History - net.minecraft.client.renderer.CoreShaders
25w04a
Names
glk
gon
Fields
List<ShaderProgram>: ae, PROGRAMS, field_53872, ALL, f_348509_
List<ShaderProgram>: ae, PROGRAMS, field_53872, ALL
ShaderProgram: a, BLIT_SCREEN, field_53868, BLIT_SCREEN, f_349179_
ShaderProgram: a, BLIT_SCREEN, field_53868, BLIT_SCREEN
ShaderProgram: b, LIGHTMAP, field_53873, LIGHTMAP, f_347051_
ShaderProgram: b, LIGHTMAP, field_53873, LIGHTMAP
ShaderProgram: c, PARTICLE, field_53874, PARTICLE, f_346905_
ShaderProgram: c, PARTICLE, field_53874, PARTICLE
ShaderProgram: d, POSITION, field_53875, POSITION, f_348788_
ShaderProgram: d, POSITION, field_53875, POSITION
ShaderProgram: e, POSITION_COLOR, field_53876, POSITION_COLOR, f_349458_
ShaderProgram: e, POSITION_COLOR, field_53876, POSITION_COLOR
ShaderProgram: f, POSITION_COLOR_LIGHTMAP, field_53877, POSITION_COLOR_LIGHTMAP, f_347202_
ShaderProgram: f, POSITION_COLOR_LIGHTMAP, field_53877, POSITION_COLOR_LIGHTMAP
ShaderProgram: g, POSITION_COLOR_TEX_LIGHTMAP, field_53878, POSITION_COLOR_TEX_LIGHTMAP, f_346981_
ShaderProgram: g, POSITION_COLOR_TEX_LIGHTMAP, field_53878, POSITION_COLOR_TEX_LIGHTMAP
ShaderProgram: h, POSITION_TEX, field_53879, POSITION_TEX, f_348668_
ShaderProgram: h, POSITION_TEX, field_53879, POSITION_TEX
ShaderProgram: i, POSITION_TEX_COLOR, field_53880, POSITION_TEX_COLOR, f_347205_
ShaderProgram: i, POSITION_TEX_COLOR, field_53880, POSITION_TEX_COLOR
ShaderProgram: j, RENDERTYPE_SOLID, field_53881, RENDERTYPE_SOLID, f_348550_
ShaderProgram: j, RENDERTYPE_SOLID, field_53881, RENDERTYPE_SOLID
ShaderProgram: k, RENDERTYPE_CUTOUT_MIPPED, field_53882, RENDERTYPE_CUTOUT_MIPPED, f_347197_
ShaderProgram: k, RENDERTYPE_CUTOUT_MIPPED, field_53882, RENDERTYPE_CUTOUT_MIPPED
ShaderProgram: l, RENDERTYPE_CUTOUT, field_53883, RENDERTYPE_CUTOUT, f_346890_
ShaderProgram: l, RENDERTYPE_CUTOUT, field_53883, RENDERTYPE_CUTOUT
ShaderProgram: m, RENDERTYPE_TRANSLUCENT, field_53884, RENDERTYPE_TRANSLUCENT, f_348735_
ShaderProgram: m, RENDERTYPE_TRANSLUCENT, field_53884, RENDERTYPE_TRANSLUCENT
ShaderProgram: n, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK, field_53885, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK, f_347131_
ShaderProgram: n, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK, field_53885, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK
ShaderProgram: o, RENDERTYPE_ARMOR_CUTOUT_NO_CULL, field_53886, RENDERTYPE_ARMOR_CUTOUT_NO_CULL, f_349526_
ShaderProgram: o, RENDERTYPE_ARMOR_CUTOUT_NO_CULL, field_53886, RENDERTYPE_ARMOR_CUTOUT_NO_CULL
ShaderProgram: p, RENDERTYPE_ARMOR_TRANSLUCENT, field_54960, RENDERTYPE_ARMOR_TRANSLUCENT, f_346895_
ShaderProgram: p, RENDERTYPE_ARMOR_TRANSLUCENT, field_54960, RENDERTYPE_ARMOR_TRANSLUCENT
