History - com.mojang.blaze3d.platform.GlStateManager

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

Fields

Constructors

Methods

1.20.6

Names

Fields

Constructors

Methods

1.20.4

Names

Fields

Constructors

Methods

1.20.2

Names

Fields

Constructors

Methods

1.20.1

Names

net.minecraft.src.C_3112_

com.mojang.blaze3d.platform.GlStateManager

Fields

int: TEXTURE_COUNT, TEXTURE_COUNT, f_157051_

int: TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT

GlStateManager$BlendState: BLEND, BLEND, f_84066_

GlStateManager$BlendState: BLEND, BLEND, BLEND

GlStateManager$DepthState: DEPTH, DEPTH, f_84067_

GlStateManager$DepthState: DEPTH, DEPTH, DEPTH

GlStateManager$CullState: CULL, CULL, f_84069_

GlStateManager$CullState: CULL, CULL, CULL

GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET, f_84070_

GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET, POLY_OFFSET

GlStateManager$ColorLogicState: COLOR_LOGIC, COLOR_LOGIC, f_84071_

GlStateManager$ColorLogicState: COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC

GlStateManager$StencilState: STENCIL, STENCIL, f_84073_

GlStateManager$StencilState: STENCIL, STENCIL, STENCIL

int: activeTexture, activeTexture, f_84076_

int: activeTexture, activeTexture, activeTexture

GlStateManager$TextureState[]: TEXTURES, TEXTURES, f_84077_

GlStateManager$TextureState[]: TEXTURES, TEXTURES, TEXTURES

GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK, f_84080_

GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK, COLOR_MASK

GlStateManager$ScissorState: SCISSOR, SCISSOR, f_84074_

GlStateManager$ScissorState: SCISSOR, SCISSOR, SCISSOR

boolean: ON_LINUX, ON_LINUX, f_198912_

boolean: ON_LINUX, ON_LINUX, ON_LINUX

Constructors

Methods

void (): _disableDepthTest, _disableDepthTest, m_84507_

void (): _disableDepthTest, _disableDepthTest, _disableDepthTest

void (): _enableDepthTest, _enableDepthTest, m_84513_

void (): _enableDepthTest, _enableDepthTest, _enableDepthTest

void (int): _depthFunc, _depthFunc, _depthFunc, _depthFunc, m_84323_

void (int): _depthFunc, _depthFunc, _depthFunc, _depthFunc, _depthFunc

void (boolean): _depthMask, _depthMask, _depthMask, _depthMask, m_84298_

void (boolean): _depthMask, _depthMask, _depthMask, _depthMask, _depthMask

void (): _disableBlend, _disableBlend, m_84519_

void (): _disableBlend, _disableBlend, _disableBlend

void (): _enableBlend, _enableBlend, m_84525_

void (): _enableBlend, _enableBlend, _enableBlend

void (int, int): _blendFunc, _blendFunc, _blendFunc, _blendFunc, m_84328_

void (int, int): _blendFunc, _blendFunc, _blendFunc, _blendFunc, _blendFunc

void (int, int, int, int): _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate, m_84335_

void (int, int, int, int): _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate

void (int): _blendEquation, _blendEquation, _blendEquation, _blendEquation, m_84379_

void (int): _blendEquation, _blendEquation, _blendEquation, _blendEquation, _blendEquation

int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami, m_84381_

int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami

void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader, m_84423_

void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader, glAttachShader

void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader, m_84421_

void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader

int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader, m_84447_

int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader, glCreateShader

void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader, m_84465_

void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader, glCompileShader

int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi, m_84449_

int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi

void (int): _glUseProgram, _glUseProgram, _glUseProgram, _glUseProgram, m_84478_

void (int): _glUseProgram, _glUseProgram, _glUseProgram, _glUseProgram, _glUseProgram

int (): glCreateProgram, glCreateProgram, m_84531_

int (): glCreateProgram, glCreateProgram, glCreateProgram

void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram, m_84484_

void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram

void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram, m_84490_

void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram

int (int, CharSequence): _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation, m_84345_

int (int, CharSequence): _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation

void (int, IntBuffer): _glUniform1, _glUniform1, _glUniform1, _glUniform1, m_84263_

void (int, IntBuffer): _glUniform1, _glUniform1, _glUniform1, _glUniform1, _glUniform1

void (int, int): _glUniform1i, _glUniform1i, _glUniform1i, _glUniform1i, m_84467_

void (int, int): _glUniform1i, _glUniform1i, _glUniform1i, _glUniform1i, _glUniform1i

void (int, FloatBuffer): _glUniform1, _glUniform1, _glUniform1, _glUniform1, m_84348_

void (int, FloatBuffer): _glUniform1, _glUniform1, _glUniform1, _glUniform1, _glUniform1

void (int, IntBuffer): _glUniform2, _glUniform2, _glUniform2, _glUniform2, m_84351_

void (int, IntBuffer): _glUniform2, _glUniform2, _glUniform2, _glUniform2, _glUniform2

void (int, FloatBuffer): _glUniform2, _glUniform2, _glUniform2, _glUniform2, m_84401_

void (int, FloatBuffer): _glUniform2, _glUniform2, _glUniform2, _glUniform2, _glUniform2

void (int, IntBuffer): _glUniform3, _glUniform3, _glUniform3, _glUniform3, m_84404_

void (int, IntBuffer): _glUniform3, _glUniform3, _glUniform3, _glUniform3, _glUniform3

void (int, FloatBuffer): _glUniform3, _glUniform3, _glUniform3, _glUniform3, m_84435_

void (int, FloatBuffer): _glUniform3, _glUniform3, _glUniform3, _glUniform3, _glUniform3

void (int, IntBuffer): _glUniform4, _glUniform4, _glUniform4, _glUniform4, m_84438_

void (int, IntBuffer): _glUniform4, _glUniform4, _glUniform4, _glUniform4, _glUniform4

void (int, FloatBuffer): _glUniform4, _glUniform4, _glUniform4, _glUniform4, m_84461_

void (int, FloatBuffer): _glUniform4, _glUniform4, _glUniform4, _glUniform4, _glUniform4

void (int, boolean, FloatBuffer): _glUniformMatrix2, _glUniformMatrix2, _glUniformMatrix2, _glUniformMatrix2, m_84269_

void (int, boolean, FloatBuffer): _glUniformMatrix2, _glUniformMatrix2, _glUniformMatrix2, _glUniformMatrix2, _glUniformMatrix2

void (int, boolean, FloatBuffer): _glUniformMatrix3, _glUniformMatrix3, _glUniformMatrix3, _glUniformMatrix3, m_84354_

void (int, boolean, FloatBuffer): _glUniformMatrix3, _glUniformMatrix3, _glUniformMatrix3, _glUniformMatrix3, _glUniformMatrix3

void (int, boolean, FloatBuffer): _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4, m_84407_

void (int, boolean, FloatBuffer): _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4

int (int, CharSequence): _glGetAttribLocation, _glGetAttribLocation, _glGetAttribLocation, _glGetAttribLocation, m_84398_

int (int, CharSequence): _glGetAttribLocation, _glGetAttribLocation, _glGetAttribLocation, _glGetAttribLocation, _glGetAttribLocation

int (): _glGenBuffers, _glGenBuffers, m_84537_

int (): _glGenBuffers, _glGenBuffers, _glGenBuffers

void (int, int): _glBindBuffer, _glBindBuffer, _glBindBuffer, _glBindBuffer, m_84480_

void (int, int): _glBindBuffer, _glBindBuffer, _glBindBuffer, _glBindBuffer, _glBindBuffer

void (int, ByteBuffer, int): _glBufferData, _glBufferData, _glBufferData, _glBufferData, m_84256_

void (int, ByteBuffer, int): _glBufferData, _glBufferData, _glBufferData, _glBufferData, _glBufferData

void (int): _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers, m_84496_

void (int): _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers

void (int, int): _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer, m_84486_

void (int, int): _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer

void (int, int): _glBindRenderbuffer, _glBindRenderbuffer, _glBindRenderbuffer, _glBindRenderbuffer, m_157065_

void (int, int): _glBindRenderbuffer, _glBindRenderbuffer, _glBindRenderbuffer, _glBindRenderbuffer, _glBindRenderbuffer

void (int): _glDeleteRenderbuffers, _glDeleteRenderbuffers, _glDeleteRenderbuffers, _glDeleteRenderbuffers, m_157074_

void (int): _glDeleteRenderbuffers, _glDeleteRenderbuffers, _glDeleteRenderbuffers, _glDeleteRenderbuffers, _glDeleteRenderbuffers

void (int): _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers, m_84502_

void (int): _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers

int (): glGenFramebuffers, glGenFramebuffers, m_84543_

int (): glGenFramebuffers, glGenFramebuffers, glGenFramebuffers

int (): glGenRenderbuffers, glGenRenderbuffers, m_157115_

int (): glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers

void (int, int, int, int): _glRenderbufferStorage, _glRenderbufferStorage, _glRenderbufferStorage, _glRenderbufferStorage, m_157093_

void (int, int, int, int): _glRenderbufferStorage, _glRenderbufferStorage, _glRenderbufferStorage, _glRenderbufferStorage, _glRenderbufferStorage

void (int, int, int, int): _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, m_157084_

void (int, int, int, int): _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, _glFramebufferRenderbuffer

int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, m_84508_

int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus

void (int, int, int, int, int): _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D, m_84173_

void (int, int, int, int, int): _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D

void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture, m_84514_

void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture

void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, m_84388_

void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, m_84492_

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, m_84498_

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog

void (): _enableCull, _enableCull, m_84091_

void (): _enableCull, _enableCull, _enableCull

void (): _disableCull, _disableCull, m_84094_

void (): _disableCull, _disableCull, _disableCull

void (int, int): _polygonMode, _polygonMode, _polygonMode, _polygonMode, m_84516_

void (int, int): _polygonMode, _polygonMode, _polygonMode, _polygonMode, _polygonMode

void (): _enablePolygonOffset, _enablePolygonOffset, m_84097_

void (): _enablePolygonOffset, _enablePolygonOffset, _enablePolygonOffset

void (): _disablePolygonOffset, _disablePolygonOffset, m_84100_

void (): _disablePolygonOffset, _disablePolygonOffset, _disablePolygonOffset

void (float, float): _polygonOffset, _polygonOffset, _polygonOffset, _polygonOffset, m_84136_

void (float, float): _polygonOffset, _polygonOffset, _polygonOffset, _polygonOffset, _polygonOffset

void (): _enableColorLogicOp, _enableColorLogicOp, m_84107_

void (): _enableColorLogicOp, _enableColorLogicOp, _enableColorLogicOp

void (): _disableColorLogicOp, _disableColorLogicOp, m_84108_

void (): _disableColorLogicOp, _disableColorLogicOp, _disableColorLogicOp

void (int): _logicOp, _logicOp, _logicOp, _logicOp, m_84532_

void (int): _logicOp, _logicOp, _logicOp, _logicOp, _logicOp

void (int): _activeTexture, _activeTexture, _activeTexture, _activeTexture, m_84538_

void (int): _activeTexture, _activeTexture, _activeTexture, _activeTexture, _activeTexture

void (int, int, float): _texParameter, _texParameter, _texParameter, _texParameter, m_84160_

void (int, int, float): _texParameter, _texParameter, _texParameter, _texParameter, _texParameter

void (int, int, int): _texParameter, _texParameter, _texParameter, _texParameter, m_84331_

void (int, int, int): _texParameter, _texParameter, _texParameter, _texParameter, _texParameter

int (int, int, int): _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter, m_84384_

int (int, int, int): _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter

int (): _genTexture, _genTexture, m_84111_

int (): _genTexture, _genTexture, _genTexture

void (int): _deleteTexture, _deleteTexture, _deleteTexture, _deleteTexture, m_84541_

void (int): _deleteTexture, _deleteTexture, _deleteTexture, _deleteTexture, _deleteTexture

void (int): _bindTexture, _bindTexture, _bindTexture, _bindTexture, m_84544_

void (int): _bindTexture, _bindTexture, _bindTexture, _bindTexture, _bindTexture

void (int, int, int, int, int, int, int, int, IntBuffer): _texImage2D, _texImage2D, _texImage2D, _texImage2D, m_84209_

void (int, int, int, int, int, int, int, int, IntBuffer): _texImage2D, _texImage2D, _texImage2D, _texImage2D, _texImage2D

void (int, int, int, int, int, int, int, int, long): _texSubImage2D, _texSubImage2D, _texSubImage2D, _texSubImage2D, m_84199_

void (int, int, int, int, int, int, int, int, long): _texSubImage2D, _texSubImage2D, _texSubImage2D, _texSubImage2D, _texSubImage2D

void (int, int, int, int, long): _getTexImage, _getTexImage, _getTexImage, _getTexImage, m_84227_

void (int, int, int, int, long): _getTexImage, _getTexImage, _getTexImage, _getTexImage, _getTexImage

void (int, int, int, int): _viewport, _viewport, _viewport, _viewport, m_84430_

void (int, int, int, int): _viewport, _viewport, _viewport, _viewport, _viewport

void (boolean, boolean, boolean, boolean): _colorMask, _colorMask, _colorMask, _colorMask, m_84300_

void (boolean, boolean, boolean, boolean): _colorMask, _colorMask, _colorMask, _colorMask, _colorMask

void (int, int, int): _stencilFunc, _stencilFunc, _stencilFunc, _stencilFunc, m_84426_

void (int, int, int): _stencilFunc, _stencilFunc, _stencilFunc, _stencilFunc, _stencilFunc

void (int): _stencilMask, _stencilMask, _stencilMask, _stencilMask, m_84550_

void (int): _stencilMask, _stencilMask, _stencilMask, _stencilMask, _stencilMask

void (int, int, int): _stencilOp, _stencilOp, _stencilOp, _stencilOp, m_84452_

void (int, int, int): _stencilOp, _stencilOp, _stencilOp, _stencilOp, _stencilOp

void (double): _clearDepth, _clearDepth, _clearDepth, _clearDepth, m_84121_

void (double): _clearDepth, _clearDepth, _clearDepth, _clearDepth, _clearDepth

void (float, float, float, float): _clearColor, _clearColor, _clearColor, _clearColor, m_84318_

void (float, float, float, float): _clearColor, _clearColor, _clearColor, _clearColor, _clearColor

void (int): _clearStencil, _clearStencil, _clearStencil, _clearStencil, m_84553_

void (int): _clearStencil, _clearStencil, _clearStencil, _clearStencil, _clearStencil

void (int, boolean): _clear, _clear, _clear, _clear, m_84266_

void (int, boolean): _clear, _clear, _clear, _clear, _clear

void (int, int, int, boolean, int, long): _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer, m_84238_

void (int, int, int, boolean, int, long): _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer

void (int): _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray, m_84565_

void (int): _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray

void (int): _disableVertexAttribArray, _disableVertexAttribArray, _disableVertexAttribArray, _disableVertexAttribArray, m_84086_

void (int): _disableVertexAttribArray, _disableVertexAttribArray, _disableVertexAttribArray, _disableVertexAttribArray, _disableVertexAttribArray

void (int, int): _pixelStore, _pixelStore, _pixelStore, _pixelStore, m_84522_

void (int, int): _pixelStore, _pixelStore, _pixelStore, _pixelStore, _pixelStore

void (int, int, int, int, int, int, ByteBuffer): _readPixels, _readPixels, _readPixels, _readPixels, m_84219_

void (int, int, int, int, int, int, ByteBuffer): _readPixels, _readPixels, _readPixels, _readPixels, _readPixels

int (): _getError, _getError, m_84118_

int (): _getError, _getError, _getError

String (int): _getString, _getString, _getString, _getString, m_84089_

String (int): _getString, _getString, _getString, _getString, _getString

int (int): _getInteger, _getInteger, _getInteger, _getInteger, m_84092_

int (int): _getInteger, _getInteger, _getInteger, _getInteger, _getInteger

void (int, int, int, int, int, int, int, int): _glCopyTexSubImage2D, _glCopyTexSubImage2D, _glCopyTexSubImage2D, _glCopyTexSubImage2D, m_84179_

void (int, int, int, int, int, int, int, int): _glCopyTexSubImage2D, _glCopyTexSubImage2D, _glCopyTexSubImage2D, _glCopyTexSubImage2D, _glCopyTexSubImage2D

void (int, int, int, int, int, int, int, int, int, int): _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer, m_84188_

void (int, int, int, int, int, int, int, int, int, int): _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer

void (int[]): _genTextures, _genTextures, _genTextures, _genTextures, m_84305_

void (int[]): _genTextures, _genTextures, _genTextures, _genTextures, _genTextures

void (int[]): _deleteTextures, _deleteTextures, _deleteTextures, _deleteTextures, m_84365_

void (int[]): _deleteTextures, _deleteTextures, _deleteTextures, _deleteTextures, _deleteTextures

void (): _disableScissorTest, _disableScissorTest, m_84495_

void (): _disableScissorTest, _disableScissorTest, _disableScissorTest

void (): _enableScissorTest, _enableScissorTest, m_84501_

void (): _enableScissorTest, _enableScissorTest, _enableScissorTest

void (int, int, int, int): _scissorBox, _scissorBox, _scissorBox, _scissorBox, m_84168_

void (int, int, int, int): _scissorBox, _scissorBox, _scissorBox, _scissorBox, _scissorBox

void (int, List<String>): glShaderSource, glShaderSource, glShaderSource, glShaderSource, m_157116_

void (int, List<String>): glShaderSource, glShaderSource, glShaderSource, glShaderSource, glShaderSource

void (int, int, CharSequence): _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation, m_157061_

void (int, int, CharSequence): _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation

int (): _glGenVertexArrays, _glGenVertexArrays, m_157089_

int (): _glGenVertexArrays, _glGenVertexArrays, _glGenVertexArrays

void (int): _glBindVertexArray, _glBindVertexArray, _glBindVertexArray, _glBindVertexArray, m_157068_

void (int): _glBindVertexArray, _glBindVertexArray, _glBindVertexArray, _glBindVertexArray, _glBindVertexArray

void (int, long, int): _glBufferData, _glBufferData, _glBufferData, _glBufferData, m_157070_

void (int, long, int): _glBufferData, _glBufferData, _glBufferData, _glBufferData, _glBufferData

ByteBuffer (int, int): _glMapBuffer, _glMapBuffer, _glMapBuffer, mapBuffer, m_157090_

