1, int arg2, int arg3)
_glMapBufferRange(int arg0, int arg1, int arg2, int arg3)
_glMapBufferRange(int target, int offset, int length, int access)
public static void
_glUnmapBuffer(int arg0)
_glUnmapBuffer(int arg0)
_glUnmapBuffer(int arg0)
_glUnmapBuffer(int target)
public static void
_glDeleteBuffers(int arg0)
_glDeleteBuffers(int arg0)
_glDeleteBuffers(int arg0)
_glDeleteBuffers(int buffer)
public static void
_glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
_glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
_glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
_glCopyTexSubImage2D(int target, int level, int xOffset, int yOffset, int x, int y, int width, int height)
public static void
_glDeleteVertexArrays(int arg0)
_glDeleteVertexArrays(int arg0)
_glDeleteVertexArrays(int arg0)
_glDeleteVertexArrays(int array)
public static void
_glBindFramebuffer(int arg0, int arg1)
_glBindFramebuffer(int arg0, int arg1)
_glBindFramebuffer(int arg0, int arg1)
_glBindFramebuffer(int target, int framebuffer)
public static void
_glBlitFrameBuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
_glBlitFrameBuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
_glBlitFrameBuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
_glBlitFrameBuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
public static void
_glBindRenderbuffer(int arg0, int arg1)
_glBindRenderbuffer(int arg0, int arg1)
_glBindRenderbuffer(int arg0, int arg1)
_glBindRenderbuffer(int target, int renderbuffer)
public static void
_glDeleteRenderbuffers(int arg0)
_glDeleteRenderbuffers(int arg0)
_glDeleteRenderbuffers(int arg0)
_glDeleteRenderbuffers(int renderbuffer)
public static void
_glDeleteFramebuffers(int arg0)
_glDeleteFramebuffers(int arg0)
_glDeleteFramebuffers(int arg0)
_glDeleteFramebuffers(int framebuffer)
public static int
glGenFramebuffers()
glGenFramebuffers()
public static int
glGenRenderbuffers()
glGenRenderbuffers()
public static void
_glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
_glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
_glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
_glRenderbufferStorage(int target, int internalFormat, int width, int height)
public static void
_glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
_glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
_glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
_glFramebufferRenderbuffer(int target, int attachment, int renderbufferTarget, int renderbuffer)
public static int
glCheckFramebufferStatus(int arg0)
glCheckFramebufferStatus(int arg0)
glCheckFramebufferStatus(int arg0)
glCheckFramebufferStatus(int target)
public static void
_glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)
_glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)
_glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)
_glFramebufferTexture2D(int target, int attachment, int textureTarget, int texture, int level)
public static int
getBoundFramebuffer()
getBoundFramebuffer()
public static void
glActiveTexture(int arg0)
glActiveTexture(int arg0)
glActiveTexture(int arg0)
glActiveTexture(int texture)
public static void
glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
glBlendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)
public static String
glGetShaderInfoLog(int arg0, int arg1)
glGetShaderInfoLog(int arg0, int arg1)
glGetShaderInfoLog(int arg0, int arg1)
glGetShaderInfoLog(int shader, int maxLength)
public static String
glGetProgramInfoLog(int arg0, int arg1)
glGetProgramInfoLog(int arg0, int arg1)
glGetProgramInfoLog(int arg0, int arg1)
glGetProgramInfoLog(int program, int maxLength)
public static void
setupLevelDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1, org.joml.Matrix4f arg2)
setupLevelDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1, org.joml.Matrix4f arg2)
public static void
setupGuiFlatDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1)
setupGuiFlatDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1)
public static void
setupGui3DDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1)
setupGui3DDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1)
public static void
_enableCull()
_enableCull()