ShaderProgram: q, RENDERTYPE_ENTITY_SOLID, field_53887, RENDERTYPE_ENTITY_SOLID, f_349512_
ShaderProgram: q, RENDERTYPE_ENTITY_SOLID, field_53887, RENDERTYPE_ENTITY_SOLID
ShaderProgram: r, RENDERTYPE_ENTITY_CUTOUT, field_53888, RENDERTYPE_ENTITY_CUTOUT, f_348488_
ShaderProgram: r, RENDERTYPE_ENTITY_CUTOUT, field_53888, RENDERTYPE_ENTITY_CUTOUT
ShaderProgram: s, RENDERTYPE_ENTITY_CUTOUT_NO_CULL, field_53889, RENDERTYPE_ENTITY_CUTOUT_NO_CULL, f_349056_
ShaderProgram: s, RENDERTYPE_ENTITY_CUTOUT_NO_CULL, field_53889, RENDERTYPE_ENTITY_CUTOUT_NO_CULL
ShaderProgram: t, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_53890, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_347964_
ShaderProgram: t, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_53890, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET
ShaderProgram: u, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL, field_53891, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL, f_349438_
ShaderProgram: u, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL, field_53891, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL
ShaderProgram: v, RENDERTYPE_ENTITY_TRANSLUCENT, field_53892, RENDERTYPE_ENTITY_TRANSLUCENT, f_347601_
ShaderProgram: v, RENDERTYPE_ENTITY_TRANSLUCENT, field_53892, RENDERTYPE_ENTITY_TRANSLUCENT
ShaderProgram: w, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE, field_53893, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE, f_349535_
ShaderProgram: w, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE, field_53893, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE
ShaderProgram: x, RENDERTYPE_ENTITY_SMOOTH_CUTOUT, field_53894, RENDERTYPE_ENTITY_SMOOTH_CUTOUT, f_349086_
ShaderProgram: x, RENDERTYPE_ENTITY_SMOOTH_CUTOUT, field_53894, RENDERTYPE_ENTITY_SMOOTH_CUTOUT
ShaderProgram: y, RENDERTYPE_BEACON_BEAM, field_53895, RENDERTYPE_BEACON_BEAM, f_348592_
ShaderProgram: y, RENDERTYPE_BEACON_BEAM, field_53895, RENDERTYPE_BEACON_BEAM
ShaderProgram: z, RENDERTYPE_ENTITY_DECAL, field_53896, RENDERTYPE_ENTITY_DECAL, f_347460_
ShaderProgram: z, RENDERTYPE_ENTITY_DECAL, field_53896, RENDERTYPE_ENTITY_DECAL
ShaderProgram: A, RENDERTYPE_ENTITY_NO_OUTLINE, field_53897, RENDERTYPE_ENTITY_NO_OUTLINE, f_349123_
ShaderProgram: A, RENDERTYPE_ENTITY_NO_OUTLINE, field_53897, RENDERTYPE_ENTITY_NO_OUTLINE
ShaderProgram: B, RENDERTYPE_ENTITY_SHADOW, field_53842, RENDERTYPE_ENTITY_SHADOW, f_348914_
ShaderProgram: B, RENDERTYPE_ENTITY_SHADOW, field_53842, RENDERTYPE_ENTITY_SHADOW
ShaderProgram: C, RENDERTYPE_ENTITY_ALPHA, field_53843, RENDERTYPE_ENTITY_ALPHA, f_346648_
ShaderProgram: C, RENDERTYPE_ENTITY_ALPHA, field_53843, RENDERTYPE_ENTITY_ALPHA
ShaderProgram: D, RENDERTYPE_EYES, field_53844, RENDERTYPE_EYES, f_348497_
ShaderProgram: D, RENDERTYPE_EYES, field_53844, RENDERTYPE_EYES
