public static LayerDefinition | | b() | | createHeadLayer() | | method_32136() | | getHeadTexturedModelData() |
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public static LayerDefinition | | c() | | createFootLayer() | | method_32137() | | getFootTexturedModelData() |
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public void | | a(dut arg0, float arg1, fgs arg2, gll arg3, int arg4, int arg5) | | render(BedBlockEntity arg0, float arg1, PoseStack arg2, MultiBufferSource arg3, int arg4, int arg5) | | method_3557(class_2587 arg0, float arg1, class_4587 arg2, class_4597 arg3, int arg4, int arg5) | | render(BedBlockEntity arg0, float arg1, MatrixStack arg2, VertexConsumerProvider arg3, int arg4, int arg5) |
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private void | | a(fgs arg0, gll arg1, gch arg2, jm arg3, hdu arg4, int arg5, int arg6, boolean arg7) | | renderPiece(PoseStack arg0, MultiBufferSource arg1, Model arg2, Direction arg3, Material arg4, int arg5, int arg6, boolean arg7) | | method_3558(class_4587 arg0, class_4597 arg1, class_3879 arg2, class_2350 arg3, class_4730 arg4, int arg5, int arg6, boolean arg7) | | renderPart(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Model model, Direction direction, SpriteIdentifier sprite, int light, int overlay, boolean isFoot) |
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