History - net.minecraft.client.renderer.CoreShaders

25w04a

Names

glk

gon

Fields

List<ShaderProgram>: ae, PROGRAMS, field_53872, ALL, f_348509_

List<ShaderProgram>: ae, PROGRAMS, field_53872, ALL

ShaderProgram: a, BLIT_SCREEN, field_53868, BLIT_SCREEN, f_349179_

ShaderProgram: a, BLIT_SCREEN, field_53868, BLIT_SCREEN

ShaderProgram: b, LIGHTMAP, field_53873, LIGHTMAP, f_347051_

ShaderProgram: b, LIGHTMAP, field_53873, LIGHTMAP

ShaderProgram: c, PARTICLE, field_53874, PARTICLE, f_346905_

ShaderProgram: c, PARTICLE, field_53874, PARTICLE

ShaderProgram: d, POSITION, field_53875, POSITION, f_348788_

ShaderProgram: d, POSITION, field_53875, POSITION

ShaderProgram: e, POSITION_COLOR, field_53876, POSITION_COLOR, f_349458_

ShaderProgram: e, POSITION_COLOR, field_53876, POSITION_COLOR

ShaderProgram: f, POSITION_COLOR_LIGHTMAP, field_53877, POSITION_COLOR_LIGHTMAP, f_347202_

ShaderProgram: f, POSITION_COLOR_LIGHTMAP, field_53877, POSITION_COLOR_LIGHTMAP

ShaderProgram: g, POSITION_COLOR_TEX_LIGHTMAP, field_53878, POSITION_COLOR_TEX_LIGHTMAP, f_346981_

ShaderProgram: g, POSITION_COLOR_TEX_LIGHTMAP, field_53878, POSITION_COLOR_TEX_LIGHTMAP

ShaderProgram: h, POSITION_TEX, field_53879, POSITION_TEX, f_348668_

ShaderProgram: h, POSITION_TEX, field_53879, POSITION_TEX

ShaderProgram: i, POSITION_TEX_COLOR, field_53880, POSITION_TEX_COLOR, f_347205_

ShaderProgram: i, POSITION_TEX_COLOR, field_53880, POSITION_TEX_COLOR

ShaderProgram: j, RENDERTYPE_SOLID, field_53881, RENDERTYPE_SOLID, f_348550_

ShaderProgram: j, RENDERTYPE_SOLID, field_53881, RENDERTYPE_SOLID

ShaderProgram: k, RENDERTYPE_CUTOUT_MIPPED, field_53882, RENDERTYPE_CUTOUT_MIPPED, f_347197_

ShaderProgram: k, RENDERTYPE_CUTOUT_MIPPED, field_53882, RENDERTYPE_CUTOUT_MIPPED

ShaderProgram: l, RENDERTYPE_CUTOUT, field_53883, RENDERTYPE_CUTOUT, f_346890_

ShaderProgram: l, RENDERTYPE_CUTOUT, field_53883, RENDERTYPE_CUTOUT

ShaderProgram: m, RENDERTYPE_TRANSLUCENT, field_53884, RENDERTYPE_TRANSLUCENT, f_348735_

ShaderProgram: m, RENDERTYPE_TRANSLUCENT, field_53884, RENDERTYPE_TRANSLUCENT

ShaderProgram: n, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK, field_53885, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK, f_347131_

ShaderProgram: n, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK, field_53885, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK

ShaderProgram: o, RENDERTYPE_ARMOR_CUTOUT_NO_CULL, field_53886, RENDERTYPE_ARMOR_CUTOUT_NO_CULL, f_349526_

ShaderProgram: o, RENDERTYPE_ARMOR_CUTOUT_NO_CULL, field_53886, RENDERTYPE_ARMOR_CUTOUT_NO_CULL

ShaderProgram: p, RENDERTYPE_ARMOR_TRANSLUCENT, field_54960, RENDERTYPE_ARMOR_TRANSLUCENT, f_346895_