ByteBuffer (int, int): _glMapBuffer, _glMapBuffer, _glMapBuffer, mapBuffer, _glMapBuffer

void (int): _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer, m_157098_

void (int): _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer

void (int): _glDeleteVertexArrays, _glDeleteVertexArrays, _glDeleteVertexArrays, _glDeleteVertexArrays, m_157076_

void (int): _glDeleteVertexArrays, _glDeleteVertexArrays, _glDeleteVertexArrays, _glDeleteVertexArrays, _glDeleteVertexArrays

int (): getBoundFramebuffer, getBoundFramebuffer, m_157114_

int (): getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer

int (): _getActiveTexture, _getActiveTexture, m_157058_

int (): _getActiveTexture, _getActiveTexture, _getActiveTexture

void (int, int, int, int, long): _glDrawPixels, _glDrawPixels, _glDrawPixels, _glDrawPixels, m_157078_

void (int, int, int, int, long): _glDrawPixels, _glDrawPixels, _glDrawPixels, _glDrawPixels, _glDrawPixels

void (int, int, int, int, long): _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer, m_157108_

void (int, int, int, int, long): _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer

void (int, int, int, long): _drawElements, _drawElements, _drawElements, _drawElements, m_157053_

void (int, int, int, long): _drawElements, _drawElements, _drawElements, _drawElements, _drawElements

void (int, int, int, int, int, int, long): _readPixels, _readPixels, _readPixels, _readPixels, m_157100_

void (int, int, int, int, int, int, long): _readPixels, _readPixels, _readPixels, _readPixels, _readPixels

void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, m_253215_

void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting

void (org.joml.Vector3f, org.joml.Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, m_252743_

void (org.joml.Vector3f, org.joml.Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting

void (org.joml.Vector3f, org.joml.Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, m_253089_

void (org.joml.Vector3f, org.joml.Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting

void (int, int, int, int, int, NativeImage$Format, IntBuffer, Consumer<IntBuffer>): upload, upload, upload, upload, upload

void (int, int, int, int, int, NativeImage$Format, IntBuffer, Consumer<IntBuffer>): _upload, _upload, _upload, _upload, _upload

1.19.4

Names

Fields

Constructors

Methods

void (): _enableTexture, _enableTexture, m_84109_

void (): _disableTexture, _disableTexture, m_84110_

int (int): _getTextureId, _getTextureId, _getTextureId, _getTextureId, m_157059_

1.19.3

Names

Fields

Constructors

Methods

void (Vector3f, Vector3f, Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, m_84290_

void (Vector3f, Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, m_84287_

void (Vector3f, Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, m_84360_

void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, m_253215_

void (org.joml.Vector3f, org.joml.Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, m_252743_

void (org.joml.Vector3f, org.joml.Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, m_253089_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

Fields

Constructors

Methods

1.19

Names

Fields

Constructors

Methods

1.18.2

Names

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

Fields

boolean: ON_LINUX, ON_LINUX, f_198912_

Constructors

Methods

void (int, int): _glBindRenderbuffer, _glBindRenderbuffer, m_157065_

void (int, int): _glBindRenderbuffer, _glBindRenderbuffer, _glBindRenderbuffer, _glBindRenderbuffer, m_157065_

void (int): _glDeleteRenderbuffers, _glDeleteRenderbuffers, m_157074_

void (int): _glDeleteRenderbuffers, _glDeleteRenderbuffers, _glDeleteRenderbuffers, _glDeleteRenderbuffers, m_157074_

void (int, int, int, int): _glRenderbufferStorage, _glRenderbufferStorage, m_157093_

void (int, int, int, int): _glRenderbufferStorage, _glRenderbufferStorage, _glRenderbufferStorage, _glRenderbufferStorage, m_157093_

void (int, int, int, int): _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, m_157084_

void (int, int, int, int): _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, m_157084_

void (int, int, int, int, int, int, int, int): _glCopyTexSubImage2D, _glCopyTexSubImage2D, m_84179_

void (int, int, int, int, int, int, int, int): _glCopyTexSubImage2D, _glCopyTexSubImage2D, _glCopyTexSubImage2D, _glCopyTexSubImage2D, m_84179_

void (int[]): _genTextures, _genTextures, m_84305_

void (int[]): _genTextures, _genTextures, _genTextures, _genTextures, m_84305_

void (int[]): _deleteTextures, _deleteTextures, m_84365_

void (int[]): _deleteTextures, _deleteTextures, _deleteTextures, _deleteTextures, m_84365_

int (int): _getTextureId, _getTextureId, m_157059_

int (int): _getTextureId, _getTextureId, _getTextureId, _getTextureId, m_157059_

void (int, int, int, int, long): _glDrawPixels, _glDrawPixels, m_157078_

void (int, int, int, int, long): _glDrawPixels, _glDrawPixels, _glDrawPixels, _glDrawPixels, m_157078_

void (int, int, int, int, int, int, long): _readPixels, _readPixels, m_157100_

void (int, int, int, int, int, int, long): _readPixels, _readPixels, _readPixels, _readPixels, m_157100_

1.17.1

Names

Fields

Constructors

Methods

1.17

Names

dem

com.mojang.blaze3d.platform.GlStateManager

net.minecraft.class_4493

com.mojang.blaze3d.platform.GlStateManager

com.mojang.blaze3d.platform.GlStateManager

net.minecraft.src.C_3112_

Fields

int: TEXTURE_COUNT, TEXTURE_COUNT, f_157051_

FloatBuffer: a, MATRIX_BUFFER, field_20466, MATRIX_BUFFER, field_225656_a_

GlStateManager$AlphaState: b, ALPHA_TEST, field_20468, ALPHA_TEST, field_225657_b_

GlStateManager$BooleanState: c, LIGHTING, field_20469, LIGHTING, field_225658_c_

GlStateManager$BooleanState[]: d, LIGHT_ENABLE, field_20470, LIGHT_ENABLE, field_225659_d_

GlStateManager$ColorMaterialState: e, COLOR_MATERIAL, field_20471, COLOR_MATERIAL, field_225660_e_

GlStateManager$BlendState: f, BLEND, field_20472, BLEND, field_225661_f_

GlStateManager$BlendState: BLEND, BLEND, f_84066_

GlStateManager$DepthState: g, DEPTH, field_20473, DEPTH, field_225662_g_

GlStateManager$DepthState: DEPTH, DEPTH, f_84067_

GlStateManager$FogState: h, FOG, field_20474, FOG, field_225663_h_

GlStateManager$CullState: i, CULL, field_20475, CULL, field_225664_i_

GlStateManager$CullState: CULL, CULL, f_84069_

GlStateManager$PolygonOffsetState: j, POLY_OFFSET, field_20476, POLY_OFFSET, field_225665_j_

GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET, f_84070_

GlStateManager$ColorLogicState: k, COLOR_LOGIC, field_20477, COLOR_LOGIC, field_225666_k_

GlStateManager$ColorLogicState: COLOR_LOGIC, COLOR_LOGIC, f_84071_

GlStateManager$TexGenState: l, TEX_GEN, field_20478, TEX_GEN, field_225667_l_

GlStateManager$StencilState: m, STENCIL, field_20480, STENCIL, field_225669_n_

GlStateManager$StencilState: STENCIL, STENCIL, f_84073_

int: p, activeTexture, field_20482, activeTexture, field_225670_r_

int: activeTexture, activeTexture, f_84076_

GlStateManager$TextureState[]: q, TEXTURES, field_20483, TEXTURES, field_225671_s_

GlStateManager$TextureState[]: TEXTURES, TEXTURES, f_84077_

int: r, shadeModel, field_20484, modelShadeMode, field_225672_t_

GlStateManager$BooleanState: s, RESCALE_NORMAL, field_20485, RESCALE_NORMAL, field_225673_u_

GlStateManager$ColorMask: t, COLOR_MASK, field_20486, COLOR_MASK, field_225674_v_

GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK, f_84080_

GlStateManager$Color: u, COLOR, field_20487, COLOR, field_225675_w_

FloatBuffer: o, FLOAT_ARG_BUFFER, field_20771, colorBuffer, field_227601_o_

GlStateManager$FboMode: v, fboMode, field_20488, fboMode, field_227604_x_

GlStateManager$FboBlitMode: w, fboBlitMode, field_25251, fboBlitMode, field_237507_w_

GlStateManager$ScissorState: n, SCISSOR, field_26839, field_26839, field_244591_n

GlStateManager$ScissorState: SCISSOR, SCISSOR, f_84074_

Constructors

()

Methods

GlStateManager$TexGenCoord (GlStateManager$TexGen): c, getTexGen, method_22010, getGenCoordState, func_225677_c_

void (): a, _pushLightingAttributes, method_21935, pushLightingAttributes, func_227630_a_

void (): b, _pushTextureAttributes, method_21976, pushTextureAttributes, func_227669_b_

void (): c, _popAttributes, method_21997, popAttributes, func_227686_c_

void (): d, _disableAlphaTest, method_22012, disableAlphaTest, func_227700_d_

void (): e, _enableAlphaTest, method_22021, enableAlphaTest, func_227709_e_

void (int, float): a, _alphaFunc, method_21945, alphaFunc, func_227639_a_

void (): f, _enableLighting, method_22028, enableLighting, func_227716_f_

void (): g, _disableLighting, method_22034, disableLighting, func_227722_g_

void (int): a, _enableLight, method_21944, enableLight, func_227638_a_

void (): h, _enableColorMaterial, method_22040, enableColorMaterial, func_227725_h_

void (): i, _disableColorMaterial, method_22044, disableColorMaterial, func_227728_i_

void (int, int): a, _colorMaterial, method_21947, colorMaterial, func_227641_a_

void (int, int, FloatBuffer): a, _light, method_21960, light, func_227653_a_

void (int, FloatBuffer): a, _lightModel, method_21963, lightModel, func_227656_a_

void (float, float, float): a, _normal3f, method_21942, normal3f, func_227636_a_

void (): l, _disableDepthTest, method_22047, disableDepthTest, func_227731_j_

void (): _disableDepthTest, _disableDepthTest, m_84507_

void (): m, _enableDepthTest, method_22050, enableDepthTest, func_227734_k_

void (): _enableDepthTest, _enableDepthTest, m_84513_

void (int): b, _depthFunc, method_22001, depthFunc, func_227674_b_

void (int): _depthFunc, _depthFunc, _depthFunc, _depthFunc, m_84323_

void (boolean): a, _depthMask, method_21974, depthMask, func_227667_a_

void (boolean): _depthMask, _depthMask, _depthMask, _depthMask, m_84298_

void (): n, _disableBlend, method_22053, disableBlend, func_227737_l_

void (): _disableBlend, _disableBlend, m_84519_

void (): o, _enableBlend, method_22056, enableBlend, func_227740_m_

void (): _enableBlend, _enableBlend, m_84525_

void (int, int): b, _blendFunc, method_21984, blendFunc, func_227676_b_

void (int, int): _blendFunc, _blendFunc, _blendFunc, _blendFunc, m_84328_

void (int, int, int, int): b, _blendFuncSeparate, method_21950, blendFuncSeparate, func_227644_a_

void (int, int, int, int): _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate, m_84335_

void (float, float, float, float): a, _blendColor, method_22883, blendColor, func_227637_a_

void (int): c, _blendEquation, method_22015, blendEquation, func_227690_c_

void (int): _blendEquation, _blendEquation, _blendEquation, _blendEquation, m_84379_

String (org.lwjgl.opengl.GLCapabilities): a, _init_fbo, method_21973, initFramebufferSupport, func_227666_a_

int (int, int): c, glGetProgrami, method_22002, getProgram, func_227691_c_

int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami, m_84381_

void (int, int): d, glAttachShader, method_22016, attachShader, func_227704_d_

void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader, m_84423_

void (int): d, glDeleteShader, method_22029, deleteShader, func_227703_d_

void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader, m_84421_

int (int): e, glCreateShader, method_22035, createShader, func_227711_e_

int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader, m_84447_

void (int, CharSequence): a, glShaderSource, method_21961, shaderSource, func_227654_a_

void (int): f, glCompileShader, method_22041, compileShader, func_227717_f_

void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader, m_84465_

int (int, int): e, glGetShaderi, method_22023, getShader, func_227712_e_

int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi, m_84449_

void (int): g, _glUseProgram, method_22045, useProgram, func_227723_g_

void (int): _glUseProgram, _glUseProgram, _glUseProgram, _glUseProgram, m_84478_

int (): p, glCreateProgram, method_22062, createProgram, func_227743_n_

int (): glCreateProgram, glCreateProgram, m_84531_

void (int): h, glDeleteProgram, method_22048, deleteProgram, func_227726_h_

void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram, m_84484_

void (int): i, glLinkProgram, method_22051, linkProgram, func_227729_i_

void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram, m_84490_

int (int, CharSequence): b, _glGetUniformLocation, method_21990, getUniformLocation, func_227680_b_

int (int, CharSequence): _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation, m_84345_

void (int, IntBuffer): a, _glUniform1, method_21964, uniform1, func_227657_a_

void (int, IntBuffer): _glUniform1, _glUniform1, _glUniform1, _glUniform1, m_84263_

void (int, int): f, _glUniform1i, method_22030, uniform1, func_227718_f_

void (int, int): _glUniform1i, _glUniform1i, _glUniform1i, _glUniform1i, m_84467_

void (int, FloatBuffer): b, _glUniform1, method_21991, uniform1, func_227681_b_

void (int, FloatBuffer): _glUniform1, _glUniform1, _glUniform1, _glUniform1, m_84348_

void (int, IntBuffer): b, _glUniform2, method_21992, uniform2, func_227682_b_

void (int, IntBuffer): _glUniform2, _glUniform2, _glUniform2, _glUniform2, m_84351_

void (int, FloatBuffer): c, _glUniform2, method_22007, uniform2, func_227696_c_

void (int, FloatBuffer): _glUniform2, _glUniform2, _glUniform2, _glUniform2, m_84401_

void (int, IntBuffer): c, _glUniform3, method_22008, uniform3, func_227697_c_

void (int, IntBuffer): _glUniform3, _glUniform3, _glUniform3, _glUniform3, m_84404_

void (int, FloatBuffer): d, _glUniform3, method_22019, uniform3, func_227707_d_

void (int, FloatBuffer): _glUniform3, _glUniform3, _glUniform3, _glUniform3, m_84435_

void (int, IntBuffer): d, _glUniform4, method_22020, uniform4, func_227708_d_

void (int, IntBuffer): _glUniform4, _glUniform4, _glUniform4, _glUniform4, m_84438_

void (int, FloatBuffer): e, _glUniform4, method_22026, uniform4, func_227715_e_

void (int, FloatBuffer): _glUniform4, _glUniform4, _glUniform4, _glUniform4, m_84461_

void (int, boolean, FloatBuffer): a, _glUniformMatrix2, method_21966, uniformMatrix2, func_227659_a_

void (int, boolean, FloatBuffer): _glUniformMatrix2, _glUniformMatrix2, _glUniformMatrix2, _glUniformMatrix2, m_84269_

void (int, boolean, FloatBuffer): b, _glUniformMatrix3, method_21993, uniformMatrix3, func_227683_b_

void (int, boolean, FloatBuffer): _glUniformMatrix3, _glUniformMatrix3, _glUniformMatrix3, _glUniformMatrix3, m_84354_

void (int, boolean, FloatBuffer): c, _glUniformMatrix4, method_22009, uniformMatrix4, func_227698_c_

void (int, boolean, FloatBuffer): _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4, m_84407_

int (int, CharSequence): c, _glGetAttribLocation, method_22006, getAttribLocation, func_227695_c_

int (int, CharSequence): _glGetAttribLocation, _glGetAttribLocation, _glGetAttribLocation, _glGetAttribLocation, m_84398_

int (): q, _glGenBuffers, method_22065, genBuffers, func_227746_o_

int (): _glGenBuffers, _glGenBuffers, m_84537_

void (int, int): g, _glBindBuffer, method_22036, bindBuffers, func_227724_g_

void (int, int): _glBindBuffer, _glBindBuffer, _glBindBuffer, _glBindBuffer, m_84480_

void (int, ByteBuffer, int): a, _glBufferData, method_21962, bufferData, func_227655_a_

void (int, ByteBuffer, int): _glBufferData, _glBufferData, _glBufferData, _glBufferData, m_84256_

void (int): j, _glDeleteBuffers, method_22054, deleteBuffers, func_227732_j_

void (int): _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers, m_84496_

void (int, int): h, _glBindFramebuffer, method_22042, bindFramebuffer, func_227727_h_

void (int, int): _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer, m_84486_

void (int, int): _glBindRenderbuffer, _glBindRenderbuffer, m_157065_

void (int): _glDeleteRenderbuffers, _glDeleteRenderbuffers, m_157074_

void (int): k, _glDeleteFramebuffers, method_22060, deleteFramebuffers, func_227738_l_

void (int): _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers, m_84502_

int (): s, glGenFramebuffers, method_22068, genFramebuffers, func_227749_p_

int (): glGenFramebuffers, glGenFramebuffers, m_84543_

int (): glGenRenderbuffers, glGenRenderbuffers, m_157115_

void (int, int, int, int): _glRenderbufferStorage, _glRenderbufferStorage, m_157093_

void (int, int, int, int): _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, m_157084_

int (int): l, glCheckFramebufferStatus, method_22063, checkFramebufferStatus, func_227741_m_

int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, m_84508_

void (int, int, int, int, int): a, _glFramebufferTexture2D, method_21951, framebufferTexture2D, func_227645_a_

void (int, int, int, int, int): _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D, m_84173_

void (int): m, glActiveTexture, method_22066, activeTextureUntracked, func_227744_n_

void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture, m_84514_

void (int): n, _glClientActiveTexture, method_22069, clientActiveTexture, func_227747_o_

void (int, float, float): a, _glMultiTexCoord2f, method_21946, multiTexCoords2f, func_227640_a_

void (int, int, int, int): c, glBlendFuncSeparate, method_22018, blendFuncSeparateUntracked, func_227706_d_

void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, m_84388_

String (int, int): i, glGetShaderInfoLog, method_22049, getShaderInfoLog, func_227733_j_

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, m_84492_

String (int, int): j, glGetProgramInfoLog, method_22052, getProgramInfoLog, func_227736_k_

