net.minecraft.client.multiplayer

public class ClientLevel$ClientLevelData

implements WritableLevelData

gfk$a
net.minecraft.client.multiplayer.ClientLevel$ClientLevelData
net.minecraft.class_638$class_5271
net.minecraft.client.world.ClientWorld$Properties

Field summary

Modifier and TypeField
private final boolean
a
hardcore
field_24433
hardcore
private final boolean
b
isFlat
field_24607
flatWorld
private BlockPos
c
spawnPos
field_48402
spawnPos
private float
d
spawnAngle
field_26372
spawnAngle
private long
e
gameTime
field_24438
time
private long
f
dayTime
field_24439
timeOfDay
private boolean
g
raining
field_24440
raining
private Difficulty
h
difficulty
field_24441
difficulty
private boolean
i
difficultyLocked
field_24442
difficultyLocked

Constructor summary

ModifierConstructor
public (Difficulty difficulty, boolean hardcore, boolean flatWorld)

Method summary

Modifier and TypeMethod
public BlockPos
a()
getSpawnPos()
method_56126()
getSpawnPos()
public float
b()
getSpawnAngle()
method_30656()
getSpawnAngle()
public long
c()
getGameTime()
method_188()
getTime()
public long
d()
getDayTime()
method_217()
getTimeOfDay()
public void
a(long arg0)
setGameTime(long arg0)
method_177(long arg0)
setTime(long time)
public void
b(long arg0)
setDayTime(long arg0)
method_165(long arg0)
setTimeOfDay(long timeOfDay)
public void
a(jh arg0, float arg1)
setSpawn(BlockPos arg0, float arg1)
method_187(class_2338 arg0, float arg1)
setSpawnPos(BlockPos arg0, float arg1)
public boolean
g()
isThundering()
method_203()
isThundering()
public boolean
i()
isRaining()
method_156()
isRaining()
public void
b(boolean arg0)
setRaining(boolean arg0)
method_157(boolean arg0)
setRaining(boolean arg0)
public boolean
l()
isHardcore()
method_152()
isHardcore()
public Difficulty
q()
getDifficulty()
method_207()
getDifficulty()
public boolean
r()
isDifficultyLocked()
method_197()
isDifficultyLocked()
public void
a(p arg0, dhk arg1)
fillCrashReportCategory(CrashReportCategory arg0, LevelHeightAccessor arg1)
method_151(class_129 arg0, class_5539 arg1)
populateCrashReport(CrashReportSection arg0, HeightLimitView arg1)
public void
a(btg arg0)
setDifficulty(Difficulty arg0)
method_27875(class_1267 arg0)
setDifficulty(Difficulty difficulty)
public void
a(boolean arg0)
setDifficultyLocked(boolean arg0)
method_27876(boolean arg0)
setDifficultyLocked(boolean difficultyLocked)
public double
a(dhk arg0)
getHorizonHeight(LevelHeightAccessor arg0)
method_28105(class_5539 arg0)
getSkyDarknessHeight(HeightLimitView world)
public float
e()
getClearColorScale()
method_28106()
getHorizonShadingRatio()