ShaderProgram: p, RENDERTYPE_ARMOR_TRANSLUCENT, field_54960, RENDERTYPE_ARMOR_TRANSLUCENT

ShaderProgram: q, RENDERTYPE_ENTITY_SOLID, field_53887, RENDERTYPE_ENTITY_SOLID, f_349512_

ShaderProgram: q, RENDERTYPE_ENTITY_SOLID, field_53887, RENDERTYPE_ENTITY_SOLID

ShaderProgram: r, RENDERTYPE_ENTITY_CUTOUT, field_53888, RENDERTYPE_ENTITY_CUTOUT, f_348488_

ShaderProgram: r, RENDERTYPE_ENTITY_CUTOUT, field_53888, RENDERTYPE_ENTITY_CUTOUT

ShaderProgram: s, RENDERTYPE_ENTITY_CUTOUT_NO_CULL, field_53889, RENDERTYPE_ENTITY_CUTOUT_NO_CULL, f_349056_

ShaderProgram: s, RENDERTYPE_ENTITY_CUTOUT_NO_CULL, field_53889, RENDERTYPE_ENTITY_CUTOUT_NO_CULL

ShaderProgram: t, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_53890, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_347964_

ShaderProgram: t, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_53890, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET

ShaderProgram: u, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL, field_53891, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL, f_349438_

ShaderProgram: u, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL, field_53891, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL

ShaderProgram: v, RENDERTYPE_ENTITY_TRANSLUCENT, field_53892, RENDERTYPE_ENTITY_TRANSLUCENT, f_347601_

ShaderProgram: v, RENDERTYPE_ENTITY_TRANSLUCENT, field_53892, RENDERTYPE_ENTITY_TRANSLUCENT

ShaderProgram: w, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE, field_53893, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE, f_349535_

ShaderProgram: w, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE, field_53893, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE

ShaderProgram: x, RENDERTYPE_ENTITY_SMOOTH_CUTOUT, field_53894, RENDERTYPE_ENTITY_SMOOTH_CUTOUT, f_349086_

ShaderProgram: x, RENDERTYPE_ENTITY_SMOOTH_CUTOUT, field_53894, RENDERTYPE_ENTITY_SMOOTH_CUTOUT

ShaderProgram: y, RENDERTYPE_BEACON_BEAM, field_53895, RENDERTYPE_BEACON_BEAM, f_348592_

ShaderProgram: y, RENDERTYPE_BEACON_BEAM, field_53895, RENDERTYPE_BEACON_BEAM

ShaderProgram: z, RENDERTYPE_ENTITY_DECAL, field_53896, RENDERTYPE_ENTITY_DECAL, f_347460_

ShaderProgram: z, RENDERTYPE_ENTITY_DECAL, field_53896, RENDERTYPE_ENTITY_DECAL

ShaderProgram: A, RENDERTYPE_ENTITY_NO_OUTLINE, field_53897, RENDERTYPE_ENTITY_NO_OUTLINE, f_349123_

ShaderProgram: A, RENDERTYPE_ENTITY_NO_OUTLINE, field_53897, RENDERTYPE_ENTITY_NO_OUTLINE

ShaderProgram: B, RENDERTYPE_ENTITY_SHADOW, field_53842, RENDERTYPE_ENTITY_SHADOW, f_348914_

ShaderProgram: B, RENDERTYPE_ENTITY_SHADOW, field_53842, RENDERTYPE_ENTITY_SHADOW

ShaderProgram: C, RENDERTYPE_ENTITY_ALPHA, field_53843, RENDERTYPE_ENTITY_ALPHA, f_346648_

ShaderProgram: C, RENDERTYPE_ENTITY_ALPHA, field_53843, RENDERTYPE_ENTITY_ALPHA

ShaderProgram: D, RENDERTYPE_EYES, field_53844, RENDERTYPE_EYES, f_348497_

ShaderProgram: D, RENDERTYPE_EYES, field_53844, RENDERTYPE_EYES

ShaderProgram: E, RENDERTYPE_ENERGY_SWIRL, field_53845, RENDERTYPE_ENERGY_SWIRL, f_347012_

