public BakedQuad | | a(org.joml.Vector3f arg0, org.joml.Vector3f arg1, gmu arg2, hbl arg3, jm arg4, hec arg5, gmv arg6, boolean arg7, int arg8) | | bakeQuad(org.joml.Vector3f arg0, org.joml.Vector3f arg1, BlockElementFace arg2, TextureAtlasSprite arg3, Direction arg4, ModelState arg5, BlockElementRotation arg6, boolean arg7, int arg8) | | method_3468(org.joml.Vector3f arg0, org.joml.Vector3f arg1, class_783 arg2, class_1058 arg3, class_2350 arg4, class_3665 arg5, class_789 arg6, boolean arg7, int arg8) | | bake(org.joml.Vector3f from, org.joml.Vector3f to, ModelElementFace face, Sprite texture, Direction side, ModelBakeSettings settings, ModelRotation rotation, boolean shade, int lightEmission) |
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public static BlockFaceUV | |
private int[] | | a(gmw arg0, hbl arg1, jm arg2, float[] arg3, j arg4, gmv arg5) | | makeVertices(BlockFaceUV arg0, TextureAtlasSprite arg1, Direction arg2, float[] arg3, Transformation arg4, BlockElementRotation arg5) | | method_3458(class_787 arg0, class_1058 arg1, class_2350 arg2, float[] arg3, class_4590 arg4, class_789 arg5) | | packVertexData(ModelElementTexture texture, Sprite sprite, Direction direction, float[] positionMatrix, AffineTransformation orientation, ModelRotation rotation) |
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private float[] | | a(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | setupShape(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | method_3459(org.joml.Vector3f arg0, org.joml.Vector3f arg1) | | getPositionMatrix(org.joml.Vector3f from, org.joml.Vector3f to) |
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private void | | a(int[] arg0, int arg1, jm arg2, gmw arg3, float[] arg4, hbl arg5, j arg6, gmv arg7) | | bakeVertex(int[] arg0, int arg1, Direction arg2, BlockFaceUV arg3, float[] arg4, TextureAtlasSprite arg5, Transformation arg6, BlockElementRotation arg7) | | method_3461(int[] arg0, int arg1, class_2350 arg2, class_787 arg3, float[] arg4, class_1058 arg5, class_4590 arg6, class_789 arg7) | | packVertexData(int[] vertices, int cornerIndex, Direction direction, ModelElementTexture texture, float[] positionMatrix, Sprite sprite, AffineTransformation orientation, ModelRotation rotation) |
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private void | | a(int[] arg0, int arg1, org.joml.Vector3f arg2, hbl arg3, gmw arg4) | | fillVertex(int[] arg0, int arg1, org.joml.Vector3f arg2, TextureAtlasSprite arg3, BlockFaceUV arg4) | | method_3460(int[] arg0, int arg1, org.joml.Vector3f arg2, class_1058 arg3, class_787 arg4) | | packVertexData(int[] vertices, int cornerIndex, org.joml.Vector3f position, Sprite sprite, ModelElementTexture modelElementTexture) |
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private void | |
public void | | a(org.joml.Vector3f arg0, j arg1) | | applyModelRotation(org.joml.Vector3f arg0, Transformation arg1) | | method_3455(org.joml.Vector3f arg0, class_4590 arg1) | | transformVertex(org.joml.Vector3f vertex, AffineTransformation transformation) |
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private void | | a(org.joml.Vector3f arg0, org.joml.Vector3f arg1, org.joml.Matrix4f arg2, org.joml.Vector3f arg3) | | rotateVertexBy(org.joml.Vector3f arg0, org.joml.Vector3f arg1, org.joml.Matrix4f arg2, org.joml.Vector3f arg3) | | method_3464(org.joml.Vector3f arg0, org.joml.Vector3f arg1, org.joml.Matrix4f arg2, org.joml.Vector3f arg3) | | transformVertex(org.joml.Vector3f vertex, org.joml.Vector3f origin, org.joml.Matrix4f transformationMatrix, org.joml.Vector3f scale) |
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public static Direction | | a(int[] arg0) | | calculateFacing(int[] arg0) | | method_3467(int[] arg0) | | decodeDirection(int[] rotationMatrix) |
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private void | | a(int[] arg0, jm arg1) | | recalculateWinding(int[] arg0, Direction arg1) | | method_3462(int[] arg0, class_2350 arg1) | | encodeDirection(int[] rotationMatrix, Direction direction) |
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