ShaderProgram: E, RENDERTYPE_ENERGY_SWIRL, field_53845, RENDERTYPE_ENERGY_SWIRL, f_347012_
ShaderProgram: E, RENDERTYPE_ENERGY_SWIRL, field_53845, RENDERTYPE_ENERGY_SWIRL
ShaderProgram: F, RENDERTYPE_LEASH, field_53846, RENDERTYPE_LEASH, f_348323_
ShaderProgram: F, RENDERTYPE_LEASH, field_53846, RENDERTYPE_LEASH
ShaderProgram: G, RENDERTYPE_WATER_MASK, field_53847, RENDERTYPE_WATER_MASK, f_349235_
ShaderProgram: G, RENDERTYPE_WATER_MASK, field_53847, RENDERTYPE_WATER_MASK
ShaderProgram: H, RENDERTYPE_OUTLINE, field_53848, RENDERTYPE_OUTLINE, f_348837_
ShaderProgram: H, RENDERTYPE_OUTLINE, field_53848, RENDERTYPE_OUTLINE
ShaderProgram: I, RENDERTYPE_ARMOR_ENTITY_GLINT, field_53849, RENDERTYPE_ARMOR_ENTITY_GLINT, f_346271_
ShaderProgram: I, RENDERTYPE_ARMOR_ENTITY_GLINT, field_53849, RENDERTYPE_ARMOR_ENTITY_GLINT
ShaderProgram: J, RENDERTYPE_GLINT_TRANSLUCENT, field_53850, RENDERTYPE_GLINT_TRANSLUCENT, f_347687_
ShaderProgram: J, RENDERTYPE_GLINT_TRANSLUCENT, field_53850, RENDERTYPE_GLINT_TRANSLUCENT
ShaderProgram: K, RENDERTYPE_GLINT, field_53851, RENDERTYPE_GLINT, f_349275_
ShaderProgram: K, RENDERTYPE_GLINT, field_53851, RENDERTYPE_GLINT
ShaderProgram: L, RENDERTYPE_ENTITY_GLINT, field_53852, RENDERTYPE_ENTITY_GLINT, f_347681_
ShaderProgram: L, RENDERTYPE_ENTITY_GLINT, field_53852, RENDERTYPE_ENTITY_GLINT
ShaderProgram: M, RENDERTYPE_TEXT, field_53853, RENDERTYPE_TEXT, f_347801_
ShaderProgram: M, RENDERTYPE_TEXT, field_53853, RENDERTYPE_TEXT
ShaderProgram: N, RENDERTYPE_TEXT_BACKGROUND, field_53854, RENDERTYPE_TEXT_BACKGROUND, f_347159_
ShaderProgram: N, RENDERTYPE_TEXT_BACKGROUND, field_53854, RENDERTYPE_TEXT_BACKGROUND
ShaderProgram: O, RENDERTYPE_TEXT_INTENSITY, field_53855, RENDERTYPE_TEXT_INTENSITY, f_346468_
ShaderProgram: O, RENDERTYPE_TEXT_INTENSITY, field_53855, RENDERTYPE_TEXT_INTENSITY
ShaderProgram: P, RENDERTYPE_TEXT_SEE_THROUGH, field_53856, RENDERTYPE_TEXT_SEE_THROUGH, f_346804_
ShaderProgram: P, RENDERTYPE_TEXT_SEE_THROUGH, field_53856, RENDERTYPE_TEXT_SEE_THROUGH
ShaderProgram: Q, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH, field_53857, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH, f_347365_
ShaderProgram: Q, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH, field_53857, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH
ShaderProgram: R, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH, field_53858, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH, f_348716_
ShaderProgram: R, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH, field_53858, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH
ShaderProgram: S, RENDERTYPE_LIGHTNING, field_53859, RENDERTYPE_LIGHTNING, f_346609_
ShaderProgram: S, RENDERTYPE_LIGHTNING, field_53859, RENDERTYPE_LIGHTNING