ShaderProgram: E, RENDERTYPE_ENERGY_SWIRL, field_53845, RENDERTYPE_ENERGY_SWIRL

ShaderProgram: F, RENDERTYPE_LEASH, field_53846, RENDERTYPE_LEASH, f_348323_

ShaderProgram: F, RENDERTYPE_LEASH, field_53846, RENDERTYPE_LEASH

ShaderProgram: G, RENDERTYPE_WATER_MASK, field_53847, RENDERTYPE_WATER_MASK, f_349235_

ShaderProgram: G, RENDERTYPE_WATER_MASK, field_53847, RENDERTYPE_WATER_MASK

ShaderProgram: H, RENDERTYPE_OUTLINE, field_53848, RENDERTYPE_OUTLINE, f_348837_

ShaderProgram: H, RENDERTYPE_OUTLINE, field_53848, RENDERTYPE_OUTLINE

ShaderProgram: I, RENDERTYPE_ARMOR_ENTITY_GLINT, field_53849, RENDERTYPE_ARMOR_ENTITY_GLINT, f_346271_

ShaderProgram: I, RENDERTYPE_ARMOR_ENTITY_GLINT, field_53849, RENDERTYPE_ARMOR_ENTITY_GLINT

ShaderProgram: J, RENDERTYPE_GLINT_TRANSLUCENT, field_53850, RENDERTYPE_GLINT_TRANSLUCENT, f_347687_

ShaderProgram: J, RENDERTYPE_GLINT_TRANSLUCENT, field_53850, RENDERTYPE_GLINT_TRANSLUCENT

ShaderProgram: K, RENDERTYPE_GLINT, field_53851, RENDERTYPE_GLINT, f_349275_

ShaderProgram: K, RENDERTYPE_GLINT, field_53851, RENDERTYPE_GLINT

ShaderProgram: L, RENDERTYPE_ENTITY_GLINT, field_53852, RENDERTYPE_ENTITY_GLINT, f_347681_

ShaderProgram: L, RENDERTYPE_ENTITY_GLINT, field_53852, RENDERTYPE_ENTITY_GLINT

ShaderProgram: M, RENDERTYPE_TEXT, field_53853, RENDERTYPE_TEXT, f_347801_

ShaderProgram: M, RENDERTYPE_TEXT, field_53853, RENDERTYPE_TEXT

ShaderProgram: N, RENDERTYPE_TEXT_BACKGROUND, field_53854, RENDERTYPE_TEXT_BACKGROUND, f_347159_

ShaderProgram: N, RENDERTYPE_TEXT_BACKGROUND, field_53854, RENDERTYPE_TEXT_BACKGROUND

ShaderProgram: O, RENDERTYPE_TEXT_INTENSITY, field_53855, RENDERTYPE_TEXT_INTENSITY, f_346468_

ShaderProgram: O, RENDERTYPE_TEXT_INTENSITY, field_53855, RENDERTYPE_TEXT_INTENSITY

ShaderProgram: P, RENDERTYPE_TEXT_SEE_THROUGH, field_53856, RENDERTYPE_TEXT_SEE_THROUGH, f_346804_

ShaderProgram: P, RENDERTYPE_TEXT_SEE_THROUGH, field_53856, RENDERTYPE_TEXT_SEE_THROUGH

ShaderProgram: Q, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH, field_53857, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH, f_347365_

ShaderProgram: Q, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH, field_53857, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH

ShaderProgram: R, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH, field_53858, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH, f_348716_

ShaderProgram: R, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH, field_53858, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH

ShaderProgram: S, RENDERTYPE_LIGHTNING, field_53859, RENDERTYPE_LIGHTNING, f_346609_

