net.minecraft.client.renderer

public class CoreShaders

gkv
net.minecraft.client.renderer.CoreShaders
net.minecraft.class_10142
net.minecraft.client.gl.ShaderProgramKeys

Field summary

Modifier and TypeField
private static final List<ShaderProgram>
ae
PROGRAMS
field_53872
ALL
public static final ShaderProgram
a
BLIT_SCREEN
field_53868
BLIT_SCREEN
public static final ShaderProgram
b
LIGHTMAP
field_53873
LIGHTMAP
public static final ShaderProgram
c
PARTICLE
field_53874
PARTICLE
public static final ShaderProgram
d
POSITION
field_53875
POSITION
public static final ShaderProgram
e
POSITION_COLOR
field_53876
POSITION_COLOR
public static final ShaderProgram
f
POSITION_COLOR_LIGHTMAP
field_53877
POSITION_COLOR_LIGHTMAP
public static final ShaderProgram
g
POSITION_COLOR_TEX_LIGHTMAP
field_53878
POSITION_COLOR_TEX_LIGHTMAP
public static final ShaderProgram
h
POSITION_TEX
field_53879
POSITION_TEX
public static final ShaderProgram
i
POSITION_TEX_COLOR
field_53880
POSITION_TEX_COLOR
public static final ShaderProgram
j
RENDERTYPE_SOLID
field_53881
RENDERTYPE_SOLID
public static final ShaderProgram
k
RENDERTYPE_CUTOUT_MIPPED
field_53882
RENDERTYPE_CUTOUT_MIPPED
public static final ShaderProgram
l
RENDERTYPE_CUTOUT
field_53883
RENDERTYPE_CUTOUT
public static final ShaderProgram
m
RENDERTYPE_TRANSLUCENT
field_53884
RENDERTYPE_TRANSLUCENT
public static final ShaderProgram
n
RENDERTYPE_TRANSLUCENT_MOVING_BLOCK
field_53885
RENDERTYPE_TRANSLUCENT_MOVING_BLOCK
public static final ShaderProgram
o
RENDERTYPE_ARMOR_CUTOUT_NO_CULL
field_53886
RENDERTYPE_ARMOR_CUTOUT_NO_CULL
public static final ShaderProgram
p
RENDERTYPE_ARMOR_TRANSLUCENT
field_54960
RENDERTYPE_ARMOR_TRANSLUCENT
public static final ShaderProgram
q
RENDERTYPE_ENTITY_SOLID
field_53887
RENDERTYPE_ENTITY_SOLID
public static final ShaderProgram
r
RENDERTYPE_ENTITY_CUTOUT
field_53888
RENDERTYPE_ENTITY_CUTOUT
public static final ShaderProgram
s
RENDERTYPE_ENTITY_CUTOUT_NO_CULL
field_53889
RENDERTYPE_ENTITY_CUTOUT_NO_CULL
public static final ShaderProgram
t
RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET
field_53890
RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET
public static final ShaderProgram
u
RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL
field_53891
RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL
public static final ShaderProgram
v
RENDERTYPE_ENTITY_TRANSLUCENT
field_53892
RENDERTYPE_ENTITY_TRANSLUCENT
public static final ShaderProgram
w
RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE
field_53893
RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE
public static final ShaderProgram
x
RENDERTYPE_ENTITY_SMOOTH_CUTOUT
field_53894
RENDERTYPE_ENTITY_SMOOTH_CUTOUT
public static final ShaderProgram
y
RENDERTYPE_BEACON_BEAM
field_53895
RENDERTYPE_BEACON_BEAM
public static final ShaderProgram
z
RENDERTYPE_ENTITY_DECAL
field_53896
RENDERTYPE_ENTITY_DECAL
public static final ShaderProgram
A
RENDERTYPE_ENTITY_NO_OUTLINE
field_53897
RENDERTYPE_ENTITY_NO_OUTLINE
public static final ShaderProgram
B
RENDERTYPE_ENTITY_SHADOW
field_53842
RENDERTYPE_ENTITY_SHADOW
public static final ShaderProgram
C
RENDERTYPE_ENTITY_ALPHA
field_53843
RENDERTYPE_ENTITY_ALPHA
public static final ShaderProgram