ShaderProgram: T, RENDERTYPE_TRIPWIRE, field_53860, RENDERTYPE_TRIPWIRE, f_347581_
ShaderProgram: T, RENDERTYPE_TRIPWIRE, field_53860, RENDERTYPE_TRIPWIRE
ShaderProgram: U, RENDERTYPE_END_PORTAL, field_53861, RENDERTYPE_END_PORTAL, f_347502_
ShaderProgram: U, RENDERTYPE_END_PORTAL, field_53861, RENDERTYPE_END_PORTAL
ShaderProgram: V, RENDERTYPE_END_GATEWAY, field_53862, RENDERTYPE_END_GATEWAY, f_349101_
ShaderProgram: V, RENDERTYPE_END_GATEWAY, field_53862, RENDERTYPE_END_GATEWAY
ShaderProgram: W, RENDERTYPE_CLOUDS, field_53863, RENDERTYPE_CLOUDS, f_348832_
ShaderProgram: W, RENDERTYPE_CLOUDS, field_53863, RENDERTYPE_CLOUDS
ShaderProgram: X, RENDERTYPE_LINES, field_53864, RENDERTYPE_LINES, f_347392_
ShaderProgram: X, RENDERTYPE_LINES, field_53864, RENDERTYPE_LINES
ShaderProgram: Y, RENDERTYPE_CRUMBLING, field_53865, RENDERTYPE_CRUMBLING, f_349584_
ShaderProgram: Y, RENDERTYPE_CRUMBLING, field_53865, RENDERTYPE_CRUMBLING
ShaderProgram: Z, RENDERTYPE_GUI, field_53866, RENDERTYPE_GUI, f_346549_
ShaderProgram: Z, RENDERTYPE_GUI, field_53866, RENDERTYPE_GUI
ShaderProgram: aa, RENDERTYPE_GUI_OVERLAY, field_53867, RENDERTYPE_GUI_OVERLAY, f_347702_
ShaderProgram: aa, RENDERTYPE_GUI_OVERLAY, field_53867, RENDERTYPE_GUI_OVERLAY
ShaderProgram: ab, RENDERTYPE_GUI_TEXT_HIGHLIGHT, field_53869, RENDERTYPE_GUI_TEXT_HIGHLIGHT, f_346980_
ShaderProgram: ab, RENDERTYPE_GUI_TEXT_HIGHLIGHT, field_53869, RENDERTYPE_GUI_TEXT_HIGHLIGHT
ShaderProgram: ac, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY, field_53870, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY, f_348756_
ShaderProgram: ac, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY, field_53870, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY
ShaderProgram: ad, RENDERTYPE_BREEZE_WIND, field_53871, RENDERTYPE_BREEZE_WIND, f_349075_
ShaderProgram: ad, RENDERTYPE_BREEZE_WIND, field_53871, RENDERTYPE_BREEZE_WIND
Constructors
Methods
ShaderProgram (String, VertexFormat): a, register, method_62902, register, m_356754_
ShaderProgram (String, VertexFormat): a, register, method_62902, register
ShaderProgram (String, VertexFormat, ShaderDefines): a, register, method_62903, register, m_354599_
ShaderProgram (String, VertexFormat, ShaderDefines): a, register, method_62903, register
List<ShaderProgram> (): a, getProgramsToPreload, method_62901, getAll, m_355568_
List<ShaderProgram> (): a, getProgramsToPreload, method_62901, getAll
1.21.4
Names
gkv
glk
Fields
Constructors
Methods
1.21.3
Names
gkv
net.minecraft.client.renderer.CoreShaders
net.minecraft.class_10142
net.minecraft.client.gl.ShaderProgramKeys
net.minecraft.src.C_345939_
Fields
List<ShaderProgram>: ae, PROGRAMS, field_53872, ALL, f_348509_
ShaderProgram: a, BLIT_SCREEN, field_53868, BLIT_SCREEN, f_349179_