ShaderProgram: S, RENDERTYPE_LIGHTNING, field_53859, RENDERTYPE_LIGHTNING

ShaderProgram: T, RENDERTYPE_TRIPWIRE, field_53860, RENDERTYPE_TRIPWIRE, f_347581_

ShaderProgram: T, RENDERTYPE_TRIPWIRE, field_53860, RENDERTYPE_TRIPWIRE

ShaderProgram: U, RENDERTYPE_END_PORTAL, field_53861, RENDERTYPE_END_PORTAL, f_347502_

ShaderProgram: U, RENDERTYPE_END_PORTAL, field_53861, RENDERTYPE_END_PORTAL

ShaderProgram: V, RENDERTYPE_END_GATEWAY, field_53862, RENDERTYPE_END_GATEWAY, f_349101_

ShaderProgram: V, RENDERTYPE_END_GATEWAY, field_53862, RENDERTYPE_END_GATEWAY

ShaderProgram: W, RENDERTYPE_CLOUDS, field_53863, RENDERTYPE_CLOUDS, f_348832_

ShaderProgram: W, RENDERTYPE_CLOUDS, field_53863, RENDERTYPE_CLOUDS

ShaderProgram: X, RENDERTYPE_LINES, field_53864, RENDERTYPE_LINES, f_347392_

ShaderProgram: X, RENDERTYPE_LINES, field_53864, RENDERTYPE_LINES

ShaderProgram: Y, RENDERTYPE_CRUMBLING, field_53865, RENDERTYPE_CRUMBLING, f_349584_

ShaderProgram: Y, RENDERTYPE_CRUMBLING, field_53865, RENDERTYPE_CRUMBLING

ShaderProgram: Z, RENDERTYPE_GUI, field_53866, RENDERTYPE_GUI, f_346549_

ShaderProgram: Z, RENDERTYPE_GUI, field_53866, RENDERTYPE_GUI

ShaderProgram: aa, RENDERTYPE_GUI_OVERLAY, field_53867, RENDERTYPE_GUI_OVERLAY, f_347702_

ShaderProgram: aa, RENDERTYPE_GUI_OVERLAY, field_53867, RENDERTYPE_GUI_OVERLAY

ShaderProgram: ab, RENDERTYPE_GUI_TEXT_HIGHLIGHT, field_53869, RENDERTYPE_GUI_TEXT_HIGHLIGHT, f_346980_

ShaderProgram: ab, RENDERTYPE_GUI_TEXT_HIGHLIGHT, field_53869, RENDERTYPE_GUI_TEXT_HIGHLIGHT

ShaderProgram: ac, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY, field_53870, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY, f_348756_

ShaderProgram: ac, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY, field_53870, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY

ShaderProgram: ad, RENDERTYPE_BREEZE_WIND, field_53871, RENDERTYPE_BREEZE_WIND, f_349075_

ShaderProgram: ad, RENDERTYPE_BREEZE_WIND, field_53871, RENDERTYPE_BREEZE_WIND

Constructors

Methods

ShaderProgram (String, VertexFormat): a, register, method_62902, register, m_356754_

ShaderProgram (String, VertexFormat): a, register, method_62902, register

ShaderProgram (String, VertexFormat, ShaderDefines): a, register, method_62903, register, m_354599_

ShaderProgram (String, VertexFormat, ShaderDefines): a, register, method_62903, register

List<ShaderProgram> (): a, getProgramsToPreload, method_62901, getAll, m_355568_

List<ShaderProgram> (): a, getProgramsToPreload, method_62901, getAll

1.21.4

Names

gkv

glk

Fields

Constructors

Methods

1.21.3

Names

gkv

net.minecraft.client.renderer.CoreShaders

net.minecraft.class_10142

net.minecraft.client.gl.ShaderProgramKeys

net.minecraft.src.C_345939_

Fields

List<ShaderProgram>: ae, PROGRAMS, field_53872, ALL, f_348509_

ShaderProgram: a, BLIT_SCREEN, field_53868, BLIT_SCREEN, f_349179_

ShaderProgram: b, LIGHTMAP, field_53873, LIGHTMAP, f_347051_

ShaderProgram: c, PARTICLE, field_53874, PARTICLE, f_346905_

ShaderProgram: d, POSITION, field_53875, POSITION, f_348788_

ShaderProgram: e, POSITION_COLOR, field_53876, POSITION_COLOR, f_349458_

ShaderProgram: f, POSITION_COLOR_LIGHTMAP, field_53877, POSITION_COLOR_LIGHTMAP, f_347202_