D
RENDERTYPE_EYES
field_53844
RENDERTYPE_EYES
public static final ShaderProgram
E
RENDERTYPE_ENERGY_SWIRL
field_53845
RENDERTYPE_ENERGY_SWIRL
public static final ShaderProgram
F
RENDERTYPE_LEASH
field_53846
RENDERTYPE_LEASH
public static final ShaderProgram
G
RENDERTYPE_WATER_MASK
field_53847
RENDERTYPE_WATER_MASK
public static final ShaderProgram
H
RENDERTYPE_OUTLINE
field_53848
RENDERTYPE_OUTLINE
public static final ShaderProgram
I
RENDERTYPE_ARMOR_ENTITY_GLINT
field_53849
RENDERTYPE_ARMOR_ENTITY_GLINT
public static final ShaderProgram
J
RENDERTYPE_GLINT_TRANSLUCENT
field_53850
RENDERTYPE_GLINT_TRANSLUCENT
public static final ShaderProgram
K
RENDERTYPE_GLINT
field_53851
RENDERTYPE_GLINT
public static final ShaderProgram
L
RENDERTYPE_ENTITY_GLINT
field_53852
RENDERTYPE_ENTITY_GLINT
public static final ShaderProgram
M
RENDERTYPE_TEXT
field_53853
RENDERTYPE_TEXT
public static final ShaderProgram
N
RENDERTYPE_TEXT_BACKGROUND
field_53854
RENDERTYPE_TEXT_BACKGROUND
public static final ShaderProgram
O
RENDERTYPE_TEXT_INTENSITY
field_53855
RENDERTYPE_TEXT_INTENSITY
public static final ShaderProgram
P
RENDERTYPE_TEXT_SEE_THROUGH
field_53856
RENDERTYPE_TEXT_SEE_THROUGH
public static final ShaderProgram
Q
RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH
field_53857
RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH
public static final ShaderProgram
R
RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH
field_53858
RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH
public static final ShaderProgram
S
RENDERTYPE_LIGHTNING
field_53859
RENDERTYPE_LIGHTNING
public static final ShaderProgram
T
RENDERTYPE_TRIPWIRE
field_53860
RENDERTYPE_TRIPWIRE
public static final ShaderProgram
U
RENDERTYPE_END_PORTAL
field_53861
RENDERTYPE_END_PORTAL
public static final ShaderProgram
V
RENDERTYPE_END_GATEWAY
field_53862
RENDERTYPE_END_GATEWAY
public static final ShaderProgram
W
RENDERTYPE_CLOUDS
field_53863
RENDERTYPE_CLOUDS
public static final ShaderProgram
X
RENDERTYPE_LINES
field_53864
RENDERTYPE_LINES
public static final ShaderProgram
Y
RENDERTYPE_CRUMBLING
field_53865
RENDERTYPE_CRUMBLING
public static final ShaderProgram
Z
RENDERTYPE_GUI
field_53866
RENDERTYPE_GUI
public static final ShaderProgram
aa
RENDERTYPE_GUI_OVERLAY
field_53867
RENDERTYPE_GUI_OVERLAY
public static final ShaderProgram
ab
RENDERTYPE_GUI_TEXT_HIGHLIGHT
field_53869
RENDERTYPE_GUI_TEXT_HIGHLIGHT
public static final ShaderProgram
ac
RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY
field_53870
RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY
public static final ShaderProgram
ad
RENDERTYPE_BREEZE_WIND
field_53871
RENDERTYPE_BREEZE_WIND

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
private static ShaderProgram
a(String arg0, fgx arg1)
register(String arg0, VertexFormat arg1)
method_62902(String arg0, class_293 arg1)
register(String id, VertexFormat format)
private static ShaderProgram
a(String arg0, fgx arg1, gmb arg2)
register(String arg0, VertexFormat arg1, ShaderDefines arg2)
method_62903(String arg0, class_293 arg1, class_10149 arg2)
register(String is, VertexFormat format, Defines defines)
public static List<ShaderProgram>
a()
getProgramsToPreload()
method_62901()
getAll()