public static void
_disableCull()
_disableCull()
public static void
_polygonMode(int arg0, int arg1)
_polygonMode(int arg0, int arg1)
_polygonMode(int arg0, int arg1)
_polygonMode(int face, int mode)
public static void
_enablePolygonOffset()
_enablePolygonOffset()
public static void
_disablePolygonOffset()
_disablePolygonOffset()
public static void
_polygonOffset(float arg0, float arg1)
_polygonOffset(float arg0, float arg1)
_polygonOffset(float arg0, float arg1)
_polygonOffset(float factor, float units)
public static void
_enableColorLogicOp()
_enableColorLogicOp()
public static void
_disableColorLogicOp()
_disableColorLogicOp()
public static void
_logicOp(int arg0)
_logicOp(int arg0)
_logicOp(int arg0)
_logicOp(int op)
public static void
_activeTexture(int arg0)
_activeTexture(int arg0)
_activeTexture(int arg0)
_activeTexture(int texture)
public static void
_texParameter(int arg0, int arg1, float arg2)
_texParameter(int arg0, int arg1, float arg2)
_texParameter(int arg0, int arg1, float arg2)
_texParameter(int target, int pname, float param)
public static void
_texParameter(int arg0, int arg1, int arg2)
_texParameter(int arg0, int arg1, int arg2)
_texParameter(int arg0, int arg1, int arg2)
_texParameter(int target, int pname, int param)
public static int
_getTexLevelParameter(int arg0, int arg1, int arg2)
_getTexLevelParameter(int arg0, int arg1, int arg2)
_getTexLevelParameter(int arg0, int arg1, int arg2)
_getTexLevelParameter(int target, int level, int pname)
public static int
_genTexture()
_genTexture()
public static void
_genTextures(int[] arg0)
_genTextures(int[] arg0)
_genTextures(int[] arg0)
_genTextures(int[] textures)
public static void
_deleteTexture(int arg0)
_deleteTexture(int arg0)
_deleteTexture(int arg0)
_deleteTexture(int texture)
public static void
_deleteTextures(int[] arg0)
_deleteTextures(int[] arg0)
_deleteTextures(int[] arg0)
_deleteTextures(int[] textures)
public static void
_bindTexture(int arg0)
_bindTexture(int arg0)
_bindTexture(int arg0)
_bindTexture(int texture)
public static int
_getActiveTexture()
_getActiveTexture()
public static void
_texImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8)
_texImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8)
_texImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8)
_texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, IntBuffer pixels)
public static void
_texSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
_texSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
_texSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
_texSubImage2D(int target, int level, int offsetX, int offsetY, int width, int height, int format, int type, long pixels)
public static void
upload(int arg0, int arg1, int arg2, int arg3, int arg4, ffs$a arg5, IntBuffer arg6, Consumer<IntBuffer> arg7)
upload(int arg0, int arg1, int arg2, int arg3, int arg4, NativeImage$Format arg5, IntBuffer arg6, Consumer<IntBuffer> arg7)
upload(int arg0, int arg1, int arg2, int arg3, int arg4, class_1011$class_1012 arg5, IntBuffer arg6, Consumer<IntBuffer> arg7)
upload(int level, int offsetX, int offsetY, int width, int height, NativeImage$Format format, IntBuffer pixels, Consumer<IntBuffer> closer)
private static void
_upload(int arg0, int arg1, int arg2, int arg3, int arg4, ffs$a arg5, IntBuffer arg6, Consumer<IntBuffer> arg7)
_upload(int arg0, int arg1, int arg2, int arg3, int arg4, NativeImage$Format arg5, IntBuffer arg6, Consumer<IntBuffer> arg7)
_upload(int arg0, int arg1, int arg2, int arg3, int arg4, class_1011$class_1012 arg5, IntBuffer arg6, Consumer<IntBuffer> arg7)
_upload(int level, int offsetX, int offsetY, int width, int height, NativeImage$Format format, IntBuffer pixels, Consumer<IntBuffer> closer)
public static void
_getTexImage(int arg0, int arg1, int arg2, int arg3, long arg4)
_getTexImage(int arg0, int arg1, int arg2, int arg3, long arg4)
_getTexImage(int arg0, int arg1, int arg2, int arg3, long arg4)
_getTexImage(int target, int level, int format, int type, long pixels)
public static void
_viewport(int arg0, int arg1, int arg2, int arg3)
_viewport(int arg0, int arg1, int arg2, int arg3)
_viewport(int arg0, int arg1, int arg2, int arg3)