ShaderProgram: g, POSITION_COLOR_TEX_LIGHTMAP, field_53878, POSITION_COLOR_TEX_LIGHTMAP, f_346981_

ShaderProgram: h, POSITION_TEX, field_53879, POSITION_TEX, f_348668_

ShaderProgram: i, POSITION_TEX_COLOR, field_53880, POSITION_TEX_COLOR, f_347205_

ShaderProgram: j, RENDERTYPE_SOLID, field_53881, RENDERTYPE_SOLID, f_348550_

ShaderProgram: k, RENDERTYPE_CUTOUT_MIPPED, field_53882, RENDERTYPE_CUTOUT_MIPPED, f_347197_

ShaderProgram: l, RENDERTYPE_CUTOUT, field_53883, RENDERTYPE_CUTOUT, f_346890_

ShaderProgram: m, RENDERTYPE_TRANSLUCENT, field_53884, RENDERTYPE_TRANSLUCENT, f_348735_

ShaderProgram: n, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK, field_53885, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK, f_347131_

ShaderProgram: o, RENDERTYPE_ARMOR_CUTOUT_NO_CULL, field_53886, RENDERTYPE_ARMOR_CUTOUT_NO_CULL, f_349526_

ShaderProgram: p, RENDERTYPE_ARMOR_TRANSLUCENT, field_54960, RENDERTYPE_ARMOR_TRANSLUCENT, f_346895_

ShaderProgram: q, RENDERTYPE_ENTITY_SOLID, field_53887, RENDERTYPE_ENTITY_SOLID, f_349512_

ShaderProgram: r, RENDERTYPE_ENTITY_CUTOUT, field_53888, RENDERTYPE_ENTITY_CUTOUT, f_348488_

ShaderProgram: s, RENDERTYPE_ENTITY_CUTOUT_NO_CULL, field_53889, RENDERTYPE_ENTITY_CUTOUT_NO_CULL, f_349056_

ShaderProgram: t, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_53890, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_347964_

ShaderProgram: u, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL, field_53891, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL, f_349438_

ShaderProgram: v, RENDERTYPE_ENTITY_TRANSLUCENT, field_53892, RENDERTYPE_ENTITY_TRANSLUCENT, f_347601_

ShaderProgram: w, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE, field_53893, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE, f_349535_

ShaderProgram: x, RENDERTYPE_ENTITY_SMOOTH_CUTOUT, field_53894, RENDERTYPE_ENTITY_SMOOTH_CUTOUT, f_349086_

ShaderProgram: y, RENDERTYPE_BEACON_BEAM, field_53895, RENDERTYPE_BEACON_BEAM, f_348592_

ShaderProgram: z, RENDERTYPE_ENTITY_DECAL, field_53896, RENDERTYPE_ENTITY_DECAL, f_347460_

ShaderProgram: A, RENDERTYPE_ENTITY_NO_OUTLINE, field_53897, RENDERTYPE_ENTITY_NO_OUTLINE, f_349123_

ShaderProgram: B, RENDERTYPE_ENTITY_SHADOW, field_53842, RENDERTYPE_ENTITY_SHADOW, f_348914_

ShaderProgram: C, RENDERTYPE_ENTITY_ALPHA, field_53843, RENDERTYPE_ENTITY_ALPHA, f_346648_