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, m_84498_

void (): u, setupOutline, method_23282, setupOutline, func_227755_r_

void (): v, teardownOutline, method_23283, teardownOutline, func_227757_s_

void (int, int): k, setupOverlayColor, method_22610, setupOverlayColor, func_227739_l_

void (): w, teardownOverlayColor, method_22618, teardownOverlayColor, func_227759_t_

void (int, int): o, color1arg, method_23281, combineColor, func_227751_p_

void (int, int, int, int): e, color3arg, method_22885, combineColor, func_227720_f_

void (int, int): p, alpha1arg, method_22886, combineAlpha, func_227754_q_

FloatBuffer (float, float, float, float): e, getBuffer, method_22613, getBuffer, func_227710_e_

void (): x, setupEndPortalTexGen, method_22887, setupEndPortalTexGen, func_227761_u_

void (): y, clearTexGen, method_22888, clearTexGen, func_227763_v_

void (): z, mulTextureByProjModelView, method_22889, mulTextureByProjModelView, func_227765_w_

void (): A, _enableFog, method_22072, enableFog, func_227767_x_

void (): B, _disableFog, method_22074, disableFog, func_227769_y_

void (int): o, _fogMode, method_22071, fogMode, func_227750_p_

void (float): a, _fogDensity, method_21940, fogDensity, func_227634_a_

void (float): b, _fogStart, method_21978, fogStart, func_227671_b_

void (float): c, _fogEnd, method_21998, fogEnd, func_227687_c_

void (int, float[]): a, _fog, method_22033, fog, func_227660_a_

void (int, int): l, _fogi, method_22055, fogi, func_227742_m_

void (): C, _enableCull, method_22076, enableCull, func_227771_z_

void (): _enableCull, _enableCull, m_84091_

void (): D, _disableCull, method_22078, disableCull, func_227605_A_

void (): _disableCull, _disableCull, m_84094_

void (int, int): m, _polygonMode, method_22058, polygonMode, func_227745_n_

void (int, int): _polygonMode, _polygonMode, _polygonMode, _polygonMode, m_84516_

void (): E, _enablePolygonOffset, method_22080, enablePolygonOffset, func_227607_B_

void (): _enablePolygonOffset, _enablePolygonOffset, m_84097_

void (): F, _disablePolygonOffset, method_22082, disablePolygonOffset, func_227609_C_

void (): _disablePolygonOffset, _disablePolygonOffset, m_84100_

void (): G, _enableLineOffset, method_22084, enableLineOffset, func_227611_D_

void (): H, _disableLineOffset, method_22086, disableLineOffset, func_227613_E_

void (float, float): a, _polygonOffset, method_21941, polygonOffset, func_227635_a_

void (float, float): _polygonOffset, _polygonOffset, _polygonOffset, _polygonOffset, m_84136_

void (): I, _enableColorLogicOp, method_21906, enableColorLogicOp, func_227615_F_

void (): _enableColorLogicOp, _enableColorLogicOp, m_84107_

void (): J, _disableColorLogicOp, method_21908, disableColorLogicOp, func_227617_G_

void (): _disableColorLogicOp, _disableColorLogicOp, m_84108_

void (int): p, _logicOp, method_22075, logicOp, func_227753_q_

void (int): _logicOp, _logicOp, _logicOp, _logicOp, m_84532_

void (GlStateManager$TexGen): a, _enableTexGen, method_21968, enableTexGen, func_227662_a_

void (GlStateManager$TexGen): b, _disableTexGen, method_21995, disableTexGen, func_227685_b_

void (GlStateManager$TexGen, int): a, _texGenMode, method_21969, texGenMode, func_227663_a_

void (GlStateManager$TexGen, int, FloatBuffer): a, _texGenParam, method_21970, texGenParam, func_227664_a_

void (int): q, _activeTexture, method_22077, activeTexture, func_227756_r_

void (int): _activeTexture, _activeTexture, _activeTexture, _activeTexture, m_84538_

void (): K, _enableTexture, method_21910, enableTexture, func_227619_H_

void (): _enableTexture, _enableTexture, m_84109_

void (): L, _disableTexture, method_21912, disableTexture, func_227621_I_

void (): _disableTexture, _disableTexture, m_84110_

void (int, int, int): a, _texEnv, method_21949, texEnv, func_227643_a_

void (int, int, float): a, _texParameter, method_21985, texParameter, func_227642_a_

void (int, int, float): _texParameter, _texParameter, _texParameter, _texParameter, m_84160_

void (int, int, int): b, _texParameter, method_21986, texParameter, func_227677_b_

void (int, int, int): _texParameter, _texParameter, _texParameter, _texParameter, m_84331_

int (int, int, int): c, _getTexLevelParameter, method_22003, getTexLevelParameter, func_227692_c_

int (int, int, int): _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter, m_84384_

int (): M, _genTexture, method_21914, genTextures, func_227622_J_

int (): _genTexture, _genTexture, m_84111_

void (int): r, _deleteTexture, method_22079, deleteTexture, func_227758_s_

void (int): _deleteTexture, _deleteTexture, _deleteTexture, _deleteTexture, m_84541_

void (int): s, _bindTexture, method_22081, bindTexture, func_227760_t_

void (int): _bindTexture, _bindTexture, _bindTexture, _bindTexture, m_84544_

void (int, int, int, int, int, int, int, int, IntBuffer): a, _texImage2D, method_21954, texImage2D, func_227647_a_

void (int, int, int, int, int, int, int, int, IntBuffer): _texImage2D, _texImage2D, _texImage2D, _texImage2D, m_84209_

void (int, int, int, int, int, int, int, int, long): a, _texSubImage2D, method_21953, texSubImage2D, func_227646_a_

void (int, int, int, int, int, int, int, int, long): _texSubImage2D, _texSubImage2D, _texSubImage2D, _texSubImage2D, m_84199_

void (int, int, int, int, long): a, _getTexImage, method_21957, getTexImage, func_227649_a_

void (int, int, int, int, long): _getTexImage, _getTexImage, _getTexImage, _getTexImage, m_84227_

void (int): t, _shadeModel, method_22083, shadeModel, func_227762_u_

void (): N, _enableRescaleNormal, method_21920, enableRescaleNormal, func_227623_K_

void (): O, _disableRescaleNormal, method_21922, disableRescaleNormal, func_227624_L_

void (int, int, int, int): d, _viewport, method_22025, viewport, func_227714_e_

void (int, int, int, int): _viewport, _viewport, _viewport, _viewport, m_84430_

void (boolean, boolean, boolean, boolean): a, _colorMask, method_21975, colorMask, func_227668_a_

void (boolean, boolean, boolean, boolean): _colorMask, _colorMask, _colorMask, _colorMask, m_84300_

void (int, int, int): d, _stencilFunc, method_22017, stencilFunc, func_227705_d_

void (int, int, int): _stencilFunc, _stencilFunc, _stencilFunc, _stencilFunc, m_84426_

void (int): u, _stencilMask, method_22085, stencilMask, func_227764_v_

void (int): _stencilMask, _stencilMask, _stencilMask, _stencilMask, m_84550_

void (int, int, int): e, _stencilOp, method_22024, stencilOp, func_227713_e_

void (int, int, int): _stencilOp, _stencilOp, _stencilOp, _stencilOp, m_84452_

void (double): a, _clearDepth, method_21936, clearDepth, func_227631_a_

void (double): _clearDepth, _clearDepth, _clearDepth, _clearDepth, m_84121_

void (float, float, float, float): b, _clearColor, method_21943, clearColor, func_227673_b_

void (float, float, float, float): _clearColor, _clearColor, _clearColor, _clearColor, m_84318_

void (int): v, _clearStencil, method_22087, clearStencil, func_227766_w_

void (int): _clearStencil, _clearStencil, _clearStencil, _clearStencil, m_84553_

void (int, boolean): a, _clear, method_21965, clear, func_227658_a_

void (int, boolean): _clear, _clear, _clear, _clear, m_84266_

void (int): w, _matrixMode, method_21907, matrixMode, func_227768_x_

void (): P, _loadIdentity, method_21924, loadIdentity, func_227625_M_

void (): Q, _pushMatrix, method_21926, pushMatrix, func_227626_N_

void (): R, _popMatrix, method_21928, popMatrix, func_227627_O_

void (int, FloatBuffer): f, _getMatrix, method_21989, getFloat, func_227721_f_

void (double, double, double, double, double, double): a, _ortho, method_21939, ortho, func_227633_a_

void (float, float, float, float): c, _rotatef, method_21981, rotatef, func_227689_c_

void (float, float, float): b, _scalef, method_21980, scalef, func_227672_b_

void (double, double, double): a, _scaled, method_21937, scaled, func_227632_a_

void (float, float, float): c, _translatef, method_21999, translatef, func_227688_c_

void (double, double, double): b, _translated, method_21938, translated, func_227670_b_

void (FloatBuffer): a, _multMatrix, method_21972, multMatrix, func_227665_a_

void (Matrix4f): a, _multMatrix, method_21971, multMatrix, func_227699_c_

void (float, float, float, float): d, _color4f, method_22000, color4f, func_227702_d_

void (): S, _clearCurrentColor, method_21930, clearCurrentColor, func_227628_P_

void (int, int, long): a, _normalPointer, method_22031, normalPointer, func_227652_a_

void (int, int, int, long): a, _texCoordPointer, method_22032, texCoordPointer, func_227650_a_

void (int, int, int, long): b, _vertexPointer, method_22038, vertexPointer, func_227679_b_

void (int, int, int, long): c, _colorPointer, method_22043, colorPointer, func_227694_c_

void (int, int, int, boolean, int, long): a, _vertexAttribPointer, method_22609, vertexAttribPointer, func_227651_a_

void (int, int, int, boolean, int, long): _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer, m_84238_

void (int): x, _enableClientState, method_21913, enableClientState, func_227770_y_

void (int): y, _disableClientState, method_21911, disableClientState, func_227772_z_

void (int): z, _enableVertexAttribArray, method_22606, enableVertexAttribArray, func_227606_A_

void (int): _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray, m_84565_

void (int): A, _disableVertexAttribArray, method_22607, method_22607, func_227608_B_

void (int): _disableVertexAttribArray, _disableVertexAttribArray, _disableVertexAttribArray, _disableVertexAttribArray, m_84086_

void (int, int, int): f, _drawArrays, method_22037, drawArrays, func_227719_f_

void (float): d, _lineWidth, method_22013, lineWidth, func_227701_d_

void (int, int): n, _pixelStore, method_22067, pixelStore, func_227748_o_

void (int, int): _pixelStore, _pixelStore, _pixelStore, _pixelStore, m_84522_

void (int, float): b, _pixelTransfer, method_21983, pixelTransfer, func_227675_b_

void (int, int, int, int, int, int, ByteBuffer): a, _readPixels, method_21956, readPixels, func_227648_a_

void (int, int, int, int, int, int, ByteBuffer): _readPixels, _readPixels, _readPixels, _readPixels, m_84219_

int (): T, _getError, method_21934, getError, func_227629_Q_

int (): _getError, _getError, m_84118_

String (int): B, _getString, method_21921, getString, func_227610_C_

String (int): _getString, _getString, _getString, _getString, m_84089_

int (int): C, _getInteger, method_21923, getInteger, func_227612_D_

int (int): _getInteger, _getInteger, _getInteger, _getInteger, m_84092_

void (int, int, int, int, int, int, int, int): a, _glCopyTexSubImage2D, method_29331, copyTexSubImage2d, func_237509_a_

void (int, int, int, int, int, int, int, int): _glCopyTexSubImage2D, _glCopyTexSubImage2D, m_84179_

int (): r, getFramebufferDepthTexture, method_29333, getFramebufferDepthAttachment, func_237514_p_

void (int, int, int, int, int, int, int, int, int, int): a, _glBlitFrameBuffer, method_29332, blitFramebuffer, func_237510_a_

void (int, int, int, int, int, int, int, int, int, int): _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer, m_84188_

int (): t, getActiveTextureName, method_29334, getActiveBoundTexture, func_237515_r_

void (Vector3f, Vector3f, Matrix4f): a, setupLevelDiffuseLighting, method_22616, setupLevelDiffuseLighting, func_237512_a_

void (Vector3f, Vector3f, Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, m_84290_

void (Vector3f, Vector3f): a, setupGuiFlatDiffuseLighting, method_24221, setupGuiFlatDiffuseLighting, func_237511_a_

void (Vector3f, Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, m_84287_

void (Vector3f, Vector3f): b, setupGui3DDiffuseLighting, method_24222, setupGui3dDiffuseLighting, func_237513_b_

void (Vector3f, Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, m_84360_

boolean (): U, supportsFramebufferBlit, method_29330, supportsGl30, func_237508_S_

void (int[]): a, _genTextures, method_30498, method_30498, func_242998_a

void (int[]): _genTextures, _genTextures, m_84305_

void (int[]): b, _deleteTextures, method_30499, method_30499, func_242999_b

void (int[]): _deleteTextures, _deleteTextures, m_84365_

void (): j, _disableScissorTest, method_31318, method_31318, func_244593_j

void (): _disableScissorTest, _disableScissorTest, m_84495_

void (): k, _enableScissorTest, method_31319, method_31319, func_244594_k

void (): _enableScissorTest, _enableScissorTest, m_84501_

void (int, int, int, int): a, _scissorBox, method_31317, method_31317, func_244592_a

void (int, int, int, int): _scissorBox, _scissorBox, _scissorBox, _scissorBox, m_84168_

void (int, List<String>): glShaderSource, glShaderSource, glShaderSource, glShaderSource, m_157116_

void (int, int, CharSequence): _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation, m_157061_

int (): _glGenVertexArrays, _glGenVertexArrays, m_157089_

void (int): _glBindVertexArray, _glBindVertexArray, _glBindVertexArray, _glBindVertexArray, m_157068_

void (int, long, int): _glBufferData, _glBufferData, _glBufferData, _glBufferData, m_157070_

ByteBuffer (int, int): _glMapBuffer, _glMapBuffer, _glMapBuffer, mapBuffer, m_157090_

void (int): _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer, m_157098_

void (int): _glDeleteVertexArrays, _glDeleteVertexArrays, _glDeleteVertexArrays, _glDeleteVertexArrays, m_157076_

int (): getBoundFramebuffer, getBoundFramebuffer, m_157114_

int (int): _getTextureId, _getTextureId, m_157059_

int (): _getActiveTexture, _getActiveTexture, m_157058_

void (int, int, int, int, long): _glDrawPixels, _glDrawPixels, m_157078_

void (int, int, int, int, long): _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer, m_157108_

void (int, int, int, long): _drawElements, _drawElements, _drawElements, _drawElements, m_157053_

void (int, int, int, int, int, int, long): _readPixels, _readPixels, m_157100_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

dej

dem

Fields

int: o, activeTexture, field_20482, activeTexture, field_225670_r_

int: p, activeTexture, field_20482, activeTexture, field_225670_r_

GlStateManager$TextureState[]: p, TEXTURES, field_20483, TEXTURES, field_225671_s_

GlStateManager$TextureState[]: q, TEXTURES, field_20483, TEXTURES, field_225671_s_

int: q, shadeModel, field_20484, modelShadeMode, field_225672_t_

int: r, shadeModel, field_20484, modelShadeMode, field_225672_t_

GlStateManager$BooleanState: r, RESCALE_NORMAL, field_20485, RESCALE_NORMAL, field_225673_u_

GlStateManager$BooleanState: s, RESCALE_NORMAL, field_20485, RESCALE_NORMAL, field_225673_u_

GlStateManager$ColorMask: s, COLOR_MASK, field_20486, COLOR_MASK, field_225674_v_

GlStateManager$ColorMask: t, COLOR_MASK, field_20486, COLOR_MASK, field_225674_v_

GlStateManager$Color: t, COLOR, field_20487, COLOR, field_225675_w_

GlStateManager$Color: u, COLOR, field_20487, COLOR, field_225675_w_

FloatBuffer: n, FLOAT_ARG_BUFFER, field_20771, colorBuffer, field_227601_o_

FloatBuffer: o, FLOAT_ARG_BUFFER, field_20771, colorBuffer, field_227601_o_

GlStateManager$FboMode: u, fboMode, field_20488, fboMode, field_227604_x_

GlStateManager$FboMode: v, fboMode, field_20488, fboMode, field_227604_x_

GlStateManager$FboBlitMode: v, fboBlitMode, field_25251, fboBlitMode, field_237507_w_

GlStateManager$FboBlitMode: w, fboBlitMode, field_25251, fboBlitMode, field_237507_w_

GlStateManager$ScissorState: n, SCISSOR, field_26839, field_26839, field_244591_n

Constructors

Methods

void (): j, _disableDepthTest, method_22047, disableDepthTest, func_227731_j_

void (): l, _disableDepthTest, method_22047, disableDepthTest, func_227731_j_

void (): k, _enableDepthTest, method_22050, enableDepthTest, func_227734_k_

void (): m, _enableDepthTest, method_22050, enableDepthTest, func_227734_k_

void (): l, _disableBlend, method_22053, disableBlend, func_227737_l_

void (): n, _disableBlend, method_22053, disableBlend, func_227737_l_

void (): m, _enableBlend, method_22056, enableBlend, func_227740_m_

void (): o, _enableBlend, method_22056, enableBlend, func_227740_m_

void (int, int, int, int): a, _blendFuncSeparate, method_21950, blendFuncSeparate, func_227644_a_

void (int, int, int, int): b, _blendFuncSeparate, method_21950, blendFuncSeparate, func_227644_a_

int (): n, glCreateProgram, method_22062, createProgram, func_227743_n_

int (): p, glCreateProgram, method_22062, createProgram, func_227743_n_

int (): o, _glGenBuffers, method_22065, genBuffers, func_227746_o_

int (): q, _glGenBuffers, method_22065, genBuffers, func_227746_o_

int (): q, glGenFramebuffers, method_22068, genFramebuffers, func_227749_p_

int (): s, glGenFramebuffers, method_22068, genFramebuffers, func_227749_p_

void (int, int, int, int): b, glBlendFuncSeparate, method_22018, blendFuncSeparateUntracked, func_227706_d_

void (int, int, int, int): c, glBlendFuncSeparate, method_22018, blendFuncSeparateUntracked, func_227706_d_

void (): s, setupOutline, method_23282, setupOutline, func_227755_r_

void (): u, setupOutline, method_23282, setupOutline, func_227755_r_

void (): t, teardownOutline, method_23283, teardownOutline, func_227757_s_

void (): v, teardownOutline, method_23283, teardownOutline, func_227757_s_

void (): u, teardownOverlayColor, method_22618, teardownOverlayColor, func_227759_t_

void (): w, teardownOverlayColor, method_22618, teardownOverlayColor, func_227759_t_

void (int, int, int, int): d, color3arg, method_22885, combineColor, func_227720_f_

void (int, int, int, int): e, color3arg, method_22885, combineColor, func_227720_f_

void (): v, setupEndPortalTexGen, method_22887, setupEndPortalTexGen, func_227761_u_

void (): x, setupEndPortalTexGen, method_22887, setupEndPortalTexGen, func_227761_u_

void (): w, clearTexGen, method_22888, clearTexGen, func_227763_v_

void (): y, clearTexGen, method_22888, clearTexGen, func_227763_v_

void (): x, mulTextureByProjModelView, method_22889, mulTextureByProjModelView, func_227765_w_

void (): z, mulTextureByProjModelView, method_22889, mulTextureByProjModelView, func_227765_w_

void (): y, _enableFog, method_22072, enableFog, func_227767_x_

void (): A, _enableFog, method_22072, enableFog, func_227767_x_

void (): z, _disableFog, method_22074, disableFog, func_227769_y_

void (): B, _disableFog, method_22074, disableFog, func_227769_y_

void (): A, _enableCull, method_22076, enableCull, func_227771_z_

void (): C, _enableCull, method_22076, enableCull, func_227771_z_

void (): B, _disableCull, method_22078, disableCull, func_227605_A_

void (): D, _disableCull, method_22078, disableCull, func_227605_A_

void (): C, _enablePolygonOffset, method_22080, enablePolygonOffset, func_227607_B_