ShaderProgram: b, LIGHTMAP, field_53873, LIGHTMAP, f_347051_
ShaderProgram: c, PARTICLE, field_53874, PARTICLE, f_346905_
ShaderProgram: d, POSITION, field_53875, POSITION, f_348788_
ShaderProgram: e, POSITION_COLOR, field_53876, POSITION_COLOR, f_349458_
ShaderProgram: f, POSITION_COLOR_LIGHTMAP, field_53877, POSITION_COLOR_LIGHTMAP, f_347202_
ShaderProgram: g, POSITION_COLOR_TEX_LIGHTMAP, field_53878, POSITION_COLOR_TEX_LIGHTMAP, f_346981_
ShaderProgram: h, POSITION_TEX, field_53879, POSITION_TEX, f_348668_
ShaderProgram: i, POSITION_TEX_COLOR, field_53880, POSITION_TEX_COLOR, f_347205_
ShaderProgram: j, RENDERTYPE_SOLID, field_53881, RENDERTYPE_SOLID, f_348550_
ShaderProgram: k, RENDERTYPE_CUTOUT_MIPPED, field_53882, RENDERTYPE_CUTOUT_MIPPED, f_347197_
ShaderProgram: l, RENDERTYPE_CUTOUT, field_53883, RENDERTYPE_CUTOUT, f_346890_
ShaderProgram: m, RENDERTYPE_TRANSLUCENT, field_53884, RENDERTYPE_TRANSLUCENT, f_348735_
ShaderProgram: n, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK, field_53885, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK, f_347131_
ShaderProgram: o, RENDERTYPE_ARMOR_CUTOUT_NO_CULL, field_53886, RENDERTYPE_ARMOR_CUTOUT_NO_CULL, f_349526_
ShaderProgram: p, RENDERTYPE_ARMOR_TRANSLUCENT, field_54960, RENDERTYPE_ARMOR_TRANSLUCENT, f_346895_
ShaderProgram: q, RENDERTYPE_ENTITY_SOLID, field_53887, RENDERTYPE_ENTITY_SOLID, f_349512_
ShaderProgram: r, RENDERTYPE_ENTITY_CUTOUT, field_53888, RENDERTYPE_ENTITY_CUTOUT, f_348488_
ShaderProgram: s, RENDERTYPE_ENTITY_CUTOUT_NO_CULL, field_53889, RENDERTYPE_ENTITY_CUTOUT_NO_CULL, f_349056_
ShaderProgram: t, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_53890, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_347964_
ShaderProgram: u, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL, field_53891, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL, f_349438_
ShaderProgram: v, RENDERTYPE_ENTITY_TRANSLUCENT, field_53892, RENDERTYPE_ENTITY_TRANSLUCENT, f_347601_
ShaderProgram: w, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE, field_53893, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE, f_349535_
ShaderProgram: x, RENDERTYPE_ENTITY_SMOOTH_CUTOUT, field_53894, RENDERTYPE_ENTITY_SMOOTH_CUTOUT, f_349086_
ShaderProgram: y, RENDERTYPE_BEACON_BEAM, field_53895, RENDERTYPE_BEACON_BEAM, f_348592_
ShaderProgram: z, RENDERTYPE_ENTITY_DECAL, field_53896, RENDERTYPE_ENTITY_DECAL, f_347460_
ShaderProgram: A, RENDERTYPE_ENTITY_NO_OUTLINE, field_53897, RENDERTYPE_ENTITY_NO_OUTLINE, f_349123_
ShaderProgram: B, RENDERTYPE_ENTITY_SHADOW, field_53842, RENDERTYPE_ENTITY_SHADOW, f_348914_
ShaderProgram: C, RENDERTYPE_ENTITY_ALPHA, field_53843, RENDERTYPE_ENTITY_ALPHA, f_346648_
ShaderProgram: D, RENDERTYPE_EYES, field_53844, RENDERTYPE_EYES, f_348497_