ShaderProgram: D, RENDERTYPE_EYES, field_53844, RENDERTYPE_EYES, f_348497_

ShaderProgram: E, RENDERTYPE_ENERGY_SWIRL, field_53845, RENDERTYPE_ENERGY_SWIRL, f_347012_

ShaderProgram: F, RENDERTYPE_LEASH, field_53846, RENDERTYPE_LEASH, f_348323_

ShaderProgram: G, RENDERTYPE_WATER_MASK, field_53847, RENDERTYPE_WATER_MASK, f_349235_

ShaderProgram: H, RENDERTYPE_OUTLINE, field_53848, RENDERTYPE_OUTLINE, f_348837_

ShaderProgram: I, RENDERTYPE_ARMOR_ENTITY_GLINT, field_53849, RENDERTYPE_ARMOR_ENTITY_GLINT, f_346271_

ShaderProgram: J, RENDERTYPE_GLINT_TRANSLUCENT, field_53850, RENDERTYPE_GLINT_TRANSLUCENT, f_347687_

ShaderProgram: K, RENDERTYPE_GLINT, field_53851, RENDERTYPE_GLINT, f_349275_

ShaderProgram: L, RENDERTYPE_ENTITY_GLINT, field_53852, RENDERTYPE_ENTITY_GLINT, f_347681_

ShaderProgram: M, RENDERTYPE_TEXT, field_53853, RENDERTYPE_TEXT, f_347801_

ShaderProgram: N, RENDERTYPE_TEXT_BACKGROUND, field_53854, RENDERTYPE_TEXT_BACKGROUND, f_347159_

ShaderProgram: O, RENDERTYPE_TEXT_INTENSITY, field_53855, RENDERTYPE_TEXT_INTENSITY, f_346468_

ShaderProgram: P, RENDERTYPE_TEXT_SEE_THROUGH, field_53856, RENDERTYPE_TEXT_SEE_THROUGH, f_346804_

ShaderProgram: Q, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH, field_53857, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH, f_347365_

ShaderProgram: R, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH, field_53858, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH, f_348716_

ShaderProgram: S, RENDERTYPE_LIGHTNING, field_53859, RENDERTYPE_LIGHTNING, f_346609_

ShaderProgram: T, RENDERTYPE_TRIPWIRE, field_53860, RENDERTYPE_TRIPWIRE, f_347581_

ShaderProgram: U, RENDERTYPE_END_PORTAL, field_53861, RENDERTYPE_END_PORTAL, f_347502_

ShaderProgram: V, RENDERTYPE_END_GATEWAY, field_53862, RENDERTYPE_END_GATEWAY, f_349101_

ShaderProgram: W, RENDERTYPE_CLOUDS, field_53863, RENDERTYPE_CLOUDS, f_348832_

ShaderProgram: X, RENDERTYPE_LINES, field_53864, RENDERTYPE_LINES, f_347392_

ShaderProgram: Y, RENDERTYPE_CRUMBLING, field_53865, RENDERTYPE_CRUMBLING, f_349584_

ShaderProgram: Z, RENDERTYPE_GUI, field_53866, RENDERTYPE_GUI, f_346549_

ShaderProgram: aa, RENDERTYPE_GUI_OVERLAY, field_53867, RENDERTYPE_GUI_OVERLAY, f_347702_

ShaderProgram: ab, RENDERTYPE_GUI_TEXT_HIGHLIGHT, field_53869, RENDERTYPE_GUI_TEXT_HIGHLIGHT, f_346980_

ShaderProgram: ac, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY, field_53870, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY, f_348756_

ShaderProgram: ad, RENDERTYPE_BREEZE_WIND, field_53871, RENDERTYPE_BREEZE_WIND, f_349075_

Constructors

()

Methods

ShaderProgram (String, VertexFormat): a, register, method_62902, register, m_356754_

ShaderProgram (String, VertexFormat, ShaderDefines): a, register, method_62903, register, m_354599_

List<ShaderProgram> (): a, getProgramsToPreload, method_62901, getAll, m_355568_