void (): E, _enablePolygonOffset, method_22080, enablePolygonOffset, func_227607_B_

void (): D, _disablePolygonOffset, method_22082, disablePolygonOffset, func_227609_C_

void (): F, _disablePolygonOffset, method_22082, disablePolygonOffset, func_227609_C_

void (): E, _enableLineOffset, method_22084, enableLineOffset, func_227611_D_

void (): G, _enableLineOffset, method_22084, enableLineOffset, func_227611_D_

void (): F, _disableLineOffset, method_22086, disableLineOffset, func_227613_E_

void (): H, _disableLineOffset, method_22086, disableLineOffset, func_227613_E_

void (): G, _enableColorLogicOp, method_21906, enableColorLogicOp, func_227615_F_

void (): I, _enableColorLogicOp, method_21906, enableColorLogicOp, func_227615_F_

void (): H, _disableColorLogicOp, method_21908, disableColorLogicOp, func_227617_G_

void (): J, _disableColorLogicOp, method_21908, disableColorLogicOp, func_227617_G_

void (): I, _enableTexture, method_21910, enableTexture, func_227619_H_

void (): K, _enableTexture, method_21910, enableTexture, func_227619_H_

void (): J, _disableTexture, method_21912, disableTexture, func_227621_I_

void (): L, _disableTexture, method_21912, disableTexture, func_227621_I_

int (): K, _genTexture, method_21914, genTextures, func_227622_J_

int (): M, _genTexture, method_21914, genTextures, func_227622_J_

void (): L, _enableRescaleNormal, method_21920, enableRescaleNormal, func_227623_K_

void (): N, _enableRescaleNormal, method_21920, enableRescaleNormal, func_227623_K_

void (): M, _disableRescaleNormal, method_21922, disableRescaleNormal, func_227624_L_

void (): O, _disableRescaleNormal, method_21922, disableRescaleNormal, func_227624_L_

void (int, int, int, int): c, _viewport, method_22025, viewport, func_227714_e_

void (int, int, int, int): d, _viewport, method_22025, viewport, func_227714_e_

void (): N, _loadIdentity, method_21924, loadIdentity, func_227625_M_

void (): P, _loadIdentity, method_21924, loadIdentity, func_227625_M_

void (): O, _pushMatrix, method_21926, pushMatrix, func_227626_N_

void (): Q, _pushMatrix, method_21926, pushMatrix, func_227626_N_

void (): P, _popMatrix, method_21928, popMatrix, func_227627_O_

void (): R, _popMatrix, method_21928, popMatrix, func_227627_O_

void (): Q, _clearCurrentColor, method_21930, clearCurrentColor, func_227628_P_

void (): S, _clearCurrentColor, method_21930, clearCurrentColor, func_227628_P_

int (): R, _getError, method_21934, getError, func_227629_Q_

int (): T, _getError, method_21934, getError, func_227629_Q_

int (): p, getFramebufferDepthTexture, method_29333, getFramebufferDepthAttachment, func_237514_p_

int (): r, getFramebufferDepthTexture, method_29333, getFramebufferDepthAttachment, func_237514_p_

int (): r, getActiveTextureName, method_29334, getActiveBoundTexture, func_237515_r_

int (): t, getActiveTextureName, method_29334, getActiveBoundTexture, func_237515_r_

boolean (): S, supportsFramebufferBlit, method_29330, supportsGl30, func_237508_S_

boolean (): U, supportsFramebufferBlit, method_29330, supportsGl30, func_237508_S_

void (): j, _disableScissorTest, method_31318, method_31318, func_244593_j

void (): k, _enableScissorTest, method_31319, method_31319, func_244594_k

void (int, int, int, int): a, _scissorBox, method_31317, method_31317, func_244592_a

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

dgl

dej

Fields

GlStateManager$FboBlitMode: v, fboBlitMode, field_25251, field_25251, field_237507_w_

GlStateManager$FboBlitMode: v, fboBlitMode, field_25251, fboBlitMode, field_237507_w_

Constructors

Methods

void (int[]): a, _genTextures, method_30498, method_30498, func_242998_a

void (int[]): b, _deleteTextures, method_30499, method_30499, func_242999_b

1.16.1

Names

cxk

dgl

Fields

GlStateManager$ClearState: m, CLEAR, field_20479, CLEAR, field_225668_m_

GlStateManager$StencilState: n, STENCIL, field_20480, STENCIL, field_225669_n_

GlStateManager$StencilState: m, STENCIL, field_20480, STENCIL, field_225669_n_

int: r, activeTexture, field_20482, activeTexture, field_225670_r_

int: o, activeTexture, field_20482, activeTexture, field_225670_r_

GlStateManager$TextureState[]: s, TEXTURES, field_20483, TEXTURES, field_225671_s_

GlStateManager$TextureState[]: p, TEXTURES, field_20483, TEXTURES, field_225671_s_

int: t, shadeModel, field_20484, modelShadeMode, field_225672_t_

int: q, shadeModel, field_20484, modelShadeMode, field_225672_t_

GlStateManager$BooleanState: u, RESCALE_NORMAL, field_20485, RESCALE_NORMAL, field_225673_u_

GlStateManager$BooleanState: r, RESCALE_NORMAL, field_20485, RESCALE_NORMAL, field_225673_u_

GlStateManager$ColorMask: v, COLOR_MASK, field_20486, COLOR_MASK, field_225674_v_

GlStateManager$ColorMask: s, COLOR_MASK, field_20486, COLOR_MASK, field_225674_v_

GlStateManager$Color: w, COLOR, field_20487, COLOR, field_225675_w_

GlStateManager$Color: t, COLOR, field_20487, COLOR, field_225675_w_

FloatBuffer: o, FLOAT_ARG_BUFFER, field_20771, colorBuffer, field_227601_o_

FloatBuffer: n, FLOAT_ARG_BUFFER, field_20771, colorBuffer, field_227601_o_

Vector3f: p, DIFFUSE_LIGHT_0, field_20772, DIFFUSE_LIGHT_0_POSITION, field_227602_p_

Vector3f: q, DIFFUSE_LIGHT_1, field_20773, DIFFUSE_LIGHT_1_POSITION, field_227603_q_

GlStateManager$FboMode: x, fboMode, field_20488, fboMode, field_227604_x_

GlStateManager$FboMode: u, fboMode, field_20488, fboMode, field_227604_x_

GlStateManager$FboBlitMode: v, fboBlitMode, field_25251, field_25251, field_237507_w_

Constructors

Methods

void (int, int): i, _glBindRenderbuffer, method_22046, bindRenderbuffer, func_227730_i_

void (int): k, _glDeleteRenderbuffers, method_22057, deleteRenderbuffers, func_227735_k_

void (int): l, _glDeleteFramebuffers, method_22060, deleteFramebuffers, func_227738_l_

void (int): k, _glDeleteFramebuffers, method_22060, deleteFramebuffers, func_227738_l_

int (): p, glGenFramebuffers, method_22068, genFramebuffers, func_227749_p_

int (): q, glGenFramebuffers, method_22068, genFramebuffers, func_227749_p_

int (): q, glGenRenderbuffers, method_22070, genRenderbuffers, func_227752_q_

void (int, int, int, int): b, _glRenderbufferStorage, method_21987, renderbufferStorage, func_227678_b_

void (int, int, int, int): c, _glFramebufferRenderbuffer, method_22004, framebufferRenderbuffer, func_227693_c_

int (int): m, glCheckFramebufferStatus, method_22063, checkFramebufferStatus, func_227741_m_

int (int): l, glCheckFramebufferStatus, method_22063, checkFramebufferStatus, func_227741_m_

void (int): n, glActiveTexture, method_22066, activeTextureUntracked, func_227744_n_

void (int): m, glActiveTexture, method_22066, activeTextureUntracked, func_227744_n_

void (int): o, _glClientActiveTexture, method_22069, clientActiveTexture, func_227747_o_

void (int): n, _glClientActiveTexture, method_22069, clientActiveTexture, func_227747_o_

void (int, int, int, int): d, glBlendFuncSeparate, method_22018, blendFuncSeparateUntracked, func_227706_d_

void (int, int, int, int): b, glBlendFuncSeparate, method_22018, blendFuncSeparateUntracked, func_227706_d_

String (int, int): j, glGetShaderInfoLog, method_22049, getShaderInfoLog, func_227733_j_

String (int, int): i, glGetShaderInfoLog, method_22049, getShaderInfoLog, func_227733_j_

String (int, int): k, glGetProgramInfoLog, method_22052, getProgramInfoLog, func_227736_k_

String (int, int): j, glGetProgramInfoLog, method_22052, getProgramInfoLog, func_227736_k_

void (): r, setupOutline, method_23282, setupOutline, func_227755_r_

void (): s, setupOutline, method_23282, setupOutline, func_227755_r_

void (): s, teardownOutline, method_23283, teardownOutline, func_227757_s_

void (): t, teardownOutline, method_23283, teardownOutline, func_227757_s_

void (int, int): l, setupOverlayColor, method_22610, setupOverlayColor, func_227739_l_

void (int, int): k, setupOverlayColor, method_22610, setupOverlayColor, func_227739_l_

void (): t, teardownOverlayColor, method_22618, teardownOverlayColor, func_227759_t_

void (): u, teardownOverlayColor, method_22618, teardownOverlayColor, func_227759_t_

void (int, int): p, color1arg, method_23281, combineColor, func_227751_p_

void (int, int): o, color1arg, method_23281, combineColor, func_227751_p_

void (int, int, int, int): f, color3arg, method_22885, combineColor, func_227720_f_

void (int, int, int, int): d, color3arg, method_22885, combineColor, func_227720_f_

void (int, int): q, alpha1arg, method_22886, combineAlpha, func_227754_q_

void (int, int): p, alpha1arg, method_22886, combineAlpha, func_227754_q_

void (Matrix4f): a, setupLevelDiffuseLighting, method_22616, setupLevelDiffuseLighting, func_227661_a_

void (): u, setupGuiFlatDiffuseLighting, method_24221, func_229983_u_

void (): v, setupGui3DDiffuseLighting, method_24222, func_229984_v_

void (): w, setupEndPortalTexGen, method_22887, setupEndPortalTexGen, func_227761_u_

void (): v, setupEndPortalTexGen, method_22887, setupEndPortalTexGen, func_227761_u_

void (): x, clearTexGen, method_22888, clearTexGen, func_227763_v_

void (): w, clearTexGen, method_22888, clearTexGen, func_227763_v_

void (): y, mulTextureByProjModelView, method_22889, mulTextureByProjModelView, func_227765_w_

void (): x, mulTextureByProjModelView, method_22889, mulTextureByProjModelView, func_227765_w_

void (): z, _enableFog, method_22072, enableFog, func_227767_x_

void (): y, _enableFog, method_22072, enableFog, func_227767_x_

void (): A, _disableFog, method_22074, disableFog, func_227769_y_

void (): z, _disableFog, method_22074, disableFog, func_227769_y_

void (int): p, _fogMode, method_22071, fogMode, func_227750_p_

void (int): o, _fogMode, method_22071, fogMode, func_227750_p_

void (int, int): m, _fogi, method_22055, fogi, func_227742_m_

void (int, int): l, _fogi, method_22055, fogi, func_227742_m_

void (): B, _enableCull, method_22076, enableCull, func_227771_z_

void (): A, _enableCull, method_22076, enableCull, func_227771_z_

void (): C, _disableCull, method_22078, disableCull, func_227605_A_

void (): B, _disableCull, method_22078, disableCull, func_227605_A_

void (int, int): n, _polygonMode, method_22058, polygonMode, func_227745_n_

void (int, int): m, _polygonMode, method_22058, polygonMode, func_227745_n_

void (): D, _enablePolygonOffset, method_22080, enablePolygonOffset, func_227607_B_

void (): C, _enablePolygonOffset, method_22080, enablePolygonOffset, func_227607_B_

void (): E, _disablePolygonOffset, method_22082, disablePolygonOffset, func_227609_C_

void (): D, _disablePolygonOffset, method_22082, disablePolygonOffset, func_227609_C_

void (): F, _enableLineOffset, method_22084, enableLineOffset, func_227611_D_

void (): E, _enableLineOffset, method_22084, enableLineOffset, func_227611_D_

void (): G, _disableLineOffset, method_22086, disableLineOffset, func_227613_E_

void (): F, _disableLineOffset, method_22086, disableLineOffset, func_227613_E_

void (): H, _enableColorLogicOp, method_21906, enableColorLogicOp, func_227615_F_

void (): G, _enableColorLogicOp, method_21906, enableColorLogicOp, func_227615_F_

void (): I, _disableColorLogicOp, method_21908, disableColorLogicOp, func_227617_G_

void (): H, _disableColorLogicOp, method_21908, disableColorLogicOp, func_227617_G_

void (int): q, _logicOp, method_22075, logicOp, func_227753_q_

void (int): p, _logicOp, method_22075, logicOp, func_227753_q_

void (int): r, _activeTexture, method_22077, activeTexture, func_227756_r_

void (int): q, _activeTexture, method_22077, activeTexture, func_227756_r_

void (): J, _enableTexture, method_21910, enableTexture, func_227619_H_

void (): I, _enableTexture, method_21910, enableTexture, func_227619_H_

void (): K, _disableTexture, method_21912, disableTexture, func_227621_I_

void (): J, _disableTexture, method_21912, disableTexture, func_227621_I_

int (): L, _genTexture, method_21914, getTexLevelParameter, func_227622_J_

int (): K, _genTexture, method_21914, genTextures, func_227622_J_

void (int): s, _deleteTexture, method_22079, deleteTexture, func_227758_s_

void (int): r, _deleteTexture, method_22079, deleteTexture, func_227758_s_

void (int): t, _bindTexture, method_22081, bindTexture, func_227760_t_

void (int): s, _bindTexture, method_22081, bindTexture, func_227760_t_

void (int): u, _shadeModel, method_22083, shadeModel, func_227762_u_

void (int): t, _shadeModel, method_22083, shadeModel, func_227762_u_

void (): M, _enableRescaleNormal, method_21920, enableRescaleNormal, func_227623_K_

void (): L, _enableRescaleNormal, method_21920, enableRescaleNormal, func_227623_K_

void (): N, _disableRescaleNormal, method_21922, disableRescaleNormal, func_227624_L_

void (): M, _disableRescaleNormal, method_21922, disableRescaleNormal, func_227624_L_

void (int, int, int, int): e, _viewport, method_22025, viewport, func_227714_e_

void (int, int, int, int): c, _viewport, method_22025, viewport, func_227714_e_

void (int): v, _stencilMask, method_22085, stencilMask, func_227764_v_

void (int): u, _stencilMask, method_22085, stencilMask, func_227764_v_

void (int): w, _clearStencil, method_22087, clearStencil, func_227766_w_

void (int): v, _clearStencil, method_22087, clearStencil, func_227766_w_

void (int): x, _matrixMode, method_21907, matrixMode, func_227768_x_

void (int): w, _matrixMode, method_21907, matrixMode, func_227768_x_

void (): O, _loadIdentity, method_21924, loadIdentity, func_227625_M_

void (): N, _loadIdentity, method_21924, loadIdentity, func_227625_M_

void (): P, _pushMatrix, method_21926, pushMatrix, func_227626_N_

void (): O, _pushMatrix, method_21926, pushMatrix, func_227626_N_

void (): Q, _popMatrix, method_21928, popMatrix, func_227627_O_

void (): P, _popMatrix, method_21928, popMatrix, func_227627_O_

void (int, FloatBuffer): f, _getMatrix, method_21989, texEnv, func_227721_f_

void (int, FloatBuffer): f, _getMatrix, method_21989, getFloat, func_227721_f_

void (Matrix4f): b, _multMatrix, method_21971, multMatrix, func_227699_c_

void (Matrix4f): a, _multMatrix, method_21971, multMatrix, func_227699_c_

void (): R, _clearCurrentColor, method_21930, clearCurrentColor, func_227628_P_

void (): Q, _clearCurrentColor, method_21930, clearCurrentColor, func_227628_P_

void (int): y, _enableClientState, method_21913, enableClientState, func_227770_y_

void (int): x, _enableClientState, method_21913, enableClientState, func_227770_y_

void (int): z, _disableClientState, method_21911, disableClientState, func_227772_z_

void (int): y, _disableClientState, method_21911, disableClientState, func_227772_z_

void (int): A, _enableVertexAttribArray, method_22606, enableVertexAttribArray, func_227606_A_

void (int): z, _enableVertexAttribArray, method_22606, enableVertexAttribArray, func_227606_A_

void (int): B, _disableVertexAttribArray, method_22607, method_22607, func_227608_B_

void (int): A, _disableVertexAttribArray, method_22607, method_22607, func_227608_B_

void (int, int): o, _pixelStore, method_22067, pixelStore, func_227748_o_

void (int, int): n, _pixelStore, method_22067, pixelStore, func_227748_o_

int (): S, _getError, method_21934, getError, func_227629_Q_

int (): R, _getError, method_21934, getError, func_227629_Q_

String (int): C, _getString, method_21921, getString, func_227610_C_

String (int): B, _getString, method_21921, getString, func_227610_C_

int (int): D, _getInteger, method_21923, getInteger, func_227612_D_

int (int): C, _getInteger, method_21923, getInteger, func_227612_D_

void (int, int, int, int, int, int, int, int): a, _glCopyTexSubImage2D, method_29331, copyTexSubImage2d, func_237509_a_

int (): p, getFramebufferDepthTexture, method_29333, getFramebufferDepthAttachment, func_237514_p_

void (int, int, int, int, int, int, int, int, int, int): a, _glBlitFrameBuffer, method_29332, blitFramebuffer, func_237510_a_

int (): r, getActiveTextureName, method_29334, getActiveBoundTexture, func_237515_r_

void (Vector3f, Vector3f, Matrix4f): a, setupLevelDiffuseLighting, method_22616, setupLevelDiffuseLighting, func_237512_a_

void (Vector3f, Vector3f): a, setupGuiFlatDiffuseLighting, method_24221, setupGuiFlatDiffuseLighting, func_237511_a_

void (Vector3f, Vector3f): b, setupGui3DDiffuseLighting, method_24222, setupGui3dDiffuseLighting, func_237513_b_

boolean (): S, supportsFramebufferBlit, method_29330, supportsGl30, func_237508_S_

1.15.2

Names

cxh

cxk

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

com.mojang.blaze3d.platform.GlStateManager

cxh

com.mojang.blaze3d.platform.GlStateManager

net.minecraft.class_4493

Fields

int: LIGHT_COUNT, LIGHT_COUNT, LIGHT_COUNT, LIGHT_COUNT

int: TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT

FloatBuffer: MATRIX_BUFFER, MATRIX_BUFFER, MATRIX_BUFFER, MATRIX_BUFFER

FloatBuffer: a, MATRIX_BUFFER, field_20466, MATRIX_BUFFER, field_225656_a_

FloatBuffer: COLOR_BUFFER, COLOR_BUFFER, COLOR_BUFFER, COLOR_BUFFER

GlStateManager$AlphaState: ALPHA_TEST, ALPHA_TEST, ALPHA_TEST, ALPHA_TEST

GlStateManager$AlphaState: b, ALPHA_TEST, field_20468, ALPHA_TEST, field_225657_b_

