public static SpriteLoader | |
public SpriteLoader$Preparations | |
public static CompletableFuture<List<SpriteContents>> | | a(hbo arg0, List<Function<hbo, hbf>> arg1, Executor arg2) | | runSpriteSuppliers(SpriteResourceLoader arg0, List<Function<SpriteResourceLoader, SpriteContents>> arg1, Executor arg2) | | method_47664(class_8684 arg0, List<Function<class_8684, class_7764>> arg1, Executor arg2) | | loadAll(SpriteOpener opener, List<Function<SpriteOpener, SpriteContents>> sources, Executor executor) |
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public CompletableFuture<SpriteLoader$Preparations> | | a(avv arg0, alz arg1, int arg2, Executor arg3) | | loadAndStitch(ResourceManager arg0, ResourceLocation arg1, int arg2, Executor arg3) | | method_52849(class_3300 arg0, class_2960 arg1, int arg2, Executor arg3) | | load(ResourceManager resourceManager, Identifier path, int mipLevel, Executor executor) |
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public CompletableFuture<SpriteLoader$Preparations> | | a(avv arg0, alz arg1, int arg2, Executor arg3, Collection<aut<?>> arg4) | | loadAndStitch(ResourceManager arg0, ResourceLocation arg1, int arg2, Executor arg3, Collection<MetadataSectionSerializer<?>> arg4) | | method_47661(class_3300 arg0, class_2960 arg1, int arg2, Executor arg3, Collection<class_3270<?>> arg4) | | load(ResourceManager resourceManager, Identifier path, int mipLevel, Executor executor, Collection<ResourceMetadataReader<?>> metadatas) |
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private Map<ResourceLocation, TextureAtlasSprite> | |