net.minecraft.core

public class BlockPos$MutableBlockPos

extends BlockPos

jh$a
net.minecraft.core.BlockPos$MutableBlockPos
net.minecraft.class_2338$class_2339
net.minecraft.util.math.BlockPos$Mutable
net.minecraft.core.BlockPosition$MutableBlockPosition

Constructor summary

ModifierConstructor
public ()
public (int arg0, int arg1, int arg2)
public (double x, double y, double z)

Method summary

Modifier and TypeMethod
public BlockPos
b(int arg0, int arg1, int arg2)
offset(int arg0, int arg1, int arg2)
method_10069(int arg0, int arg1, int arg2)
add(int arg0, int arg1, int arg2)
public BlockPos
a(int arg0)
multiply(int arg0)
method_35830(int arg0)
multiply(int arg0)
public BlockPos
a(jm arg0, int arg1)
relative(Direction arg0, int arg1)
method_10079(class_2350 arg0, int arg1)
offset(Direction arg0, int arg1)
public BlockPos
a(jm$a arg0, int arg1)
relative(Direction$Axis arg0, int arg1)
method_30513(class_2350$class_2351 arg0, int arg1)
offset(Direction$Axis arg0, int arg1)
public BlockPos
a(drc arg0)
rotate(Rotation arg0)
method_10070(class_2470 arg0)
rotate(BlockRotation arg0)
public BlockPos$MutableBlockPos
d(int arg0, int arg1, int arg2)
set(int arg0, int arg1, int arg2)
method_10103(int arg0, int arg1, int arg2)
set(int x, int y, int z)
public BlockPos$MutableBlockPos
b(double arg0, double arg1, double arg2)
set(double arg0, double arg1, double arg2)
method_10102(double arg0, double arg1, double arg2)
set(double x, double y, double z)
public BlockPos$MutableBlockPos
g(kl arg0)
set(Vec3i arg0)
method_10101(class_2382 arg0)
set(Vec3i pos)
public BlockPos$MutableBlockPos
f(long arg0)
set(long arg0)
method_16363(long arg0)
set(long pos)
public BlockPos$MutableBlockPos
a(je arg0, int arg1, int arg2, int arg3)
set(AxisCycle arg0, int arg1, int arg2, int arg3)
method_17965(class_2335 arg0, int arg1, int arg2, int arg3)
set(AxisCycleDirection axis, int x, int y, int z)
public BlockPos$MutableBlockPos
a(kl arg0, jm arg1)
setWithOffset(Vec3i arg0, Direction arg1)
method_25505(class_2382 arg0, class_2350 arg1)
set(Vec3i pos, Direction direction)
public BlockPos$MutableBlockPos
a(kl arg0, int arg1, int arg2, int arg3)
setWithOffset(Vec3i arg0, int arg1, int arg2, int arg3)
method_25504(class_2382 arg0, int arg1, int arg2, int arg3)
set(Vec3i pos, int x, int y, int z)
public BlockPos$MutableBlockPos
a(kl arg0, kl arg1)
setWithOffset(Vec3i arg0, Vec3i arg1)
method_35831(class_2382 arg0, class_2382 arg1)
set(Vec3i vec1, Vec3i vec2)
public BlockPos$MutableBlockPos
c(jm arg0)
move(Direction arg0)
method_10098(class_2350 arg0)
move(Direction direction)
public BlockPos$MutableBlockPos
c(jm arg0, int arg1)
move(Direction arg0, int arg1)
method_10104(class_2350 arg0, int arg1)
move(Direction direction, int distance)
public BlockPos$MutableBlockPos
e(int arg0, int arg1, int arg2)
move(int arg0, int arg1, int arg2)
method_10100(int arg0, int arg1, int arg2)
move(int dx, int dy, int dz)
public BlockPos$MutableBlockPos
h(kl arg0)
move(Vec3i arg0)
method_30927(class_2382 arg0)
move(Vec3i vec)
public BlockPos$MutableBlockPos
a(jm$a arg0, int arg1, int arg2)
clamp(Direction$Axis arg0, int arg1, int arg2)
method_27158(class_2350$class_2351 arg0, int arg1, int arg2)
clamp(Direction$Axis axis, int min, int max)
public BlockPos$MutableBlockPos
p(int arg0)
setX(int arg0)
method_33097(int arg0)
setX(int arg0)
public BlockPos$MutableBlockPos
q(int arg0)
setY(int arg0)
method_33098(int arg0)
setY(int arg0)
public BlockPos$MutableBlockPos
r(int arg0)
setZ(int arg0)
method_33099(int arg0)
setZ(int arg0)
public BlockPos
j()
immutable()
method_10062()
toImmutable()