public void | | a(fgs arg0, gll arg1, int arg2, gzg arg3, float arg4, float arg5) | | render(PoseStack arg0, MultiBufferSource arg1, int arg2, PlayerRenderState arg3, float arg4, float arg5) | | method_4185(class_4587 arg0, class_4597 arg1, int arg2, class_10055 arg3, float arg4, float arg5) | | render(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, PlayerEntityRenderState arg3, float arg4, float arg5) |
|
private void | | a(fgs arg0, gll arg1, int arg2, gzg arg3, cin$b arg4, float arg5, float arg6, boolean arg7) | | renderOnShoulder(PoseStack arg0, MultiBufferSource arg1, int arg2, PlayerRenderState arg3, Parrot$Variant arg4, float arg5, float arg6, boolean arg7) | | method_62593(class_4587 arg0, class_4597 arg1, int arg2, class_10055 arg3, class_1453$class_7989 arg4, float arg5, float arg6, boolean arg7) | | render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, PlayerEntityRenderState state, ParrotEntity$Variant parrotVariant, float headYaw, float headPitch, boolean left) |
|