net.minecraft.client.renderer.entity.layers

public class HumanoidArmorLayer<S extends HumanoidRenderState, M extends HumanoidModel<S>, A extends HumanoidModel<S>>

extends RenderLayer<S, M>

gvu
net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer
net.minecraft.class_970
net.minecraft.client.render.entity.feature.ArmorFeatureRenderer

Field summary

Modifier and TypeField
private final A
a
innerModel
field_4830
innerModel
private final A
b
outerModel
field_4831
outerModel
private final A
c
innerModelBaby
field_53218
babyInnerModel
private final A
d
outerModelBaby
field_53219
babyOuterModel
private final EquipmentLayerRenderer
e
equipmentRenderer
field_54183
equipmentRenderer

Constructor summary

ModifierConstructor
public (RenderLayerParent<S, M> context, A innerModel, A outerModel, EquipmentLayerRenderer equipmentRenderer)
public (RenderLayerParent<S, M> context, A innerModel, A outerModel, A babyInnerModel, A babyOuterModel, EquipmentLayerRenderer equipmentRenderer)

Method summary

Modifier and TypeMethod
public static boolean
a(cxp arg0, bvs arg1)
shouldRender(ItemStack arg0, EquipmentSlot arg1)
method_64081(class_1799 arg0, class_1304 arg1)
hasModel(ItemStack stack, EquipmentSlot slot)
private static boolean
a(dfu arg0, bvs arg1)
shouldRender(Equippable arg0, EquipmentSlot arg1)
method_64082(class_10192 arg0, class_1304 arg1)
hasModel(EquippableComponent component, EquipmentSlot slot)
public void
a(fgs arg0, gll arg1, int arg2, S arg3, float arg4, float arg5)
render(PoseStack arg0, MultiBufferSource arg1, int arg2, S arg3, float arg4, float arg5)
method_17157(class_4587 arg0, class_4597 arg1, int arg2, S arg3, float arg4, float arg5)
render(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, S arg3, float arg4, float arg5)
private void
a(fgs arg0, gll arg1, cxp arg2, bvs arg3, int arg4, A arg5)
renderArmorPiece(PoseStack arg0, MultiBufferSource arg1, ItemStack arg2, EquipmentSlot arg3, int arg4, A arg5)
method_4169(class_4587 arg0, class_4597 arg1, class_1799 arg2, class_1304 arg3, int arg4, A arg5)
renderArmor(MatrixStack matrices, VertexConsumerProvider vertexConsumers, ItemStack stack, EquipmentSlot slot, int light, A armorModel)
protected void
a(A arg0, bvs arg1)
setPartVisibility(A arg0, EquipmentSlot arg1)
method_4170(A arg0, class_1304 arg1)
setVisible(A bipedModel, EquipmentSlot slot)
private A
a(S arg0, bvs arg1)
getArmorModel(S arg0, EquipmentSlot arg1)
method_4172(S arg0, class_1304 arg1)
getModel(S state, EquipmentSlot slot)
private boolean
a(bvs arg0)
usesInnerModel(EquipmentSlot arg0)
method_4173(class_1304 arg0)
usesInnerModel(EquipmentSlot slot)