GlStateManager$BooleanState: LIGHTING, LIGHTING, LIGHTING, LIGHTING

GlStateManager$BooleanState: c, LIGHTING, field_20469, LIGHTING, field_225658_c_

GlStateManager$BooleanState[]: LIGHT_ENABLE, LIGHT_ENABLE, LIGHT_ENABLE, LIGHT_ENABLE

GlStateManager$BooleanState[]: d, LIGHT_ENABLE, field_20470, LIGHT_ENABLE, field_225659_d_

GlStateManager$ColorMaterialState: COLOR_MATERIAL, COLOR_MATERIAL, COLOR_MATERIAL, COLOR_MATERIAL

GlStateManager$ColorMaterialState: e, COLOR_MATERIAL, field_20471, COLOR_MATERIAL, field_225660_e_

GlStateManager$BlendState: BLEND, BLEND, BLEND, BLEND

GlStateManager$BlendState: f, BLEND, field_20472, BLEND, field_225661_f_

GlStateManager$DepthState: DEPTH, DEPTH, DEPTH, DEPTH

GlStateManager$DepthState: g, DEPTH, field_20473, DEPTH, field_225662_g_

GlStateManager$FogState: FOG, FOG, FOG, FOG

GlStateManager$FogState: h, FOG, field_20474, FOG, field_225663_h_

GlStateManager$CullState: CULL, CULL, CULL, CULL

GlStateManager$CullState: i, CULL, field_20475, CULL, field_225664_i_

GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET, POLY_OFFSET, POLY_OFFSET

GlStateManager$PolygonOffsetState: j, POLY_OFFSET, field_20476, POLY_OFFSET, field_225665_j_

GlStateManager$ColorLogicState: COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC

GlStateManager$ColorLogicState: k, COLOR_LOGIC, field_20477, COLOR_LOGIC, field_225666_k_

GlStateManager$TexGenState: TEX_GEN, TEX_GEN, TEX_GEN, TEX_GEN

GlStateManager$TexGenState: l, TEX_GEN, field_20478, TEX_GEN, field_225667_l_

GlStateManager$ClearState: CLEAR, CLEAR, CLEAR, CLEAR

GlStateManager$ClearState: m, CLEAR, field_20479, CLEAR, field_225668_m_

GlStateManager$StencilState: STENCIL, STENCIL, STENCIL, STENCIL

GlStateManager$StencilState: n, STENCIL, field_20480, STENCIL, field_225669_n_

GlStateManager$BooleanState: NORMALIZE, NORMALIZE, NORMALIZE, NORMALIZE

int: activeTexture, activeTexture, activeTexture, activeTexture

int: r, activeTexture, field_20482, activeTexture, field_225670_r_

GlStateManager$TextureState[]: TEXTURES, TEXTURES, TEXTURES, TEXTURES

GlStateManager$TextureState[]: s, TEXTURES, field_20483, TEXTURES, field_225671_s_

int: shadeModel, shadeModel, shadeModel, shadeModel

int: t, shadeModel, field_20484, modelShadeMode, field_225672_t_

GlStateManager$BooleanState: RESCALE_NORMAL, RESCALE_NORMAL, RESCALE_NORMAL, RESCALE_NORMAL

GlStateManager$BooleanState: u, RESCALE_NORMAL, field_20485, RESCALE_NORMAL, field_225673_u_

GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK, COLOR_MASK, COLOR_MASK

GlStateManager$ColorMask: v, COLOR_MASK, field_20486, COLOR_MASK, field_225674_v_

GlStateManager$Color: COLOR, COLOR, COLOR, COLOR

GlStateManager$Color: w, COLOR, field_20487, COLOR, field_225675_w_

float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF

FloatBuffer: o, FLOAT_ARG_BUFFER, field_20771, colorBuffer, field_227601_o_

Vector3f: p, DIFFUSE_LIGHT_0, field_20772, DIFFUSE_LIGHT_0_POSITION, field_227602_p_

Vector3f: q, DIFFUSE_LIGHT_1, field_20773, DIFFUSE_LIGHT_1_POSITION, field_227603_q_

GlStateManager$FboMode: x, fboMode, field_20488, fboMode, field_227604_x_

Constructors

()

Methods

void (): pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes

void (): pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes

void (): popAttributes, popAttributes, popAttributes, popAttributes

void (): disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest

void (): enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest

void (int, float): alphaFunc, alphaFunc, alphaFunc, alphaFunc, alphaFunc

void (): enableLighting, enableLighting, enableLighting, enableLighting

void (): disableLighting, disableLighting, disableLighting, disableLighting

void (int): enableLight, enableLight, enableLight, enableLight

void (int): disableLight, disableLight, disableLight, disableLight

void (): enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial

void (): disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial

void (int, int): colorMaterial, colorMaterial, colorMaterial, colorMaterial, colorMaterial

void (int, int, FloatBuffer): light, light, light, light, light

void (int, FloatBuffer): lightModel, lightModel, lightModel, lightModel, lightModel

void (float, float, float): normal3f, normal3f, normal3f, normal3f, normal3f

void (): disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest

void (): enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest

void (int): depthFunc, depthFunc, depthFunc, depthFunc, depthFunc

void (boolean): depthMask, depthMask, depthMask, depthMask, depthMask

void (): disableBlend, disableBlend, disableBlend, disableBlend

void (): enableBlend, enableBlend, enableBlend, enableBlend

void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc

void (int, int): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc

void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (int): blendEquation, blendEquation, blendEquation, blendEquation, blendEquation

void (int): setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine

void (): tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine

void (): enableFog, enableFog, enableFog, enableFog

void (): disableFog, disableFog, disableFog, disableFog

void (GlStateManager$FogMode): fogMode, fogMode, fogMode, fogMode

void (int): fogMode, fogMode, fogMode, fogMode

void (float): fogDensity, fogDensity, fogDensity, fogDensity

void (float): fogStart, fogStart, fogStart, fogStart

void (float): fogEnd, fogEnd, fogEnd, fogEnd

void (int, FloatBuffer): fog, fog, fog, fog

void (int, int): fogi, fogi, fogi, fogi

void (): enableCull, enableCull, enableCull, enableCull

void (): disableCull, disableCull, disableCull, disableCull

void (GlStateManager$CullFace): cullFace, cullFace, cullFace, cullFace

void (int): cullFace, cullFace, cullFace, cullFace

void (int, int): polygonMode, polygonMode, polygonMode, polygonMode

void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset

void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset

void (): enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset

void (): disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset

void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset, polygonOffset

void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp

void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp

void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp

void (int): logicOp, logicOp, logicOp, logicOp

void (GlStateManager$TexGen): enableTexGen, enableTexGen, enableTexGen, enableTexGen

void (GlStateManager$TexGen): disableTexGen, disableTexGen, disableTexGen, disableTexGen

void (GlStateManager$TexGen, int): texGenMode, texGenMode, texGenMode, texGenMode

void (GlStateManager$TexGen, int, FloatBuffer): texGenParam, texGenParam, texGenParam, texGenParam

GlStateManager$TexGenCoord (GlStateManager$TexGen): getTexGen, getTexGen, getTexGen, getTexGen

GlStateManager$TexGenCoord (GlStateManager$TexGen): c, getTexGen, method_22010, getGenCoordState, func_225677_c_

void (int): activeTexture, activeTexture, activeTexture, activeTexture

void (): enableTexture, enableTexture, enableTexture, enableTexture

void (): disableTexture, disableTexture, disableTexture, disableTexture

void (int, int, FloatBuffer): texEnv, texEnv, texEnv, texEnv

void (int, int, int): texEnv, texEnv, texEnv, texEnv

void (int, int, float): texEnv, texEnv, texEnv, texEnv

void (int, int, float): texParameter, texParameter, texParameter, texParameter

void (int, int, int): texParameter, texParameter, texParameter, texParameter

int (int, int, int): getTexLevelParameter, getTexLevelParameter, getTexLevelParameter, getTexLevelParameter

int (): genTexture, genTexture, genTexture, genTexture

void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture

void (int): bindTexture, bindTexture, bindTexture, bindTexture, bindTexture

void (int, int, int, int, int, int, int, int, IntBuffer): texImage2D, texImage2D, texImage2D, texImage2D, texImage2D

void (int, int, int, int, int, int, int, int, long): texSubImage2D, texSubImage2D, texSubImage2D, texSubImage2D, texSubImage2D

void (int, int, int, int, int, int, int, int): copyTexSubImage2D, copyTexSubImage2D, copyTexSubImage2D, copyTexSubImage2D

void (int, int, int, int, long): getTexImage, getTexImage, getTexImage, getTexImage

void (): enableNormalize, enableNormalize, enableNormalize, enableNormalize

void (): disableNormalize, disableNormalize, disableNormalize, disableNormalize

void (int): shadeModel, shadeModel, shadeModel, shadeModel

void (): enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal

void (): disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal

void (int, int, int, int): viewport, viewport, viewport, viewport

void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask

void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc

void (int): stencilMask, stencilMask, stencilMask, stencilMask

void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp

void (double): clearDepth, clearDepth, clearDepth, clearDepth

void (float, float, float, float): clearColor, clearColor, clearColor, clearColor

void (int): clearStencil, clearStencil, clearStencil, clearStencil

void (int, boolean): clear, clear, clear, clear

void (int): matrixMode, matrixMode, matrixMode, matrixMode

void (): loadIdentity, loadIdentity, loadIdentity, loadIdentity

void (): pushMatrix, pushMatrix, pushMatrix, pushMatrix

void (): popMatrix, popMatrix, popMatrix, popMatrix

void (int, FloatBuffer): getMatrix, getMatrix, getMatrix, getMatrix

Matrix4f (int): getMatrix4f, getMatrix4f, getMatrix4f, getMatrix4f

void (double, double, double, double, double, double): ortho, ortho, ortho, ortho

void (float, float, float, float): rotatef, rotatef, rotatef, rotatef, rotatef

void (double, double, double, double): rotated, rotated, rotated, rotated

void (float, float, float): scalef, scalef, scalef, scalef

void (double, double, double): scaled, scaled, scaled, scaled

void (float, float, float): translatef, translatef, translatef, translatef

void (double, double, double): translated, translated, translated, translated

void (FloatBuffer): multMatrix, multMatrix, multMatrix, multMatrix

void (Matrix4f): multMatrix, multMatrix, multMatrix, multMatrix

void (float, float, float, float): color4f, color4f, color4f, color4f, color4f

void (float, float, float): color3f, color3f, color3f, color3f, color3f

void (float, float): texCoord2f, texCoord2f, texCoord2f, texCoord2f

void (float, float, float): vertex3f, vertex3f, vertex3f, vertex3f

void (): clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor

void (int, int, int): normalPointer, normalPointer, normalPointer, normalPointer

void (int, int, ByteBuffer): normalPointer, normalPointer, normalPointer, normalPointer

void (int, int, int, int): texCoordPointer, texCoordPointer, texCoordPointer, texCoordPointer

void (int, int, int, ByteBuffer): texCoordPointer, texCoordPointer, texCoordPointer, texCoordPointer

void (int, int, int, int): vertexPointer, vertexPointer, vertexPointer, vertexPointer

void (int, int, int, ByteBuffer): vertexPointer, vertexPointer, vertexPointer, vertexPointer

void (int, int, int, int): colorPointer, colorPointer, colorPointer, colorPointer

void (int, int, int, ByteBuffer): colorPointer, colorPointer, colorPointer, colorPointer

void (int): disableClientState, disableClientState, disableClientState, disableClientState

void (int): enableClientState, enableClientState, enableClientState, enableClientState

void (int): begin, begin, begin, begin

void (): end, end, end, end

void (int, int, int): drawArrays, drawArrays, drawArrays, drawArrays, drawArrays

void (float): lineWidth, lineWidth, lineWidth, lineWidth

void (int): callList, callList, callList, callList

void (int, int): deleteLists, deleteLists, deleteLists, deleteLists

void (int, int): newList, newList, newList, newList

void (): endList, endList, endList, endList

int (int): genLists, genLists, genLists, genLists

void (int, int): pixelStore, pixelStore, pixelStore, pixelStore, pixelStore

void (int, float): pixelTransfer, pixelTransfer, pixelTransfer, pixelTransfer

void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels

void (int, int, int, int, int, int, long): readPixels, readPixels, readPixels, readPixels

int (): getError, getError, getError, getError

String (int): getString, getString, getString, getString

void (int, IntBuffer): getInteger, getInteger, getInteger, getInteger

int (int): getInteger, getInteger, getInteger, getInteger

void (GlStateManager$Profile): setProfile, setProfile, setProfile, setProfile

void (GlStateManager$Profile): unsetProfile, unsetProfile, unsetProfile, unsetProfile

void (): a, _pushLightingAttributes, method_21935, pushLightingAttributes, func_227630_a_

void (): b, _pushTextureAttributes, method_21976, pushTextureAttributes, func_227669_b_

void (): c, _popAttributes, method_21997, popAttributes, func_227686_c_

void (): d, _disableAlphaTest, method_22012, disableAlphaTest, func_227700_d_

void (): e, _enableAlphaTest, method_22021, enableAlphaTest, func_227709_e_

void (int, float): a, _alphaFunc, method_21945, alphaFunc, func_227639_a_

void (): f, _enableLighting, method_22028, enableLighting, func_227716_f_

void (): g, _disableLighting, method_22034, disableLighting, func_227722_g_

void (int): a, _enableLight, method_21944, enableLight, func_227638_a_

void (): h, _enableColorMaterial, method_22040, enableColorMaterial, func_227725_h_

void (): i, _disableColorMaterial, method_22044, disableColorMaterial, func_227728_i_

void (int, int): a, _colorMaterial, method_21947, colorMaterial, func_227641_a_

void (int, int, FloatBuffer): a, _light, method_21960, light, func_227653_a_

void (int, FloatBuffer): a, _lightModel, method_21963, lightModel, func_227656_a_

void (float, float, float): a, _normal3f, method_21942, normal3f, func_227636_a_

void (): j, _disableDepthTest, method_22047, disableDepthTest, func_227731_j_

void (): k, _enableDepthTest, method_22050, enableDepthTest, func_227734_k_

void (int): b, _depthFunc, method_22001, depthFunc, func_227674_b_

void (boolean): a, _depthMask, method_21974, depthMask, func_227667_a_

void (): l, _disableBlend, method_22053, disableBlend, func_227737_l_

void (): m, _enableBlend, method_22056, enableBlend, func_227740_m_

void (int, int): b, _blendFunc, method_21984, blendFunc, func_227676_b_

void (int, int, int, int): a, _blendFuncSeparate, method_21950, blendFuncSeparate, func_227644_a_

void (float, float, float, float): a, _blendColor, method_22883, blendColor, func_227637_a_

void (int): c, _blendEquation, method_22015, blendEquation, func_227690_c_

String (org.lwjgl.opengl.GLCapabilities): a, _init_fbo, method_21973, initFramebufferSupport, func_227666_a_

int (int, int): c, glGetProgrami, method_22002, getProgram, func_227691_c_

void (int, int): d, glAttachShader, method_22016, attachShader, func_227704_d_

void (int): d, glDeleteShader, method_22029, deleteShader, func_227703_d_

int (int): e, glCreateShader, method_22035, createShader, func_227711_e_

void (int, CharSequence): a, glShaderSource, method_21961, shaderSource, func_227654_a_

void (int): f, glCompileShader, method_22041, compileShader, func_227717_f_

int (int, int): e, glGetShaderi, method_22023, getShader, func_227712_e_

void (int): g, _glUseProgram, method_22045, useProgram, func_227723_g_

int (): n, glCreateProgram, method_22062, createProgram, func_227743_n_

void (int): h, glDeleteProgram, method_22048, deleteProgram, func_227726_h_

void (int): i, glLinkProgram, method_22051, linkProgram, func_227729_i_

int (int, CharSequence): b, _glGetUniformLocation, method_21990, getUniformLocation, func_227680_b_

void (int, IntBuffer): a, _glUniform1, method_21964, uniform1, func_227657_a_

void (int, int): f, _glUniform1i, method_22030, uniform1, func_227718_f_

void (int, FloatBuffer): b, _glUniform1, method_21991, uniform1, func_227681_b_

void (int, IntBuffer): b, _glUniform2, method_21992, uniform2, func_227682_b_

void (int, FloatBuffer): c, _glUniform2, method_22007, uniform2, func_227696_c_

void (int, IntBuffer): c, _glUniform3, method_22008, uniform3, func_227697_c_

void (int, FloatBuffer): d, _glUniform3, method_22019, uniform3, func_227707_d_

void (int, IntBuffer): d, _glUniform4, method_22020, uniform4, func_227708_d_

void (int, FloatBuffer): e, _glUniform4, method_22026, uniform4, func_227715_e_

void (int, boolean, FloatBuffer): a, _glUniformMatrix2, method_21966, uniformMatrix2, func_227659_a_

void (int, boolean, FloatBuffer): b, _glUniformMatrix3, method_21993, uniformMatrix3, func_227683_b_

void (int, boolean, FloatBuffer): c, _glUniformMatrix4, method_22009, uniformMatrix4, func_227698_c_

int (int, CharSequence): c, _glGetAttribLocation, method_22006, getAttribLocation, func_227695_c_

int (): o, _glGenBuffers, method_22065, genBuffers, func_227746_o_

void (int, int): g, _glBindBuffer, method_22036, bindBuffers, func_227724_g_

void (int, ByteBuffer, int): a, _glBufferData, method_21962, bufferData, func_227655_a_

void (int): j, _glDeleteBuffers, method_22054, deleteBuffers, func_227732_j_

void (int, int): h, _glBindFramebuffer, method_22042, bindFramebuffer, func_227727_h_

void (int, int): i, _glBindRenderbuffer, method_22046, bindRenderbuffer, func_227730_i_

void (int): k, _glDeleteRenderbuffers, method_22057, deleteRenderbuffers, func_227735_k_

void (int): l, _glDeleteFramebuffers, method_22060, deleteFramebuffers, func_227738_l_

int (): p, glGenFramebuffers, method_22068, genFramebuffers, func_227749_p_

int (): q, glGenRenderbuffers, method_22070, genRenderbuffers, func_227752_q_

void (int, int, int, int): b, _glRenderbufferStorage, method_21987, renderbufferStorage, func_227678_b_

void (int, int, int, int): c, _glFramebufferRenderbuffer, method_22004, framebufferRenderbuffer, func_227693_c_

int (int): m, glCheckFramebufferStatus, method_22063, checkFramebufferStatus, func_227741_m_

void (int, int, int, int, int): a, _glFramebufferTexture2D, method_21951, framebufferTexture2D, func_227645_a_

void (int): n, glActiveTexture, method_22066, activeTextureUntracked, func_227744_n_

void (int): o, _glClientActiveTexture, method_22069, clientActiveTexture, func_227747_o_

void (int, float, float): a, _glMultiTexCoord2f, method_21946, multiTexCoords2f, func_227640_a_

void (int, int, int, int): d, glBlendFuncSeparate, method_22018, blendFuncSeparateUntracked, func_227706_d_

