net.minecraft.client.renderer.entity

public class ArmorStandRenderer

extends LivingEntityRenderer<ArmorStand, ArmorStandRenderState, ArmorStandArmorModel>

All mapped superinterfaces:

RenderLayerParent

gqn
net.minecraft.client.renderer.entity.ArmorStandRenderer
net.minecraft.class_877
net.minecraft.client.render.entity.ArmorStandEntityRenderer

Field summary

Modifier and TypeField
public static final ResourceLocation
a
DEFAULT_SKIN_LOCATION
field_4642
TEXTURE
private final ArmorStandArmorModel
b
bigModel
field_53179
mainModel
private final ArmorStandArmorModel
k
smallModel
field_53180
smallModel

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context arg0)

Method summary

Modifier and TypeMethod
public ResourceLocation
a(gxb arg0)
getTextureLocation(ArmorStandRenderState arg0)
method_3880(class_9998 arg0)
getTexture(ArmorStandEntityRenderState arg0)
public ArmorStandRenderState
a()
createRenderState()
method_62374()
createRenderState()
public void
a(clq arg0, gxb arg1, float arg2)
extractRenderState(ArmorStand arg0, ArmorStandRenderState arg1, float arg2)
method_62375(class_1531 arg0, class_9998 arg1, float arg2)
updateRenderState(ArmorStandEntity arg0, ArmorStandEntityRenderState arg1, float arg2)
public void
a(gxb arg0, fgs arg1, gll arg2, int arg3)
render(ArmorStandRenderState arg0, PoseStack arg1, MultiBufferSource arg2, int arg3)
method_62376(class_9998 arg0, class_4587 arg1, class_4597 arg2, int arg3)
render(ArmorStandEntityRenderState arg0, MatrixStack arg1, VertexConsumerProvider arg2, int arg3)
protected void
a(gxb arg0, fgs arg1, float arg2, float arg3)
setupRotations(ArmorStandRenderState arg0, PoseStack arg1, float arg2, float arg3)
method_3877(class_9998 arg0, class_4587 arg1, float arg2, float arg3)
setupTransforms(ArmorStandEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3)
protected boolean
a(clq arg0, double arg1)
shouldShowName(ArmorStand arg0, double arg1)
method_3878(class_1531 arg0, double arg1)
hasLabel(ArmorStandEntity arg0, double arg1)
protected RenderType
a(gxb arg0, boolean arg1, boolean arg2, boolean arg3)
getRenderType(ArmorStandRenderState arg0, boolean arg1, boolean arg2, boolean arg3)
method_24301(class_9998 arg0, boolean arg1, boolean arg2, boolean arg3)
getRenderLayer(ArmorStandEntityRenderState arg0, boolean arg1, boolean arg2, boolean arg3)