_viewport(int x, int y, int width, int height)
public static void
_colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
_colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
_colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
_colorMask(boolean red, boolean green, boolean blue, boolean alpha)
public static void
_stencilFunc(int arg0, int arg1, int arg2)
_stencilFunc(int arg0, int arg1, int arg2)
_stencilFunc(int arg0, int arg1, int arg2)
_stencilFunc(int func, int ref, int mask)
public static void
_stencilMask(int arg0)
_stencilMask(int arg0)
_stencilMask(int arg0)
_stencilMask(int mask)
public static void
_stencilOp(int arg0, int arg1, int arg2)
_stencilOp(int arg0, int arg1, int arg2)
_stencilOp(int arg0, int arg1, int arg2)
_stencilOp(int sfail, int dpfail, int dppass)
public static void
_clearDepth(double arg0)
_clearDepth(double arg0)
_clearDepth(double arg0)
_clearDepth(double depth)
public static void
_clearColor(float arg0, float arg1, float arg2, float arg3)
_clearColor(float arg0, float arg1, float arg2, float arg3)
_clearColor(float arg0, float arg1, float arg2, float arg3)
_clearColor(float red, float green, float blue, float alpha)
public static void
_clearStencil(int arg0)
_clearStencil(int arg0)
_clearStencil(int arg0)
_clearStencil(int stencil)
public static void
_clear(int arg0)
_clear(int arg0)
_clear(int arg0)
_clear(int mask)
public static void
_glDrawPixels(int arg0, int arg1, int arg2, int arg3, long arg4)
_glDrawPixels(int arg0, int arg1, int arg2, int arg3, long arg4)
_glDrawPixels(int arg0, int arg1, int arg2, int arg3, long arg4)
_glDrawPixels(int width, int height, int format, int type, long pixels)
public static void
_vertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)
_vertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)
_vertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)
_vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer)
public static void
_vertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4)
_vertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4)
_vertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4)
_vertexAttribIPointer(int index, int size, int type, int stride, long pointer)
public static void
_enableVertexAttribArray(int arg0)
_enableVertexAttribArray(int arg0)
_enableVertexAttribArray(int arg0)
_enableVertexAttribArray(int index)
public static void
_disableVertexAttribArray(int arg0)
_disableVertexAttribArray(int arg0)
_disableVertexAttribArray(int arg0)
_disableVertexAttribArray(int index)
public static void
_drawElements(int arg0, int arg1, int arg2, long arg3)
_drawElements(int arg0, int arg1, int arg2, long arg3)
_drawElements(int arg0, int arg1, int arg2, long arg3)
_drawElements(int mode, int count, int type, long indices)
public static void
_pixelStore(int arg0, int arg1)
_pixelStore(int arg0, int arg1)
_pixelStore(int arg0, int arg1)
_pixelStore(int pname, int param)
public static void
_readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6)
_readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6)
_readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6)
_readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
public static void
_readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
_readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
_readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
_readPixels(int x, int y, int width, int height, int format, int type, long pixels)
public static int
_getError()
_getError()
public static String
_getString(int arg0)
_getString(int arg0)
_getString(int arg0)
_getString(int name)
public static int
_getInteger(int arg0)
_getInteger(int arg0)
_getInteger(int arg0)
_getInteger(int pname)
public static long
_glFenceSync(int arg0, int arg1)
_glFenceSync(int arg0, int arg1)
_glFenceSync(int arg0, int arg1)
_glFenceSync(int condition, int flags)
public static int
_glClientWaitSync(long arg0, int arg1, long arg2)
_glClientWaitSync(long arg0, int arg1, long arg2)
_glClientWaitSync(long arg0, int arg1, long arg2)
_glClientWaitSync(long sync, int flags, long timeoutNanos)
public static void
_glDeleteSync(long arg0)
_glDeleteSync(long arg0)
_glDeleteSync(long arg0)
_glDeleteSync(long sync)