String (int, int): j, glGetShaderInfoLog, method_22049, getShaderInfoLog, func_227733_j_

String (int, int): k, glGetProgramInfoLog, method_22052, getProgramInfoLog, func_227736_k_

void (): r, setupOutline, method_23282, setupOutline, func_227755_r_

void (): s, teardownOutline, method_23283, teardownOutline, func_227757_s_

void (int, int): l, setupOverlayColor, method_22610, setupOverlayColor, func_227739_l_

void (): t, teardownOverlayColor, method_22618, teardownOverlayColor, func_227759_t_

void (int, int): p, color1arg, method_23281, combineColor, func_227751_p_

void (int, int, int, int): f, color3arg, method_22885, combineColor, func_227720_f_

void (int, int): q, alpha1arg, method_22886, combineAlpha, func_227754_q_

void (Matrix4f): a, setupLevelDiffuseLighting, method_22616, setupLevelDiffuseLighting, func_227661_a_

void (): u, setupGuiFlatDiffuseLighting, method_24221, func_229983_u_

void (): v, setupGui3DDiffuseLighting, method_24222, func_229984_v_

FloatBuffer (float, float, float, float): e, getBuffer, method_22613, getBuffer, func_227710_e_

void (): w, setupEndPortalTexGen, method_22887, setupEndPortalTexGen, func_227761_u_

void (): x, clearTexGen, method_22888, clearTexGen, func_227763_v_

void (): y, mulTextureByProjModelView, method_22889, mulTextureByProjModelView, func_227765_w_

void (): z, _enableFog, method_22072, enableFog, func_227767_x_

void (): A, _disableFog, method_22074, disableFog, func_227769_y_

void (int): p, _fogMode, method_22071, fogMode, func_227750_p_

void (float): a, _fogDensity, method_21940, fogDensity, func_227634_a_

void (float): b, _fogStart, method_21978, fogStart, func_227671_b_

void (float): c, _fogEnd, method_21998, fogEnd, func_227687_c_

void (int, float[]): a, _fog, method_22033, fog, func_227660_a_

void (int, int): m, _fogi, method_22055, fogi, func_227742_m_

void (): B, _enableCull, method_22076, enableCull, func_227771_z_

void (): C, _disableCull, method_22078, disableCull, func_227605_A_

void (int, int): n, _polygonMode, method_22058, polygonMode, func_227745_n_

void (): D, _enablePolygonOffset, method_22080, enablePolygonOffset, func_227607_B_

void (): E, _disablePolygonOffset, method_22082, disablePolygonOffset, func_227609_C_

void (): F, _enableLineOffset, method_22084, enableLineOffset, func_227611_D_

void (): G, _disableLineOffset, method_22086, disableLineOffset, func_227613_E_

void (float, float): a, _polygonOffset, method_21941, polygonOffset, func_227635_a_

void (): H, _enableColorLogicOp, method_21906, enableColorLogicOp, func_227615_F_

void (): I, _disableColorLogicOp, method_21908, disableColorLogicOp, func_227617_G_

void (int): q, _logicOp, method_22075, logicOp, func_227753_q_

void (GlStateManager$TexGen): a, _enableTexGen, method_21968, enableTexGen, func_227662_a_

void (GlStateManager$TexGen): b, _disableTexGen, method_21995, disableTexGen, func_227685_b_

void (GlStateManager$TexGen, int): a, _texGenMode, method_21969, texGenMode, func_227663_a_

void (GlStateManager$TexGen, int, FloatBuffer): a, _texGenParam, method_21970, texGenParam, func_227664_a_

void (int): r, _activeTexture, method_22077, activeTexture, func_227756_r_

void (): J, _enableTexture, method_21910, enableTexture, func_227619_H_

void (): K, _disableTexture, method_21912, disableTexture, func_227621_I_

void (int, int, int): a, _texEnv, method_21949, texEnv, func_227643_a_

void (int, int, float): a, _texParameter, method_21985, texParameter, func_227642_a_

void (int, int, int): b, _texParameter, method_21986, texParameter, func_227677_b_

int (int, int, int): c, _getTexLevelParameter, method_22003, getTexLevelParameter, func_227692_c_

int (): L, _genTexture, method_21914, getTexLevelParameter, func_227622_J_

void (int): s, _deleteTexture, method_22079, deleteTexture, func_227758_s_

void (int): t, _bindTexture, method_22081, bindTexture, func_227760_t_

void (int, int, int, int, int, int, int, int, IntBuffer): a, _texImage2D, method_21954, texImage2D, func_227647_a_

void (int, int, int, int, int, int, int, int, long): a, _texSubImage2D, method_21953, texSubImage2D, func_227646_a_

void (int, int, int, int, long): a, _getTexImage, method_21957, getTexImage, func_227649_a_

void (int): u, _shadeModel, method_22083, shadeModel, func_227762_u_

void (): M, _enableRescaleNormal, method_21920, enableRescaleNormal, func_227623_K_

void (): N, _disableRescaleNormal, method_21922, disableRescaleNormal, func_227624_L_

void (int, int, int, int): e, _viewport, method_22025, viewport, func_227714_e_

void (boolean, boolean, boolean, boolean): a, _colorMask, method_21975, colorMask, func_227668_a_

void (int, int, int): d, _stencilFunc, method_22017, stencilFunc, func_227705_d_

void (int): v, _stencilMask, method_22085, stencilMask, func_227764_v_

void (int, int, int): e, _stencilOp, method_22024, stencilOp, func_227713_e_

void (double): a, _clearDepth, method_21936, clearDepth, func_227631_a_

void (float, float, float, float): b, _clearColor, method_21943, clearColor, func_227673_b_

void (int): w, _clearStencil, method_22087, clearStencil, func_227766_w_

void (int, boolean): a, _clear, method_21965, clear, func_227658_a_

void (int): x, _matrixMode, method_21907, matrixMode, func_227768_x_

void (): O, _loadIdentity, method_21924, loadIdentity, func_227625_M_

void (): P, _pushMatrix, method_21926, pushMatrix, func_227626_N_

void (): Q, _popMatrix, method_21928, popMatrix, func_227627_O_

void (int, FloatBuffer): f, _getMatrix, method_21989, texEnv, func_227721_f_

void (double, double, double, double, double, double): a, _ortho, method_21939, ortho, func_227633_a_

void (float, float, float, float): c, _rotatef, method_21981, rotatef, func_227689_c_

void (float, float, float): b, _scalef, method_21980, scalef, func_227672_b_

void (double, double, double): a, _scaled, method_21937, scaled, func_227632_a_

void (float, float, float): c, _translatef, method_21999, translatef, func_227688_c_

void (double, double, double): b, _translated, method_21938, translated, func_227670_b_

void (FloatBuffer): a, _multMatrix, method_21972, multMatrix, func_227665_a_

void (Matrix4f): b, _multMatrix, method_21971, multMatrix, func_227699_c_

void (float, float, float, float): d, _color4f, method_22000, color4f, func_227702_d_

void (): R, _clearCurrentColor, method_21930, clearCurrentColor, func_227628_P_

void (int, int, long): a, _normalPointer, method_22031, normalPointer, func_227652_a_

void (int, int, int, long): a, _texCoordPointer, method_22032, texCoordPointer, func_227650_a_

void (int, int, int, long): b, _vertexPointer, method_22038, vertexPointer, func_227679_b_

void (int, int, int, long): c, _colorPointer, method_22043, colorPointer, func_227694_c_

void (int, int, int, boolean, int, long): a, _vertexAttribPointer, method_22609, vertexAttribPointer, func_227651_a_

void (int): y, _enableClientState, method_21913, enableClientState, func_227770_y_

void (int): z, _disableClientState, method_21911, disableClientState, func_227772_z_

void (int): A, _enableVertexAttribArray, method_22606, enableVertexAttribArray, func_227606_A_

void (int): B, _disableVertexAttribArray, method_22607, method_22607, func_227608_B_

void (int, int, int): f, _drawArrays, method_22037, drawArrays, func_227719_f_

void (float): d, _lineWidth, method_22013, lineWidth, func_227701_d_

void (int, int): o, _pixelStore, method_22067, pixelStore, func_227748_o_

void (int, float): b, _pixelTransfer, method_21983, pixelTransfer, func_227675_b_

void (int, int, int, int, int, int, ByteBuffer): a, _readPixels, method_21956, readPixels, func_227648_a_

int (): S, _getError, method_21934, getError, func_227629_Q_

String (int): C, _getString, method_21921, getString, func_227610_C_

int (int): D, _getInteger, method_21923, getInteger, func_227612_D_

1.14.4

Names

com.mojang.blaze3d.platform.GlStateManager

Fields

int: LIGHT_COUNT, LIGHT_COUNT, LIGHT_COUNT, LIGHT_COUNT

int: LIGHT_COUNT, LIGHT_COUNT, LIGHT_COUNT, LIGHT_COUNT

int: TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT

int: TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT

FloatBuffer: MATRIX_BUFFER, MATRIX_BUFFER, MATRIX_BUFFER, MATRIX_BUFFER

FloatBuffer: MATRIX_BUFFER, MATRIX_BUFFER, MATRIX_BUFFER, MATRIX_BUFFER

FloatBuffer: COLOR_BUFFER, COLOR_BUFFER, COLOR_BUFFER, COLOR_BUFFER

FloatBuffer: COLOR_BUFFER, COLOR_BUFFER, COLOR_BUFFER, COLOR_BUFFER

GlStateManager$AlphaTestState: ALPHA_TEST, ALPHA_TEST, ALPHA_TEST, ALPHA_TEST

GlStateManager$AlphaState: ALPHA_TEST, ALPHA_TEST, ALPHA_TEST, ALPHA_TEST

GlStateManager$CapabilityTracker: LIGHTING, LIGHTING, LIGHTING, LIGHTING

GlStateManager$BooleanState: LIGHTING, LIGHTING, LIGHTING, LIGHTING

GlStateManager$CapabilityTracker[]: LIGHT_ENABLE, LIGHT_ENABLE, LIGHT_ENABLE, LIGHT_ENABLE

GlStateManager$BooleanState[]: LIGHT_ENABLE, LIGHT_ENABLE, LIGHT_ENABLE, LIGHT_ENABLE

GlStateManager$ColorMaterialState: COLOR_MATERIAL, COLOR_MATERIAL, COLOR_MATERIAL, COLOR_MATERIAL

GlStateManager$ColorMaterialState: COLOR_MATERIAL, COLOR_MATERIAL, COLOR_MATERIAL, COLOR_MATERIAL

GlStateManager$BlendFuncState: BLEND, BLEND, BLEND, BLEND

GlStateManager$BlendState: BLEND, BLEND, BLEND, BLEND

GlStateManager$DepthTestState: DEPTH, DEPTH, DEPTH, DEPTH

GlStateManager$DepthState: DEPTH, DEPTH, DEPTH, DEPTH

GlStateManager$FogState: FOG, FOG, FOG, FOG

GlStateManager$FogState: FOG, FOG, FOG, FOG

GlStateManager$CullFaceState: CULL, CULL, CULL, CULL

GlStateManager$CullState: CULL, CULL, CULL, CULL

GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET, POLY_OFFSET, POLY_OFFSET

GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET, POLY_OFFSET, POLY_OFFSET

GlStateManager$LogicOpState: COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC

GlStateManager$ColorLogicState: COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC

GlStateManager$TexGenState: TEX_GEN, TEX_GEN, TEX_GEN, TEX_GEN

GlStateManager$TexGenState: TEX_GEN, TEX_GEN, TEX_GEN, TEX_GEN

GlStateManager$ClearState: CLEAR, CLEAR, CLEAR, CLEAR

GlStateManager$ClearState: CLEAR, CLEAR, CLEAR, CLEAR

GlStateManager$StencilState: STENCIL, STENCIL, STENCIL, STENCIL

GlStateManager$StencilState: STENCIL, STENCIL, STENCIL, STENCIL

GlStateManager$CapabilityTracker: NORMALIZE, NORMALIZE, NORMALIZE, NORMALIZE

GlStateManager$BooleanState: NORMALIZE, NORMALIZE, NORMALIZE, NORMALIZE

int: activeTexture, activeTexture, activeTexture, activeTexture

int: activeTexture, activeTexture, activeTexture, activeTexture

GlStateManager$Texture2DState[]: TEXTURES, TEXTURES, TEXTURES, TEXTURES

GlStateManager$TextureState[]: TEXTURES, TEXTURES, TEXTURES, TEXTURES

int: shadeModel, shadeModel, shadeModel, shadeModel

int: shadeModel, shadeModel, shadeModel, shadeModel

GlStateManager$CapabilityTracker: RESCALE_NORMAL, RESCALE_NORMAL, RESCALE_NORMAL, RESCALE_NORMAL

GlStateManager$BooleanState: RESCALE_NORMAL, RESCALE_NORMAL, RESCALE_NORMAL, RESCALE_NORMAL

GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK, COLOR_MASK, COLOR_MASK

GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK, COLOR_MASK, COLOR_MASK

GlStateManager$Color4: COLOR, COLOR, COLOR, COLOR

GlStateManager$Color: COLOR, COLOR, COLOR, COLOR

float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF

float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF

Constructors

Methods

void (): pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes

void (): pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes

void (): pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes

void (): pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes

void (): popAttributes, popAttributes, popAttributes, popAttributes

void (): popAttributes, popAttributes, popAttributes, popAttributes

void (): disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest

void (): disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest

void (): enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest

void (): enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest

void (int, float): alphaFunc, alphaFunc, alphaFunc, alphaFunc

void (int, float): alphaFunc, alphaFunc, alphaFunc, alphaFunc, alphaFunc

void (): enableLighting, enableLighting, enableLighting, enableLighting

void (): enableLighting, enableLighting, enableLighting, enableLighting

void (): disableLighting, disableLighting, disableLighting, disableLighting

void (): disableLighting, disableLighting, disableLighting, disableLighting

void (int): enableLight, enableLight, enableLight, enableLight

void (int): enableLight, enableLight, enableLight, enableLight

void (int): disableLight, disableLight, disableLight, disableLight

void (int): disableLight, disableLight, disableLight, disableLight

void (): enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial

void (): enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial

void (): disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial

void (): disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial

void (int, int): colorMaterial, colorMaterial, colorMaterial, colorMaterial

void (int, int): colorMaterial, colorMaterial, colorMaterial, colorMaterial, colorMaterial

void (int, int, FloatBuffer): light, light, light, light

void (int, int, FloatBuffer): light, light, light, light, light

void (int, FloatBuffer): lightModel, lightModel, lightModel, lightModel

void (int, FloatBuffer): lightModel, lightModel, lightModel, lightModel, lightModel

void (float, float, float): normal3f, normal3f, normal3f, normal3f

void (float, float, float): normal3f, normal3f, normal3f, normal3f, normal3f

void (): disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest

void (): disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest

void (): enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest

void (): enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest

void (int): depthFunc, depthFunc, depthFunc, depthFunc

void (int): depthFunc, depthFunc, depthFunc, depthFunc, depthFunc

void (boolean): depthMask, depthMask, depthMask, depthMask

void (boolean): depthMask, depthMask, depthMask, depthMask, depthMask

void (): disableBlend, disableBlend, disableBlend, disableBlend

void (): disableBlend, disableBlend, disableBlend, disableBlend

void (): enableBlend, enableBlend, enableBlend, enableBlend

void (): enableBlend, enableBlend, enableBlend, enableBlend

void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc

void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc

void (int, int): blendFunc, blendFunc, blendFunc, blendFunc

void (int, int): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc

void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (int): blendEquation, blendEquation, blendEquation, blendEquation

void (int): blendEquation, blendEquation, blendEquation, blendEquation, blendEquation

void (int): setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine

void (int): setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine

void (): tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine

void (): tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine

void (): enableFog, enableFog, enableFog, enableFog

void (): enableFog, enableFog, enableFog, enableFog

void (): disableFog, disableFog, disableFog, disableFog

void (): disableFog, disableFog, disableFog, disableFog

void (GlStateManager$FogMode): fogMode, fogMode, fogMode, fogMode

void (GlStateManager$FogMode): fogMode, fogMode, fogMode, fogMode

void (int): fogMode, fogMode, fogMode, fogMode

void (int): fogMode, fogMode, fogMode, fogMode

void (float): fogDensity, fogDensity, fogDensity, fogDensity

void (float): fogDensity, fogDensity, fogDensity, fogDensity

void (float): fogStart, fogStart, fogStart, fogStart

void (float): fogStart, fogStart, fogStart, fogStart

void (float): fogEnd, fogEnd, fogEnd, fogEnd

void (float): fogEnd, fogEnd, fogEnd, fogEnd

void (int, FloatBuffer): fog, fog, fog, fog

void (int, FloatBuffer): fog, fog, fog, fog

void (int, int): fogi, fogi, fogi, fogi

void (int, int): fogi, fogi, fogi, fogi

void (): enableCull, enableCull, enableCull, enableCull

void (): enableCull, enableCull, enableCull, enableCull

void (): disableCull, disableCull, disableCull, disableCull

void (): disableCull, disableCull, disableCull, disableCull

void (GlStateManager$FaceSides): cullFace, cullFace, cullFace, cullFace

void (GlStateManager$CullFace): cullFace, cullFace, cullFace, cullFace

void (int): cullFace, cullFace, cullFace, cullFace

void (int): cullFace, cullFace, cullFace, cullFace

void (int, int): polygonMode, polygonMode, polygonMode, polygonMode

void (int, int): polygonMode, polygonMode, polygonMode, polygonMode

void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset

void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset

void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset

void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset

void (): enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset

void (): enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset

void (): disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset

void (): disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset

void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset

void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset, polygonOffset

void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp

void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp

void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp

void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp

void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp

void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp

void (int): logicOp, logicOp, logicOp, logicOp

void (int): logicOp, logicOp, logicOp, logicOp

void (GlStateManager$TexCoord): enableTexGen, enableTexGen, enableTexGen, enableTexGen

void (GlStateManager$TexGen): enableTexGen, enableTexGen, enableTexGen, enableTexGen

void (GlStateManager$TexCoord): disableTexGen, disableTexGen, disableTexGen, disableTexGen

void (GlStateManager$TexGen): disableTexGen, disableTexGen, disableTexGen, disableTexGen

void (GlStateManager$TexCoord, int): texGenMode, texGenMode, texGenMode, texGenMode

void (GlStateManager$TexGen, int): texGenMode, texGenMode, texGenMode, texGenMode

void (GlStateManager$TexCoord, int, FloatBuffer): texGenParam, texGenParam, texGenParam, texGenParam

void (GlStateManager$TexGen, int, FloatBuffer): texGenParam, texGenParam, texGenParam, texGenParam

