net.minecraft.client.renderer.entity.layers

public class ParrotOnShoulderLayer

extends RenderLayer<PlayerRenderState, PlayerModel>

gwc
net.minecraft.client.renderer.entity.layers.ParrotOnShoulderLayer
net.minecraft.class_983
net.minecraft.client.render.entity.feature.ShoulderParrotFeatureRenderer

Field summary

Modifier and TypeField
private final ParrotModel
a
model
field_17154
model
private final ParrotRenderState
b
parrotState
field_54026
parrotState

Constructor summary

ModifierConstructor
public (RenderLayerParent<PlayerRenderState, PlayerModel> context, EntityModelSet loader)

Method summary

Modifier and TypeMethod
public void
a(fgs arg0, gll arg1, int arg2, gzg arg3, float arg4, float arg5)
render(PoseStack arg0, MultiBufferSource arg1, int arg2, PlayerRenderState arg3, float arg4, float arg5)
method_4185(class_4587 arg0, class_4597 arg1, int arg2, class_10055 arg3, float arg4, float arg5)
render(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, PlayerEntityRenderState arg3, float arg4, float arg5)
private void
a(fgs arg0, gll arg1, int arg2, gzg arg3, cin$b arg4, float arg5, float arg6, boolean arg7)
renderOnShoulder(PoseStack arg0, MultiBufferSource arg1, int arg2, PlayerRenderState arg3, Parrot$Variant arg4, float arg5, float arg6, boolean arg7)
method_62593(class_4587 arg0, class_4597 arg1, int arg2, class_10055 arg3, class_1453$class_7989 arg4, float arg5, float arg6, boolean arg7)
render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, PlayerEntityRenderState state, ParrotEntity$Variant parrotVariant, float headYaw, float headPitch, boolean left)