ShaderProgram: E, RENDERTYPE_ENERGY_SWIRL, field_53845, RENDERTYPE_ENERGY_SWIRL, f_347012_
ShaderProgram: F, RENDERTYPE_LEASH, field_53846, RENDERTYPE_LEASH, f_348323_
ShaderProgram: G, RENDERTYPE_WATER_MASK, field_53847, RENDERTYPE_WATER_MASK, f_349235_
ShaderProgram: H, RENDERTYPE_OUTLINE, field_53848, RENDERTYPE_OUTLINE, f_348837_
ShaderProgram: I, RENDERTYPE_ARMOR_ENTITY_GLINT, field_53849, RENDERTYPE_ARMOR_ENTITY_GLINT, f_346271_
ShaderProgram: J, RENDERTYPE_GLINT_TRANSLUCENT, field_53850, RENDERTYPE_GLINT_TRANSLUCENT, f_347687_
ShaderProgram: K, RENDERTYPE_GLINT, field_53851, RENDERTYPE_GLINT, f_349275_
ShaderProgram: L, RENDERTYPE_ENTITY_GLINT, field_53852, RENDERTYPE_ENTITY_GLINT, f_347681_
ShaderProgram: M, RENDERTYPE_TEXT, field_53853, RENDERTYPE_TEXT, f_347801_
ShaderProgram: N, RENDERTYPE_TEXT_BACKGROUND, field_53854, RENDERTYPE_TEXT_BACKGROUND, f_347159_
ShaderProgram: O, RENDERTYPE_TEXT_INTENSITY, field_53855, RENDERTYPE_TEXT_INTENSITY, f_346468_
ShaderProgram: P, RENDERTYPE_TEXT_SEE_THROUGH, field_53856, RENDERTYPE_TEXT_SEE_THROUGH, f_346804_
ShaderProgram: Q, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH, field_53857, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH, f_347365_
ShaderProgram: R, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH, field_53858, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH, f_348716_
ShaderProgram: S, RENDERTYPE_LIGHTNING, field_53859, RENDERTYPE_LIGHTNING, f_346609_
ShaderProgram: T, RENDERTYPE_TRIPWIRE, field_53860, RENDERTYPE_TRIPWIRE, f_347581_
ShaderProgram: U, RENDERTYPE_END_PORTAL, field_53861, RENDERTYPE_END_PORTAL, f_347502_
ShaderProgram: V, RENDERTYPE_END_GATEWAY, field_53862, RENDERTYPE_END_GATEWAY, f_349101_
ShaderProgram: W, RENDERTYPE_CLOUDS, field_53863, RENDERTYPE_CLOUDS, f_348832_
ShaderProgram: X, RENDERTYPE_LINES, field_53864, RENDERTYPE_LINES, f_347392_
ShaderProgram: Y, RENDERTYPE_CRUMBLING, field_53865, RENDERTYPE_CRUMBLING, f_349584_
ShaderProgram: Z, RENDERTYPE_GUI, field_53866, RENDERTYPE_GUI, f_346549_
ShaderProgram: aa, RENDERTYPE_GUI_OVERLAY, field_53867, RENDERTYPE_GUI_OVERLAY, f_347702_
ShaderProgram: ab, RENDERTYPE_GUI_TEXT_HIGHLIGHT, field_53869, RENDERTYPE_GUI_TEXT_HIGHLIGHT, f_346980_
ShaderProgram: ac, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY, field_53870, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY, f_348756_
ShaderProgram: ad, RENDERTYPE_BREEZE_WIND, field_53871, RENDERTYPE_BREEZE_WIND, f_349075_
Constructors
()
Methods
ShaderProgram (String, VertexFormat): a, register, method_62902, register, m_356754_
ShaderProgram (String, VertexFormat, ShaderDefines): a, register, method_62903, register, m_354599_
List<ShaderProgram> (): a, getProgramsToPreload, method_62901, getAll, m_355568_