GlStateManager$TexGenCoordState (GlStateManager$TexCoord): getTexGen, getTexGen, getTexGen, getTexGen

GlStateManager$TexGenCoord (GlStateManager$TexGen): getTexGen, getTexGen, getTexGen, getTexGen

void (int): activeTexture, activeTexture, activeTexture, activeTexture

void (int): activeTexture, activeTexture, activeTexture, activeTexture

void (): enableTexture, enableTexture, enableTexture, enableTexture

void (): enableTexture, enableTexture, enableTexture, enableTexture

void (): disableTexture, disableTexture, disableTexture, disableTexture

void (): disableTexture, disableTexture, disableTexture, disableTexture

void (int, int, FloatBuffer): texEnv, texEnv, texEnv, texEnv

void (int, int, FloatBuffer): texEnv, texEnv, texEnv, texEnv

void (int, int, int): texEnv, texEnv, texEnv, texEnv

void (int, int, int): texEnv, texEnv, texEnv, texEnv

void (int, int, float): texEnv, texEnv, texEnv, texEnv

void (int, int, float): texEnv, texEnv, texEnv, texEnv

void (int, int, float): texParameter, texParameter, texParameter, texParameter

void (int, int, float): texParameter, texParameter, texParameter, texParameter

void (int, int, int): texParameter, texParameter, texParameter, texParameter

void (int, int, int): texParameter, texParameter, texParameter, texParameter

int (int, int, int): getTexLevelParameter, getTexLevelParameter, getTexLevelParameter, getTexLevelParameter

int (int, int, int): getTexLevelParameter, getTexLevelParameter, getTexLevelParameter, getTexLevelParameter

int (): genTexture, genTexture, genTexture, genTexture

int (): genTexture, genTexture, genTexture, genTexture

void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture

void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture

void (int): bindTexture, bindTexture, bindTexture, bindTexture

void (int): bindTexture, bindTexture, bindTexture, bindTexture, bindTexture

void (int, int, int, int, int, int, int, int, IntBuffer): texImage2D, texImage2D, texImage2D, texImage2D

void (int, int, int, int, int, int, int, int, IntBuffer): texImage2D, texImage2D, texImage2D, texImage2D, texImage2D

void (int, int, int, int, int, int, int, int, long): texSubImage2D, texSubImage2D, texSubImage2D, texSubImage2D

void (int, int, int, int, int, int, int, int, long): texSubImage2D, texSubImage2D, texSubImage2D, texSubImage2D, texSubImage2D

void (int, int, int, int, int, int, int, int): copyTexSubImage2D, copyTexSubImage2D, copyTexSubImage2D, copyTexSubImage2D

void (int, int, int, int, int, int, int, int): copyTexSubImage2D, copyTexSubImage2D, copyTexSubImage2D, copyTexSubImage2D

void (int, int, int, int, long): getTexImage, getTexImage, getTexImage, getTexImage

void (int, int, int, int, long): getTexImage, getTexImage, getTexImage, getTexImage

void (): enableNormalize, enableNormalize, enableNormalize, enableNormalize

void (): enableNormalize, enableNormalize, enableNormalize, enableNormalize

void (): disableNormalize, disableNormalize, disableNormalize, disableNormalize

void (): disableNormalize, disableNormalize, disableNormalize, disableNormalize

void (int): shadeModel, shadeModel, shadeModel, shadeModel

void (int): shadeModel, shadeModel, shadeModel, shadeModel

void (): enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal

void (): enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal

void (): disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal

void (): disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal

void (int, int, int, int): viewport, viewport, viewport, viewport

void (int, int, int, int): viewport, viewport, viewport, viewport

void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask

void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask

void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc

void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc

void (int): stencilMask, stencilMask, stencilMask, stencilMask

void (int): stencilMask, stencilMask, stencilMask, stencilMask

void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp

void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp

void (double): clearDepth, clearDepth, clearDepth, clearDepth

void (double): clearDepth, clearDepth, clearDepth, clearDepth

void (float, float, float, float): clearColor, clearColor, clearColor, clearColor

void (float, float, float, float): clearColor, clearColor, clearColor, clearColor

void (int): clearStencil, clearStencil, clearStencil, clearStencil

void (int): clearStencil, clearStencil, clearStencil, clearStencil

void (int, boolean): clear, clear, clear, clear

void (int, boolean): clear, clear, clear, clear

void (int): matrixMode, matrixMode, matrixMode, matrixMode

void (int): matrixMode, matrixMode, matrixMode, matrixMode

void (): loadIdentity, loadIdentity, loadIdentity, loadIdentity

void (): loadIdentity, loadIdentity, loadIdentity, loadIdentity

void (): pushMatrix, pushMatrix, pushMatrix, pushMatrix

void (): pushMatrix, pushMatrix, pushMatrix, pushMatrix

void (): popMatrix, popMatrix, popMatrix, popMatrix

void (): popMatrix, popMatrix, popMatrix, popMatrix

void (int, FloatBuffer): getMatrix, getMatrix, getMatrix, getMatrix

void (int, FloatBuffer): getMatrix, getMatrix, getMatrix, getMatrix

Matrix4f (int): getMatrix4f, getMatrix4f, getMatrix4f, getMatrix4f

Matrix4f (int): getMatrix4f, getMatrix4f, getMatrix4f, getMatrix4f

void (double, double, double, double, double, double): ortho, ortho, ortho, ortho

void (double, double, double, double, double, double): ortho, ortho, ortho, ortho

void (float, float, float, float): rotatef, rotatef, rotatef, rotatef

void (float, float, float, float): rotatef, rotatef, rotatef, rotatef, rotatef

void (double, double, double, double): rotated, rotated, rotated, rotated

void (double, double, double, double): rotated, rotated, rotated, rotated

void (float, float, float): scalef, scalef, scalef, scalef

void (float, float, float): scalef, scalef, scalef, scalef

void (double, double, double): scaled, scaled, scaled, scaled

void (double, double, double): scaled, scaled, scaled, scaled

void (float, float, float): translatef, translatef, translatef, translatef

void (float, float, float): translatef, translatef, translatef, translatef

void (double, double, double): translated, translated, translated, translated

void (double, double, double): translated, translated, translated, translated

void (FloatBuffer): multMatrix, multMatrix, multMatrix, multMatrix

void (FloatBuffer): multMatrix, multMatrix, multMatrix, multMatrix

void (Matrix4f): multMatrix, multMatrix, multMatrix, multMatrix

void (Matrix4f): multMatrix, multMatrix, multMatrix, multMatrix

void (float, float, float, float): color4f, color4f, color4f, color4f

void (float, float, float, float): color4f, color4f, color4f, color4f, color4f

void (float, float, float): color3f, color3f, color3f, color3f

void (float, float, float): color3f, color3f, color3f, color3f, color3f

void (float, float): texCoord2f, texCoord2f, texCoord2f, texCoord2f

void (float, float): texCoord2f, texCoord2f, texCoord2f, texCoord2f

void (float, float, float): vertex3f, vertex3f, vertex3f, vertex3f

void (float, float, float): vertex3f, vertex3f, vertex3f, vertex3f

void (): clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor

void (): clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor

void (int, int, int): normalPointer, normalPointer, normalPointer, normalPointer

void (int, int, int): normalPointer, normalPointer, normalPointer, normalPointer

void (int, int, ByteBuffer): normalPointer, normalPointer, normalPointer, normalPointer

void (int, int, ByteBuffer): normalPointer, normalPointer, normalPointer, normalPointer

void (int, int, int, int): texCoordPointer, texCoordPointer, texCoordPointer, texCoordPointer

void (int, int, int, int): texCoordPointer, texCoordPointer, texCoordPointer, texCoordPointer

void (int, int, int, ByteBuffer): texCoordPointer, texCoordPointer, texCoordPointer, texCoordPointer

void (int, int, int, ByteBuffer): texCoordPointer, texCoordPointer, texCoordPointer, texCoordPointer

void (int, int, int, int): vertexPointer, vertexPointer, vertexPointer, vertexPointer

void (int, int, int, int): vertexPointer, vertexPointer, vertexPointer, vertexPointer

void (int, int, int, ByteBuffer): vertexPointer, vertexPointer, vertexPointer, vertexPointer

void (int, int, int, ByteBuffer): vertexPointer, vertexPointer, vertexPointer, vertexPointer

void (int, int, int, int): colorPointer, colorPointer, colorPointer, colorPointer

void (int, int, int, int): colorPointer, colorPointer, colorPointer, colorPointer

void (int, int, int, ByteBuffer): colorPointer, colorPointer, colorPointer, colorPointer

void (int, int, int, ByteBuffer): colorPointer, colorPointer, colorPointer, colorPointer

void (int): disableClientState, disableClientState, disableClientState, disableClientState

void (int): disableClientState, disableClientState, disableClientState, disableClientState

void (int): enableClientState, enableClientState, enableClientState, enableClientState

void (int): enableClientState, enableClientState, enableClientState, enableClientState

void (int): begin, begin, begin, begin

void (int): begin, begin, begin, begin

void (): end, end, end, end

void (): end, end, end, end

void (int, int, int): drawArrays, drawArrays, drawArrays, drawArrays

void (int, int, int): drawArrays, drawArrays, drawArrays, drawArrays, drawArrays

void (float): lineWidth, lineWidth, lineWidth, lineWidth

void (float): lineWidth, lineWidth, lineWidth, lineWidth

void (int): callList, callList, callList, callList

void (int): callList, callList, callList, callList

void (int, int): deleteLists, deleteLists, deleteLists, deleteLists

void (int, int): deleteLists, deleteLists, deleteLists, deleteLists

void (int, int): newList, newList, newList, newList

void (int, int): newList, newList, newList, newList

void (): endList, endList, endList, endList

void (): endList, endList, endList, endList

int (int): genLists, genLists, genLists, genLists

int (int): genLists, genLists, genLists, genLists

void (int, int): pixelStore, pixelStore, pixelStore, pixelStore

void (int, int): pixelStore, pixelStore, pixelStore, pixelStore, pixelStore

void (int, float): pixelTransfer, pixelTransfer, pixelTransfer, pixelTransfer

void (int, float): pixelTransfer, pixelTransfer, pixelTransfer, pixelTransfer

void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels

void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels

void (int, int, int, int, int, int, long): readPixels, readPixels, readPixels, readPixels

void (int, int, int, int, int, int, long): readPixels, readPixels, readPixels, readPixels

int (): getError, getError, getError, getError

int (): getError, getError, getError, getError

String (int): getString, getString, getString, getString

String (int): getString, getString, getString, getString

void (int, IntBuffer): getInteger, getInteger, getInteger, getInteger

void (int, IntBuffer): getInteger, getInteger, getInteger, getInteger

int (int): getInteger, getInteger, getInteger, getInteger

int (int): getInteger, getInteger, getInteger, getInteger

void (GlStateManager$RenderMode): setProfile, setProfile, setProfile, setProfile

void (GlStateManager$Profile): setProfile, setProfile, setProfile, setProfile

void (GlStateManager$RenderMode): unsetProfile, unsetProfile, unsetProfile, unsetProfile

void (GlStateManager$Profile): unsetProfile, unsetProfile, unsetProfile, unsetProfile

1.14.3

Names

Fields

int: LIGHT_COUNT, LIGHT_COUNT

int: LIGHT_COUNT, LIGHT_COUNT, LIGHT_COUNT, LIGHT_COUNT

int: TEXTURE_COUNT, TEXTURE_COUNT

int: TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT

FloatBuffer: MATRIX_BUFFER, MATRIX_BUFFER

FloatBuffer: MATRIX_BUFFER, MATRIX_BUFFER, MATRIX_BUFFER, MATRIX_BUFFER

FloatBuffer: COLOR_BUFFER, COLOR_BUFFER

FloatBuffer: COLOR_BUFFER, COLOR_BUFFER, COLOR_BUFFER, COLOR_BUFFER

GlStateManager$AlphaState: ALPHA_TEST, ALPHA_TEST

GlStateManager$AlphaTestState: ALPHA_TEST, ALPHA_TEST, ALPHA_TEST, ALPHA_TEST

GlStateManager$BooleanState: LIGHTING, LIGHTING

GlStateManager$CapabilityTracker: LIGHTING, LIGHTING, LIGHTING, LIGHTING

GlStateManager$BooleanState[]: LIGHT_ENABLE, LIGHT_ENABLE

GlStateManager$CapabilityTracker[]: LIGHT_ENABLE, LIGHT_ENABLE, LIGHT_ENABLE, LIGHT_ENABLE

GlStateManager$ColorMaterialState: COLOR_MATERIAL, COLOR_MATERIAL

GlStateManager$ColorMaterialState: COLOR_MATERIAL, COLOR_MATERIAL, COLOR_MATERIAL, COLOR_MATERIAL

GlStateManager$BlendState: BLEND, BLEND

GlStateManager$BlendFuncState: BLEND, BLEND, BLEND, BLEND

GlStateManager$DepthState: DEPTH, DEPTH

GlStateManager$DepthTestState: DEPTH, DEPTH, DEPTH, DEPTH

GlStateManager$FogState: FOG, FOG

GlStateManager$FogState: FOG, FOG, FOG, FOG

GlStateManager$CullState: CULL, CULL

GlStateManager$CullFaceState: CULL, CULL, CULL, CULL

GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET

GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET, POLY_OFFSET, POLY_OFFSET

GlStateManager$ColorLogicState: COLOR_LOGIC, COLOR_LOGIC

GlStateManager$LogicOpState: COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC

GlStateManager$TexGenState: TEX_GEN, TEX_GEN

GlStateManager$TexGenState: TEX_GEN, TEX_GEN, TEX_GEN, TEX_GEN

GlStateManager$ClearState: CLEAR, CLEAR

GlStateManager$ClearState: CLEAR, CLEAR, CLEAR, CLEAR

GlStateManager$StencilState: STENCIL, STENCIL

GlStateManager$StencilState: STENCIL, STENCIL, STENCIL, STENCIL

GlStateManager$BooleanState: NORMALIZE, NORMALIZE

GlStateManager$CapabilityTracker: NORMALIZE, NORMALIZE, NORMALIZE, NORMALIZE

int: activeTexture, activeTexture

int: activeTexture, activeTexture, activeTexture, activeTexture

GlStateManager$TextureState[]: TEXTURES, TEXTURES

GlStateManager$Texture2DState[]: TEXTURES, TEXTURES, TEXTURES, TEXTURES

int: shadeModel, shadeModel

int: shadeModel, shadeModel, shadeModel, shadeModel

GlStateManager$BooleanState: RESCALE_NORMAL, RESCALE_NORMAL

GlStateManager$CapabilityTracker: RESCALE_NORMAL, RESCALE_NORMAL, RESCALE_NORMAL, RESCALE_NORMAL

GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK

GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK, COLOR_MASK, COLOR_MASK

GlStateManager$Color: COLOR, COLOR

GlStateManager$Color4: COLOR, COLOR, COLOR, COLOR

float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF

float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF

Constructors

Methods

void (): pushLightingAttributes, pushLightingAttributes

void (): pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes

void (): pushTextureAttributes, pushTextureAttributes

void (): pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes

void (): popAttributes, popAttributes

void (): popAttributes, popAttributes, popAttributes, popAttributes

void (): disableAlphaTest, disableAlphaTest

void (): disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest

void (): enableAlphaTest, enableAlphaTest

void (): enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest

void (int, float): alphaFunc, alphaFunc

void (int, float): alphaFunc, alphaFunc, alphaFunc, alphaFunc

void (): enableLighting, enableLighting

void (): enableLighting, enableLighting, enableLighting, enableLighting

void (): disableLighting, disableLighting

void (): disableLighting, disableLighting, disableLighting, disableLighting

void (int): enableLight, enableLight

void (int): enableLight, enableLight, enableLight, enableLight

void (int): disableLight, disableLight

void (int): disableLight, disableLight, disableLight, disableLight

void (): enableColorMaterial, enableColorMaterial

void (): enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial

void (): disableColorMaterial, disableColorMaterial

void (): disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial

void (int, int): colorMaterial, colorMaterial

void (int, int): colorMaterial, colorMaterial, colorMaterial, colorMaterial

void (int, int, FloatBuffer): light, light

void (int, int, FloatBuffer): light, light, light, light

void (int, FloatBuffer): lightModel, lightModel

void (int, FloatBuffer): lightModel, lightModel, lightModel, lightModel

void (float, float, float): normal3f, normal3f

void (float, float, float): normal3f, normal3f, normal3f, normal3f

void (): disableDepthTest, disableDepthTest

void (): disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest

void (): enableDepthTest, enableDepthTest

void (): enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest

void (int): depthFunc, depthFunc

void (int): depthFunc, depthFunc, depthFunc, depthFunc

void (boolean): depthMask, depthMask

void (boolean): depthMask, depthMask, depthMask, depthMask

void (): disableBlend, disableBlend

void (): disableBlend, disableBlend, disableBlend, disableBlend

void (): enableBlend, enableBlend

void (): enableBlend, enableBlend, enableBlend, enableBlend

void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc

void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc

void (int, int): blendFunc, blendFunc

void (int, int): blendFunc, blendFunc, blendFunc, blendFunc

void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate

void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (int, int, int, int): blendFuncSeparate, blendFuncSeparate

void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate

void (int): blendEquation, blendEquation

void (int): blendEquation, blendEquation, blendEquation, blendEquation

void (int): setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine

void (int): setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine

void (): tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine

void (): tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine

void (): enableFog, enableFog

void (): enableFog, enableFog, enableFog, enableFog

void (): disableFog, disableFog

void (): disableFog, disableFog, disableFog, disableFog

void (GlStateManager$FogMode): fogMode, fogMode

void (GlStateManager$FogMode): fogMode, fogMode, fogMode, fogMode

void (int): fogMode, fogMode

void (int): fogMode, fogMode, fogMode, fogMode

void (float): fogDensity, fogDensity

void (float): fogDensity, fogDensity, fogDensity, fogDensity

void (float): fogStart, fogStart

void (float): fogStart, fogStart, fogStart, fogStart

void (float): fogEnd, fogEnd

void (float): fogEnd, fogEnd, fogEnd, fogEnd

void (int, FloatBuffer): fog, fog

void (int, FloatBuffer): fog, fog, fog, fog

void (int, int): fogi, fogi

void (int, int): fogi, fogi, fogi, fogi

void (): enableCull, enableCull

void (): enableCull, enableCull, enableCull, enableCull

void (): disableCull, disableCull

void (): disableCull, disableCull, disableCull, disableCull

void (GlStateManager$CullFace): cullFace, cullFace

void (GlStateManager$FaceSides): cullFace, cullFace, cullFace, cullFace

void (int): cullFace, cullFace

void (int): cullFace, cullFace, cullFace, cullFace

void (int, int): polygonMode, polygonMode

void (int, int): polygonMode, polygonMode, polygonMode, polygonMode

void (): enablePolygonOffset, enablePolygonOffset

void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset

void (): disablePolygonOffset, disablePolygonOffset

void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset

void (): enableLineOffset, enableLineOffset

void (): enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset

void (): disableLineOffset, disableLineOffset

void (): disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset

void (float, float): polygonOffset, polygonOffset

void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset

void (): enableColorLogicOp, enableColorLogicOp

void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp

void (): disableColorLogicOp, disableColorLogicOp

void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp

void (GlStateManager$LogicOp): logicOp, logicOp

void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp

void (int): logicOp, logicOp

void (int): logicOp, logicOp, logicOp, logicOp

void (GlStateManager$TexGen): enableTexGen, enableTexGen

void (GlStateManager$TexCoord): enableTexGen, enableTexGen, enableTexGen, enableTexGen

void (GlStateManager$TexGen): disableTexGen, disableTexGen

void (GlStateManager$TexCoord): disableTexGen, disableTexGen, disableTexGen, disableTexGen

void (GlStateManager$TexGen, int): texGenMode, texGenMode

void (GlStateManager$TexCoord, int): texGenMode, texGenMode, texGenMode, texGenMode

void (GlStateManager$TexGen, int, FloatBuffer): texGenParam, texGenParam

void (GlStateManager$TexCoord, int, FloatBuffer): texGenParam, texGenParam, texGenParam, texGenParam

GlStateManager$TexGenCoord (GlStateManager$TexGen): getTexGen, getTexGen

GlStateManager$TexGenCoordState (GlStateManager$TexCoord): getTexGen, getTexGen, getTexGen, getTexGen

void (int): activeTexture, activeTexture

void (int): activeTexture, activeTexture, activeTexture, activeTexture

void (): enableTexture, enableTexture

void (): enableTexture, enableTexture, enableTexture, enableTexture

void (): disableTexture, disableTexture

void (): disableTexture, disableTexture, disableTexture, disableTexture

void (int, int, FloatBuffer): texEnv, texEnv

void (int, int, FloatBuffer): texEnv, texEnv, texEnv, texEnv

void (int, int, int): texEnv, texEnv

void (int, int, int): texEnv, texEnv, texEnv, texEnv

void (int, int, float): texEnv, texEnv

void (int, int, float): texEnv, texEnv, texEnv, texEnv

void (int, int, float): texParameter, texParameter

void (int, int, float): texParameter, texParameter, texParameter, texParameter

void (int, int, int): texParameter, texParameter

void (int, int, int): texParameter, texParameter, texParameter, texParameter

int (int, int, int): getTexLevelParameter, getTexLevelParameter

int (int, int, int): getTexLevelParameter, getTexLevelParameter, getTexLevelParameter, getTexLevelParameter

int (): genTexture, genTexture

int (): genTexture, genTexture, genTexture, genTexture

void (int): deleteTexture, deleteTexture

void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture

void (int): bindTexture, bindTexture

void (int): bindTexture, bindTexture, bindTexture, bindTexture

void (int, int, int, int, int, int, int, int, IntBuffer): texImage2D, texImage2D

void (int, int, int, int, int, int, int, int, IntBuffer): texImage2D, texImage2D, texImage2D, texImage2D

void (int, int, int, int, int, int, int, int, long): texSubImage2D, texSubImage2D

void (int, int, int, int, int, int, int, int, long): texSubImage2D, texSubImage2D, texSubImage2D, texSubImage2D

void (int, int, int, int, int, int, int, int): copyTexSubImage2D, copyTexSubImage2D

void (int, int, int, int, int, int, int, int): copyTexSubImage2D, copyTexSubImage2D, copyTexSubImage2D, copyTexSubImage2D

void (int, int, int, int, long): getTexImage, getTexImage

void (int, int, int, int, long): getTexImage, getTexImage, getTexImage, getTexImage

void (): enableNormalize, enableNormalize

void (): enableNormalize, enableNormalize, enableNormalize, enableNormalize

void (): disableNormalize, disableNormalize

void (): disableNormalize, disableNormalize, disableNormalize, disableNormalize

void (int): shadeModel, shadeModel

void (int): shadeModel, shadeModel, shadeModel, shadeModel

void (): enableRescaleNormal, enableRescaleNormal

void (): enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal

void (): disableRescaleNormal, disableRescaleNormal

void (): disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal

void (int, int, int, int): viewport, viewport

void (int, int, int, int): viewport, viewport, viewport, viewport

void (boolean, boolean, boolean, boolean): colorMask, colorMask

void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask

void (int, int, int): stencilFunc, stencilFunc

void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc

void (int): stencilMask, stencilMask

void (int): stencilMask, stencilMask, stencilMask, stencilMask

void (int, int, int): stencilOp, stencilOp

void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp

void (double): clearDepth, clearDepth

void (double): clearDepth, clearDepth, clearDepth, clearDepth

void (float, float, float, float): clearColor, clearColor

void (float, float, float, float): clearColor, clearColor, clearColor, clearColor

void (int): clearStencil, clearStencil

void (int): clearStencil, clearStencil, clearStencil, clearStencil

void (int, boolean): clear, clear

void (int, boolean): clear, clear, clear, clear

void (int): matrixMode, matrixMode

void (int): matrixMode, matrixMode, matrixMode, matrixMode

void (): loadIdentity, loadIdentity

void (): loadIdentity, loadIdentity, loadIdentity, loadIdentity

void (): pushMatrix, pushMatrix

void (): pushMatrix, pushMatrix, pushMatrix, pushMatrix

void (): popMatrix, popMatrix

void (): popMatrix, popMatrix, popMatrix, popMatrix

void (int, FloatBuffer): getMatrix, getMatrix

void (int, FloatBuffer): getMatrix, getMatrix, getMatrix, getMatrix

Matrix4f (int): getMatrix4f, getMatrix4f

Matrix4f (int): getMatrix4f, getMatrix4f, getMatrix4f, getMatrix4f

void (double, double, double, double, double, double): ortho, ortho

void (double, double, double, double, double, double): ortho, ortho, ortho, ortho

void (float, float, float, float): rotatef, rotatef

void (float, float, float, float): rotatef, rotatef, rotatef, rotatef

void (double, double, double, double): rotated, rotated

void (double, double, double, double): rotated, rotated, rotated, rotated

void (float, float, float): scalef, scalef

void (float, float, float): scalef, scalef, scalef, scalef

void (double, double, double): scaled, scaled

void (double, double, double): scaled, scaled, scaled, scaled

void (float, float, float): translatef, translatef

void (float, float, float): translatef, translatef, translatef, translatef

void (double, double, double): translated, translated

void (double, double, double): translated, translated, translated, translated

void (FloatBuffer): multMatrix, multMatrix

void (FloatBuffer): multMatrix, multMatrix, multMatrix, multMatrix

void (Matrix4f): multMatrix, multMatrix

void (Matrix4f): multMatrix, multMatrix, multMatrix, multMatrix

void (float, float, float, float): color4f, color4f

void (float, float, float, float): color4f, color4f, color4f, color4f

void (float, float, float): color3f, color3f

void (float, float, float): color3f, color3f, color3f, color3f

void (float, float): texCoord2f, texCoord2f

void (float, float): texCoord2f, texCoord2f, texCoord2f, texCoord2f

void (float, float, float): vertex3f, vertex3f

void (float, float, float): vertex3f, vertex3f, vertex3f, vertex3f

void (): clearCurrentColor, clearCurrentColor

void (): clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor

void (int, int, int): normalPointer, normalPointer

void (int, int, int): normalPointer, normalPointer, normalPointer, normalPointer

void (int, int, ByteBuffer): normalPointer, normalPointer

void (int, int, ByteBuffer): normalPointer, normalPointer, normalPointer, normalPointer

void (int, int, int, int): texCoordPointer, texCoordPointer

void (int, int, int, int): texCoordPointer, texCoordPointer, texCoordPointer, texCoordPointer

void (int, int, int, ByteBuffer): texCoordPointer, texCoordPointer

void (int, int, int, ByteBuffer): texCoordPointer, texCoordPointer, texCoordPointer, texCoordPointer

void (int, int, int, int): vertexPointer, vertexPointer

void (int, int, int, int): vertexPointer, vertexPointer, vertexPointer, vertexPointer

void (int, int, int, ByteBuffer): vertexPointer, vertexPointer

void (int, int, int, ByteBuffer): vertexPointer, vertexPointer, vertexPointer, vertexPointer

void (int, int, int, int): colorPointer, colorPointer

void (int, int, int, int): colorPointer, colorPointer, colorPointer, colorPointer

void (int, int, int, ByteBuffer): colorPointer, colorPointer

void (int, int, int, ByteBuffer): colorPointer, colorPointer, colorPointer, colorPointer

void (int): disableClientState, disableClientState

void (int): disableClientState, disableClientState, disableClientState, disableClientState

void (int): enableClientState, enableClientState

void (int): enableClientState, enableClientState, enableClientState, enableClientState

void (int): begin, begin

void (int): begin, begin, begin, begin

void (): end, end

void (): end, end, end, end

void (int, int, int): drawArrays, drawArrays

void (int, int, int): drawArrays, drawArrays, drawArrays, drawArrays

void (float): lineWidth, lineWidth

void (float): lineWidth, lineWidth, lineWidth, lineWidth

void (int): callList, callList

void (int): callList, callList, callList, callList

void (int, int): deleteLists, deleteLists

void (int, int): deleteLists, deleteLists, deleteLists, deleteLists

void (int, int): newList, newList

void (int, int): newList, newList, newList, newList

void (): endList, endList

void (): endList, endList, endList, endList

int (int): genLists, genLists

int (int): genLists, genLists, genLists, genLists

void (int, int): pixelStore, pixelStore

void (int, int): pixelStore, pixelStore, pixelStore, pixelStore

void (int, float): pixelTransfer, pixelTransfer

void (int, float): pixelTransfer, pixelTransfer, pixelTransfer, pixelTransfer

void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels

void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels

void (int, int, int, int, int, int, long): readPixels, readPixels

void (int, int, int, int, int, int, long): readPixels, readPixels, readPixels, readPixels

int (): getError, getError

int (): getError, getError, getError, getError

String (int): getString, getString

String (int): getString, getString, getString, getString

void (int, IntBuffer): getInteger, getInteger

void (int, IntBuffer): getInteger, getInteger, getInteger, getInteger

int (int): getInteger, getInteger

int (int): getInteger, getInteger, getInteger, getInteger

void (GlStateManager$Profile): setProfile, setProfile

void (GlStateManager$RenderMode): setProfile, setProfile, setProfile, setProfile

void (GlStateManager$Profile): unsetProfile, unsetProfile

void (GlStateManager$RenderMode): unsetProfile, unsetProfile, unsetProfile, unsetProfile

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

Fields

Constructors

Methods

1.14

Names

com.mojang.blaze3d.platform.GlStateManager

com.mojang.blaze3d.platform.GlStateManager

com.mojang.blaze3d.platform.GlStateManager

com.mojang.blaze3d.platform.GlStateManager

Fields

int: LIGHT_COUNT, LIGHT_COUNT

int: TEXTURE_COUNT, TEXTURE_COUNT

FloatBuffer: MATRIX_BUFFER, MATRIX_BUFFER

FloatBuffer: COLOR_BUFFER, COLOR_BUFFER

GlStateManager$AlphaState: ALPHA_TEST, ALPHA_TEST

GlStateManager$BooleanState: LIGHTING, LIGHTING

GlStateManager$BooleanState[]: LIGHT_ENABLE, LIGHT_ENABLE

GlStateManager$ColorMaterialState: COLOR_MATERIAL, COLOR_MATERIAL

GlStateManager$BlendState: BLEND, BLEND

GlStateManager$DepthState: DEPTH, DEPTH

GlStateManager$FogState: FOG, FOG

GlStateManager$CullState: CULL, CULL

GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET

GlStateManager$ColorLogicState: COLOR_LOGIC, COLOR_LOGIC

GlStateManager$TexGenState: TEX_GEN, TEX_GEN

GlStateManager$ClearState: CLEAR, CLEAR

GlStateManager$StencilState: STENCIL, STENCIL

GlStateManager$BooleanState: NORMALIZE, NORMALIZE

int: activeTexture, activeTexture

GlStateManager$TextureState[]: TEXTURES, TEXTURES

int: shadeModel, shadeModel

GlStateManager$BooleanState: RESCALE_NORMAL, RESCALE_NORMAL

GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK

GlStateManager$Color: COLOR, COLOR

float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF

Constructors

()

Methods

void (): pushLightingAttributes, pushLightingAttributes

void (): pushTextureAttributes, pushTextureAttributes

void (): popAttributes, popAttributes

void (): disableAlphaTest, disableAlphaTest

void (): enableAlphaTest, enableAlphaTest

void (int, float): alphaFunc, alphaFunc

void (): enableLighting, enableLighting

void (): disableLighting, disableLighting

void (int): enableLight, enableLight

void (int): disableLight, disableLight

void (): enableColorMaterial, enableColorMaterial

void (): disableColorMaterial, disableColorMaterial

void (int, int): colorMaterial, colorMaterial

void (int, int, FloatBuffer): light, light

void (int, FloatBuffer): lightModel, lightModel

void (float, float, float): normal3f, normal3f

void (): disableDepthTest, disableDepthTest

void (): enableDepthTest, enableDepthTest

void (int): depthFunc, depthFunc

void (boolean): depthMask, depthMask

void (): disableBlend, disableBlend

void (): enableBlend, enableBlend

void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc

void (int, int): blendFunc, blendFunc

void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate

void (int, int, int, int): blendFuncSeparate, blendFuncSeparate

void (int): blendEquation, blendEquation

void (int): setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine

void (): tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine

void (): enableFog, enableFog

void (): disableFog, disableFog

void (GlStateManager$FogMode): fogMode, fogMode

void (int): fogMode, fogMode

void (float): fogDensity, fogDensity

void (float): fogStart, fogStart

void (float): fogEnd, fogEnd

void (int, FloatBuffer): fog, fog

void (int, int): fogi, fogi

void (): enableCull, enableCull

void (): disableCull, disableCull

void (GlStateManager$CullFace): cullFace, cullFace

void (int): cullFace, cullFace

void (int, int): polygonMode, polygonMode

void (): enablePolygonOffset, enablePolygonOffset

void (): disablePolygonOffset, disablePolygonOffset

void (): enableLineOffset, enableLineOffset

void (): disableLineOffset, disableLineOffset

void (float, float): polygonOffset, polygonOffset

void (): enableColorLogicOp, enableColorLogicOp

void (): disableColorLogicOp, disableColorLogicOp

void (GlStateManager$LogicOp): logicOp, logicOp

void (int): logicOp, logicOp

void (GlStateManager$TexGen): enableTexGen, enableTexGen

void (GlStateManager$TexGen): disableTexGen, disableTexGen

void (GlStateManager$TexGen, int): texGenMode, texGenMode

void (GlStateManager$TexGen, int, FloatBuffer): texGenParam, texGenParam

GlStateManager$TexGenCoord (GlStateManager$TexGen): getTexGen, getTexGen

void (int): activeTexture, activeTexture

void (): enableTexture, enableTexture

void (): disableTexture, disableTexture

void (int, int, FloatBuffer): texEnv, texEnv

void (int, int, int): texEnv, texEnv

void (int, int, float): texEnv, texEnv

void (int, int, float): texParameter, texParameter

void (int, int, int): texParameter, texParameter

int (int, int, int): getTexLevelParameter, getTexLevelParameter

int (): genTexture, genTexture

void (int): deleteTexture, deleteTexture

void (int): bindTexture, bindTexture

void (int, int, int, int, int, int, int, int, IntBuffer): texImage2D, texImage2D

void (int, int, int, int, int, int, int, int, long): texSubImage2D, texSubImage2D

void (int, int, int, int, int, int, int, int): copyTexSubImage2D, copyTexSubImage2D

void (int, int, int, int, long): getTexImage, getTexImage

void (): enableNormalize, enableNormalize

void (): disableNormalize, disableNormalize

void (int): shadeModel, shadeModel

void (): enableRescaleNormal, enableRescaleNormal

void (): disableRescaleNormal, disableRescaleNormal

void (int, int, int, int): viewport, viewport

void (boolean, boolean, boolean, boolean): colorMask, colorMask

void (int, int, int): stencilFunc, stencilFunc

void (int): stencilMask, stencilMask

void (int, int, int): stencilOp, stencilOp

void (double): clearDepth, clearDepth

void (float, float, float, float): clearColor, clearColor

void (int): clearStencil, clearStencil

void (int, boolean): clear, clear

void (int): matrixMode, matrixMode

void (): loadIdentity, loadIdentity

void (): pushMatrix, pushMatrix

void (): popMatrix, popMatrix

void (int, FloatBuffer): getMatrix, getMatrix

Matrix4f (int): getMatrix4f, getMatrix4f

void (double, double, double, double, double, double): ortho, ortho

void (float, float, float, float): rotatef, rotatef

void (double, double, double, double): rotated, rotated

void (float, float, float): scalef, scalef

void (double, double, double): scaled, scaled

void (float, float, float): translatef, translatef

void (double, double, double): translated, translated

void (FloatBuffer): multMatrix, multMatrix

void (Matrix4f): multMatrix, multMatrix

void (float, float, float, float): color4f, color4f

void (float, float, float): color3f, color3f

void (float, float): texCoord2f, texCoord2f

void (float, float, float): vertex3f, vertex3f

void (): clearCurrentColor, clearCurrentColor

void (int, int, int): normalPointer, normalPointer

void (int, int, ByteBuffer): normalPointer, normalPointer

void (int, int, int, int): texCoordPointer, texCoordPointer

void (int, int, int, ByteBuffer): texCoordPointer, texCoordPointer

void (int, int, int, int): vertexPointer, vertexPointer

void (int, int, int, ByteBuffer): vertexPointer, vertexPointer

void (int, int, int, int): colorPointer, colorPointer

void (int, int, int, ByteBuffer): colorPointer, colorPointer

void (int): disableClientState, disableClientState

void (int): enableClientState, enableClientState

void (int): begin, begin

void (): end, end

void (int, int, int): drawArrays, drawArrays

void (float): lineWidth, lineWidth

void (int): callList, callList

void (int, int): deleteLists, deleteLists

void (int, int): newList, newList

void (): endList, endList

int (int): genLists, genLists

void (int, int): pixelStore, pixelStore

void (int, float): pixelTransfer, pixelTransfer

void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels

void (int, int, int, int, int, int, long): readPixels, readPixels

int (): getError, getError

String (int): getString, getString

void (int, IntBuffer): getInteger, getInteger

int (int): getInteger, getInteger

void (GlStateManager$Profile): setProfile, setProfile

void (GlStateManager$Profile): unsetProfile, unsetProfile